config: hole filler
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config/hole_filler_mod.toml
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39
config/hole_filler_mod.toml
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[hole_filler]
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#Maximum number of blocks that can be placed per hole. Default = 500
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#Range: 1 ~ 5000
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max_hole_volume = 1000
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#Maximum diameter that the hole filler will consider a hole. If hole is larger than this value, it will not fill on that axis. Default = 18
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#Range: 3 ~ 32
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max_water_diameter = 18
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#How many 'Curing Blocks' placed per tick. Default = 5
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#Range: 1 ~ 120
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fill_speed = 5
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#Hole Filler Config
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#Maximum diameter that the hole filler will consider a hole. If hole is larger than this value, it will not fill on that axis. Default = 12
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#Range: 3 ~ 32
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max_hole_diameter = 12
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#If true, will fill majority of hole with dirt, leaving only surface blocks to match the environment
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#Recommended to set 'is_dirt_free' to true
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smart_preserve = false
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#Maximum number of blocks that can be placed per hole. Default = 500
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#Range: 1 ~ 5000
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max_water_volume = 1000
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#How many light sources can the Light Hole Filler place per torch in the players inventory. Default = 6
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#Range: 1 ~ 128
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torch_places_n_light_sources = 6
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#How long before 'Curing Blocks' are converted to dirt, in seconds. This is an approximation as some randomness is involved. Default = 15
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#Range: 1 ~ 120
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undo_timer = 15
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#The block the smart_preserve uses from your inventory
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#This is ignored if 'is_dirt_free' is true
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#Allowed Values: cobblestone, dirt, stone
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smart_preserve_fill_block = "cobblestone"
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#If true, dirt isn't required in the player's inventory
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is_dirt_free = true
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#If true, only players with OP permission can use
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restricted_use = false
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#What percentage of the light sources placed by the Light Hole Filler will the player get back. Default = 70%
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#Range: 0.0 ~ 1.0
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torch_return_rate = 0.7
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