config: cleaning
This commit is contained in:
parent
ba5f1140f3
commit
629544fc0c
447
config/emi.css
447
config/emi.css
@ -1,447 +0,0 @@
|
||||
/** EMI Config */
|
||||
|
||||
#general {
|
||||
/**
|
||||
* Whether EMI is enabled and visible.
|
||||
*/
|
||||
enabled: true;
|
||||
|
||||
/**
|
||||
* Whether cheating in items is enabled.
|
||||
*/
|
||||
cheat-mode: false;
|
||||
|
||||
/**
|
||||
* How much EMI should use tooltips and popups to show controls and information.
|
||||
*/
|
||||
help-level: normal;
|
||||
|
||||
/**
|
||||
* Whether normal search queries should include the tooltip.
|
||||
*/
|
||||
search-tooltip-by-default: true;
|
||||
|
||||
/**
|
||||
* Whether normal search queries should include the mod name.
|
||||
*/
|
||||
search-mod-name-by-default: false;
|
||||
|
||||
/**
|
||||
* Whether normal search queries should include the stack's tags.
|
||||
*/
|
||||
search-tags-by-default: false;
|
||||
}
|
||||
|
||||
#ui {
|
||||
/**
|
||||
* Which action should be performed when clicking the recipe book.
|
||||
*/
|
||||
recipe-book-action: toggle-craftables;
|
||||
|
||||
/**
|
||||
* Where to display status effects in the inventory.
|
||||
*/
|
||||
effect-location: top;
|
||||
|
||||
/**
|
||||
* Whether to display a gray overlay when hovering over a stack.
|
||||
*/
|
||||
show-hover-overlay: true;
|
||||
|
||||
/**
|
||||
* Whether to add mod name to tooltips
|
||||
*/
|
||||
append-mod-id: true;
|
||||
|
||||
/**
|
||||
* Whether to add mod name to item tooltips, in case another mod provides behavior
|
||||
*/
|
||||
append-item-mod-id: true;
|
||||
|
||||
/**
|
||||
* Prevents recipes being quick crafted from shifting around under the cursor.
|
||||
*/
|
||||
miscraft-prevention: true;
|
||||
|
||||
/**
|
||||
* The unit to display fluids as.
|
||||
*/
|
||||
fluid-unit: millibuckets;
|
||||
|
||||
/**
|
||||
* Whether to use the batched render system. Batching is faster, but may have
|
||||
* incompatibilities with shaders or other mods.
|
||||
*/
|
||||
use-batched-renderer: false;
|
||||
|
||||
/**
|
||||
* Whether to have the search bar in the center of the screen, instead of to the
|
||||
* side.
|
||||
*/
|
||||
center-search-bar: true;
|
||||
|
||||
/**
|
||||
* Which sidebar type to switch to when searching.
|
||||
*/
|
||||
search-sidebar-focus: index;
|
||||
|
||||
/**
|
||||
* Which sidebar type to focus when the search is empty.
|
||||
*/
|
||||
empty-search-sidebar-focus: none;
|
||||
|
||||
/**
|
||||
* The amount of vertical margin to give in the recipe screen.
|
||||
*/
|
||||
vertical-margin: 20;
|
||||
|
||||
/**
|
||||
* The minimum width of the recipe screen in pixels. Controls how many tabs there
|
||||
* can be, and where the page switching buttons go. The default is 176, the width
|
||||
* of most screens.
|
||||
*/
|
||||
minimum-recipe-screen-width: 176;
|
||||
|
||||
/**
|
||||
* Where to show workstations in the recipe screen
|
||||
*/
|
||||
workstation-location: bottom;
|
||||
|
||||
/**
|
||||
* Display cost per batch when hovering a recipe output
|
||||
*/
|
||||
show-cost-per-batch: true;
|
||||
|
||||
/**
|
||||
* Whether recipes should have a button to set as default.
|
||||
*/
|
||||
recipe-default-button: true;
|
||||
|
||||
/**
|
||||
* Whether recipes should have a button to show the recipe tree.
|
||||
*/
|
||||
recipe-tree-button: true;
|
||||
|
||||
/**
|
||||
* Whether recipes should have a button to fill the ingredients in a handler.
|
||||
*/
|
||||
recipe-fill-button: true;
|
||||
|
||||
/**
|
||||
* Whether recipes should have a button to take a screenshot of the recipe.
|
||||
*/
|
||||
recipe-screenshot-button: false;
|
||||
|
||||
/**
|
||||
* The GUI scale at which recipe screenshots are saved. Use 0 to use the current
|
||||
* GUI scale.
