config: cleaning

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Snogard 2025-02-10 02:03:35 +01:00
parent ba5f1140f3
commit 629544fc0c
7 changed files with 0 additions and 1130 deletions

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/** EMI Config */
#general {
/**
* Whether EMI is enabled and visible.
*/
enabled: true;
/**
* Whether cheating in items is enabled.
*/
cheat-mode: false;
/**
* How much EMI should use tooltips and popups to show controls and information.
*/
help-level: normal;
/**
* Whether normal search queries should include the tooltip.
*/
search-tooltip-by-default: true;
/**
* Whether normal search queries should include the mod name.
*/
search-mod-name-by-default: false;
/**
* Whether normal search queries should include the stack's tags.
*/
search-tags-by-default: false;
}
#ui {
/**
* Which action should be performed when clicking the recipe book.
*/
recipe-book-action: toggle-craftables;
/**
* Where to display status effects in the inventory.
*/
effect-location: top;
/**
* Whether to display a gray overlay when hovering over a stack.
*/
show-hover-overlay: true;
/**
* Whether to add mod name to tooltips
*/
append-mod-id: true;
/**
* Whether to add mod name to item tooltips, in case another mod provides behavior
*/
append-item-mod-id: true;
/**
* Prevents recipes being quick crafted from shifting around under the cursor.
*/
miscraft-prevention: true;
/**
* The unit to display fluids as.
*/
fluid-unit: millibuckets;
/**
* Whether to use the batched render system. Batching is faster, but may have
* incompatibilities with shaders or other mods.
*/
use-batched-renderer: false;
/**
* Whether to have the search bar in the center of the screen, instead of to the
* side.
*/
center-search-bar: true;
/**
* Which sidebar type to switch to when searching.
*/
search-sidebar-focus: index;
/**
* Which sidebar type to focus when the search is empty.
*/
empty-search-sidebar-focus: none;
/**
* The amount of vertical margin to give in the recipe screen.
*/
vertical-margin: 20;
/**
* The minimum width of the recipe screen in pixels. Controls how many tabs there
* can be, and where the page switching buttons go. The default is 176, the width
* of most screens.
*/
minimum-recipe-screen-width: 176;
/**
* Where to show workstations in the recipe screen
*/
workstation-location: bottom;
/**
* Display cost per batch when hovering a recipe output
*/
show-cost-per-batch: true;
/**
* Whether recipes should have a button to set as default.
*/
recipe-default-button: true;
/**
* Whether recipes should have a button to show the recipe tree.
*/
recipe-tree-button: true;
/**
* Whether recipes should have a button to fill the ingredients in a handler.
*/
recipe-fill-button: true;
/**
* Whether recipes should have a button to take a screenshot of the recipe.
*/
recipe-screenshot-button: false;
/**
* The GUI scale at which recipe screenshots are saved. Use 0 to use the current
* GUI scale.
*/
recipe-screenshot-scale: 0;
/**
* The pages in the left sidebar
*/
left-sidebar-pages: favorites;
/**
* The subpanels in the left sidebar
*/
left-sidebar-subpanels: none;
/**
* How many columns and rows of ingredients to limit the left sidebar to
*/
left-sidebar-size: 12, 100;
/**
* How much space to maintain between the left sidebar and obstructions, in pixels
*/
left-sidebar-margins: 2, 2, 2, 2;
/**
* Where to position the left sidebar
*/
left-sidebar-align: left, top;
/**
* Whether to render the header buttons and page count for the left sidebar
*/
left-sidebar-header: visible;
/**
* Which theme to use for the left sidebar
*/
left-sidebar-theme: transparent;
/**
* The pages in the right sidebar
*/
right-sidebar-pages: index, craftables;
/**
* The subpanels in the right sidebar
*/
right-sidebar-subpanels: none;
/**
* How many columns and rows of ingredients to limit the right sidebar to
*/
right-sidebar-size: 12, 100;
/**
* How much space to maintain between the right sidebar and obstructions, in pixels
*/
right-sidebar-margins: 2, 2, 2, 2;
/**
* Where to position the right sidebar
*/
right-sidebar-align: right, top;
/**
* Whether to render the header buttons and page count for the right sidebar
