minecraft-modpack-1.20.1/config/hole_filler_mod.toml
2025-02-10 02:40:18 +01:00

40 lines
1.7 KiB
TOML

[hole_filler]
#Maximum number of blocks that can be placed per hole. Default = 500
#Range: 1 ~ 5000
max_hole_volume = 1000
#Maximum diameter that the hole filler will consider a hole. If hole is larger than this value, it will not fill on that axis. Default = 18
#Range: 3 ~ 32
max_water_diameter = 18
#How many 'Curing Blocks' placed per tick. Default = 5
#Range: 1 ~ 120
fill_speed = 5
#Hole Filler Config
#Maximum diameter that the hole filler will consider a hole. If hole is larger than this value, it will not fill on that axis. Default = 12
#Range: 3 ~ 32
max_hole_diameter = 12
#If true, will fill majority of hole with dirt, leaving only surface blocks to match the environment
#Recommended to set 'is_dirt_free' to true
smart_preserve = false
#Maximum number of blocks that can be placed per hole. Default = 500
#Range: 1 ~ 5000
max_water_volume = 1000
#How many light sources can the Light Hole Filler place per torch in the players inventory. Default = 6
#Range: 1 ~ 128
torch_places_n_light_sources = 6
#How long before 'Curing Blocks' are converted to dirt, in seconds. This is an approximation as some randomness is involved. Default = 15
#Range: 1 ~ 120
undo_timer = 15
#The block the smart_preserve uses from your inventory
#This is ignored if 'is_dirt_free' is true
#Allowed Values: cobblestone, dirt, stone
smart_preserve_fill_block = "cobblestone"
#If true, dirt isn't required in the player's inventory
is_dirt_free = true
#If true, only players with OP permission can use
restricted_use = false
#What percentage of the light sources placed by the Light Hole Filler will the player get back. Default = 70%
#Range: 0.0 ~ 1.0
torch_return_rate = 0.7