|
||||
*/
|
||||
recipe-screenshot-scale: 0;
|
||||
|
||||
/**
|
||||
* The pages in the left sidebar
|
||||
*/
|
||||
left-sidebar-pages: favorites;
|
||||
|
||||
/**
|
||||
* The subpanels in the left sidebar
|
||||
*/
|
||||
left-sidebar-subpanels: none;
|
||||
|
||||
/**
|
||||
* How many columns and rows of ingredients to limit the left sidebar to
|
||||
*/
|
||||
left-sidebar-size: 12, 100;
|
||||
|
||||
/**
|
||||
* How much space to maintain between the left sidebar and obstructions, in pixels
|
||||
*/
|
||||
left-sidebar-margins: 2, 2, 2, 2;
|
||||
|
||||
/**
|
||||
* Where to position the left sidebar
|
||||
*/
|
||||
left-sidebar-align: left, top;
|
||||
|
||||
/**
|
||||
* Whether to render the header buttons and page count for the left sidebar
|
||||
*/
|
||||
left-sidebar-header: visible;
|
||||
|
||||
/**
|
||||
* Which theme to use for the left sidebar
|
||||
*/
|
||||
left-sidebar-theme: transparent;
|
||||
|
||||
/**
|
||||
* The pages in the right sidebar
|
||||
*/
|
||||
right-sidebar-pages: index, craftables;
|
||||
|
||||
/**
|
||||
* The subpanels in the right sidebar
|
||||
*/
|
||||
right-sidebar-subpanels: none;
|
||||
|
||||
/**
|
||||
* How many columns and rows of ingredients to limit the right sidebar to
|
||||
*/
|
||||
right-sidebar-size: 12, 100;
|
||||
|
||||
/**
|
||||
* How much space to maintain between the right sidebar and obstructions, in pixels
|
||||
*/
|
||||
right-sidebar-margins: 2, 2, 2, 2;
|
||||
|
||||
/**
|
||||
* Where to position the right sidebar
|
||||
*/
|
||||
right-sidebar-align: right, top;
|
||||
|
||||
/**
|
||||
* Whether to render the header buttons and page count for the right sidebar
|
||||
*/
|
||||
right-sidebar-header: visible;
|
||||
|
||||
/**
|
||||
* Which theme to use for the right sidebar
|
||||
*/
|
||||
right-sidebar-theme: transparent;
|
||||
|
||||
/**
|
||||
* The pages in the top sidebar
|
||||
*/
|
||||
top-sidebar-pages: none;
|
||||
|
||||
/**
|
||||
* The subpanels in the top sidebar
|
||||
*/
|
||||
top-sidebar-subpanels: none;
|
||||
|
||||
/**
|
||||
* How many columns and rows of ingredients to limit the top sidebar to
|
||||
*/
|
||||
top-sidebar-size: 9, 9;
|
||||
|
||||
/**
|
||||
* How much space to maintain between the top sidebar and obstructions, in pixels
|
||||
*/
|
||||
top-sidebar-margins: 2, 2, 2, 2;
|
||||
|
||||
/**
|
||||
* Where to position the top sidebar
|
||||
*/
|
||||
top-sidebar-align: center, center;
|
||||
|
||||
/**
|
||||
* Whether to render the header buttons and page count for the top sidebar
|
||||
*/
|
||||
top-sidebar-header: visible;
|
||||
|
||||
/**
|
||||
* Which theme to use for the top sidebar
|
||||
*/
|
||||
top-sidebar-theme: transparent;
|
||||
|
||||
/**
|
||||
* The pages in the bottom sidebar
|
||||
*/
|
||||
bottom-sidebar-pages: none;
|
||||
|
||||
/**
|
||||
* The subpanels in the bottom sidebar
|
||||
*/
|
||||
bottom-sidebar-subpanels: none;
|
||||
|
||||
/**
|
||||
* How many columns and rows of ingredients to limit the bottom sidebar to
|
||||
*/
|
||||
bottom-sidebar-size: 9, 9;
|
||||
|
||||
/**
|
||||
* How much space to maintain between the bottom sidebar and obstructions, in
|
||||
* pixels
|
||||
*/
|
||||
bottom-sidebar-margins: 2, 2, 2, 2;
|
||||
|
||||
/**
|
||||
* Where to position the bottom sidebar
|
||||
*/
|
||||
bottom-sidebar-align: center, center;
|
||||
|
||||
/**
|
||||
* Whether to render the header buttons and page count for the bottom sidebar
|
||||
*/
|
||||
bottom-sidebar-header: visible;
|
||||
|
||||
/**
|
||||
* Which theme to use for the bottom sidebar
|
||||
*/
|
||||
bottom-sidebar-theme: transparent;
|
||||
}
|
||||
|
||||
#binds {
|
||||
/**
|
||||
* Toggle the visibility of EMI.
|
||||
*/
|
||||
toggle-visibility: "ctrl key.keyboard.o";
|
||||
|
||||
/**
|
||||
* Focuse the search bar.
|
||||
*/
|
||||
focus-search: "ctrl key.keyboard.f";
|
||||
|
||||
/**
|
||||
* Clears the search bar.
|
||||
*/
|
||||
clear-search: "key.keyboard.unknown";
|
||||
|
||||
/**
|
||||
* Display the recipes for creating a stack.
|
||||
*/
|
||||
view-recipes: "key.keyboard.r";
|
||||
view-recipes: "key.mouse.left";
|
||||
|
||||
/**
|
||||
* Display the recipes that can be created using a stack.
|
||||
*/
|
||||
view-uses: "key.keyboard.u";
|
||||
view-uses: "key.mouse.right";
|
||||
|
||||
/**
|
||||
* Favorite the item to display on the side of the screen opposite of recipies for
|
||||
* quick access.
|
||||
*/
|
||||
favorite: "key.keyboard.a";
|
||||
|
||||
/**
|
||||
* Set the default recipe for a given stack in the output of a recipe to that
|
||||
* recipe.
|
||||
*/
|
||||
default-stack: "ctrl key.mouse.left";
|
||||
|
||||
/**
|
||||
* Display the recipe tree for a given stack.
|
||||
*/
|
||||
view-stack-tree: "key.keyboard.unknown";
|
||||
|
||||
/**
|
||||
* Display the recipe tree.
|
||||
*/
|
||||
view-tree: "key.keyboard.unknown";
|
||||
|
||||
/**
|
||||
* Return to the previous page in EMI.
|
||||
*/
|
||||
back: "key.keyboard.backspace";
|
||||
|
||||
/**
|
||||
* When on a stack with an associated recipe:
|
||||
* Move ingredients for a single result.