*/
right-sidebar-header: visible;
/**
* Which theme to use for the right sidebar
*/
right-sidebar-theme: transparent;
/**
* The pages in the top sidebar
*/
top-sidebar-pages: none;
/**
* The subpanels in the top sidebar
*/
top-sidebar-subpanels: none;
/**
* How many columns and rows of ingredients to limit the top sidebar to
*/
top-sidebar-size: 9, 9;
/**
* How much space to maintain between the top sidebar and obstructions, in pixels
*/
top-sidebar-margins: 2, 2, 2, 2;
/**
* Where to position the top sidebar
*/
top-sidebar-align: center, center;
/**
* Whether to render the header buttons and page count for the top sidebar
*/
top-sidebar-header: visible;
/**
* Which theme to use for the top sidebar
*/
top-sidebar-theme: transparent;
/**
* The pages in the bottom sidebar
*/
bottom-sidebar-pages: none;
/**
* The subpanels in the bottom sidebar
*/
bottom-sidebar-subpanels: none;
/**
* How many columns and rows of ingredients to limit the bottom sidebar to
*/
bottom-sidebar-size: 9, 9;
/**
* How much space to maintain between the bottom sidebar and obstructions, in
* pixels
*/
bottom-sidebar-margins: 2, 2, 2, 2;
/**
* Where to position the bottom sidebar
*/
bottom-sidebar-align: center, center;
/**
* Whether to render the header buttons and page count for the bottom sidebar
*/
bottom-sidebar-header: visible;
/**
* Which theme to use for the bottom sidebar
*/
bottom-sidebar-theme: transparent;
}
#binds {
/**
* Toggle the visibility of EMI.
*/
toggle-visibility: "ctrl key.keyboard.o";
/**
* Focuse the search bar.
*/
focus-search: "ctrl key.keyboard.f";
/**
* Clears the search bar.
*/
clear-search: "key.keyboard.unknown";
/**
* Display the recipes for creating a stack.
*/
view-recipes: "key.keyboard.r";
view-recipes: "key.mouse.left";
/**
* Display the recipes that can be created using a stack.
*/
view-uses: "key.keyboard.u";
view-uses: "key.mouse.right";
/**
* Favorite the item to display on the side of the screen opposite of recipies for
* quick access.
*/
favorite: "key.keyboard.a";
/**
* Set the default recipe for a given stack in the output of a recipe to that
* recipe.
*/
default-stack: "ctrl key.mouse.left";
/**
* Display the recipe tree for a given stack.
*/
view-stack-tree: "key.keyboard.unknown";
/**
* Display the recipe tree.
*/
view-tree: "key.keyboard.unknown";
/**
* Return to the previous page in EMI.
*/
back: "key.keyboard.backspace";
/**
* When on a stack with an associated recipe:
* Move ingredients for a single result.
*/
craft-one: "key.mouse.left";
/**
* When on a stack with an associated recipe:
* Move ingredients for as many results as possible.
*/
craft-all: "shift key.mouse.left";
/**
* When on a stack with an associated recipe:
* Move ingredients for a single result and put in inventory if possible.
*/
craft-one-to-inventory: "key.keyboard.unknown";
/**
* When on a stack with an associated recipe:
* Move ingredients for as many results as possible and put in inventory if
* possible.
*/
craft-all-to-inventory: "key.keyboard.unknown";
/**
* When on a stack with an associated recipe:
* Move ingredients for a single result and put in cursor if possible.
*/
craft-one-to-cursor: "ctrl key.mouse.left";
/**
* Display the recipe that will be used to craft on a stack with no recipe context.
*/
show-craft: "key.keyboard.left.shift";
/**
* Cheat in one of an item into the inventory.
*/
cheat-one-to-inventory: "ctrl key.mouse.right";
/**
* Cheat in a stack of an item into the inventory.
*/
cheat-stack-to-inventory: "ctrl key.mouse.left";
/**
* Cheat in one of an item into the cursor.
*/
cheat-one-to-cursor: "ctrl key.mouse.middle";
/**
* Cheat in a stack of an item into the cursor.
*/
cheat-stack-to-cursor: "key.keyboard.unknown";
/**
* Delete the stack in the cursor when hovering the index
*/
delete-cursor-stack: "key.mouse.left";
/**
* In edit mode, hide the hovered stack
*/
hide-stack: "ctrl key.mouse.left";
/**
* In edit mode, hide stacks with the hovered stack's id
*/
hide-stack-by-id: "ctrl shift key.mouse.left";
}
#dev {
/**
* Whether development functions should be enabled. Not recommended for general
* play.
