config: cleaning
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config/emi.css
447
config/emi.css
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/** EMI Config */
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#general {
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/**
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* Whether EMI is enabled and visible.
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*/
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enabled: true;
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/**
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* Whether cheating in items is enabled.
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*/
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cheat-mode: false;
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/**
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* How much EMI should use tooltips and popups to show controls and information.
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*/
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help-level: normal;
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/**
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* Whether normal search queries should include the tooltip.
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*/
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search-tooltip-by-default: true;
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/**
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* Whether normal search queries should include the mod name.
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*/
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search-mod-name-by-default: false;
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/**
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* Whether normal search queries should include the stack's tags.
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*/
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search-tags-by-default: false;
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}
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#ui {
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/**
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* Which action should be performed when clicking the recipe book.
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*/
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recipe-book-action: toggle-craftables;
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/**
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* Where to display status effects in the inventory.
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*/
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effect-location: top;
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/**
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* Whether to display a gray overlay when hovering over a stack.
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*/
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show-hover-overlay: true;
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/**
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* Whether to add mod name to tooltips
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*/
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append-mod-id: true;
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/**
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* Whether to add mod name to item tooltips, in case another mod provides behavior
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*/
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append-item-mod-id: true;
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/**
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* Prevents recipes being quick crafted from shifting around under the cursor.
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*/
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miscraft-prevention: true;
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/**
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* The unit to display fluids as.
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*/
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fluid-unit: millibuckets;
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/**
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* Whether to use the batched render system. Batching is faster, but may have
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* incompatibilities with shaders or other mods.
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*/
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use-batched-renderer: false;
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/**
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* Whether to have the search bar in the center of the screen, instead of to the
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* side.
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*/
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center-search-bar: true;
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/**
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* Which sidebar type to switch to when searching.
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*/
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search-sidebar-focus: index;
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/**
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* Which sidebar type to focus when the search is empty.
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*/
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empty-search-sidebar-focus: none;
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/**
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* The amount of vertical margin to give in the recipe screen.
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*/
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vertical-margin: 20;
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/**
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* The minimum width of the recipe screen in pixels. Controls how many tabs there
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* can be, and where the page switching buttons go. The default is 176, the width
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* of most screens.
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*/
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minimum-recipe-screen-width: 176;
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/**
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* Where to show workstations in the recipe screen
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*/
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workstation-location: bottom;
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/**
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* Display cost per batch when hovering a recipe output
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*/
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show-cost-per-batch: true;
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/**
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* Whether recipes should have a button to set as default.
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*/
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recipe-default-button: true;
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/**
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* Whether recipes should have a button to show the recipe tree.
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*/
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recipe-tree-button: true;
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/**
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* Whether recipes should have a button to fill the ingredients in a handler.
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*/
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recipe-fill-button: true;
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/**
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* Whether recipes should have a button to take a screenshot of the recipe.
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*/
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recipe-screenshot-button: false;
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/**
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* The GUI scale at which recipe screenshots are saved. Use 0 to use the current
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* GUI scale.
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*/
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recipe-screenshot-scale: 0;
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/**
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* The pages in the left sidebar
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*/
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left-sidebar-pages: favorites;
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/**
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* The subpanels in the left sidebar
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*/
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left-sidebar-subpanels: none;
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/**
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* How many columns and rows of ingredients to limit the left sidebar to
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*/
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left-sidebar-size: 12, 100;
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/**
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* How much space to maintain between the left sidebar and obstructions, in pixels
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*/
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left-sidebar-margins: 2, 2, 2, 2;
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/**
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* Where to position the left sidebar
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*/
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left-sidebar-align: left, top;
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/**
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* Whether to render the header buttons and page count for the left sidebar
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*/
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left-sidebar-header: visible;
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/**
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* Which theme to use for the left sidebar
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*/
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left-sidebar-theme: transparent;
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/**
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* The pages in the right sidebar
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*/
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right-sidebar-pages: index, craftables;
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/**
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* The subpanels in the right sidebar
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*/
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right-sidebar-subpanels: none;
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/**
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* How many columns and rows of ingredients to limit the right sidebar to
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*/
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right-sidebar-size: 12, 100;
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/**
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* How much space to maintain between the right sidebar and obstructions, in pixels
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*/
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right-sidebar-margins: 2, 2, 2, 2;
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/**
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* Where to position the right sidebar
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*/
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right-sidebar-align: right, top;
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/**
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* Whether to render the header buttons and page count for the right sidebar
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*/
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right-sidebar-header: visible;
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/**
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* Which theme to use for the right sidebar
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*/
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right-sidebar-theme: transparent;
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/**
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* The pages in the top sidebar
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*/
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top-sidebar-pages: none;
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/**
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* The subpanels in the top sidebar
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*/
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top-sidebar-subpanels: none;
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/**
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* How many columns and rows of ingredients to limit the top sidebar to
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*/
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top-sidebar-size: 9, 9;
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/**
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* How much space to maintain between the top sidebar and obstructions, in pixels
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*/
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top-sidebar-margins: 2, 2, 2, 2;
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/**
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* Where to position the top sidebar
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*/
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top-sidebar-align: center, center;
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/**
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* Whether to render the header buttons and page count for the top sidebar
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*/
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top-sidebar-header: visible;
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/**
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* Which theme to use for the top sidebar
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*/
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top-sidebar-theme: transparent;
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/**
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* The pages in the bottom sidebar
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*/
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bottom-sidebar-pages: none;
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/**
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* The subpanels in the bottom sidebar
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*/
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bottom-sidebar-subpanels: none;
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/**
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* How many columns and rows of ingredients to limit the bottom sidebar to
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*/
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bottom-sidebar-size: 9, 9;
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/**
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* How much space to maintain between the bottom sidebar and obstructions, in
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* pixels
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*/
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bottom-sidebar-margins: 2, 2, 2, 2;
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/**
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* Where to position the bottom sidebar
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*/
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bottom-sidebar-align: center, center;
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/**
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* Whether to render the header buttons and page count for the bottom sidebar
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*/
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bottom-sidebar-header: visible;
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/**
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* Which theme to use for the bottom sidebar
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*/
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bottom-sidebar-theme: transparent;
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}
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#binds {
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/**
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* Toggle the visibility of EMI.