|
||||
*/
|
||||
craft-one: "key.mouse.left";
|
||||
|
||||
/**
|
||||
* When on a stack with an associated recipe:
|
||||
* Move ingredients for as many results as possible.
|
||||
*/
|
||||
craft-all: "shift key.mouse.left";
|
||||
|
||||
/**
|
||||
* When on a stack with an associated recipe:
|
||||
* Move ingredients for a single result and put in inventory if possible.
|
||||
*/
|
||||
craft-one-to-inventory: "key.keyboard.unknown";
|
||||
|
||||
/**
|
||||
* When on a stack with an associated recipe:
|
||||
* Move ingredients for as many results as possible and put in inventory if
|
||||
* possible.
|
||||
*/
|
||||
craft-all-to-inventory: "key.keyboard.unknown";
|
||||
|
||||
/**
|
||||
* When on a stack with an associated recipe:
|
||||
* Move ingredients for a single result and put in cursor if possible.
|
||||
*/
|
||||
craft-one-to-cursor: "ctrl key.mouse.left";
|
||||
|
||||
/**
|
||||
* Display the recipe that will be used to craft on a stack with no recipe context.
|
||||
*/
|
||||
show-craft: "key.keyboard.left.shift";
|
||||
|
||||
/**
|
||||
* Cheat in one of an item into the inventory.
|
||||
*/
|
||||
cheat-one-to-inventory: "ctrl key.mouse.right";
|
||||
|
||||
/**
|
||||
* Cheat in a stack of an item into the inventory.
|
||||
*/
|
||||
cheat-stack-to-inventory: "ctrl key.mouse.left";
|
||||
|
||||
/**
|
||||
* Cheat in one of an item into the cursor.
|
||||
*/
|
||||
cheat-one-to-cursor: "ctrl key.mouse.middle";
|
||||
|
||||
/**
|
||||
* Cheat in a stack of an item into the cursor.
|
||||
*/
|
||||
cheat-stack-to-cursor: "key.keyboard.unknown";
|
||||
|
||||
/**
|
||||
* Delete the stack in the cursor when hovering the index
|
||||
*/
|
||||
delete-cursor-stack: "key.mouse.left";
|
||||
|
||||
/**
|
||||
* In edit mode, hide the hovered stack
|
||||
*/
|
||||
hide-stack: "ctrl key.mouse.left";
|
||||
|
||||
/**
|
||||
* In edit mode, hide stacks with the hovered stack's id
|
||||
*/
|
||||
hide-stack-by-id: "ctrl shift key.mouse.left";
|
||||
}
|
||||
|
||||
#dev {
|
||||
/**
|
||||
* Whether development functions should be enabled. Not recommended for general
|
||||
* play.
|
||||
*/
|
||||
dev-mode: false;
|
||||
|
||||
/**
|
||||
* Whether editing the index is enabled
|
||||
*/
|
||||
edit-mode: false;
|
||||
|
||||
/**
|
||||
* Whether to log untranslated tags as warnings.
|
||||
*/
|
||||
log-untranslated-tags: false;
|
||||
|
||||
/**
|
||||
* Whether to log ingredients that don't have a representative tag as warnings.
|
||||
*/
|
||||
log-non-tag-ingredients: false;
|
||||
|
||||
/**
|
||||
* Whether hovering the output of a recipe should show the recipe's EMI ID.
|
||||
*/
|
||||
show-recipe-ids: false;
|
||||
|
||||
/**
|
||||
* Whether stacks in the index should display a highlight if they have a recipe
|
||||
* default.
|
||||
*/
|
||||
highlight-defaulted: false;
|
||||
|
||||
/**
|
||||
* Whether to display exclusion areas
|
||||
*/
|
||||
highlight-exclusion-areas: false;
|
||||
}
|
@ -1,15 +0,0 @@
|
||||
|
||||
["Configs for End's Delight"]
|
||||
#Dragon Tooth Knife can cause more damage when attacking following mobs
|
||||
#(Default: ["minecraft:enderman", "minecraft:endermite", "minecraft:ender_dragon", "minecraft:shulker"])
|
||||
allowedMobs = ["minecraft:enderman", "minecraft:endermite", "minecraft:ender_dragon", "minecraft:shulker"]
|
||||
#Whether teleport after consuming an Enderman Gristle Item or an Enderman Gristle Stew Item
|
||||
#Default: true
|
||||
enableGristleTeleport = true
|
||||
#The range size of gristle teleport (Default: 24 (1 ~ 32))
|
||||
#Range: 1 ~ 32
|
||||
teleportRangeSize = 24
|
||||
#The max height of gristle teleport (Default: 32 (1 ~ 64))
|
||||
#Range: 1 ~ 64
|
||||
teleportMaxHeight = 32
|
||||
|
@ -1,22 +0,0 @@
|
||||
[Client]
|
||||
# When looking at an Entangled Block, should its bound block be highlighted?
|
||||
# Allowed values: true, false - Default: true
|
||||
renderBlockHighlight = true
|
||||
|
||||
# Should the block rendered inside entangled blocks rotate?
|
||||
# Allowed values: true, false - Default: true
|
||||
rotateRenderedBlock = true
|
||||
|
||||
[General]
|
||||
# Can entangled blocks be bound between different dimensions? Previously bound entangled blocks won't be affected.
|
||||
# Allowed values: true, false - Default: true
|
||||
allowDimensional = true
|
||||
|
||||
# What is the max range in which entangled blocks can be bound? Only affects blocks in the same dimension. -1 for infinite range. Previously bound entangled blocks won't be affected.
|
||||
# Allowed range: -1 ~ 2147483647 - Default: -1
|
||||
maxDistance = -1
|
||||
|
||||
# Should the `entangled:invalid_targets` tag be treated as a whitelist rather than a blacklist? If true, entangled blocks can only be bound to blocks in the tag.