*/
dev-mode: false;
/**
* Whether editing the index is enabled
*/
edit-mode: false;
/**
* Whether to log untranslated tags as warnings.
*/
log-untranslated-tags: false;
/**
* Whether to log ingredients that don't have a representative tag as warnings.
*/
log-non-tag-ingredients: false;
/**
* Whether hovering the output of a recipe should show the recipe's EMI ID.
*/
show-recipe-ids: false;
/**
* Whether stacks in the index should display a highlight if they have a recipe
* default.
*/
highlight-defaulted: false;
/**
* Whether to display exclusion areas
*/
highlight-exclusion-areas: false;
}

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["Configs for End's Delight"]
#Dragon Tooth Knife can cause more damage when attacking following mobs
#(Default: ["minecraft:enderman", "minecraft:endermite", "minecraft:ender_dragon", "minecraft:shulker"])
allowedMobs = ["minecraft:enderman", "minecraft:endermite", "minecraft:ender_dragon", "minecraft:shulker"]
#Whether teleport after consuming an Enderman Gristle Item or an Enderman Gristle Stew Item
#Default: true
enableGristleTeleport = true
#The range size of gristle teleport (Default: 24 (1 ~ 32))
#Range: 1 ~ 32
teleportRangeSize = 24
#The max height of gristle teleport (Default: 32 (1 ~ 64))
#Range: 1 ~ 64
teleportMaxHeight = 32

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[Client]
# When looking at an Entangled Block, should its bound block be highlighted?
# Allowed values: true, false - Default: true
renderBlockHighlight = true
# Should the block rendered inside entangled blocks rotate?
# Allowed values: true, false - Default: true
rotateRenderedBlock = true
[General]
# Can entangled blocks be bound between different dimensions? Previously bound entangled blocks won't be affected.
# Allowed values: true, false - Default: true
allowDimensional = true
# What is the max range in which entangled blocks can be bound? Only affects blocks in the same dimension. -1 for infinite range. Previously bound entangled blocks won't be affected.
# Allowed range: -1 ~ 2147483647 - Default: -1
maxDistance = -1
# Should the `entangled:invalid_targets` tag be treated as a whitelist rather than a blacklist? If true, entangled blocks can only be bound to blocks in the tag.
# Allowed values: true, false - Default: false
useWhitelist = false

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#List of names the merchant can have.
merchantNames = ["Swap-O-Matic", "Emerald Muncher", "Weathered Salesperson"]
#The range within animals can be fed by the feeding trough.
#Range: > -2147483648
feedingTroughRange = 8
#The maximum amount of animals (per type) until the feeding trough stops feeding.
#Range: > -2147483648
feedingTroughMaxAnimals = 24
#The range at which the chicken nest picks up laid eggs.
#Range: > -2147483648
chickenNestRange = 8
#The chance to get a bonus crop when using Green Fertilizer.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
fertilizerBonusCropChance = 1.0
#The chance to get a bonus growth when using Red Fertilizer.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
fertilizerBonusGrowthChance = 1.0
#The chance for Fertilized Farmland to turn back into regular Farmland (per provided bonus).
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
fertilizerRegressionChance = 0.0
#If true, merchants will be considered babies (on a technical level only), which may resolve exploits based on merchant death loot (like blood)
treatMerchantsLikeBabies = true

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["Config category"]
#The distance at which chunks are kept in memory, regardless of whether the server unloads them. default = 32, maximum = 512
#Range: 8 ~ 512
maxchunkdist = 20

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{
"maxRenderDistance": {
"desc:": "Maximum allowed render distance, default 64",
"maxRenderDistance": 32
}
}

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recipes:
# Whether to generate Flawed and Chipped Gems for materials and recipes involving them.
# Useful for mods like TerraFirmaCraft.
# Default: false
generateLowQualityGems: false
# Whether to remove Block/Ingot compression and decompression in the Crafting Table.
# Default: true
disableManualCompression: false
# Change the recipe of Rods in the Lathe to 1 Rod and 2 Small Piles of Dust, instead of 2 Rods.
# Default: false
harderRods: false
# Whether to make crafting recipes for Bricks, Firebricks, Nether Bricks, and Coke Bricks harder.
# Default: false
harderBrickRecipes: false
# Whether to nerf Wood crafting to 2 Planks from 1 Log, and 2 Sticks from 2 Planks.
# Default: false
nerfWoodCrafting: false
# Whether to make Wood related recipes harder.
# Excludes sticks and planks.
# Default: false
hardWoodRecipes: false
# Recipes for Buckets, Cauldrons, Hoppers, and Iron Bars require Iron Plates, Rods, and more.
# Default: true
hardIronRecipes: false
# Whether to make Redstone related recipes harder.
# Default: false
hardRedstoneRecipes: false
# Whether to make Vanilla Tools and Armor recipes harder.
# Excludes Flint and Steel, and Buckets.
# Default: false
hardToolArmorRecipes: false
# Whether to make miscellaneous recipes harder.
# Default: false
hardMiscRecipes: false
# Whether to make Glass related recipes harder. Default: true
hardGlassRecipes: false
# Whether to nerf the Paper crafting recipe.
# Default: true
nerfPaperCrafting: false
# Recipes for items like Iron Doors, Trapdoors, Anvil require Iron Plates, Rods, and more.
# Default: false
hardAdvancedIronRecipes: false
# Whether to make coloring blocks like Concrete or Glass harder.
# Default: false
hardDyeRecipes: false
# Whether to remove charcoal smelting recipes from the vanilla furnace.
# Default: true
harderCharcoalRecipe: false
# Whether to make the Flint and Steel recipe require steel parts.
# Default: true.
flintAndSteelRequireSteel: false
# Whether to remove Vanilla Block Recipes from the Crafting Table.
# Default: false
removeVanillaBlockRecipes: false
# Whether to remove Vanilla TNT Recipe from the Crafting Table.
# Default: true
removeVanillaTNTRecipe: false
# How many Multiblock Casings to make per craft. Either 1, 2, or 3.
# Default: 2
casingsPerCraft: 2
# Whether to nerf the output amounts of the first circuit in a set to 1 (from 2) and SoC to 2 (from 4).
# Default: false
harderCircuitRecipes: false
# Whether to nerf machine controller recipes.
# Default: false
hardMultiRecipes: false
# Whether tools should have enchants or not. Like the flint sword getting fire aspect.
# Default: true
enchantedTools: true
worldgen:
# Rubber Tree spawn chance (decimal % per chunk)
# Default: 0.5
rubberTreeSpawnChance: 0.5
# Should all Stone Types drop unique Ore Item Blocks?
# Default: false (meaning only Stone, Netherrack, and Endstone)
allUniqueStoneTypes: false
# Should Sand-like ores fall?
# This includes gravel, sand, and red sand ores.
# Default: false (no falling ores)
sandOresFall: false
# Whether to increase number of rolls for dungeon chests. Increases dungeon loot drastically.
# Default: true
# WARNING: Currently unimplemented.
increaseDungeonLoot: true
# Allow GregTech to add additional GregTech Items as loot in various structures.
# Default: true
addLoot: true
oreVeins:
# The grid size (in chunks) for ore vein generation
# Default: 3
oreVeinGridSize: 3
# The maximum random offset (in blocks) from the grid for generating an ore vein.
# Default: 12
oreVeinRandomOffset: 12
# Prevents regular vanilla ores from being generated outside GregTech ore veins
# Default: true
removeVanillaOreGen: false
# Prevents vanilla's large ore veins from being generated
# Default: true
removeVanillaLargeOreVeins: false
# Distance between bedrock ore veins in chunks, if enabled.
# Default: 16
bedrockOreDistance: 16
# Make bedrock ore/fluid veins infinite?
# Default: false
infiniteBedrockOresFluids: false
# Sets the maximum number of chunks that may be cached for ore vein generation.
# Higher values may improve world generation performance, but at the cost of more RAM usage.
# If you substantially increase the ore vein grid size, random vein offset, or have very large (custom) veins, you may need to increase this value as well.
# Default: 512 (requires restarting the server / re-opening the world)
oreGenerationChunkCacheSize: 512
# Sets the maximum number of chunks for which ore indicators may be cached.
# If you register any custom veins with very large indicator ranges (or modify existing ones that way), you may need to increase this value.
