358 lines
13 KiB
TOML
358 lines
13 KiB
TOML
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["Global Options"]
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#If TRUE, Redstone Flux will act as its own energy system and will NOT be interoperable with 'Forge Energy' - only enable this if you absolutely know what you are doing and want the Thermal Series to use a unique energy system.
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"Standalone Redstone Flux" = false
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#If TRUE, most Thermal Blocks will retain Energy when dropped.
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#This setting does not control ALL blocks.
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"Blocks Retain Energy" = true
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#If TRUE, most Thermal Blocks will retain Inventory Contents when dropped.
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#This setting does not control ALL blocks.
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"Blocks Retain Inventory" = false
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#If TRUE, most Thermal Blocks will retain Tank Contents when dropped.
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#This setting does not control ALL blocks.
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"Blocks Retain Tank Contents" = false
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#If TRUE, Thermal Blocks will retain Augments when dropped.
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"Blocks Retain Augments" = true
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#If TRUE, Thermal Blocks will retain Redstone Control configuration when dropped.
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"Blocks Retain Redstone Control" = true
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#If TRUE, Thermal Blocks will retain Side configuration when dropped.
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"Blocks Retain Side Configuration" = true
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#If TRUE, Thermal Blocks will retain Transfer Control configuration when dropped.
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"Blocks Retain Transfer Control" = true
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[Tools]
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[Tools.Satchel]
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#A list of Items by Resource Location which are NOT allowed in Satchels.
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Denylist = ["thermal:satchel", "minecraft:shulker_box", "minecraft:white_shulker_box", "minecraft:orange_shulker_box", "minecraft:magenta_shulker_box", "minecraft:light_blue_shulker_box", "minecraft:yellow_shulker_box", "minecraft:lime_shulker_box", "minecraft:pink_shulker_box", "minecraft:gray_shulker_box", "minecraft:light_gray_shulker_box", "minecraft:cyan_shulker_box", "minecraft:purple_shulker_box", "minecraft:blue_shulker_box", "minecraft:brown_shulker_box", "minecraft:green_shulker_box", "minecraft:red_shulker_box", "minecraft:black_shulker_box"]
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[Tools."Watering Can"]
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#This sets the maximum base fluid capacity for the Watering Can.
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#Range: 1000 ~ 10000000
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"Base Capacity" = 4000
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#If TRUE, the Watering Can can be used by Fake Players.
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"Allow Fake Players" = false
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#If TRUE, the Watering Can consumes source blocks when refilling.
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"Consume Source Blocks" = true
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[Tools.Drill]
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#This sets the maximum base RF capacity for the Fluxbore.
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#Range: 1000 ~ 10000000
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"Base Capacity" = 50000
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#This sets the base RF/t transfer for the Fluxbore.
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#Range: 1 ~ 10000000
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"Base Transfer" = 1000
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#This sets the energy required to break a single block.
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#Range: 1 ~ 10000
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"Energy Per Block" = 200
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[Tools.Saw]
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#This sets the maximum base RF capacity for the Fluxsaw.
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#Range: 1000 ~ 10000000
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"Base Capacity" = 50000
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#This sets the base RF/t transfer for the Fluxsaw.
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#Range: 1 ~ 10000000
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"Base Transfer" = 1000
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#This sets the energy required to break a single block.
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#Range: 1 ~ 10000
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"Energy Per Block" = 200
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[Tools.Capacitor]
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#This sets the maximum base RF capacity for the Flux Capacitor.
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#Range: 1000 ~ 10000000
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"Base Capacity" = 500000
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#This sets the base RF/t transfer for the Flux Capacitor.
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#Range: 1 ~ 10000000
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"Base Transfer" = 1000
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[Tools.Magnet]
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#This sets the maximum base RF capacity for the FluxoMagnet.
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#Range: 1000 ~ 10000000
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"Base Capacity" = 50000
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#This sets the base RF/t transfer for the FluxoMagnet.