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*/
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toggle-visibility: "ctrl key.keyboard.o";
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/**
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* Focuse the search bar.
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*/
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focus-search: "ctrl key.keyboard.f";
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/**
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* Clears the search bar.
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*/
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clear-search: "key.keyboard.unknown";
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/**
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* Display the recipes for creating a stack.
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*/
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view-recipes: "key.keyboard.r";
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view-recipes: "key.mouse.left";
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/**
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* Display the recipes that can be created using a stack.
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*/
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view-uses: "key.keyboard.u";
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view-uses: "key.mouse.right";
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/**
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* Favorite the item to display on the side of the screen opposite of recipies for
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* quick access.
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*/
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favorite: "key.keyboard.a";
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/**
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* Set the default recipe for a given stack in the output of a recipe to that
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* recipe.
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*/
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default-stack: "ctrl key.mouse.left";
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/**
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* Display the recipe tree for a given stack.
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*/
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view-stack-tree: "key.keyboard.unknown";
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/**
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* Display the recipe tree.
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*/
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view-tree: "key.keyboard.unknown";
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/**
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* Return to the previous page in EMI.
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*/
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back: "key.keyboard.backspace";
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/**
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* When on a stack with an associated recipe:
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* Move ingredients for a single result.
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*/
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craft-one: "key.mouse.left";
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/**
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* When on a stack with an associated recipe:
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* Move ingredients for as many results as possible.
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*/
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craft-all: "shift key.mouse.left";
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/**
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* When on a stack with an associated recipe:
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* Move ingredients for a single result and put in inventory if possible.
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*/
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craft-one-to-inventory: "key.keyboard.unknown";
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/**
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* When on a stack with an associated recipe:
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* Move ingredients for as many results as possible and put in inventory if
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* possible.
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*/
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craft-all-to-inventory: "key.keyboard.unknown";
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/**
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* When on a stack with an associated recipe:
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* Move ingredients for a single result and put in cursor if possible.
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*/
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craft-one-to-cursor: "ctrl key.mouse.left";
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/**
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* Display the recipe that will be used to craft on a stack with no recipe context.
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*/
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show-craft: "key.keyboard.left.shift";
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/**
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* Cheat in one of an item into the inventory.
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*/
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cheat-one-to-inventory: "ctrl key.mouse.right";
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/**
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* Cheat in a stack of an item into the inventory.
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*/
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cheat-stack-to-inventory: "ctrl key.mouse.left";
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/**
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* Cheat in one of an item into the cursor.
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*/
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cheat-one-to-cursor: "ctrl key.mouse.middle";
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/**
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* Cheat in a stack of an item into the cursor.
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*/
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cheat-stack-to-cursor: "key.keyboard.unknown";
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/**
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* Delete the stack in the cursor when hovering the index
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*/
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delete-cursor-stack: "key.mouse.left";
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/**
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* In edit mode, hide the hovered stack
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*/
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hide-stack: "ctrl key.mouse.left";
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/**
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* In edit mode, hide stacks with the hovered stack's id
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*/
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hide-stack-by-id: "ctrl shift key.mouse.left";
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}
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#dev {
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/**
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* Whether development functions should be enabled. Not recommended for general
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* play.
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*/
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dev-mode: false;
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/**
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* Whether editing the index is enabled
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*/
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edit-mode: false;
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/**
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* Whether to log untranslated tags as warnings.
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*/
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log-untranslated-tags: false;
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/**
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* Whether to log ingredients that don't have a representative tag as warnings.
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*/
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log-non-tag-ingredients: false;
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/**
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* Whether hovering the output of a recipe should show the recipe's EMI ID.
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*/
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show-recipe-ids: false;
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/**
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* Whether stacks in the index should display a highlight if they have a recipe
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* default.
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*/
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highlight-defaulted: false;
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/**
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* Whether to display exclusion areas
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*/
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highlight-exclusion-areas: false;
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}
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@ -1,15 +0,0 @@
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["Configs for End's Delight"]
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#Dragon Tooth Knife can cause more damage when attacking following mobs
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#(Default: ["minecraft:enderman", "minecraft:endermite", "minecraft:ender_dragon", "minecraft:shulker"])
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allowedMobs = ["minecraft:enderman", "minecraft:endermite", "minecraft:ender_dragon", "minecraft:shulker"]
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#Whether teleport after consuming an Enderman Gristle Item or an Enderman Gristle Stew Item
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#Default: true
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enableGristleTeleport = true
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|
||||||
#The range size of gristle teleport (Default: 24 (1 ~ 32))
|
|
||||||
#Range: 1 ~ 32
|
|
||||||
teleportRangeSize = 24
|
|
||||||
#The max height of gristle teleport (Default: 32 (1 ~ 64))
|
|
||||||
#Range: 1 ~ 64
|
|
||||||
teleportMaxHeight = 32
|
|
||||||
|
|
@ -1,22 +0,0 @@
|
|||||||
[Client]
|
|
||||||
# When looking at an Entangled Block, should its bound block be highlighted?
|
|
||||||
# Allowed values: true, false - Default: true
|
|
||||||
renderBlockHighlight = true
|
|
||||||
|
|
||||||
# Should the block rendered inside entangled blocks rotate?
|
|
||||||
# Allowed values: true, false - Default: true
|
|
||||||
rotateRenderedBlock = true
|
|
||||||
|
|
||||||
[General]
|
|
||||||
# Can entangled blocks be bound between different dimensions? Previously bound entangled blocks won't be affected.
|
|
||||||
# Allowed values: true, false - Default: true
|
|
||||||
allowDimensional = true
|
|
||||||
|
|
||||||
# What is the max range in which entangled blocks can be bound? Only affects blocks in the same dimension. -1 for infinite range. Previously bound entangled blocks won't be affected.
