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1.5 KiB
TOML

# naturalabsorption:main.toml
# This config contains options that apply to the mod as a whole, including some master disable
# toggles for convenience.
# Category: general
# Options for customizing the mod as a whole.
# The number of ticks between this mod's logic/recovery updates (20 ticks = 1 second).
# <Integer> Range: ≥ 1, Default: 5
general.update_time = 5
# When set to true, this mod will alter the vanilla regeneration game rule "naturalRegeneration" to
# be "false" by default when creating new worlds.
# Regardless of this config setting, you can still create a world with vanilla health regen ON or OFF
# by using the Game Rules button on the new world options screen or by using commands in-game.
# <Boolean> Valid Values: { true, false }, Default: true
general.default_regen_game_rule_disabled = true
# Set to true to display nutritional value on the tooltips of food items.
# Lists hunger and saturation that can be restored from eating. (See health config for healing display.)
# <Boolean> Valid Values: { true, false }, Default: true
general.food.extra_tooltip_info = true
# If set to 'true', disables all features in this mod related to absorption (yellow hearts).
# <Boolean> Valid Values: { true, false }, Default: false
general.disable_absorption_features = false
# If set to 'true', disables all features in this mod related to health (red hearts).
# <Boolean> Valid Values: { true, false }, Default: false
general.disable_health_features = false