config: ramcompat
This commit is contained in:
parent
3156a23f8e
commit
0a0b868bb1
130
config/ramcompat/relics/frost_robe.yaml
Normal file
130
config/ramcompat/relics/frost_robe.yaml
Normal file
@ -0,0 +1,130 @@
|
|||||||
|
abilitiesData:
|
||||||
|
abilities:
|
||||||
|
warming:
|
||||||
|
# Highest level to which the ability can be upgraded
|
||||||
|
maxLevel: 0
|
||||||
|
# Relic level at which the ability becomes unlocked
|
||||||
|
requiredLevel: 0
|
||||||
|
# Number of leveling points needed to increase the ability level
|
||||||
|
requiredPoints: 1
|
||||||
|
stats: {
|
||||||
|
}
|
||||||
|
icicle:
|
||||||
|
# Highest level to which the ability can be upgraded
|
||||||
|
maxLevel: 10
|
||||||
|
# Relic level at which the ability becomes unlocked
|
||||||
|
requiredLevel: 0
|
||||||
|
# Number of leveling points needed to increase the ability level
|
||||||
|
requiredPoints: 1
|
||||||
|
stats:
|
||||||
|
amount:
|
||||||
|
# Maximum base value of the stat. A random value within this range is assigned when the relic is first created
|
||||||
|
maxInitialValue: 7.0
|
||||||
|
# Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
|
||||||
|
maxThresholdValue: 1.7976931348623157E308
|
||||||
|
# Minimum base value of the stat. A random value within this range is assigned when the relic is first created
|
||||||
|
minInitialValue: 3.0
|
||||||
|
# Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
|
||||||
|
minThresholdValue: 4.9E-324
|
||||||
|
# Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter.
|
||||||
|
upgradeModifier: 0.5
|
||||||
|
# Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include:
|
||||||
|
# MULTIPLY_BASE: x + ((x * y) * z),
|
||||||
|
# MULTIPLY_TOTAL: x * (y + 1)^z,
|
||||||
|
# ADD: x + (y * z).
|
||||||
|
#
|
||||||
|
# ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level
|
||||||
|
upgradeOperation: MULTIPLY_BASE
|
||||||
|
chance:
|
||||||
|
# Maximum base value of the stat. A random value within this range is assigned when the relic is first created
|
||||||
|
maxInitialValue: 0.75
|
||||||
|
# Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
|
||||||
|
maxThresholdValue: 1.7976931348623157E308
|
||||||
|
# Minimum base value of the stat. A random value within this range is assigned when the relic is first created
|
||||||
|
minInitialValue: 0.4
|
||||||
|
# Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
|
||||||
|
minThresholdValue: 4.9E-324
|
||||||
|
# Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter.
|
||||||
|
upgradeModifier: -0.035
|
||||||
|
# Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include:
|
||||||
|
# MULTIPLY_BASE: x + ((x * y) * z),
|
||||||
|
# MULTIPLY_TOTAL: x * (y + 1)^z,
|
||||||
|
# ADD: x + (y * z).
|
||||||
|
#
|
||||||
|
# ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level
|
||||||
|
upgradeOperation: MULTIPLY_BASE
|
||||||
|
cooldown:
|
||||||
|
# Maximum base value of the stat. A random value within this range is assigned when the relic is first created
|
||||||
|
maxInitialValue: 5.0
|
||||||
|
# Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
|
||||||
|
maxThresholdValue: 1.7976931348623157E308
|
||||||
|
# Minimum base value of the stat. A random value within this range is assigned when the relic is first created
|
||||||
|
minInitialValue: 7.5
|
||||||
|
# Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
|
||||||
|
minThresholdValue: 4.9E-324
|
||||||
|
# Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter.
|
||||||
|
upgradeModifier: -0.05
|
||||||
|
# Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include:
|
||||||
|
# MULTIPLY_BASE: x + ((x * y) * z),
|
||||||
|
# MULTIPLY_TOTAL: x * (y + 1)^z,
|
||||||
|
# ADD: x + (y * z).
|
||||||
|
#
|
||||||
|
# ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level
|
||||||
|
upgradeOperation: MULTIPLY_BASE
|
||||||
|
freeze:
|
||||||
|
# Highest level to which the ability can be upgraded
|
||||||
|
maxLevel: 10
|
||||||
|
# Relic level at which the ability becomes unlocked
|
||||||
|
requiredLevel: 5
|
||||||
|
# Number of leveling points needed to increase the ability level
|
||||||
|
requiredPoints: 1
|
||||||
|
stats:
|
||||||
|
duration:
|
||||||
|
# Maximum base value of the stat. A random value within this range is assigned when the relic is first created
|
||||||
|
maxInitialValue: 1.0
|
||||||
|
# Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
|
||||||
|
maxThresholdValue: 1.7976931348623157E308
|
||||||
|
# Minimum base value of the stat. A random value within this range is assigned when the relic is first created
|
||||||
|
minInitialValue: 0.75
|
||||||
|
# Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
|
||||||
|
minThresholdValue: 4.9E-324
|
||||||
|
# Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter.
