minecraft-modpack-1.20.1/config/dragonsurvival-client.toml
2025-02-10 02:01:11 +01:00

169 lines
6.8 KiB
TOML

[animation]
#The minimum animation speed allowed for dragons.
#Range: 0.05 ~ 1.0
minAnimationSpeed = 0.2
#The maximum animation speed allowed for dragons.
#Range: 1.0 ~ 5.0
maxAnimationSpeed = 1.5
#The amount by which the movement animation speed factor is multiplied. 1.0 represents the animation speed accurately reflecting the speed of your movement.
#Range: 0.0 ~ 1.0
movementAnimationSpeedFactor = 1.0
#The factor by which the reduced additional animation speed from being bigger is multiplied. 1.0 represents the speed accurately reflecting the size of the dragon.
#Range: 0.0 ~ 1.0
largeSizeAnimationSpeedFactor = 1.0
#The factor by which the additional animation speed from being smaller is multiplied. 1.0 represents the speed accurately reflecting the size of the dragon.
#Range: 0.0 ~ 1.0
smallSizeAnimationSpeedFactor = 0.3
[misc]
#How long the system will wait before trying to fetch skins online after a failed attempt
#Range: > 0
skinTimeoutInSeconds = 100
#When enabled it stops the blinking effect of night vision when low duration, disable if it causes rendering issues with other mods.
stableNightVision = true
#Whether the range of the breath should be rendered (while hitboxes are shown)
renderBreathRange = true
#Enable client-side debug messages
clientDebugMessages = false
#Should the cast mode where you click the keybind to cast be used?
alternateCastMode = false
#The amount of undos and redos that are saved in the dragon editor.
#Range: 1 ~ 1000
editorHistory = 10
[rendering]
#Enable movement based physics on the tail, this is still a work in progress and can be buggy.
enableTailPhysics = false
#Should items be rendered in third person for dragon players?
renderHeldItem = true
#Should the player rotate their view when the dragon they are riding rotates their body?
rotateCameraWithDragon = true
#Should the body rotate with the camera when turning around.
rotateBodyWithCamera = true
#Should the armor be rendered as a layer on the dragon? Some shaders requires this to be off. Can cause some weird effects with armor when turned off.
armorRenderLayer = true
#Should other player skins be rendered?
renderOtherPlayerSkins = true
#Do you want your dragon skin to be rendered as a adult dragon?
renderAdultSkin = true
#Do you want your dragon skin to be rendered as a young dragon?
renderYoungSkin = true
#Do you want your dragon skin to be rendered as a newborn dragon?
renderNewbornSkin = true
#Should the tools on the claws and teeth be rendered for your dragon?
renderDragonClaws = true
#Should items be rendered near the mouth of dragons rather then hovering by their side?
renderItemsInMouth = false
#Particles (from the dragon type effects) will be rendered on dragons if this is enabled
particles_on_dragons = false
[nametag]
#Show name tags for dragons.
dragonNameTags = false
[inventory]
#Should the third person item render for dragons use the default rotations? Use this if modded items are rendering weird when held.
thirdPersonItemRender = false
#Should held items be rendered as if you are in third-person even in first person as a dragon?
alternateHeldItem = false
#Should the buttons for toggeling between dragon and normaly inventory be added?
inventoryToggle = true
#Should dragon tabs be added to the default player inventory?
dragonTabs = false
#Should the default inventory be replaced as a dragon?
dragonInventory = true
[flight]
#Should the rotation effect during gliding of other players be shown?
renderOtherPlayerRotation = true
#Should other players particles from spin attack be shown for you?
othersSpinParticles = true
#Should particles from your own spin attack be displayed for you?
ownSpinParticles = true
#Should the camera movement while gliding as a dragon be enabled
flightCameraMovement = true
#Should the zoom effect while gliding as a dragon be enabled
flightZoomEffect = true
#Is it required to look up to start flying while jumping, requires that jumpToFly is on
lookAtSkyForFlight = false
#Should flight be activated when jumping in the air
jumpToFly = false
#Notifies of wing status in chat message
notifyWingStatus = false
[firstperson]
#Use rotation of your tail in first person, otherwise the tail is always opposite of your camera. If the tail is constantly climbing in your face, put false.
firstPersonRotation = false
#Render dragon model in first person while gliding. We don't advise you to turn it on.
renderFirstPersonFlight = false
#Render dragon model in first person. If your own tail scares you, write false
renderFirstPerson = true
[ui]
[ui.magic]
#Offset the y position of the mana bar in relation to its normal position
#Range: -1000 ~ 1000
manabarYOffset = 0
#Offset the x position of the mana bar in relation to its normal position
#Range: -1000 ~ 1000
manabarXOffset = 0
#Offset the y position of the magic skill bar in relation to its normal position
#Range: -1000 ~ 1000
skillbarYOffset = 0
#Offset the x position of the magic skill bar in relation to its normal position
#Range: -1000 ~ 1000
skillbarXOffset = 0
#Offset the y position of the cast bar in relation to its normal position
#Range: -1000 ~ 1000
casterBarYPos = 0
#Offset the x position of the cast bar in relation to its normal position
#Range: -1000 ~ 1000
casterBarXPos = 0
[ui.growth]
#Offset the y position of the item growth icon in relation to its normal position
#Range: -1000 ~ 1000
growthYOffset = 0
#Offset the x position of the item growth icon in relation to its normal position
#Range: -1000 ~ 1000
growthXOffset = 0
[ui.spin]
#Offset the y position of the spin cooldown indicator in relation to its normal position
#Range: -1000 ~ 1000
spinCooldownYOffset = 0
#Offset the x position of the spin cooldown indicator in relation to its normal position
#Range: -1000 ~ 1000
spinCooldownXOffset = 0
[ui.emotes]
#Offset the y position of the emote button in relation to its normal position
#Range: -1000 ~ 1000
emoteYOffset = 0
#Offset the x position of the emote button in relation to its normal position
#Range: -1000 ~ 1000
emoteXOffset = 0
[ui.hud]
#Re-enable the vanilla hud for the experience bar
vanillaExperienceBar = false
#Re-enable the vanilla hud for the food level
vanillaFoodLevel = false
[tooltips]
#Hide the AppleSkin tooltip if you're a dragon. The tooltip will only show correct food values for humans.
hideAppleskinTooltip = true
#Always show the help tooltip border
alwaysShowHelpTooltip = false
#Should the effect of the help tooltips be enabled?
helpTooltips = false
#Should dragon foods have their tooltip color changed to show which type of dragon can consume it?
dragonFoodTooltips = false
#Should the tooltip be hidden for unsafe (negative effects) food?
hideUnsafeFood = false
#Should the mod be allowed ot change the color and appearance of tooltips?
tooltipChanges = false