2025-02-10 11:10:06 +01:00

358 lines
13 KiB
TOML

["Global Options"]
#If TRUE, Redstone Flux will act as its own energy system and will NOT be interoperable with 'Forge Energy' - only enable this if you absolutely know what you are doing and want the Thermal Series to use a unique energy system.
"Standalone Redstone Flux" = false
#If TRUE, most Thermal Blocks will retain Energy when dropped.
#This setting does not control ALL blocks.
"Blocks Retain Energy" = true
#If TRUE, most Thermal Blocks will retain Inventory Contents when dropped.
#This setting does not control ALL blocks.
"Blocks Retain Inventory" = false
#If TRUE, most Thermal Blocks will retain Tank Contents when dropped.
#This setting does not control ALL blocks.
"Blocks Retain Tank Contents" = false
#If TRUE, Thermal Blocks will retain Augments when dropped.
"Blocks Retain Augments" = true
#If TRUE, Thermal Blocks will retain Redstone Control configuration when dropped.
"Blocks Retain Redstone Control" = true
#If TRUE, Thermal Blocks will retain Side configuration when dropped.
"Blocks Retain Side Configuration" = true
#If TRUE, Thermal Blocks will retain Transfer Control configuration when dropped.
"Blocks Retain Transfer Control" = true
[Tools]
[Tools.Satchel]
#A list of Items by Resource Location which are NOT allowed in Satchels.
Denylist = ["thermal:satchel", "minecraft:shulker_box", "minecraft:white_shulker_box", "minecraft:orange_shulker_box", "minecraft:magenta_shulker_box", "minecraft:light_blue_shulker_box", "minecraft:yellow_shulker_box", "minecraft:lime_shulker_box", "minecraft:pink_shulker_box", "minecraft:gray_shulker_box", "minecraft:light_gray_shulker_box", "minecraft:cyan_shulker_box", "minecraft:purple_shulker_box", "minecraft:blue_shulker_box", "minecraft:brown_shulker_box", "minecraft:green_shulker_box", "minecraft:red_shulker_box", "minecraft:black_shulker_box"]
[Tools."Watering Can"]
#This sets the maximum base fluid capacity for the Watering Can.
#Range: 1000 ~ 10000000
"Base Capacity" = 4000
#If TRUE, the Watering Can can be used by Fake Players.
"Allow Fake Players" = false
#If TRUE, the Watering Can consumes source blocks when refilling.
"Consume Source Blocks" = true
[Tools.Drill]
#This sets the maximum base RF capacity for the Fluxbore.
#Range: 1000 ~ 10000000
"Base Capacity" = 50000
#This sets the base RF/t transfer for the Fluxbore.
#Range: 1 ~ 10000000
"Base Transfer" = 1000
#This sets the energy required to break a single block.
#Range: 1 ~ 10000
"Energy Per Block" = 200
[Tools.Saw]
#This sets the maximum base RF capacity for the Fluxsaw.
#Range: 1000 ~ 10000000
"Base Capacity" = 50000
#This sets the base RF/t transfer for the Fluxsaw.
#Range: 1 ~ 10000000
"Base Transfer" = 1000
#This sets the energy required to break a single block.
#Range: 1 ~ 10000
"Energy Per Block" = 200
[Tools.Capacitor]
#This sets the maximum base RF capacity for the Flux Capacitor.
#Range: 1000 ~ 10000000
"Base Capacity" = 500000
#This sets the base RF/t transfer for the Flux Capacitor.
#Range: 1 ~ 10000000
"Base Transfer" = 1000
[Tools.Magnet]
#This sets the maximum base RF capacity for the FluxoMagnet.
#Range: 1000 ~ 10000000
"Base Capacity" = 50000
#This sets the base RF/t transfer for the FluxoMagnet.
#Range: 1 ~ 10000000
"Base Transfer" = 1000
#This sets the energy used per item picked up.
#Range: 1 ~ 1000
"Energy Per Item" = 25
#This sets the energy required to use (right click) the FluxoMagnet.
#Range: 1 ~ 10000
"Energy Per Use" = 200
#If TRUE, the FluxoMagnet will obey Item Pickup Delay.
"Obey Item Pickup Delay" = true
[Tools.Reservoir]
#This sets the maximum base fluid capacity for the Reservoir.
#Range: 1000 ~ 10000000
"Base Capacity" = 20000
[Tools."Potion Infuser"]
#This sets the maximum base fluid capacity for the Potion Infuser.
#Range: 1000 ~ 10000000
"Base Capacity" = 4000
[Tools."Potion Quiver"]
#This sets the maximum base fluid capacity for the Alchemical Quiver.
#Range: 1000 ~ 10000000
"Base Capacity" = 4000
[Mobs]
#If TRUE, the Basalz Mob is enabled.
Basalz = true
#If TRUE, the Blitz Mob is enabled.
Blitz = true
#If TRUE, the Blizz Mob is enabled.