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#Range: 1 ~ 10000000
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"Base Transfer" = 1000
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#This sets the energy used per item picked up.
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#Range: 1 ~ 1000
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"Energy Per Item" = 25
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#This sets the energy required to use (right click) the FluxoMagnet.
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#Range: 1 ~ 10000
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"Energy Per Use" = 200
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#If TRUE, the FluxoMagnet will obey Item Pickup Delay.
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"Obey Item Pickup Delay" = true
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[Tools.Reservoir]
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#This sets the maximum base fluid capacity for the Reservoir.
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#Range: 1000 ~ 10000000
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"Base Capacity" = 20000
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[Tools."Potion Infuser"]
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#This sets the maximum base fluid capacity for the Potion Infuser.
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#Range: 1000 ~ 10000000
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"Base Capacity" = 4000
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[Tools."Potion Quiver"]
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#This sets the maximum base fluid capacity for the Alchemical Quiver.
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#Range: 1000 ~ 10000000
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"Base Capacity" = 4000
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[Mobs]
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#If TRUE, the Basalz Mob is enabled.
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Basalz = true
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#If TRUE, the Blitz Mob is enabled.
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Blitz = true
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#If TRUE, the Blizz Mob is enabled.
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Blizz = true
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#If TRUE, the Blitz can occasionally call down lightning bolts.
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"Blitz Lightning" = true
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[Augments]
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#If TRUE, Side Reconfiguration is enabled by default on most augmentable blocks which support it.
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#If FALSE, an augment is required.
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#This setting does not control ALL blocks.
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"Default Side Reconfiguration" = true
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#If TRUE, Redstone Control is enabled by default on most augmentable blocks which support it.
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#If FALSE, an augment is required.
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#This setting does not control ALL blocks.
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"Default Redstone Control" = true
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#If TRUE, XP Storage is enabled by default on most augmentable blocks which support it.
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#If FALSE, an augment is required.
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#This setting does not control ALL blocks.
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"Default XP Storage" = false
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[Villagers]
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#If TRUE, trades will be added to various Villagers.
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"Enable Villager Trades" = true
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#If TRUE, trades will be added to the Wandering Trader.
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"Enable Wandering Trader Trades" = true
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[Devices]
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[Devices.TreeExtractor]
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#This sets the base time constant (in ticks) for the Arboreal Extractor.
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#Range: 20 ~ 72000
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"Time Constant" = 500
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[Devices.Composter]
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#This sets the base time constant (in ticks) for the Batch Composter.
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#Range: 20 ~ 72000
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"Time Constant" = 120
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#If TRUE, the Batch Composter will have particle effects when operating.
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Particles = true
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[Devices.Fisher]
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#This sets the base time constant (in ticks) for the Aquatic Entangler.
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#Range: 400 ~ 72000
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"Time Constant" = 4800
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#This sets the time constant reduction (in ticks) per nearby Water source block for the Aquatic Entangler.
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#Range: 1 ~ 1000
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"Water Source Time Constant Reduction" = 20
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#If TRUE, the Aquatic Entangler will have particle effects when operating.
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Particles = true
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[Recipes]
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[Recipes.Furnace]
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#This sets the recipe energy multiplier for the Redstone Furnace. This scales all recipe energy requirements.
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#Range: 0.0625 ~ 16.0
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"Energy Multiplier" = 1.0
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[Recipes.Sawmill]
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#If TRUE, default Log processing recipes will be automatically created for the Sawmill. Datapack recipes will take priority over these.
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"Default Log Recipes" = true
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#This sets the recipe energy multiplier for the Sawmill. This scales all recipe energy requirements.
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#Range: 0.0625 ~ 16.0
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"Energy Multiplier" = 1.0
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[Recipes.Pulverizer]
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#If TRUE, default Furnace-Based processing recipes will be automatically created for the Pulverizer. Datapack recipes will take priority over these.
