169 lines
6.8 KiB
TOML
169 lines
6.8 KiB
TOML
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[animation]
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#The minimum animation speed allowed for dragons.
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#Range: 0.05 ~ 1.0
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minAnimationSpeed = 0.2
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#The maximum animation speed allowed for dragons.
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#Range: 1.0 ~ 5.0
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maxAnimationSpeed = 1.5
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#The amount by which the movement animation speed factor is multiplied. 1.0 represents the animation speed accurately reflecting the speed of your movement.
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#Range: 0.0 ~ 1.0
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movementAnimationSpeedFactor = 1.0
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#The factor by which the reduced additional animation speed from being bigger is multiplied. 1.0 represents the speed accurately reflecting the size of the dragon.
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#Range: 0.0 ~ 1.0
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largeSizeAnimationSpeedFactor = 1.0
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#The factor by which the additional animation speed from being smaller is multiplied. 1.0 represents the speed accurately reflecting the size of the dragon.
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#Range: 0.0 ~ 1.0
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smallSizeAnimationSpeedFactor = 0.3
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[misc]
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#How long the system will wait before trying to fetch skins online after a failed attempt
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#Range: > 0
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skinTimeoutInSeconds = 100
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#When enabled it stops the blinking effect of night vision when low duration, disable if it causes rendering issues with other mods.
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stableNightVision = true
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#Whether the range of the breath should be rendered (while hitboxes are shown)
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renderBreathRange = true
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#Enable client-side debug messages
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clientDebugMessages = false
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#Should the cast mode where you click the keybind to cast be used?
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alternateCastMode = false
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#The amount of undos and redos that are saved in the dragon editor.
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#Range: 1 ~ 1000
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editorHistory = 10
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[rendering]
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#Enable movement based physics on the tail, this is still a work in progress and can be buggy.
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enableTailPhysics = false
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#Should items be rendered in third person for dragon players?
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renderHeldItem = true
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#Should the player rotate their view when the dragon they are riding rotates their body?
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rotateCameraWithDragon = true
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#Should the body rotate with the camera when turning around.
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rotateBodyWithCamera = true
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#Should the armor be rendered as a layer on the dragon? Some shaders requires this to be off. Can cause some weird effects with armor when turned off.
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armorRenderLayer = true
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#Should other player skins be rendered?
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renderOtherPlayerSkins = true
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#Do you want your dragon skin to be rendered as a adult dragon?
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renderAdultSkin = true
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#Do you want your dragon skin to be rendered as a young dragon?
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renderYoungSkin = true
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#Do you want your dragon skin to be rendered as a newborn dragon?
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renderNewbornSkin = true
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#Should the tools on the claws and teeth be rendered for your dragon?
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renderDragonClaws = true
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#Should items be rendered near the mouth of dragons rather then hovering by their side?
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renderItemsInMouth = false
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#Particles (from the dragon type effects) will be rendered on dragons if this is enabled
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particles_on_dragons = false
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[nametag]
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#Show name tags for dragons.
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dragonNameTags = false
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[inventory]
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#Should the third person item render for dragons use the default rotations? Use this if modded items are rendering weird when held.
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thirdPersonItemRender = false
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#Should held items be rendered as if you are in third-person even in first person as a dragon?
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alternateHeldItem = false
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#Should the buttons for toggeling between dragon and normaly inventory be added?
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inventoryToggle = true
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#Should dragon tabs be added to the default player inventory?
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dragonTabs = false
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#Should the default inventory be replaced as a dragon?
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dragonInventory = true
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[flight]
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#Should the rotation effect during gliding of other players be shown?
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renderOtherPlayerRotation = true
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#Should other players particles from spin attack be shown for you?
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othersSpinParticles = true
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#Should particles from your own spin attack be displayed for you?
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ownSpinParticles = true
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#Should the camera movement while gliding as a dragon be enabled
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flightCameraMovement = true
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#Should the zoom effect while gliding as a dragon be enabled
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flightZoomEffect = true
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#Is it required to look up to start flying while jumping, requires that jumpToFly is on
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lookAtSkyForFlight = false
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#Should flight be activated when jumping in the air
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jumpToFly = false
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#Notifies of wing status in chat message
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notifyWingStatus = false
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[firstperson]
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#Use rotation of your tail in first person, otherwise the tail is always opposite of your camera. If the tail is constantly climbing in your face, put false.
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firstPersonRotation = false
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#Render dragon model in first person while gliding. We don't advise you to turn it on.
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renderFirstPersonFlight = false
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#Render dragon model in first person. If your own tail scares you, write false
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renderFirstPerson = true
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[ui]
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[ui.magic]
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#Offset the y position of the mana bar in relation to its normal position
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#Range: -1000 ~ 1000
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manabarYOffset = 0
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#Offset the x position of the mana bar in relation to its normal position
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#Range: -1000 ~ 1000
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manabarXOffset = 0
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#Offset the y position of the magic skill bar in relation to its normal position
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#Range: -1000 ~ 1000
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skillbarYOffset = 0
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#Offset the x position of the magic skill bar in relation to its normal position
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#Range: -1000 ~ 1000
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skillbarXOffset = 0
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#Offset the y position of the cast bar in relation to its normal position
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#Range: -1000 ~ 1000
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casterBarYPos = 0
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#Offset the x position of the cast bar in relation to its normal position
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#Range: -1000 ~ 1000
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casterBarXPos = 0
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[ui.growth]
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#Offset the y position of the item growth icon in relation to its normal position
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#Range: -1000 ~ 1000
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growthYOffset = 0
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#Offset the x position of the item growth icon in relation to its normal position
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#Range: -1000 ~ 1000
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growthXOffset = 0
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[ui.spin]
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#Offset the y position of the spin cooldown indicator in relation to its normal position
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#Range: -1000 ~ 1000
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spinCooldownYOffset = 0
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#Offset the x position of the spin cooldown indicator in relation to its normal position
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#Range: -1000 ~ 1000
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spinCooldownXOffset = 0
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[ui.emotes]
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#Offset the y position of the emote button in relation to its normal position
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#Range: -1000 ~ 1000
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emoteYOffset = 0
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#Offset the x position of the emote button in relation to its normal position
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#Range: -1000 ~ 1000
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emoteXOffset = 0
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[ui.hud]
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#Re-enable the vanilla hud for the experience bar
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vanillaExperienceBar = false
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#Re-enable the vanilla hud for the food level
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vanillaFoodLevel = false
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[tooltips]
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#Hide the AppleSkin tooltip if you're a dragon. The tooltip will only show correct food values for humans.
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hideAppleskinTooltip = true
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#Always show the help tooltip border
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alwaysShowHelpTooltip = false
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#Should the effect of the help tooltips be enabled?
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helpTooltips = false
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#Should dragon foods have their tooltip color changed to show which type of dragon can consume it?
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dragonFoodTooltips = false
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#Should the tooltip be hidden for unsafe (negative effects) food?
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hideUnsafeFood = false
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#Should the mod be allowed ot change the color and appearance of tooltips?
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tooltipChanges = false
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