|
||||
# Allowed values: true, false - Default: false
|
||||
useWhitelist = false
|
||||
|
@ -1,23 +0,0 @@
|
||||
#List of names the merchant can have.
|
||||
merchantNames = ["Swap-O-Matic", "Emerald Muncher", "Weathered Salesperson"]
|
||||
#The range within animals can be fed by the feeding trough.
|
||||
#Range: > -2147483648
|
||||
feedingTroughRange = 8
|
||||
#The maximum amount of animals (per type) until the feeding trough stops feeding.
|
||||
#Range: > -2147483648
|
||||
feedingTroughMaxAnimals = 24
|
||||
#The range at which the chicken nest picks up laid eggs.
|
||||
#Range: > -2147483648
|
||||
chickenNestRange = 8
|
||||
#The chance to get a bonus crop when using Green Fertilizer.
|
||||
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
|
||||
fertilizerBonusCropChance = 1.0
|
||||
#The chance to get a bonus growth when using Red Fertilizer.
|
||||
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
|
||||
fertilizerBonusGrowthChance = 1.0
|
||||
#The chance for Fertilized Farmland to turn back into regular Farmland (per provided bonus).
|
||||
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
|
||||
fertilizerRegressionChance = 0.0
|
||||
#If true, merchants will be considered babies (on a technical level only), which may resolve exploits based on merchant death loot (like blood)
|
||||
treatMerchantsLikeBabies = true
|
||||
|
@ -1,6 +0,0 @@
|
||||
|
||||
["Config category"]
|
||||
#The distance at which chunks are kept in memory, regardless of whether the server unloads them. default = 32, maximum = 512
|
||||
#Range: 8 ~ 512
|
||||
maxchunkdist = 20
|
||||
|
@ -1,6 +0,0 @@
|
||||
{
|
||||
"maxRenderDistance": {
|
||||
"desc:": "Maximum allowed render distance, default 64",
|
||||
"maxRenderDistance": 32
|
||||
}
|
||||
}
|
@ -1,611 +0,0 @@
|
||||
recipes:
|
||||
# Whether to generate Flawed and Chipped Gems for materials and recipes involving them.
|
||||
# Useful for mods like TerraFirmaCraft.
|
||||
# Default: false
|
||||
generateLowQualityGems: false
|
||||
|
||||
# Whether to remove Block/Ingot compression and decompression in the Crafting Table.
|
||||
# Default: true
|
||||
disableManualCompression: false
|
||||
|
||||
# Change the recipe of Rods in the Lathe to 1 Rod and 2 Small Piles of Dust, instead of 2 Rods.
|
||||
# Default: false
|
||||
harderRods: false
|
||||
|
||||
# Whether to make crafting recipes for Bricks, Firebricks, Nether Bricks, and Coke Bricks harder.
|
||||
# Default: false
|
||||
harderBrickRecipes: false
|
||||
|
||||
# Whether to nerf Wood crafting to 2 Planks from 1 Log, and 2 Sticks from 2 Planks.
|
||||
# Default: false
|
||||
nerfWoodCrafting: false
|
||||
|
||||
# Whether to make Wood related recipes harder.
|
||||
# Excludes sticks and planks.
|
||||
# Default: false
|
||||
hardWoodRecipes: false
|
||||
|
||||
# Recipes for Buckets, Cauldrons, Hoppers, and Iron Bars require Iron Plates, Rods, and more.
|
||||
# Default: true
|
||||
hardIronRecipes: false
|
||||
|
||||
# Whether to make Redstone related recipes harder.
|
||||
# Default: false
|
||||
hardRedstoneRecipes: false
|
||||
|
||||
# Whether to make Vanilla Tools and Armor recipes harder.
|
||||
# Excludes Flint and Steel, and Buckets.
|
||||
# Default: false
|
||||
hardToolArmorRecipes: false
|
||||
|
||||
# Whether to make miscellaneous recipes harder.
|
||||
# Default: false
|
||||
hardMiscRecipes: false
|
||||
|
||||
# Whether to make Glass related recipes harder. Default: true
|
||||
hardGlassRecipes: false
|
||||
|
||||
# Whether to nerf the Paper crafting recipe.
|
||||
# Default: true
|
||||
nerfPaperCrafting: false
|
||||
|
||||
# Recipes for items like Iron Doors, Trapdoors, Anvil require Iron Plates, Rods, and more.
|
||||
# Default: false
|
||||
hardAdvancedIronRecipes: false
|
||||
|
||||
# Whether to make coloring blocks like Concrete or Glass harder.
|
||||
# Default: false
|
||||
hardDyeRecipes: false
|
||||
|
||||
# Whether to remove charcoal smelting recipes from the vanilla furnace.
|
||||
# Default: true
|
||||
harderCharcoalRecipe: false
|
||||
|
||||
# Whether to make the Flint and Steel recipe require steel parts.
|
||||
# Default: true.
|
||||
flintAndSteelRequireSteel: false
|
||||
|
||||
# Whether to remove Vanilla Block Recipes from the Crafting Table.
|
||||
# Default: false
|
||||
removeVanillaBlockRecipes: false
|
||||
|
||||
# Whether to remove Vanilla TNT Recipe from the Crafting Table.
|
||||
# Default: true
|
||||
removeVanillaTNTRecipe: false
|
||||
|
||||
# How many Multiblock Casings to make per craft. Either 1, 2, or 3.
|
||||
# Default: 2
|
||||
casingsPerCraft: 2
|
||||
|
||||
# Whether to nerf the output amounts of the first circuit in a set to 1 (from 2) and SoC to 2 (from 4).
|
||||
# Default: false
|
||||
harderCircuitRecipes: false
|
||||
|
||||
# Whether to nerf machine controller recipes.
|
||||
# Default: false
|
||||
hardMultiRecipes: false
|
||||
|
||||
# Whether tools should have enchants or not. Like the flint sword getting fire aspect.
|
||||
# Default: true
|
||||
enchantedTools: true
|
||||
|
||||
worldgen:
|
||||
# Rubber Tree spawn chance (decimal % per chunk)
|
||||
# Default: 0.5
|
||||
rubberTreeSpawnChance: 0.5
|
||||
|
||||
# Should all Stone Types drop unique Ore Item Blocks?
|
||||
# Default: false (meaning only Stone, Netherrack, and Endstone)
|
||||
allUniqueStoneTypes: false
|
||||
|
||||
# Should Sand-like ores fall?
|
||||
# This includes gravel, sand, and red sand ores.
|
||||
# Default: false (no falling ores)
|
||||
sandOresFall: false
|
||||
|
||||
# Whether to increase number of rolls for dungeon chests. Increases dungeon loot drastically.
|
||||
# Default: true
|
||||
# WARNING: Currently unimplemented.
|
||||
increaseDungeonLoot: true
|
||||
|
||||
# Allow GregTech to add additional GregTech Items as loot in various structures.
|
||||
# Default: true
|
||||
addLoot: true
|
||||
|
||||
oreVeins:
|
||||
# The grid size (in chunks) for ore vein generation
|
||||
# Default: 3
|
||||
oreVeinGridSize: 3
|
||||
|
||||
# The maximum random offset (in blocks) from the grid for generating an ore vein.
|
||||
# Default: 12
|
||||
oreVeinRandomOffset: 12
|
||||
|
||||
# Prevents regular vanilla ores from being generated outside GregTech ore veins
|
||||
# Default: true
|
||||
removeVanillaOreGen: false
|
||||
|
||||
# Prevents vanilla's large ore veins from being generated
|
||||
# Default: true
|
||||
removeVanillaLargeOreVeins: false
|
||||
|
||||
# Distance between bedrock ore veins in chunks, if enabled.
|
||||
# Default: 16
|
||||
bedrockOreDistance: 16
|
||||
|
||||
# Make bedrock ore/fluid veins infinite?
|
||||
# Default: false
|
||||
infiniteBedrockOresFluids: false
|
||||
|
||||
# Sets the maximum number of chunks that may be cached for ore vein generation.
|
||||
# Higher values may improve world generation performance, but at the cost of more RAM usage.
|
||||
# If you substantially increase the ore vein grid size, random vein offset, or have very large (custom) veins, you may need to increase this value as well.
|
||||
# Default: 512 (requires restarting the server / re-opening the world)
|
||||
oreGenerationChunkCacheSize: 512
|
||||
|
||||
# Sets the maximum number of chunks for which ore indicators may be cached.
|
||||
# If you register any custom veins with very large indicator ranges (or modify existing ones that way), you may need to increase this value.
|
||||
# Default: 2048 (requires restarting the server / re-opening the world)
|
||||
oreIndicatorChunkCacheSize: 2048
|
||||
|
||||
machines:
|
||||
# Whether insufficient energy supply should reset Machine recipe progress to zero.
|
||||
# If true, progress will reset.
|
||||
# If false, progress will decrease to zero with 2x speed
|
||||
# Default: false
|
||||
recipeProgressLowEnergy: false
|
||||
|
||||
# Whether to require a Wrench, Wirecutter, or other GregTech tools to break machines, casings, wires, and more.
|
||||
# Default: false
|
||||
requireGTToolsForBlocks: false
|
||||
|
||||
# Whether machines explode in rainy weather or when placed next to certain terrain, such as fire or lava
|
||||
# Default: false
|
||||
shouldWeatherOrTerrainExplosion: false
|
||||
|
||||
# Energy use multiplier for electric items.
|
||||
# Default: 100
|
||||
energyUsageMultiplier: 100
|
||||
|
||||
# Energy use multiplier for prospectors.
|
||||
# Default: 100
|
||||
prospectorEnergyUseMultiplier: 100
|
||||
|
||||
# Whether machines or boilers damage the terrain when they explode.
|
||||
# Note machines and boilers always explode when overloaded with power or met with special conditions, regardless of this config.