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"Default Furnace-Based Recipes" = true
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#This sets the recipe energy multiplier for the Pulverizer. This scales all recipe energy requirements.
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#Range: 0.0625 ~ 16.0
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"Energy Multiplier" = 1.0
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[Recipes.Smelter]
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#If TRUE, default Furnace-Based processing recipes will be automatically created for the Smelter. Datapack recipes will take priority over these.
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"Default Furnace-Based Recipes" = true
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#This sets the recipe energy multiplier for the Induction Smelter. This scales all recipe energy requirements.
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#Range: 0.0625 ~ 16.0
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"Energy Multiplier" = 1.0
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[Recipes.Insolator]
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#This sets the recipe energy multiplier for the Phytogenic Insolator. This scales all recipe energy requirements.
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#Range: 0.0625 ~ 16.0
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"Energy Multiplier" = 1.0
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[Recipes.Centrifuge]
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#This sets the recipe energy multiplier for the Centrifugal Seperator. This scales all recipe energy requirements.
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#Range: 0.0625 ~ 16.0
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"Energy Multiplier" = 1.0
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[Recipes.Press]
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#This sets the recipe energy multiplier for the Multiservo Press. This scales all recipe energy requirements.
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#Range: 0.0625 ~ 16.0
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"Energy Multiplier" = 1.0
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[Recipes.Crucible]
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#This sets the recipe energy multiplier for the Magma Crucible. This scales all recipe energy requirements.
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#Range: 0.0625 ~ 16.0
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"Energy Multiplier" = 1.0
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[Recipes.Chiller]
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#This sets the recipe energy multiplier for the Blast Chiller. This scales all recipe energy requirements.
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#Range: 0.0625 ~ 16.0
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"Energy Multiplier" = 1.0
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[Recipes.Refinery]
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#This sets the recipe energy multiplier for the Fractionating Still. This scales all recipe energy requirements.
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#Range: 0.0625 ~ 16.0
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"Energy Multiplier" = 1.0
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[Recipes.Pyrolyzer]
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#This sets the recipe energy multiplier for the Pyrolyzer. This scales all recipe energy requirements.
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#Range: 0.0625 ~ 16.0
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"Energy Multiplier" = 1.0
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[Recipes.Bottler]
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#If TRUE, Bucket filling recipes will be automatically created for the Fluid Encapsulator.
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"Default Bucket Recipes" = true
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#If TRUE, Florb filling recipes will be automatically created for the Fluid Encapsulator.
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"Default Florb Recipes" = true
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#If TRUE, Potion filling recipes will be automatically created for the Fluid Encapsulator.
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"Default Potion Recipes" = true
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#This sets the recipe energy multiplier for the Fluid Encapsulator. This scales all recipe energy requirements.
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#Range: 0.0625 ~ 16.0
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"Energy Multiplier" = 1.0
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[Recipes.Brewer]
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#If TRUE, default Potion recipes will be automatically created for the Alchemical Imbuer.
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"Default Potion Recipes" = true
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#This sets the recipe energy multiplier for the Crystallizer. This scales all recipe energy requirements.
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#Range: 0.0625 ~ 16.0
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"Energy Multiplier" = 1.0
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[Recipes.Crafter]
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#This sets the recipe energy multiplier for the Sequential Fabricator. This scales all recipe energy requirements.
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#Range: 0.0625 ~ 16.0
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"Energy Multiplier" = 1.0
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[Crops]
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#If TRUE, some Thermal Cultivation seeds will be able to drop from grass. Disabling this will ignore any datapack setting using Thermal's 'seeds_from_grass' Global Loot Modifier.
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"Drop Seeds From Grass" = true
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#If TRUE, Glimmercap Mushrooms produce light when fully grown. Disabling this may improve performance.
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"Glowstone Mushroom Light" = true
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#If TRUE, Fluxtooth Mushrooms produce light when fully grown. Disabling this may improve performance.