Blizz = true
#If TRUE, the Blitz can occasionally call down lightning bolts.
"Blitz Lightning" = true
[Augments]
#If TRUE, Side Reconfiguration is enabled by default on most augmentable blocks which support it.
#If FALSE, an augment is required.
#This setting does not control ALL blocks.
"Default Side Reconfiguration" = true
#If TRUE, Redstone Control is enabled by default on most augmentable blocks which support it.
#If FALSE, an augment is required.
#This setting does not control ALL blocks.
"Default Redstone Control" = true
#If TRUE, XP Storage is enabled by default on most augmentable blocks which support it.
#If FALSE, an augment is required.
#This setting does not control ALL blocks.
"Default XP Storage" = false
[Villagers]
#If TRUE, trades will be added to various Villagers.
"Enable Villager Trades" = true
#If TRUE, trades will be added to the Wandering Trader.
"Enable Wandering Trader Trades" = true
[Devices]
[Devices.TreeExtractor]
#This sets the base time constant (in ticks) for the Arboreal Extractor.
#Range: 20 ~ 72000
"Time Constant" = 500
[Devices.Composter]
#This sets the base time constant (in ticks) for the Batch Composter.
#Range: 20 ~ 72000
"Time Constant" = 120
#If TRUE, the Batch Composter will have particle effects when operating.
Particles = true
[Devices.Fisher]
#This sets the base time constant (in ticks) for the Aquatic Entangler.
#Range: 400 ~ 72000
"Time Constant" = 4800
#This sets the time constant reduction (in ticks) per nearby Water source block for the Aquatic Entangler.
#Range: 1 ~ 1000
"Water Source Time Constant Reduction" = 20
#If TRUE, the Aquatic Entangler will have particle effects when operating.
Particles = true
[Recipes]
[Recipes.Furnace]
#This sets the recipe energy multiplier for the Redstone Furnace. This scales all recipe energy requirements.
#Range: 0.0625 ~ 16.0
"Energy Multiplier" = 1.0
[Recipes.Sawmill]
#If TRUE, default Log processing recipes will be automatically created for the Sawmill. Datapack recipes will take priority over these.
"Default Log Recipes" = true
#This sets the recipe energy multiplier for the Sawmill. This scales all recipe energy requirements.
#Range: 0.0625 ~ 16.0
"Energy Multiplier" = 1.0
[Recipes.Pulverizer]
#If TRUE, default Furnace-Based processing recipes will be automatically created for the Pulverizer. Datapack recipes will take priority over these.
"Default Furnace-Based Recipes" = true
#This sets the recipe energy multiplier for the Pulverizer. This scales all recipe energy requirements.
#Range: 0.0625 ~ 16.0
"Energy Multiplier" = 1.0
[Recipes.Smelter]
#If TRUE, default Furnace-Based processing recipes will be automatically created for the Smelter. Datapack recipes will take priority over these.
"Default Furnace-Based Recipes" = true
#This sets the recipe energy multiplier for the Induction Smelter. This scales all recipe energy requirements.
#Range: 0.0625 ~ 16.0
"Energy Multiplier" = 1.0
[Recipes.Insolator]
#This sets the recipe energy multiplier for the Phytogenic Insolator. This scales all recipe energy requirements.
#Range: 0.0625 ~ 16.0
"Energy Multiplier" = 1.0
[Recipes.Centrifuge]
#This sets the recipe energy multiplier for the Centrifugal Seperator. This scales all recipe energy requirements.
#Range: 0.0625 ~ 16.0
"Energy Multiplier" = 1.0
[Recipes.Press]
#This sets the recipe energy multiplier for the Multiservo Press. This scales all recipe energy requirements.
#Range: 0.0625 ~ 16.0
"Energy Multiplier" = 1.0
[Recipes.Crucible]
#This sets the recipe energy multiplier for the Magma Crucible. This scales all recipe energy requirements.
#Range: 0.0625 ~ 16.0
"Energy Multiplier" = 1.0
[Recipes.Chiller]
#This sets the recipe energy multiplier for the Blast Chiller. This scales all recipe energy requirements.
#Range: 0.0625 ~ 16.0
"Energy Multiplier" = 1.0
[Recipes.Refinery]
#This sets the recipe energy multiplier for the Fractionating Still. This scales all recipe energy requirements.
#Range: 0.0625 ~ 16.0
"Energy Multiplier" = 1.0
[Recipes.Pyrolyzer]
#This sets the recipe energy multiplier for the Pyrolyzer. This scales all recipe energy requirements.
#Range: 0.0625 ~ 16.0
"Energy Multiplier" = 1.0
[Recipes.Bottler]
#If TRUE, Bucket filling recipes will be automatically created for the Fluid Encapsulator.
"Default Bucket Recipes" = true
#If TRUE, Florb filling recipes will be automatically created for the Fluid Encapsulator.
"Default Florb Recipes" = true
#If TRUE, Potion filling recipes will be automatically created for the Fluid Encapsulator.