|
||||
# Default: true
|
||||
doesExplosionDamagesTerrain: false
|
||||
|
||||
# Enables Safe Active Transformers, removing their ability to explode if unformed while transmitting/receiving power.
|
||||
# Default: false
|
||||
harmlessActiveTransformers: false
|
||||
|
||||
# Whether to play machine sounds while machines are active.
|
||||
# Default: true
|
||||
machineSounds: true
|
||||
|
||||
# Whether Steam Multiblocks should use Steel instead of Bronze.
|
||||
# Default: false
|
||||
steelSteamMultiblocks: false
|
||||
|
||||
# Whether to enable the cleanroom, required for various recipes.
|
||||
# Default: true
|
||||
enableCleanroom: true
|
||||
|
||||
# Whether multiblocks should ignore all cleanroom requirements.
|
||||
# This does nothing if enableCleanroom is false.
|
||||
# Default: false
|
||||
cleanMultiblocks: false
|
||||
|
||||
# Block to replace mined ores with in the miner and multiblock miner.
|
||||
# Default: minecraft:cobblestone
|
||||
replaceMinedBlocksWith: minecraft:cobblestone
|
||||
|
||||
# Whether to enable Assembly Line research for recipes.
|
||||
# Default: true
|
||||
enableResearch: true
|
||||
|
||||
# Whether to enable the Maintenance Hatch, required for Multiblocks.
|
||||
# Default: true
|
||||
enableMaintenance: true
|
||||
|
||||
# Whether to enable World Accelerators, which accelerate ticks for surrounding Tile Entities, Crops, etc.
|
||||
# Default: true
|
||||
enableWorldAccelerators: true
|
||||
|
||||
# List of TileEntities that the World Accelerator should not accelerate.
|
||||
# GregTech TileEntities are always blocked.
|
||||
# Entries must be in a fully qualified format. For example: appeng.tile.networking.TileController
|
||||
# Default: none
|
||||
worldAcceleratorBlacklist:
|
||||
|
||||
# Whether to use GT6-style pipe and cable connections, meaning they will not auto-connect unless placed directly onto another pipe or cable.
|
||||
# Default: true
|
||||
gt6StylePipesCables: true
|
||||
|
||||
# Whether the machine's circuit slot need to be inserted a real circuit.
|
||||
ghostCircuit: true
|
||||
|
||||
# Wether to add a "Bedrock Ore Miner" (also enables bedrock ore generation)
|
||||
# Default: false
|
||||
doBedrockOres: false
|
||||
|
||||
# What Kind of material should the bedrock ore miner output?
|
||||
# Default: "raw"
|
||||
bedrockOreDropTagPrefix: raw
|
||||
|
||||
# Makes nearly every GCYM Multiblock require blocks which set their maximum voltages.
|
||||
# Default: false
|
||||
enableTieredCasings: false
|
||||
|
||||
# Minimum distance between Long Distance Item Pipe Endpoints
|
||||
# Default: 50
|
||||
ldItemPipeMinDistance: 50
|
||||
|
||||
# Minimum distance betweeb Long Distance Fluid Pipe Endpoints
|
||||
# Default: 50
|
||||
ldFluidPipeMinDistance: 50
|
||||
|
||||
# Whether ONLY owners can open a machine gui
|
||||
# Default: false
|
||||
onlyOwnerGUI: false
|
||||
|
||||
# Whether ONLY owners can break a machine
|
||||
# Default: false
|
||||
onlyOwnerBreak: false
|
||||
|
||||
# Minimum op level to bypass the ownership checks
|
||||
# Default: 2
|
||||
ownerOPBypass: 2
|
||||
|
||||
# If High Tier (>UV-tier) GT content should be registered.
|
||||
# Items and Machines enabled with this config will have missing recipes by default.
|
||||
# This is intended for modpack developers only, and is not playable without custom tweaks or addons.
|
||||
# Other mods can override this to true, regardless of the config file.
|
||||
# Default: false
|
||||
highTierContent: false
|
||||
|
||||
# Whether the Assembly Line should require the item inputs to be in order.
|
||||
# Default: true
|
||||
orderedAssemblyLineItems: true
|
||||
|
||||
# Whether the Assembly Line should require the fluid inputs to be in order.
|
||||
# (Requires Ordered Assembly Line Item Inputs to be enabled.)
|
||||
# Default: false
|
||||
orderedAssemblyLineFluids: false
|
||||
|
||||
# Default maximum parallel of steam multiblocks
|
||||
# Default: 8
|
||||
steamMultiParallelAmount: 8
|
||||
|
||||
# Small Steam Boiler Options
|
||||
smallBoilers:
|
||||
# The amount of steam a Steam Solid Boiler produces per second at max temperature.
|
||||
# Default: 120
|
||||
solidBoilerBaseOutput: 120
|
||||
|
||||
# The amount of steam a High Pressure Steam Solid Boiler produces per second at max temperature.
|
||||
# Default: 300
|
||||
hpSolidBoilerBaseOutput: 300
|
||||
|
||||
# The amount of steam a Steam Liquid Boiler produces per second at max temperature.
|
||||
# Default: 240
|
||||
liquidBoilerBaseOutput: 240
|
||||
|
||||
# The amount of steam a High Pressure Steam Liquid Boiler produces per second at max temperature.
|
||||
# Default: 600
|
||||
hpLiquidBoilerBaseOutput: 600
|
||||
|
||||
# The amount of steam a Steam Solar Boiler produces per second at max temperature.
|
||||
# Default: 120
|
||||
solarBoilerBaseOutput: 120
|
||||
|
||||
# The amount of steam a High Pressure Steam Solar Boiler produces per second at max temperature.
|
||||
# Default: 360
|
||||
hpSolarBoilerBaseOutput: 360
|
||||
|
||||
# Large Steam Boiler Options
|
||||
largeBoilers:
|
||||
# The conversion rate between water and steam in Large Boilers.
|
||||
# Default: 160
|
||||
steamPerWater: 160
|
||||
|
||||
# The max temperature of the Large Bronze Boiler.
|
||||
# Default: 800
|
||||
bronzeBoilerMaxTemperature: 800
|
||||
|
||||
# The heat speed of the Large Bronze Boiler.
|
||||
# Default: 1
|
||||
bronzeBoilerHeatSpeed: 1
|
||||
|
||||
# The max temperature of the Large Steel Boiler.
|
||||
# Default: 1800
|
||||
steelBoilerMaxTemperature: 1800
|
||||
|
||||
# The heat speed of the Large Steel Boiler.
|
||||
# Default: 1
|
||||
steelBoilerHeatSpeed: 1
|
||||
|
||||
# The max temperature of the Large Titanium Boiler.
|
||||
# Default: 3200
|
||||
titaniumBoilerMaxTemperature: 3200
|
||||
|
||||
# The heat speed of the Large Titanium Boiler.
|
||||
# Default: 1
|
||||
titaniumBoilerHeatSpeed: 1
|
||||
|
||||
# The max temperature of the Large Tungstensteel Boiler.
|
||||
# Default: 6400
|
||||
tungstensteelBoilerMaxTemperature: 6400
|
||||
|
||||
# The heat speed of the Large Tungstensteel Boiler.
|
||||
# Default: 2
|
||||
tungstensteelBoilerHeatSpeed: 2
|
||||
|
||||
client:
|
||||
# Whether or not to enable Emissive Textures for GregTech Machines.
|
||||
# Default: true
|
||||
machinesEmissiveTextures: true
|
||||
|
||||
# Whether or not sounds should be played when using tools outside of crafting.
|
||||
# Default: true
|
||||
toolUseSounds: true
|
||||
|
||||
# Whether or not sounds should be played when crafting with tools.
|
||||
# Default: true
|
||||
toolCraftingSounds: true
|
||||
|
||||
# The default color to overlay onto machines.
|
||||
# #FFFFFF is no coloring (default).
|
||||
# #D2DCFF is the classic blue from GT5.
|
||||
defaultPaintingColor: #FFFFFF
|
||||
|
||||
# The default color to overlay onto Machine (and other) UIs.
|
||||
# 16777215 (#FFFFFF) is no coloring (like GTCE) (default).
|
||||
# 13819135 (#D2DCFF in decimal) is the classic blue from GT5.
|
||||
defaultUIColor: #FFFFFF
|
||||
|
||||
# Use VBO cache for multiblock preview.
|
||||
# Disable if you have issues with rendering multiblocks.
|
||||
# Default: true
|
||||
useVBO: true
|
||||
|
||||
# Duration of the multiblock in-world preview (s)
|
||||
# Default: 10
|
||||
inWorldPreviewDuration: 10
|
||||
|
||||
# Duration of UI animations in ms
|
||||
# Default: 300
|
||||
animationTime: 300
|
||||
|
||||
armorHud:
|
||||
# Sets HUD location
|
||||
# 1 - left-upper corner
|
||||
# 2 - right-upper corner
|
||||
# 3 - left-bottom corner
|
||||
# 4 - right-bottom corner
|
||||
# Default: 1
|
||||
hudLocation: 1
|
||||
|
||||
# Horizontal offset of HUD.
|
||||
# Default: 0
|
||||
hudOffsetX: 0
|
||||
|
||||
# Vertical offset of HUD.
|
||||
# Default: 0
|
||||
hudOffsetY: 0
|
||||
|
||||
renderer:
|
||||
# Render fluids in multiblocks that support them?
|
||||
# Default: true
|
||||
renderFluids: true
|
||||
|
||||
# Config options for Tools and Armor
|
||||
tools:
|
||||
# Random chance for electric tools to take actual damage
|
||||
# Default: 10%
|
||||
rngDamageElectricTools: 10
|
||||
|
||||
# Amount of blocks that can be spray painted at once
|
||||
# Default: 16
|
||||
sprayCanChainLength: 16
|
||||
|
||||
# Delay in ticks between each log being broken when tree felling
|
||||
# Default: 2
|
||||
treeFellingDelay: 2
|
||||
|
||||
# NanoSaber Options
|
||||
nanoSaber:
|
||||
# The additional damage added when the NanoSaber is powered.
|
||||
# Default: 20.0
|
||||
nanoSaberDamageBoost: 20.0
|
||||
|
||||
# The base damage of the NanoSaber.
|
||||
# Default: 5.0
|
||||
nanoSaberBaseDamage: 5.0
|
||||
|
||||
# Should Zombies spawn with charged, active NanoSabers on hard difficulty?
|
||||
# Default: true
|
||||
zombieSpawnWithSabers: true
|
||||
|
||||
# The EU/t consumption of the NanoSaber.
|
||||
# Default: 64
|
||||
energyConsumption: 64
|
||||
|
||||
# NightVision Goggles Voltage Tier. Default: 1 (LV)
|
||||
voltageTierNightVision: 1
|
||||
|
||||
# NanoSuit Voltage Tier. Default: 3 (HV)
|
||||
voltageTierNanoSuit: 3
|
||||
|
||||
# Advanced NanoSuit Chestplate Voltage Tier.
|
||||
# Default: 3 (HV)
|
||||
voltageTierAdvNanoSuit: 3
|
||||
|
||||
# QuarkTech Suit Voltage Tier.
|
||||
# Default: 5 (IV)
|
||||
voltageTierQuarkTech: 5
|
||||
|
||||
# Advanced QuarkTech Suit Chestplate Voltage Tier.
|
||||
# Default: 5 (LuV)
|
||||
voltageTierAdvQuarkTech: 6
|
||||
|
||||
# Electric Impeller Jetpack Voltage Tier.
|
||||
# Default: 2 (MV)
|
||||
voltageTierImpeller: 2
|
||||
|
||||
# Advanced Electric Jetpack Voltage Tier.
|
||||
# Default: 3 (HV)
|
||||
voltageTierAdvImpeller: 3
|
||||
|
||||
# Config options for Game Mechanics
|
||||
gameplay:
|
||||
# Enable hazardous materials
|
||||
# Default: true
|
||||
hazardsEnabled: false
|
||||
|
||||
# Whether hazards are applied to all valid items, or just GT's.
|
||||
# true = all, false = GT only.
|
||||
# Default: true
|
||||
universalHazards: false
|
||||
|
||||
# Whether environmental hazards like pollution or radiation are active
|
||||
# Default: true
|
||||
environmentalHazards: false
|
||||
|
||||
# How much environmental hazards decay per chunk, per tick.
|
||||
# Default: 0.001
|
||||
environmentalHazardDecayRate: 0.001
|
||||
|
||||
# Config options for Mod Compatibility
|
||||
compat:
|
||||
# Config options regarding GTEU compatibility with other energy systems
|
||||
energy:
|
||||
# Enable Native GTEU to Forge Energy (RF and alike) on GT Cables and Wires.
|
||||
# This does not enable nor disable Converters.
|
||||
# Default: true
|
||||
nativeEUToFE: true
|
||||
|
||||
# Enable GTEU to FE (and vice versa) Converters.
|
||||
# Default: false
|
||||
enableFEConverters: true
|
||||
|
||||
# Forge Energy to GTEU ratio for converting FE to EU.
|
||||
# Only affects converters.
|
||||
# Default: 4 FE == 1 EU
|
||||
feToEuRatio: 4
|
||||
|
||||
# GTEU to Forge Energy ratio for converting EU to FE.
|
||||
# Affects native conversion and Converters.
|
||||
# Default: 4 FE == 1 EU
|
||||
euToFeRatio: 4
|
||||
|
||||
# Config options regarding GTCEu compatibility with AE2
|
||||
ae2:
|
||||
# The interval between ME Hatch/Bus interact ME network.
|
||||
# It may cause lag if the interval is too small.
|
||||
# Default: 2 sec
|
||||
updateIntervals: 40
|
||||
|
||||
# The energy consumption of ME Hatch/Bus.
|
||||
# Default: 1.0AE/t
|
||||
meHatchEnergyUsage: 1.0
|
||||
|
||||
# Config options regarding GTCEu compatibility with minimap mods
|
||||
minimap:
|
||||
# The radius, in blocks, that picking up a surface rock will search for veins in.
|
||||
# -1 to disable.
|
||||
# Default: 24
|
||||
surfaceRockProspectRange: 24
|
||||
|
||||
# The radius, in blocks, that clicking an ore block will search for veins in.
|
||||
# -1 to disable
|
||||
# Default: 24
|
||||
oreBlockProspectRange: 24
|
||||
|
||||
# The map scale at which displayed ores will stop scaling.
|
||||
oreScaleStop: 1.0
|
||||
|
||||
# The size, in pixels, of ore icons on the map
|
||||
oreIconSize: 32
|
||||
|
||||
# The string prepending ore names in the ore vein tooltip
|
||||
oreNamePrefix: -
|
||||
|
||||
# The color to draw a box around the ore icon with.
|
||||
# Accepts either an ARGB hex color prefixed with # or the string 'material' to use the ore's material color
|
||||
borderColor: #00000000
|
||||
|
||||
# Which part of the screen to anchor buttons to
|
||||
# Default: "BOTTOM_LEFT"
|
||||
# Allowed values:
|
||||
# - TOP_LEFT
|
||||
# - TOP_CENTER
|
||||
# - TOP_RIGHT
|
||||
# - RIGHT_CENTER
|
||||
# - BOTTOM_RIGHT
|
||||
# - BOTTOM_CENTER
|
||||
# - BOTTOM_LEFT
|
||||
# - LEFT_CENTER
|
||||
buttonAnchor: BOTTOM_LEFT
|
||||
|
||||
# Which direction the buttons will go
|
||||
# Default: "HORIZONTAL"
|
||||
# Allowed values:
|
||||
# - VERTICAL
|
||||
# - HORIZONTAL
|
||||
direction: HORIZONTAL
|
||||
|
||||
# How horizontally far away from the anchor to place the buttons
|
||||
# Default: 20
|
||||
xOffset: 20
|
||||
|
||||
# How vertically far away from the anchor to place the buttons
|
||||
# Default: 0
|
||||
yOffset: 0
|
||||
|
||||
# Whether to put buttons on a separate toolbar on the right instead of the map type toolbar in JourneyMap.
|
||||
# Default: true
|
||||
rightToolbar: true
|
||||
|
||||
# Whether to hide facades of all blocks in JEI and creative search menu.
|
||||
# Default: true
|
||||
hideFacadesInRecipeViewer: true
|
||||
|
||||
# Whether to hide filled cells in JEI and creative search menu.
|
||||
# Default: true
|
||||
hideFilledCellsInRecipeViewer: true
|
||||
|
||||
# Whether to hide the ore processing diagrams in JEI
|
||||
# Default: false
|
||||
hideOreProcessingDiagrams: false
|
||||
|
||||
# Whether Gregtech should remove smelting recipes from the vanilla furnace for ingots requiring the Electric Blast Furnace.
|
||||
# Default: true
|
||||
removeSmeltingForEBFMetals: true
|
||||
|
||||
# Whether dimension markers should show the dimension tier value.
|
||||
# Default: false
|
||||
showDimensionTier: false
|
||||
|
||||
dev:
|
||||
# Debug general events? (will print recipe conficts etc. to server's debug.log)
|
||||
# Default: false
|
||||
debug: false
|
||||
|
||||
# Debug ore vein placement? (will print placed veins to server's debug.log)
|
||||
# Default: false (no placement printout in debug.log)
|
||||
debugWorldgen: false
|
||||
|
||||
# Generate ores in superflat worlds?
|
||||
# Default: false
|
||||
doSuperflatOres: true
|
||||
|
||||
# Dump all registered GT recipes?
|
||||
# Default: false
|
||||
dumpRecipes: false
|
||||
|
||||
# Dump all registered GT models/blockstates/etc?
|
||||
# Default: false
|
||||
dumpAssets: false
|
||||
|
Loading…
x
Reference in New Issue
Block a user