|
|
||||||
# Allowed range: -1 ~ 2147483647 - Default: -1
|
|
||||||
maxDistance = -1
|
|
||||||
|
|
||||||
# Should the `entangled:invalid_targets` tag be treated as a whitelist rather than a blacklist? If true, entangled blocks can only be bound to blocks in the tag.
|
|
||||||
# Allowed values: true, false - Default: false
|
|
||||||
useWhitelist = false
|
|
||||||
|
|
@ -1,23 +0,0 @@
|
|||||||
#List of names the merchant can have.
|
|
||||||
merchantNames = ["Swap-O-Matic", "Emerald Muncher", "Weathered Salesperson"]
|
|
||||||
#The range within animals can be fed by the feeding trough.
|
|
||||||
#Range: > -2147483648
|
|
||||||
feedingTroughRange = 8
|
|
||||||
#The maximum amount of animals (per type) until the feeding trough stops feeding.
|
|
||||||
#Range: > -2147483648
|
|
||||||
feedingTroughMaxAnimals = 24
|
|
||||||
#The range at which the chicken nest picks up laid eggs.
|
|
||||||
#Range: > -2147483648
|
|
||||||
chickenNestRange = 8
|
|
||||||
#The chance to get a bonus crop when using Green Fertilizer.
|
|
||||||
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
|
|
||||||
fertilizerBonusCropChance = 1.0
|
|
||||||
#The chance to get a bonus growth when using Red Fertilizer.
|
|
||||||
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
|
|
||||||
fertilizerBonusGrowthChance = 1.0
|
|
||||||
#The chance for Fertilized Farmland to turn back into regular Farmland (per provided bonus).
|
|
||||||
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
|
|
||||||
fertilizerRegressionChance = 0.0
|
|
||||||
#If true, merchants will be considered babies (on a technical level only), which may resolve exploits based on merchant death loot (like blood)
|
|
||||||
treatMerchantsLikeBabies = true
|
|
||||||
|
|
@ -1,6 +0,0 @@
|
|||||||
|
|
||||||
["Config category"]
|
|
||||||
#The distance at which chunks are kept in memory, regardless of whether the server unloads them. default = 32, maximum = 512
|
|
||||||
#Range: 8 ~ 512
|
|
||||||
maxchunkdist = 20
|
|
||||||
|
|
@ -1,6 +0,0 @@
|
|||||||
{
|
|
||||||
"maxRenderDistance": {
|
|
||||||
"desc:": "Maximum allowed render distance, default 64",
|
|
||||||
"maxRenderDistance": 32
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,611 +0,0 @@
|
|||||||
recipes:
|
|
||||||
# Whether to generate Flawed and Chipped Gems for materials and recipes involving them.
|
|
||||||
# Useful for mods like TerraFirmaCraft.
|
|
||||||
# Default: false
|
|
||||||
generateLowQualityGems: false
|
|
||||||
|
|
||||||
# Whether to remove Block/Ingot compression and decompression in the Crafting Table.
|
|
||||||
# Default: true
|
|
||||||
disableManualCompression: false
|
|
||||||
|
|
||||||
# Change the recipe of Rods in the Lathe to 1 Rod and 2 Small Piles of Dust, instead of 2 Rods.
|
|
||||||
# Default: false
|
|
||||||
harderRods: false
|
|
||||||
|
|
||||||
# Whether to make crafting recipes for Bricks, Firebricks, Nether Bricks, and Coke Bricks harder.
|
|
||||||
# Default: false
|
|
||||||
harderBrickRecipes: false
|
|
||||||
|
|
||||||
# Whether to nerf Wood crafting to 2 Planks from 1 Log, and 2 Sticks from 2 Planks.
|
|
||||||
# Default: false
|
|
||||||
nerfWoodCrafting: false
|
|
||||||
|
|
||||||
# Whether to make Wood related recipes harder.
|
|
||||||
# Excludes sticks and planks.
|
|
||||||
# Default: false
|
|
||||||
hardWoodRecipes: false
|
|
||||||
|
|
||||||
# Recipes for Buckets, Cauldrons, Hoppers, and Iron Bars require Iron Plates, Rods, and more.
|
|
||||||
# Default: true
|
|
||||||
hardIronRecipes: false
|
|
||||||
|
|
||||||
# Whether to make Redstone related recipes harder.
|
|
||||||
# Default: false
|
|
||||||
hardRedstoneRecipes: false
|
|
||||||
|
|
||||||
# Whether to make Vanilla Tools and Armor recipes harder.
|
|
||||||
# Excludes Flint and Steel, and Buckets.
|
|
||||||
# Default: false
|
|
||||||
hardToolArmorRecipes: false
|
|
||||||
|
|
||||||
# Whether to make miscellaneous recipes harder.
|
|
||||||
# Default: false
|
|
||||||
hardMiscRecipes: false
|
|
||||||
|
|
||||||
# Whether to make Glass related recipes harder. Default: true
|
|
||||||
hardGlassRecipes: false
|
|
||||||
|
|
||||||
# Whether to nerf the Paper crafting recipe.
|
|
||||||
# Default: true
|
|
||||||
nerfPaperCrafting: false
|
|
||||||
|
|
||||||
# Recipes for items like Iron Doors, Trapdoors, Anvil require Iron Plates, Rods, and more.
|
|
||||||
# Default: false
|
|
||||||
hardAdvancedIronRecipes: false
|
|
||||||
|
|
||||||
# Whether to make coloring blocks like Concrete or Glass harder.
|
|
||||||
# Default: false
|
|
||||||
hardDyeRecipes: false
|
|
||||||
|
|
||||||
# Whether to remove charcoal smelting recipes from the vanilla furnace.
|
|
||||||
# Default: true
|
|
||||||
harderCharcoalRecipe: false
|
|
||||||
|
|
||||||
# Whether to make the Flint and Steel recipe require steel parts.
|
|
||||||
# Default: true.
|
|
||||||
flintAndSteelRequireSteel: false
|
|
||||||
|
|
||||||
# Whether to remove Vanilla Block Recipes from the Crafting Table.
|
|
||||||
# Default: false
|
|
||||||
removeVanillaBlockRecipes: false
|
|
||||||
|
|
||||||
# Whether to remove Vanilla TNT Recipe from the Crafting Table.
|
|
||||||
# Default: true
|
|
||||||
removeVanillaTNTRecipe: false
|
|
||||||
|
|
||||||
# How many Multiblock Casings to make per craft. Either 1, 2, or 3.
|
|
||||||
# Default: 2
|
|
||||||
casingsPerCraft: 2
|
|
||||||
|
|
||||||
# Whether to nerf the output amounts of the first circuit in a set to 1 (from 2) and SoC to 2 (from 4).
|
|
||||||
# Default: false
|
|
||||||
harderCircuitRecipes: false
|
|
||||||
|
|
||||||
# Whether to nerf machine controller recipes.
|
|
||||||
# Default: false
|
|
||||||
hardMultiRecipes: false
|
|
||||||
|
|
||||||
# Whether tools should have enchants or not. Like the flint sword getting fire aspect.
|
|
||||||
# Default: true
|
|
||||||
enchantedTools: true
|
|
||||||
|
|
||||||
worldgen:
|
|
||||||
# Rubber Tree spawn chance (decimal % per chunk)
|
|
||||||
# Default: 0.5
|
|
||||||
rubberTreeSpawnChance: 0.5
|
|
||||||
|
|
||||||
# Should all Stone Types drop unique Ore Item Blocks?
|
|
||||||
# Default: false (meaning only Stone, Netherrack, and Endstone)
|
|
||||||
allUniqueStoneTypes: false
|
|
||||||
|
|
||||||
# Should Sand-like ores fall?
|
|
||||||
# This includes gravel, sand, and red sand ores.
|
|
||||||
# Default: false (no falling ores)
|
|
||||||
sandOresFall: false
|
|
||||||
|
|
||||||
# Whether to increase number of rolls for dungeon chests. Increases dungeon loot drastically.
|
|
||||||
# Default: true
|
|
||||||
# WARNING: Currently unimplemented.
|
|
||||||
increaseDungeonLoot: true
|
|
||||||
|
|
||||||
# Allow GregTech to add additional GregTech Items as loot in various structures.
|
|
||||||
# Default: true
|
|
||||||
addLoot: true
|
|
||||||
|
|
||||||
oreVeins:
|
|
||||||
# The grid size (in chunks) for ore vein generation
|
|
||||||
# Default: 3
|
|
||||||
oreVeinGridSize: 3
|
|
||||||
|
|
||||||
# The maximum random offset (in blocks) from the grid for generating an ore vein.
|
|
||||||
# Default: 12
|
|
||||||
oreVeinRandomOffset: 12
|
|
||||||
|
|
||||||
# Prevents regular vanilla ores from being generated outside GregTech ore veins
|
|
||||||
# Default: true
|
|
||||||
removeVanillaOreGen: false
|
|
||||||
|
|
||||||
# Prevents vanilla's large ore veins from being generated
|
|
||||||
# Default: true
|
|
||||||
removeVanillaLargeOreVeins: false
|
|
||||||
|
|
||||||
# Distance between bedrock ore veins in chunks, if enabled.
|
|
||||||
# Default: 16
|
|
||||||
bedrockOreDistance: 16
|
|
||||||
|
|
||||||
# Make bedrock ore/fluid veins infinite?
|
|
||||||
# Default: false
|
|
||||||
infiniteBedrockOresFluids: false
|
|
||||||
|
|
||||||
# Sets the maximum number of chunks that may be cached for ore vein generation.
|
|
||||||
# Higher values may improve world generation performance, but at the cost of more RAM usage.
|
|
||||||
# If you substantially increase the ore vein grid size, random vein offset, or have very large (custom) veins, you may need to increase this value as well.
|
|
||||||
# Default: 512 (requires restarting the server / re-opening the world)
|
|
||||||
oreGenerationChunkCacheSize: 512
|
|
||||||
|
|
||||||
# Sets the maximum number of chunks for which ore indicators may be cached.
|
|
||||||
# If you register any custom veins with very large indicator ranges (or modify existing ones that way), you may need to increase this value.