|
||||||
|
upgradeModifier: 0.075
|
||||||
|
# Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include:
|
||||||
|
# MULTIPLY_BASE: x + ((x * y) * z),
|
||||||
|
# MULTIPLY_TOTAL: x * (y + 1)^z,
|
||||||
|
# ADD: x + (y * z).
|
||||||
|
#
|
||||||
|
# ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level
|
||||||
|
upgradeOperation: MULTIPLY_BASE
|
||||||
|
chance:
|
||||||
|
# Maximum base value of the stat. A random value within this range is assigned when the relic is first created
|
||||||
|
maxInitialValue: 0.15
|
||||||
|
# Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
|
||||||
|
maxThresholdValue: 1.7976931348623157E308
|
||||||
|
# Minimum base value of the stat. A random value within this range is assigned when the relic is first created
|
||||||
|
minInitialValue: 0.05
|
||||||
|
# Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
|
||||||
|
minThresholdValue: 4.9E-324
|
||||||
|
# Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter.
|
||||||
|
upgradeModifier: 0.1
|
||||||
|
# Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include:
|
||||||
|
# MULTIPLY_BASE: x + ((x * y) * z),
|
||||||
|
# MULTIPLY_TOTAL: x * (y + 1)^z,
|
||||||
|
# ADD: x + (y * z).
|
||||||
|
#
|
||||||
|
# ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level
|
||||||
|
upgradeOperation: MULTIPLY_BASE
|
||||||
|
levelingData:
|
||||||
|
# Amount of experience required to level up to relic level 1
|
||||||
|
initialCost: 100
|
||||||
|
# Maximum level of the relic
|
||||||
|
maxLevel: 10
|
||||||
|
# Increment in experience required for each subsequent level of the relic
|
||||||
|
step: 200
|
||||||
|
lootData:
|
||||||
|
# List of key-value pairs where the key is a textual identifier for the loot table (supporting regular expressions) and the value represents the probability of generating the relic within the specified bounds
|
||||||
|
entries:
|
||||||
|
'[\w]+:chests\/[\w_\/]*(frosz?|taiga|cold|winter|snow|icey?|glac)[\w_\/]*': 0.025
|
||||||
|
minecraft:chests/village/village_fletcher: 0.025
|
||||||
|
minecraft:chests/igloo_chest: 0.025
|
119
config/ramcompat/relics/stink_gland.yaml
Normal file
119
config/ramcompat/relics/stink_gland.yaml
Normal file
@ -0,0 +1,119 @@
|
|||||||
|
abilitiesData:
|
||||||
|
abilities:
|
||||||
|
defense:
|
||||||
|
# Highest level to which the ability can be upgraded
|
||||||
|
maxLevel: 10
|
||||||
|
# Relic level at which the ability becomes unlocked
|
||||||
|
requiredLevel: 0
|
||||||
|
# Number of leveling points needed to increase the ability level
|
||||||
|
requiredPoints: 1
|
||||||
|
stats:
|
||||||
|
duration:
|
||||||
|
# Maximum base value of the stat. A random value within this range is assigned when the relic is first created
|
||||||
|
maxInitialValue: 5.0
|
||||||
|
# Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
|
||||||
|
maxThresholdValue: 1.7976931348623157E308
|
||||||
|
# Minimum base value of the stat. A random value within this range is assigned when the relic is first created
|
||||||
|
minInitialValue: 2.0
|
||||||
|
# Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
|
||||||
|
minThresholdValue: 4.9E-324
|
||||||
|
# Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter.
|
||||||
|
upgradeModifier: 0.1
|
||||||
|
# Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include:
|
||||||
|
# MULTIPLY_BASE: x + ((x * y) * z),
|
||||||
|
# MULTIPLY_TOTAL: x * (y + 1)^z,
|
||||||
|
# ADD: x + (y * z).
|
||||||
|
#
|
||||||
|
# ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level
|
||||||
|
upgradeOperation: MULTIPLY_BASE
|
||||||
|
cooldown:
|
||||||
|
# Maximum base value of the stat. A random value within this range is assigned when the relic is first created
|
||||||
|
maxInitialValue: 15.0
|
||||||
|
# Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
|
||||||
|
maxThresholdValue: 1.7976931348623157E308
|
||||||
|
# Minimum base value of the stat. A random value within this range is assigned when the relic is first created
|
||||||
|
minInitialValue: 20.0
|
||||||
|
# Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
|
||||||
|
minThresholdValue: 4.9E-324
|
||||||
|
# Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter.