# Default: 2048 (requires restarting the server / re-opening the world)
oreIndicatorChunkCacheSize: 2048
machines:
# Whether insufficient energy supply should reset Machine recipe progress to zero.
# If true, progress will reset.
# If false, progress will decrease to zero with 2x speed
# Default: false
recipeProgressLowEnergy: false
# Whether to require a Wrench, Wirecutter, or other GregTech tools to break machines, casings, wires, and more.
# Default: false
requireGTToolsForBlocks: false
# Whether machines explode in rainy weather or when placed next to certain terrain, such as fire or lava
# Default: false
shouldWeatherOrTerrainExplosion: false
# Energy use multiplier for electric items.
# Default: 100
energyUsageMultiplier: 100
# Energy use multiplier for prospectors.
# Default: 100
prospectorEnergyUseMultiplier: 100
# Whether machines or boilers damage the terrain when they explode.
# Note machines and boilers always explode when overloaded with power or met with special conditions, regardless of this config.
# Default: true
doesExplosionDamagesTerrain: false
# Enables Safe Active Transformers, removing their ability to explode if unformed while transmitting/receiving power.
# Default: false
harmlessActiveTransformers: false
# Whether to play machine sounds while machines are active.
# Default: true
machineSounds: true
# Whether Steam Multiblocks should use Steel instead of Bronze.
# Default: false
steelSteamMultiblocks: false
# Whether to enable the cleanroom, required for various recipes.
# Default: true
enableCleanroom: true
# Whether multiblocks should ignore all cleanroom requirements.
# This does nothing if enableCleanroom is false.
# Default: false
cleanMultiblocks: false
# Block to replace mined ores with in the miner and multiblock miner.
# Default: minecraft:cobblestone
replaceMinedBlocksWith: minecraft:cobblestone
# Whether to enable Assembly Line research for recipes.
# Default: true
enableResearch: true
# Whether to enable the Maintenance Hatch, required for Multiblocks.
# Default: true
enableMaintenance: true
# Whether to enable World Accelerators, which accelerate ticks for surrounding Tile Entities, Crops, etc.
# Default: true
enableWorldAccelerators: true
# List of TileEntities that the World Accelerator should not accelerate.
# GregTech TileEntities are always blocked.
# Entries must be in a fully qualified format. For example: appeng.tile.networking.TileController
# Default: none
worldAcceleratorBlacklist:
# Whether to use GT6-style pipe and cable connections, meaning they will not auto-connect unless placed directly onto another pipe or cable.
# Default: true
gt6StylePipesCables: true
# Whether the machine's circuit slot need to be inserted a real circuit.
ghostCircuit: true
# Wether to add a "Bedrock Ore Miner" (also enables bedrock ore generation)
# Default: false
doBedrockOres: false
# What Kind of material should the bedrock ore miner output?
# Default: "raw"
bedrockOreDropTagPrefix: raw
# Makes nearly every GCYM Multiblock require blocks which set their maximum voltages.
# Default: false
enableTieredCasings: false
# Minimum distance between Long Distance Item Pipe Endpoints
# Default: 50
ldItemPipeMinDistance: 50
# Minimum distance betweeb Long Distance Fluid Pipe Endpoints
# Default: 50
ldFluidPipeMinDistance: 50
# Whether ONLY owners can open a machine gui
# Default: false
onlyOwnerGUI: false
# Whether ONLY owners can break a machine
# Default: false
onlyOwnerBreak: false
# Minimum op level to bypass the ownership checks
# Default: 2
ownerOPBypass: 2
# If High Tier (>UV-tier) GT content should be registered.
# Items and Machines enabled with this config will have missing recipes by default.
# This is intended for modpack developers only, and is not playable without custom tweaks or addons.
# Other mods can override this to true, regardless of the config file.
# Default: false
highTierContent: false
# Whether the Assembly Line should require the item inputs to be in order.
# Default: true
orderedAssemblyLineItems: true
# Whether the Assembly Line should require the fluid inputs to be in order.
# (Requires Ordered Assembly Line Item Inputs to be enabled.)
# Default: false
orderedAssemblyLineFluids: false
# Default maximum parallel of steam multiblocks
# Default: 8
steamMultiParallelAmount: 8
# Small Steam Boiler Options
smallBoilers:
# The amount of steam a Steam Solid Boiler produces per second at max temperature.
# Default: 120
solidBoilerBaseOutput: 120
# The amount of steam a High Pressure Steam Solid Boiler produces per second at max temperature.
# Default: 300
hpSolidBoilerBaseOutput: 300
# The amount of steam a Steam Liquid Boiler produces per second at max temperature.
# Default: 240
liquidBoilerBaseOutput: 240
# The amount of steam a High Pressure Steam Liquid Boiler produces per second at max temperature.
# Default: 600
hpLiquidBoilerBaseOutput: 600
# The amount of steam a Steam Solar Boiler produces per second at max temperature.
# Default: 120
solarBoilerBaseOutput: 120
# The amount of steam a High Pressure Steam Solar Boiler produces per second at max temperature.
# Default: 360
hpSolarBoilerBaseOutput: 360
# Large Steam Boiler Options
largeBoilers:
# The conversion rate between water and steam in Large Boilers.
# Default: 160
steamPerWater: 160
# The max temperature of the Large Bronze Boiler.
# Default: 800
bronzeBoilerMaxTemperature: 800
# The heat speed of the Large Bronze Boiler.
# Default: 1
bronzeBoilerHeatSpeed: 1
# The max temperature of the Large Steel Boiler.
# Default: 1800
steelBoilerMaxTemperature: 1800
# The heat speed of the Large Steel Boiler.
# Default: 1
steelBoilerHeatSpeed: 1
# The max temperature of the Large Titanium Boiler.
# Default: 3200
titaniumBoilerMaxTemperature: 3200
# The heat speed of the Large Titanium Boiler.
# Default: 1
titaniumBoilerHeatSpeed: 1
# The max temperature of the Large Tungstensteel Boiler.
# Default: 6400
tungstensteelBoilerMaxTemperature: 6400
# The heat speed of the Large Tungstensteel Boiler.
# Default: 2
tungstensteelBoilerHeatSpeed: 2
client:
# Whether or not to enable Emissive Textures for GregTech Machines.
# Default: true
machinesEmissiveTextures: true
# Whether or not sounds should be played when using tools outside of crafting.
# Default: true
toolUseSounds: true
# Whether or not sounds should be played when crafting with tools.
# Default: true
toolCraftingSounds: true
# The default color to overlay onto machines.
# #FFFFFF is no coloring (default).
# #D2DCFF is the classic blue from GT5.
defaultPaintingColor: #FFFFFF
# The default color to overlay onto Machine (and other) UIs.
# 16777215 (#FFFFFF) is no coloring (like GTCE) (default).
# 13819135 (#D2DCFF in decimal) is the classic blue from GT5.
defaultUIColor: #FFFFFF
# Use VBO cache for multiblock preview.
# Disable if you have issues with rendering multiblocks.
# Default: true
useVBO: true
# Duration of the multiblock in-world preview (s)
# Default: 10
inWorldPreviewDuration: 10
# Duration of UI animations in ms
# Default: 300
animationTime: 300
armorHud:
# Sets HUD location
# 1 - left-upper corner
# 2 - right-upper corner
# 3 - left-bottom corner
# 4 - right-bottom corner
# Default: 1
hudLocation: 1
# Horizontal offset of HUD.
# Default: 0
hudOffsetX: 0
# Vertical offset of HUD.
# Default: 0
hudOffsetY: 0
renderer:
# Render fluids in multiblocks that support them?
# Default: true
renderFluids: true
# Config options for Tools and Armor
tools:
# Random chance for electric tools to take actual damage
# Default: 10%
rngDamageElectricTools: 10
# Amount of blocks that can be spray painted at once
# Default: 16
sprayCanChainLength: 16
# Delay in ticks between each log being broken when tree felling
# Default: 2
treeFellingDelay: 2
# NanoSaber Options
nanoSaber:
# The additional damage added when the NanoSaber is powered.
# Default: 20.0
nanoSaberDamageBoost: 20.0
# The base damage of the NanoSaber.
# Default: 5.0
nanoSaberBaseDamage: 5.0
# Should Zombies spawn with charged, active NanoSabers on hard difficulty?
# Default: true
zombieSpawnWithSabers: true
# The EU/t consumption of the NanoSaber.
# Default: 64
energyConsumption: 64
# NightVision Goggles Voltage Tier. Default: 1 (LV)
voltageTierNightVision: 1
# NanoSuit Voltage Tier. Default: 3 (HV)
voltageTierNanoSuit: 3
# Advanced NanoSuit Chestplate Voltage Tier.
# Default: 3 (HV)
voltageTierAdvNanoSuit: 3
# QuarkTech Suit Voltage Tier.
# Default: 5 (IV)
voltageTierQuarkTech: 5
# Advanced QuarkTech Suit Chestplate Voltage Tier.
# Default: 5 (LuV)
voltageTierAdvQuarkTech: 6
# Electric Impeller Jetpack Voltage Tier.
# Default: 2 (MV)
voltageTierImpeller: 2
# Advanced Electric Jetpack Voltage Tier.
# Default: 3 (HV)
voltageTierAdvImpeller: 3
# Config options for Game Mechanics
gameplay:
# Enable hazardous materials
# Default: true
hazardsEnabled: false
# Whether hazards are applied to all valid items, or just GT's.
# true = all, false = GT only.
# Default: true
universalHazards: false
# Whether environmental hazards like pollution or radiation are active
# Default: true
environmentalHazards: false
# How much environmental hazards decay per chunk, per tick.
# Default: 0.001
environmentalHazardDecayRate: 0.001
# Config options for Mod Compatibility
compat:
# Config options regarding GTEU compatibility with other energy systems
energy:
# Enable Native GTEU to Forge Energy (RF and alike) on GT Cables and Wires.
# This does not enable nor disable Converters.
# Default: true
nativeEUToFE: true
# Enable GTEU to FE (and vice versa) Converters.
# Default: false
enableFEConverters: true
# Forge Energy to GTEU ratio for converting FE to EU.
# Only affects converters.
# Default: 4 FE == 1 EU
feToEuRatio: 4
# GTEU to Forge Energy ratio for converting EU to FE.
# Affects native conversion and Converters.
# Default: 4 FE == 1 EU
euToFeRatio: 4
# Config options regarding GTCEu compatibility with AE2
ae2:
# The interval between ME Hatch/Bus interact ME network.
# It may cause lag if the interval is too small.
# Default: 2 sec
updateIntervals: 40
# The energy consumption of ME Hatch/Bus.
# Default: 1.0AE/t
meHatchEnergyUsage: 1.0
# Config options regarding GTCEu compatibility with minimap mods
minimap:
# The radius, in blocks, that picking up a surface rock will search for veins in.
# -1 to disable.
# Default: 24
surfaceRockProspectRange: 24
# The radius, in blocks, that clicking an ore block will search for veins in.
# -1 to disable
# Default: 24
oreBlockProspectRange: 24
# The map scale at which displayed ores will stop scaling.
oreScaleStop: 1.0
# The size, in pixels, of ore icons on the map
oreIconSize: 32
# The string prepending ore names in the ore vein tooltip
oreNamePrefix: -
# The color to draw a box around the ore icon with.
# Accepts either an ARGB hex color prefixed with # or the string 'material' to use the ore's material color
borderColor: #00000000
# Which part of the screen to anchor buttons to
# Default: "BOTTOM_LEFT"
# Allowed values:
# - TOP_LEFT
# - TOP_CENTER
# - TOP_RIGHT
# - RIGHT_CENTER
# - BOTTOM_RIGHT
# - BOTTOM_CENTER
# - BOTTOM_LEFT
# - LEFT_CENTER
buttonAnchor: BOTTOM_LEFT
# Which direction the buttons will go
# Default: "HORIZONTAL"
# Allowed values:
# - VERTICAL
# - HORIZONTAL
direction: HORIZONTAL
# How horizontally far away from the anchor to place the buttons
# Default: 20
xOffset: 20
# How vertically far away from the anchor to place the buttons
# Default: 0
yOffset: 0
# Whether to put buttons on a separate toolbar on the right instead of the map type toolbar in JourneyMap.
# Default: true
rightToolbar: true
# Whether to hide facades of all blocks in JEI and creative search menu.
# Default: true
hideFacadesInRecipeViewer: true
# Whether to hide filled cells in JEI and creative search menu.
# Default: true
hideFilledCellsInRecipeViewer: true
# Whether to hide the ore processing diagrams in JEI
# Default: false
hideOreProcessingDiagrams: false
# Whether Gregtech should remove smelting recipes from the vanilla furnace for ingots requiring the Electric Blast Furnace.
# Default: true
removeSmeltingForEBFMetals: true
# Whether dimension markers should show the dimension tier value.
# Default: false
showDimensionTier: false
dev:
# Debug general events? (will print recipe conficts etc. to server's debug.log)
# Default: false
debug: false
# Debug ore vein placement? (will print placed veins to server's debug.log)
# Default: false (no placement printout in debug.log)
debugWorldgen: false
# Generate ores in superflat worlds?
# Default: false
doSuperflatOres: true
# Dump all registered GT recipes?
# Default: false
dumpRecipes: false
# Dump all registered GT models/blockstates/etc?
# Default: false
dumpAssets: false