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"Redstone Mushroom Light" = true
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#If TRUE, Fluxtooth Mushrooms emit a redstone signal when fully grown. Disabling this may improve performance.
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"Redstone Mushroom Signal" = true
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[Dynamos]
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[Dynamos.Stirling]
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#This sets the base power generation (RF/t) for the Stirling Dynamo.
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#Range: 10 ~ 32000
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"Base Power" = 40
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[Dynamos.Compression]
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#This sets the base power generation (RF/t) for the Compression Dynamo.
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#Range: 10 ~ 32000
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"Base Power" = 40
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[Dynamos.Magmatic]
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#This sets the base power generation (RF/t) for the Magmatic Dynamo.
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#Range: 10 ~ 32000
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"Base Power" = 40
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[Dynamos.Numismatic]
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#This sets the base power generation (RF/t) for the Numismatic Dynamo.
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#Range: 10 ~ 32000
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"Base Power" = 40
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[Dynamos.Lapidary]
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#This sets the base power generation (RF/t) for the Lapidary Dynamo.
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#Range: 10 ~ 32000
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"Base Power" = 40
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[Dynamos.Disenchantment]
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#This sets the base power generation (RF/t) for the Disenchantment Dynamo.
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#Range: 10 ~ 32000
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"Base Power" = 40
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[Dynamos.Gourmand]
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#This sets the base power generation (RF/t) for the Gourmand Dynamo.
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#Range: 10 ~ 32000
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"Base Power" = 40
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[Machines]
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[Machines.Furnace]
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#This sets the base power consumption (RF/t) for the Redstone Furnace.
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#Range: 1 ~ 32000
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"Base Power" = 20
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[Machines.Sawmill]
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#This sets the base power consumption (RF/t) for the Sawmill.
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#Range: 1 ~ 32000
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"Base Power" = 20
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[Machines.Pulverizer]
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#This sets the base power consumption (RF/t) for the Pulverizer.
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#Range: 1 ~ 32000
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"Base Power" = 20
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[Machines.Smelter]
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#This sets the base power consumption (RF/t) for the Induction Smelter.
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#Range: 1 ~ 32000
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"Base Power" = 20
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[Machines.Insolator]
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#This sets the base power consumption (RF/t) for the Phytogenic Insolator.
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#Range: 1 ~ 32000
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"Base Power" = 20
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[Machines.Centrifuge]
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#This sets the base power consumption (RF/t) for the Centrifugal Separator.
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#Range: 1 ~ 32000
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"Base Power" = 20
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[Machines.Press]
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#This sets the base power consumption (RF/t) for the Multiservo Press.
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#Range: 1 ~ 32000
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"Base Power" = 20
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[Machines.Crucible]
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#This sets the base power consumption (RF/t) for the Magma Crucible.
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#Range: 1 ~ 32000
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"Base Power" = 80
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[Machines.Chiller]
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#This sets the base power consumption (RF/t) for the Blast Chiller.
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#Range: 1 ~ 32000
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"Base Power" = 20
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[Machines.Refinery]
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#This sets the base power consumption (RF/t) for the Fractionating Still.
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#Range: 1 ~ 32000
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"Base Power" = 20
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[Machines.Pyrolyzer]
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#This sets the base power consumption (RF/t) for the Pyrolyzer.
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#Range: 1 ~ 32000
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"Base Power" = 5
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[Machines.Bottler]
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#This sets the base power consumption (RF/t) for the Fluid Encapsulator.
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#Range: 1 ~ 32000
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"Base Power" = 20
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[Machines.Brewer]
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#This sets the base power consumption (RF/t) for the Crystallizer.
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#Range: 1 ~ 32000
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"Base Power" = 5
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[Machines.Crafter]
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#This sets the base power consumption (RF/t) for the Sequential Fabricator.
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#Range: 1 ~ 32000
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"Base Power" = 20
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