31 lines
1.5 KiB
TOML
31 lines
1.5 KiB
TOML
# naturalabsorption:main.toml
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# This config contains options that apply to the mod as a whole, including some master disable
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# toggles for convenience.
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# Category: general
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# Options for customizing the mod as a whole.
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# The number of ticks between this mod's logic/recovery updates (20 ticks = 1 second).
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# <Integer> Range: ≥ 1, Default: 5
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general.update_time = 5
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# When set to true, this mod will alter the vanilla regeneration game rule "naturalRegeneration" to
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# be "false" by default when creating new worlds.
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# Regardless of this config setting, you can still create a world with vanilla health regen ON or OFF
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# by using the Game Rules button on the new world options screen or by using commands in-game.
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# <Boolean> Valid Values: { true, false }, Default: true
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general.default_regen_game_rule_disabled = true
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# Set to true to display nutritional value on the tooltips of food items.
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# Lists hunger and saturation that can be restored from eating. (See health config for healing display.)
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# <Boolean> Valid Values: { true, false }, Default: true
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general.food.extra_tooltip_info = true
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# If set to 'true', disables all features in this mod related to absorption (yellow hearts).
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# <Boolean> Valid Values: { true, false }, Default: false
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general.disable_absorption_features = false
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# If set to 'true', disables all features in this mod related to health (red hearts).
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# <Boolean> Valid Values: { true, false }, Default: false
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general.disable_health_features = false
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