"Default Potion Recipes" = true
#This sets the recipe energy multiplier for the Fluid Encapsulator. This scales all recipe energy requirements.
#Range: 0.0625 ~ 16.0
"Energy Multiplier" = 1.0
[Recipes.Brewer]
#If TRUE, default Potion recipes will be automatically created for the Alchemical Imbuer.
"Default Potion Recipes" = true
#This sets the recipe energy multiplier for the Crystallizer. This scales all recipe energy requirements.
#Range: 0.0625 ~ 16.0
"Energy Multiplier" = 1.0
[Recipes.Crafter]
#This sets the recipe energy multiplier for the Sequential Fabricator. This scales all recipe energy requirements.
#Range: 0.0625 ~ 16.0
"Energy Multiplier" = 1.0
[Crops]
#If TRUE, some Thermal Cultivation seeds will be able to drop from grass. Disabling this will ignore any datapack setting using Thermal's 'seeds_from_grass' Global Loot Modifier.
"Drop Seeds From Grass" = true
#If TRUE, Glimmercap Mushrooms produce light when fully grown. Disabling this may improve performance.
"Glowstone Mushroom Light" = true
#If TRUE, Fluxtooth Mushrooms produce light when fully grown. Disabling this may improve performance.
"Redstone Mushroom Light" = true
#If TRUE, Fluxtooth Mushrooms emit a redstone signal when fully grown. Disabling this may improve performance.
"Redstone Mushroom Signal" = true
[Dynamos]
[Dynamos.Stirling]
#This sets the base power generation (RF/t) for the Stirling Dynamo.
#Range: 10 ~ 32000
"Base Power" = 40
[Dynamos.Compression]
#This sets the base power generation (RF/t) for the Compression Dynamo.
#Range: 10 ~ 32000
"Base Power" = 40
[Dynamos.Magmatic]
#This sets the base power generation (RF/t) for the Magmatic Dynamo.
#Range: 10 ~ 32000
"Base Power" = 40
[Dynamos.Numismatic]
#This sets the base power generation (RF/t) for the Numismatic Dynamo.
#Range: 10 ~ 32000
"Base Power" = 40
[Dynamos.Lapidary]
#This sets the base power generation (RF/t) for the Lapidary Dynamo.
#Range: 10 ~ 32000
"Base Power" = 40
[Dynamos.Disenchantment]
#This sets the base power generation (RF/t) for the Disenchantment Dynamo.
#Range: 10 ~ 32000
"Base Power" = 40
[Dynamos.Gourmand]
#This sets the base power generation (RF/t) for the Gourmand Dynamo.
#Range: 10 ~ 32000
"Base Power" = 40
[Machines]
[Machines.Furnace]
#This sets the base power consumption (RF/t) for the Redstone Furnace.
#Range: 1 ~ 32000
"Base Power" = 20
[Machines.Sawmill]
#This sets the base power consumption (RF/t) for the Sawmill.
#Range: 1 ~ 32000
"Base Power" = 20
[Machines.Pulverizer]
#This sets the base power consumption (RF/t) for the Pulverizer.
#Range: 1 ~ 32000
"Base Power" = 20
[Machines.Smelter]
#This sets the base power consumption (RF/t) for the Induction Smelter.
#Range: 1 ~ 32000
"Base Power" = 20
[Machines.Insolator]
#This sets the base power consumption (RF/t) for the Phytogenic Insolator.
#Range: 1 ~ 32000
"Base Power" = 20
[Machines.Centrifuge]
#This sets the base power consumption (RF/t) for the Centrifugal Separator.
#Range: 1 ~ 32000
"Base Power" = 20
[Machines.Press]
#This sets the base power consumption (RF/t) for the Multiservo Press.
#Range: 1 ~ 32000
"Base Power" = 20
[Machines.Crucible]
#This sets the base power consumption (RF/t) for the Magma Crucible.
#Range: 1 ~ 32000
"Base Power" = 80
[Machines.Chiller]
#This sets the base power consumption (RF/t) for the Blast Chiller.
#Range: 1 ~ 32000
"Base Power" = 20
[Machines.Refinery]
#This sets the base power consumption (RF/t) for the Fractionating Still.
#Range: 1 ~ 32000
"Base Power" = 20
[Machines.Pyrolyzer]
#This sets the base power consumption (RF/t) for the Pyrolyzer.
#Range: 1 ~ 32000
"Base Power" = 5
[Machines.Bottler]
#This sets the base power consumption (RF/t) for the Fluid Encapsulator.
#Range: 1 ~ 32000
"Base Power" = 20
[Machines.Brewer]
#This sets the base power consumption (RF/t) for the Crystallizer.
#Range: 1 ~ 32000
"Base Power" = 5
[Machines.Crafter]
#This sets the base power consumption (RF/t) for the Sequential Fabricator.
#Range: 1 ~ 32000
"Base Power" = 20