|
|
||||||
# Default: 2048 (requires restarting the server / re-opening the world)
|
|
||||||
oreIndicatorChunkCacheSize: 2048
|
|
||||||
|
|
||||||
machines:
|
|
||||||
# Whether insufficient energy supply should reset Machine recipe progress to zero.
|
|
||||||
# If true, progress will reset.
|
|
||||||
# If false, progress will decrease to zero with 2x speed
|
|
||||||
# Default: false
|
|
||||||
recipeProgressLowEnergy: false
|
|
||||||
|
|
||||||
# Whether to require a Wrench, Wirecutter, or other GregTech tools to break machines, casings, wires, and more.
|
|
||||||
# Default: false
|
|
||||||
requireGTToolsForBlocks: false
|
|
||||||
|
|
||||||
# Whether machines explode in rainy weather or when placed next to certain terrain, such as fire or lava
|
|
||||||
# Default: false
|
|
||||||
shouldWeatherOrTerrainExplosion: false
|
|
||||||
|
|
||||||
# Energy use multiplier for electric items.
|
|
||||||
# Default: 100
|
|
||||||
energyUsageMultiplier: 100
|
|
||||||
|
|
||||||
# Energy use multiplier for prospectors.
|
|
||||||
# Default: 100
|
|
||||||
prospectorEnergyUseMultiplier: 100
|
|
||||||
|
|
||||||
# Whether machines or boilers damage the terrain when they explode.
|
|
||||||
# Note machines and boilers always explode when overloaded with power or met with special conditions, regardless of this config.
|
|
||||||
# Default: true
|
|
||||||
doesExplosionDamagesTerrain: false
|
|
||||||
|
|
||||||
# Enables Safe Active Transformers, removing their ability to explode if unformed while transmitting/receiving power.
|
|
||||||
# Default: false
|
|
||||||
harmlessActiveTransformers: false
|
|
||||||
|
|
||||||
# Whether to play machine sounds while machines are active.
|
|
||||||
# Default: true
|
|
||||||
machineSounds: true
|
|
||||||
|
|
||||||
# Whether Steam Multiblocks should use Steel instead of Bronze.
|
|
||||||
# Default: false
|
|
||||||
steelSteamMultiblocks: false
|
|
||||||
|
|
||||||
# Whether to enable the cleanroom, required for various recipes.
|
|
||||||
# Default: true
|
|
||||||
enableCleanroom: true
|
|
||||||
|
|
||||||
# Whether multiblocks should ignore all cleanroom requirements.
|
|
||||||
# This does nothing if enableCleanroom is false.
|
|
||||||
# Default: false
|
|
||||||
cleanMultiblocks: false
|
|
||||||
|
|
||||||
# Block to replace mined ores with in the miner and multiblock miner.
|
|
||||||
# Default: minecraft:cobblestone
|
|
||||||
replaceMinedBlocksWith: minecraft:cobblestone
|
|
||||||
|
|
||||||
# Whether to enable Assembly Line research for recipes.
|
|
||||||
# Default: true
|
|
||||||
enableResearch: true
|
|
||||||
|
|
||||||
# Whether to enable the Maintenance Hatch, required for Multiblocks.
|
|
||||||
# Default: true
|
|
||||||
enableMaintenance: true
|
|
||||||
|
|
||||||
# Whether to enable World Accelerators, which accelerate ticks for surrounding Tile Entities, Crops, etc.
|
|
||||||
# Default: true
|
|
||||||
enableWorldAccelerators: true
|
|
||||||
|
|
||||||
# List of TileEntities that the World Accelerator should not accelerate.
|
|
||||||
# GregTech TileEntities are always blocked.
|
|
||||||
# Entries must be in a fully qualified format. For example: appeng.tile.networking.TileController
|
|
||||||
# Default: none
|
|
||||||
worldAcceleratorBlacklist:
|
|
||||||
|
|
||||||
# Whether to use GT6-style pipe and cable connections, meaning they will not auto-connect unless placed directly onto another pipe or cable.