|
||||||
|
upgradeModifier: -0.05
|
||||||
|
# Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include:
|
||||||
|
# MULTIPLY_BASE: x + ((x * y) * z),
|
||||||
|
# MULTIPLY_TOTAL: x * (y + 1)^z,
|
||||||
|
# ADD: x + (y * z).
|
||||||
|
#
|
||||||
|
# ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level
|
||||||
|
upgradeOperation: MULTIPLY_BASE
|
||||||
|
radius:
|
||||||
|
# Maximum base value of the stat. A random value within this range is assigned when the relic is first created
|
||||||
|
maxInitialValue: 3.0
|
||||||
|
# Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
|
||||||
|
maxThresholdValue: 1.7976931348623157E308
|
||||||
|
# Minimum base value of the stat. A random value within this range is assigned when the relic is first created
|
||||||
|
minInitialValue: 1.5
|
||||||
|
# Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
|
||||||
|
minThresholdValue: 4.9E-324
|
||||||
|
# Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter.
|
||||||
|
upgradeModifier: 0.1
|
||||||
|
# Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include:
|
||||||
|
# MULTIPLY_BASE: x + ((x * y) * z),
|
||||||
|
# MULTIPLY_TOTAL: x * (y + 1)^z,
|
||||||
|
# ADD: x + (y * z).
|
||||||
|
#
|
||||||
|
# ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level
|
||||||
|
upgradeOperation: MULTIPLY_BASE
|
||||||
|
dash:
|
||||||
|
# Highest level to which the ability can be upgraded
|
||||||
|
maxLevel: 10
|
||||||
|
# Relic level at which the ability becomes unlocked
|
||||||
|
requiredLevel: 0
|
||||||
|
# Number of leveling points needed to increase the ability level
|
||||||
|
requiredPoints: 1
|
||||||
|
stats:
|
||||||
|
cooldown:
|
||||||
|
# Maximum base value of the stat. A random value within this range is assigned when the relic is first created
|
||||||
|
maxInitialValue: 7.0
|
||||||
|
# Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
|
||||||
|
maxThresholdValue: 1.7976931348623157E308
|
||||||
|
# Minimum base value of the stat. A random value within this range is assigned when the relic is first created
|
||||||
|
minInitialValue: 10.0
|
||||||
|
# Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
|
||||||
|
minThresholdValue: 4.9E-324
|
||||||
|
# Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter.
|
||||||
|
upgradeModifier: -0.075
|
||||||
|
# Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include:
|
||||||
|
# MULTIPLY_BASE: x + ((x * y) * z),
|
||||||
|
# MULTIPLY_TOTAL: x * (y + 1)^z,
|
||||||
|
# ADD: x + (y * z).
|
||||||
|
#
|
||||||
|
# ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level
|
||||||
|
upgradeOperation: MULTIPLY_BASE
|
||||||
|
power:
|
||||||
|
# Maximum base value of the stat. A random value within this range is assigned when the relic is first created
|
||||||
|
maxInitialValue: 1.75
|
||||||
|
# Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
|
||||||
|
maxThresholdValue: 1.7976931348623157E308
|
||||||
|
# Minimum base value of the stat. A random value within this range is assigned when the relic is first created
|
||||||
|
minInitialValue: 0.75
|
||||||
|
# Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
|
||||||
|
minThresholdValue: 4.9E-324
|
||||||
|
# Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter.
|
||||||
|
upgradeModifier: 0.075
|
||||||
|
# Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include:
|
||||||
|
# MULTIPLY_BASE: x + ((x * y) * z),
|
||||||
|
# MULTIPLY_TOTAL: x * (y + 1)^z,
|
||||||
|
# ADD: x + (y * z).
|
||||||
|
#
|
||||||
|
# ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level
|
||||||
|
upgradeOperation: MULTIPLY_BASE
|
||||||
|
levelingData:
|
||||||
|
# Amount of experience required to level up to relic level 1
|
||||||
|
initialCost: 100
|
||||||
|
# Maximum level of the relic
|
||||||
|
maxLevel: 10
|
||||||
|
# Increment in experience required for each subsequent level of the relic
|
||||||
|
step: 200
|
||||||
|
lootData:
|
||||||
|
# List of key-value pairs where the key is a textual identifier for the loot table (supporting regular expressions) and the value represents the probability of generating the relic within the specified bounds
|
||||||
|
entries:
|
||||||
|
'[\w]+:chests\/[\w_\/]*(jungle|temple)[\w_\/]*': 0.025
|
77
config/ramcompat/relics/tendon_lump.yaml
Normal file
77
config/ramcompat/relics/tendon_lump.yaml
Normal file
@ -0,0 +1,77 @@
|
|||||||
|
abilitiesData:
|
||||||
|
abilities:
|
||||||
|
tendon:
|
||||||
|
# Highest level to which the ability can be upgraded
|
||||||
|
maxLevel: 10
|
||||||
|
# Relic level at which the ability becomes unlocked
|
||||||
|
requiredLevel: 0
|
||||||
|
# Number of leveling points needed to increase the ability level
|
||||||
|
requiredPoints: 1
|
||||||
|
stats:
|
||||||
|
damage:
|
||||||
|
# Maximum base value of the stat. A random value within this range is assigned when the relic is first created
|
||||||
|
maxInitialValue: 5.0
|
||||||
|
# Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
|
||||||
|
maxThresholdValue: 1.7976931348623157E308
|
||||||
|
# Minimum base value of the stat. A random value within this range is assigned when the relic is first created
|
||||||
|
minInitialValue: 3.0
|
||||||
|
# Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
|
||||||
|
minThresholdValue: 4.9E-324
|
||||||
|
# Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter.
|
||||||
|
upgradeModifier: 0.075
|
||||||
|
# Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include:
|
||||||
|
# MULTIPLY_BASE: x + ((x * y) * z),
|
||||||
|
# MULTIPLY_TOTAL: x * (y + 1)^z,
|
||||||
|
# ADD: x + (y * z).
|
||||||
|
#
|
||||||
|
# ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level
|
||||||
|
upgradeOperation: MULTIPLY_BASE
|
||||||
|
distance:
|
||||||
|
# Maximum base value of the stat. A random value within this range is assigned when the relic is first created
|
||||||
|
maxInitialValue: 5.0
|
||||||
|
# Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
|
||||||
|
maxThresholdValue: 1.7976931348623157E308
|
||||||
|
# Minimum base value of the stat. A random value within this range is assigned when the relic is first created
|
||||||
|
minInitialValue: 3.0
|
||||||
|
# Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
|
||||||
|
minThresholdValue: 4.9E-324
|
||||||
|
# Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter.
|
||||||
|
upgradeModifier: 0.25
|
||||||
|
# Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include:
|
||||||
|
# MULTIPLY_BASE: x + ((x * y) * z),
|
||||||
|
# MULTIPLY_TOTAL: x * (y + 1)^z,
|
||||||
|
# ADD: x + (y * z).
|
||||||
|
#
|
||||||
|
# ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level
|
||||||
|
upgradeOperation: MULTIPLY_BASE
|
||||||
|
cooldown:
|
||||||
|
# Maximum base value of the stat. A random value within this range is assigned when the relic is first created
|
||||||
|
maxInitialValue: 7.5
|
||||||
|
# Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
|
||||||
|
maxThresholdValue: 1.7976931348623157E308
|
||||||
|
# Minimum base value of the stat. A random value within this range is assigned when the relic is first created
|
||||||
|
minInitialValue: 15.0
|
||||||
|
# Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
|
||||||
|
minThresholdValue: 4.9E-324
|
||||||
|
# Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter.
|
||||||
|
upgradeModifier: -0.075
|
||||||
|
# Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include:
|
||||||
|
# MULTIPLY_BASE: x + ((x * y) * z),
|
||||||
|
# MULTIPLY_TOTAL: x * (y + 1)^z,
|
||||||
|
# ADD: x + (y * z).
|
||||||
|
#
|
||||||
|
# ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level
|
||||||
|
upgradeOperation: MULTIPLY_BASE
|
||||||
|
levelingData:
|
||||||
|
# Amount of experience required to level up to relic level 1
|
||||||
|
initialCost: 100
|
||||||
|
# Maximum level of the relic
|
||||||
|
maxLevel: 10
|
||||||
|
# Increment in experience required for each subsequent level of the relic
|
||||||
|
step: 200
|
||||||
|
lootData:
|
||||||
|
# List of key-value pairs where the key is a textual identifier for the loot table (supporting regular expressions) and the value represents the probability of generating the relic within the specified bounds
|
||||||
|
entries:
|
||||||
|
'[\w]+:chests\/[\w_\/]*(mineshaft|city|stronghold)[\w_\/]*': 0.025
|
||||||
|
minecraft:chests/woodland_mansion: 0.025
|
||||||
|
'[\w]+:chests\/[\w_\/]*(pillag|outpost)[\w_\/]*': 0.025
|
Loading…
x
Reference in New Issue
Block a user