|
|
||||||
# Default: true
|
|
||||||
gt6StylePipesCables: true
|
|
||||||
|
|
||||||
# Whether the machine's circuit slot need to be inserted a real circuit.
|
|
||||||
ghostCircuit: true
|
|
||||||
|
|
||||||
# Wether to add a "Bedrock Ore Miner" (also enables bedrock ore generation)
|
|
||||||
# Default: false
|
|
||||||
doBedrockOres: false
|
|
||||||
|
|
||||||
# What Kind of material should the bedrock ore miner output?
|
|
||||||
# Default: "raw"
|
|
||||||
bedrockOreDropTagPrefix: raw
|
|
||||||
|
|
||||||
# Makes nearly every GCYM Multiblock require blocks which set their maximum voltages.
|
|
||||||
# Default: false
|
|
||||||
enableTieredCasings: false
|
|
||||||
|
|
||||||
# Minimum distance between Long Distance Item Pipe Endpoints
|
|
||||||
# Default: 50
|
|
||||||
ldItemPipeMinDistance: 50
|
|
||||||
|
|
||||||
# Minimum distance betweeb Long Distance Fluid Pipe Endpoints
|
|
||||||
# Default: 50
|
|
||||||
ldFluidPipeMinDistance: 50
|
|
||||||
|
|
||||||
# Whether ONLY owners can open a machine gui
|
|
||||||
# Default: false
|
|
||||||
onlyOwnerGUI: false
|
|
||||||
|
|
||||||
# Whether ONLY owners can break a machine
|
|
||||||
# Default: false
|
|
||||||
onlyOwnerBreak: false
|
|
||||||
|
|
||||||
# Minimum op level to bypass the ownership checks
|
|
||||||
# Default: 2
|
|
||||||
ownerOPBypass: 2
|
|
||||||
|
|
||||||
# If High Tier (>UV-tier) GT content should be registered.
|
|
||||||
# Items and Machines enabled with this config will have missing recipes by default.
|
|
||||||
# This is intended for modpack developers only, and is not playable without custom tweaks or addons.
|
|
||||||
# Other mods can override this to true, regardless of the config file.
|
|
||||||
# Default: false
|
|
||||||
highTierContent: false
|
|
||||||
|
|
||||||
# Whether the Assembly Line should require the item inputs to be in order.
|
|
||||||
# Default: true
|
|
||||||
orderedAssemblyLineItems: true
|
|
||||||
|
|
||||||
# Whether the Assembly Line should require the fluid inputs to be in order.
|
|
||||||
# (Requires Ordered Assembly Line Item Inputs to be enabled.)
|
|
||||||
# Default: false
|
|
||||||
orderedAssemblyLineFluids: false
|
|
||||||
|
|
||||||
# Default maximum parallel of steam multiblocks
|
|
||||||
# Default: 8
|
|
||||||
steamMultiParallelAmount: 8
|
|
||||||
|
|
||||||
# Small Steam Boiler Options
|
|
||||||
smallBoilers:
|
|
||||||
# The amount of steam a Steam Solid Boiler produces per second at max temperature.
|
|
||||||
# Default: 120
|
|
||||||
solidBoilerBaseOutput: 120
|
|
||||||
|
|
||||||
# The amount of steam a High Pressure Steam Solid Boiler produces per second at max temperature.
|
|
||||||
# Default: 300
|
|
||||||
hpSolidBoilerBaseOutput: 300
|
|
||||||
|
|
||||||
# The amount of steam a Steam Liquid Boiler produces per second at max temperature.
|
|
||||||
# Default: 240
|
|
||||||
liquidBoilerBaseOutput: 240
|
|
||||||
|
|
||||||
# The amount of steam a High Pressure Steam Liquid Boiler produces per second at max temperature.
|
|
||||||
# Default: 600
|
|
||||||
hpLiquidBoilerBaseOutput: 600
|
|
||||||
|
|
||||||
# The amount of steam a Steam Solar Boiler produces per second at max temperature.
|
|
||||||
# Default: 120
|
|
||||||
solarBoilerBaseOutput: 120
|
|
||||||
|
|
||||||
# The amount of steam a High Pressure Steam Solar Boiler produces per second at max temperature.
|
|
||||||
# Default: 360
|
|
||||||
hpSolarBoilerBaseOutput: 360
|
|
||||||
|
|
||||||
# Large Steam Boiler Options
|
|
||||||
largeBoilers:
|
|
||||||
# The conversion rate between water and steam in Large Boilers.
|
|
||||||
# Default: 160
|
|
||||||
steamPerWater: 160
|
|
||||||
|
|
||||||
# The max temperature of the Large Bronze Boiler.
|
|
||||||
# Default: 800
|
|
||||||
bronzeBoilerMaxTemperature: 800
|
|
||||||
|
|
||||||
# The heat speed of the Large Bronze Boiler.
|
|
||||||
# Default: 1
|
|
||||||
bronzeBoilerHeatSpeed: 1
|
|
||||||
|
|
||||||
# The max temperature of the Large Steel Boiler.
|
|
||||||
# Default: 1800
|
|
||||||
steelBoilerMaxTemperature: 1800
|
|
||||||
|
|
||||||
# The heat speed of the Large Steel Boiler.
|
|
||||||
# Default: 1
|
|
||||||
steelBoilerHeatSpeed: 1
|
|
||||||
|
|
||||||
# The max temperature of the Large Titanium Boiler.
|
|
||||||
# Default: 3200
|
|
||||||
titaniumBoilerMaxTemperature: 3200
|
|
||||||
|
|
||||||
# The heat speed of the Large Titanium Boiler.
|
|
||||||
# Default: 1
|
|
||||||
titaniumBoilerHeatSpeed: 1
|
|
||||||
|
|
||||||
# The max temperature of the Large Tungstensteel Boiler.
|
|
||||||
# Default: 6400
|
|
||||||
tungstensteelBoilerMaxTemperature: 6400
|
|
||||||
|
|
||||||
# The heat speed of the Large Tungstensteel Boiler.
|
|
||||||
# Default: 2
|
|
||||||
tungstensteelBoilerHeatSpeed: 2
|
|
||||||
|
|
||||||
client:
|
|
||||||
# Whether or not to enable Emissive Textures for GregTech Machines.
|
|
||||||
# Default: true
|
|
||||||
machinesEmissiveTextures: true
|
|
||||||
|
|
||||||
# Whether or not sounds should be played when using tools outside of crafting.
|
|
||||||
# Default: true
|
|
||||||
toolUseSounds: true
|
|
||||||
|
|
||||||
# Whether or not sounds should be played when crafting with tools.
|
|
||||||
# Default: true
|
|
||||||
toolCraftingSounds: true
|
|
||||||
|
|
||||||
# The default color to overlay onto machines.
|
|
||||||
# #FFFFFF is no coloring (default).
|
|
||||||
# #D2DCFF is the classic blue from GT5.
|
|
||||||
defaultPaintingColor: #FFFFFF
|
|
||||||
|
|
||||||
# The default color to overlay onto Machine (and other) UIs.
|
|
||||||
# 16777215 (#FFFFFF) is no coloring (like GTCE) (default).
|
|
||||||
# 13819135 (#D2DCFF in decimal) is the classic blue from GT5.
|
|
||||||
defaultUIColor: #FFFFFF
|
|
||||||
|
|
||||||
# Use VBO cache for multiblock preview.
|
|
||||||
# Disable if you have issues with rendering multiblocks.
|
|
||||||
# Default: true
|
|
||||||
useVBO: true
|
|
||||||
|
|
||||||
# Duration of the multiblock in-world preview (s)
|
|
||||||
# Default: 10
|
|
||||||
inWorldPreviewDuration: 10
|
|
||||||
|
|
||||||
# Duration of UI animations in ms
|
|
||||||
# Default: 300
|
|
||||||
animationTime: 300
|
|
||||||
|
|
||||||
armorHud:
|
|
||||||
# Sets HUD location
|
|
||||||
# 1 - left-upper corner
|
|
||||||
# 2 - right-upper corner
|
|
||||||
# 3 - left-bottom corner
|
|
||||||
# 4 - right-bottom corner
|
|
||||||
# Default: 1
|
|
||||||
hudLocation: 1
|
|
||||||
|
|
||||||
# Horizontal offset of HUD.
|
|
||||||
# Default: 0
|
|
||||||
hudOffsetX: 0
|
|
||||||
|
|
||||||
# Vertical offset of HUD.
|
|
||||||
# Default: 0
|
|
||||||
hudOffsetY: 0
|
|
||||||
|
|
||||||
renderer:
|
|
||||||
# Render fluids in multiblocks that support them?
|
|
||||||
# Default: true
|
|
||||||
renderFluids: true
|
|
||||||
|
|
||||||
# Config options for Tools and Armor
|
|
||||||
tools:
|
|
||||||
# Random chance for electric tools to take actual damage
|
|
||||||
# Default: 10%
|
|
||||||
rngDamageElectricTools: 10
|
|
||||||
|
|
||||||
# Amount of blocks that can be spray painted at once
|
|
||||||
# Default: 16
|
|
||||||
sprayCanChainLength: 16
|
|
||||||
|
|
||||||
# Delay in ticks between each log being broken when tree felling
|
|
||||||
# Default: 2
|
|
||||||
treeFellingDelay: 2
|
|
||||||
|
|
||||||
# NanoSaber Options
|
|
||||||
nanoSaber:
|
|
||||||
# The additional damage added when the NanoSaber is powered.
|
|
||||||
# Default: 20.0
|
|
||||||
nanoSaberDamageBoost: 20.0
|
|
||||||
|
|
||||||
# The base damage of the NanoSaber.
|
|
||||||
# Default: 5.0
|
|
||||||
nanoSaberBaseDamage: 5.0
|
|
||||||
|
|
||||||
# Should Zombies spawn with charged, active NanoSabers on hard difficulty?
|
|
||||||
# Default: true
|
|
||||||
zombieSpawnWithSabers: true
|
|
||||||
|
|
||||||
# The EU/t consumption of the NanoSaber.
|
|
||||||
# Default: 64
|
|
||||||
energyConsumption: 64
|
|
||||||
|
|
||||||
# NightVision Goggles Voltage Tier. Default: 1 (LV)
|
|
||||||
voltageTierNightVision: 1
|
|
||||||
|
|
||||||
# NanoSuit Voltage Tier. Default: 3 (HV)
|
|
||||||
voltageTierNanoSuit: 3
|
|
||||||
|
|
||||||
# Advanced NanoSuit Chestplate Voltage Tier.
|
|
||||||
# Default: 3 (HV)
|
|
||||||
voltageTierAdvNanoSuit: 3
|
|
||||||
|
|
||||||
# QuarkTech Suit Voltage Tier.
|
|
||||||
# Default: 5 (IV)
|
|
||||||
voltageTierQuarkTech: 5
|
|
||||||
|
|
||||||
# Advanced QuarkTech Suit Chestplate Voltage Tier.
|
|
||||||
# Default: 5 (LuV)
|
|
||||||
voltageTierAdvQuarkTech: 6
|
|
||||||
|
|
||||||
# Electric Impeller Jetpack Voltage Tier.
|
|
||||||
# Default: 2 (MV)
|
|
||||||
voltageTierImpeller: 2
|
|
||||||
|
|
||||||
# Advanced Electric Jetpack Voltage Tier.
|
|
||||||
# Default: 3 (HV)
|
|
||||||
voltageTierAdvImpeller: 3
|
|
||||||
|
|
||||||
# Config options for Game Mechanics
|
|
||||||
gameplay:
|
|
||||||
# Enable hazardous materials
|
|
||||||
# Default: true
|
|
||||||
hazardsEnabled: false
|
|
||||||
|
|
||||||
# Whether hazards are applied to all valid items, or just GT's.
|
|
||||||
# true = all, false = GT only.
|
|
||||||
# Default: true
|
|
||||||
universalHazards: false
|
|
||||||
|
|
||||||
# Whether environmental hazards like pollution or radiation are active
|
|
||||||
# Default: true
|
|
||||||
environmentalHazards: false
|
|
||||||
|
|
||||||
# How much environmental hazards decay per chunk, per tick.
|
|
||||||
# Default: 0.001
|
|
||||||
environmentalHazardDecayRate: 0.001
|
|
||||||
|
|
||||||
# Config options for Mod Compatibility
|
|
||||||
compat:
|
|
||||||
# Config options regarding GTEU compatibility with other energy systems
|
|
||||||
energy:
|
|
||||||
# Enable Native GTEU to Forge Energy (RF and alike) on GT Cables and Wires.
|
|
||||||
# This does not enable nor disable Converters.
|
|
||||||
# Default: true
|
|
||||||
nativeEUToFE: true
|
|
||||||
|
|
||||||
# Enable GTEU to FE (and vice versa) Converters.
|
|
||||||
# Default: false
|
|
||||||
enableFEConverters: true
|
|
||||||
|
|
||||||
# Forge Energy to GTEU ratio for converting FE to EU.
|
|
||||||
# Only affects converters.
|
|
||||||
# Default: 4 FE == 1 EU
|
|
||||||
feToEuRatio: 4
|
|
||||||
|
|
||||||
# GTEU to Forge Energy ratio for converting EU to FE.
|
|
||||||
# Affects native conversion and Converters.
|
|
||||||
# Default: 4 FE == 1 EU
|
|
||||||
euToFeRatio: 4
|
|
||||||
|
|
||||||
# Config options regarding GTCEu compatibility with AE2
|
|
||||||
ae2:
|
|
||||||
# The interval between ME Hatch/Bus interact ME network.
|
|
||||||
# It may cause lag if the interval is too small.
|
|
||||||
# Default: 2 sec
|
|
||||||
updateIntervals: 40
|
|
||||||
|
|
||||||
# The energy consumption of ME Hatch/Bus.
|
|
||||||
# Default: 1.0AE/t
|
|
||||||
meHatchEnergyUsage: 1.0
|
|
||||||
|
|
||||||
# Config options regarding GTCEu compatibility with minimap mods
|
|
||||||
minimap:
|
|
||||||
# The radius, in blocks, that picking up a surface rock will search for veins in.
|
|
||||||
# -1 to disable.
|
|
||||||
# Default: 24
|
|
||||||
surfaceRockProspectRange: 24
|
|
||||||
|
|
||||||
# The radius, in blocks, that clicking an ore block will search for veins in.
|
|
||||||
# -1 to disable
|
|
||||||
# Default: 24
|
|
||||||
oreBlockProspectRange: 24
|
|
||||||
|
|
||||||
# The map scale at which displayed ores will stop scaling.
|
|
||||||
oreScaleStop: 1.0
|
|
||||||
|
|
||||||
# The size, in pixels, of ore icons on the map
|
|
||||||
oreIconSize: 32
|
|
||||||
|
|
||||||
# The string prepending ore names in the ore vein tooltip
|
|
||||||
oreNamePrefix: -
|
|
||||||
|
|
||||||
# The color to draw a box around the ore icon with.
|
|
||||||
# Accepts either an ARGB hex color prefixed with # or the string 'material' to use the ore's material color
|
|
||||||
borderColor: #00000000
|
|
||||||
|
|
||||||
# Which part of the screen to anchor buttons to
|
|
||||||
# Default: "BOTTOM_LEFT"
|
|
||||||
# Allowed values:
|
|
||||||
# - TOP_LEFT
|
|
||||||
# - TOP_CENTER
|
|
||||||
# - TOP_RIGHT
|
|
||||||
# - RIGHT_CENTER
|
|
||||||
# - BOTTOM_RIGHT
|
|
||||||
# - BOTTOM_CENTER
|
|
||||||
# - BOTTOM_LEFT
|
|
||||||
# - LEFT_CENTER
|
|
||||||
buttonAnchor: BOTTOM_LEFT
|
|
||||||
|
|
||||||
# Which direction the buttons will go
|
|
||||||
# Default: "HORIZONTAL"
|
|
||||||
# Allowed values:
|
|
||||||
# - VERTICAL
|
|
||||||
# - HORIZONTAL
|
|
||||||
direction: HORIZONTAL
|
|
||||||
|
|
||||||
# How horizontally far away from the anchor to place the buttons
|
|
||||||
# Default: 20
|
|
||||||
xOffset: 20
|
|
||||||
|
|
||||||
# How vertically far away from the anchor to place the buttons
|
|
||||||
# Default: 0
|
|
||||||
yOffset: 0
|
|
||||||
|
|
||||||
# Whether to put buttons on a separate toolbar on the right instead of the map type toolbar in JourneyMap.
|
|
||||||
# Default: true
|
|
||||||
rightToolbar: true
|
|
||||||
|
|
||||||
# Whether to hide facades of all blocks in JEI and creative search menu.
|
|
||||||
# Default: true
|
|
||||||
hideFacadesInRecipeViewer: true
|
|
||||||
|
|
||||||
# Whether to hide filled cells in JEI and creative search menu.
|
|
||||||
# Default: true
|
|
||||||
hideFilledCellsInRecipeViewer: true
|
|
||||||
|
|
||||||
# Whether to hide the ore processing diagrams in JEI
|
|
||||||
# Default: false
|
|
||||||
hideOreProcessingDiagrams: false
|
|
||||||
|
|
||||||
# Whether Gregtech should remove smelting recipes from the vanilla furnace for ingots requiring the Electric Blast Furnace.
|
|
||||||
# Default: true
|
|
||||||
removeSmeltingForEBFMetals: true
|
|
||||||
|
|
||||||
# Whether dimension markers should show the dimension tier value.
|
|
||||||
# Default: false
|
|
||||||
showDimensionTier: false
|
|
||||||
|
|
||||||
dev:
|
|
||||||
# Debug general events? (will print recipe conficts etc. to server's debug.log)
|
|
||||||
# Default: false
|
|
||||||
debug: false
|
|
||||||
|
|
||||||
# Debug ore vein placement? (will print placed veins to server's debug.log)
|
|
||||||
# Default: false (no placement printout in debug.log)
|
|
||||||
debugWorldgen: false
|
|
||||||
|
|
||||||
# Generate ores in superflat worlds?
|
|
||||||
# Default: false
|
|
||||||
doSuperflatOres: true
|
|
||||||
|
|
||||||
# Dump all registered GT recipes?
|
|
||||||
# Default: false
|
|
||||||
dumpRecipes: false
|
|
||||||
|
|
||||||
# Dump all registered GT models/blockstates/etc?
|
|
||||||
# Default: false
|
|
||||||
dumpAssets: false
|
|
||||||
|
|
Loading…
x
Reference in New Issue
Block a user