config: celestial artifacts
This commit is contained in:
parent
07213463fb
commit
643fc2e584
817
config/celestial_configs/celestial_artifacts-common.toml
Normal file
817
config/celestial_configs/celestial_artifacts-common.toml
Normal file
@ -0,0 +1,817 @@
|
|||||||
|
|
||||||
|
[materials]
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
desireEtchingDropChance = 0.25
|
||||||
|
#Range: 0 ~ 100
|
||||||
|
desireEtchingLootingRequirement = 7
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
endEtchingDropChance = 0.75
|
||||||
|
#Range: 0 ~ 100
|
||||||
|
endEtchingEffectRequirement = 9
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
originEtchingDropChance = 0.5
|
||||||
|
#Range: 0 ~ 100
|
||||||
|
originEtchingEffectRequirement = 100
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
lifeEtchingDropChance = 0.15
|
||||||
|
#Range: 1 ~ 1000000
|
||||||
|
lifeEtchingHealthRequirement = 500
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
chaoticEtchingDropChance = 0.3
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
nihilityEtchingDropChance = 0.5
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
truthEtchingDropChance = 0.5
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
endDustDropChance = 0.02
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
charmingBraceletDropChance = 0.5
|
||||||
|
#Range: 0 ~ 10000
|
||||||
|
charmingBraceletReputationRequirement = 100
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
guardianEyeDropChance = 0.5
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
demonCurseDropChance = 0.03
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
twistedHeartDropChance = 0.1
|
||||||
|
#Range: 0 ~ 10000
|
||||||
|
twistedHeartHealthRequirement = 20
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
twistedBrainDropChance = 0.1
|
||||||
|
|
||||||
|
[back]
|
||||||
|
#Magic Arrow Bag: bow strength
|
||||||
|
#Range: 0.0 ~ 10.0
|
||||||
|
magicArrowBagBowStrength = 0.1
|
||||||
|
#Magic Arrow Bag: arrow knock
|
||||||
|
#Range: 0 ~ 100
|
||||||
|
magicArrowBagArrowKnock = 1
|
||||||
|
#Flame Arrow Bag: bow strength
|
||||||
|
#Range: 0.0 ~ 10.0
|
||||||
|
flameArrowBagBowStrength = 0.1
|
||||||
|
#Flame Arrow Bag: arrow knock
|
||||||
|
#Range: 0 ~ 100
|
||||||
|
flameArrowBagArrowKnock = 1
|
||||||
|
#Flame Arrow Bag: flame
|
||||||
|
#Range: 1 ~ 36000
|
||||||
|
flameArrowBagTime = 60
|
||||||
|
#Spirit Arrow Bag: bow strength
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
spiritArrowBagBowStrength = 0.2
|
||||||
|
#Spirit Arrow Bag: arrow speed
|
||||||
|
#Range: 0.0 ~ 10.0
|
||||||
|
spiritArrowBagArrowSpeed = 0.5
|
||||||
|
#Spirit Arrow Bag: arrow knock
|
||||||
|
#Range: 0 ~ 100
|
||||||
|
spiritArrowBagArrowKnock = 2
|
||||||
|
#Iron Scabbard: interval in seconds for blade modifier effect
|
||||||
|
#Range: 0 ~ 100
|
||||||
|
ironScabbardBladeInterval = 10
|
||||||
|
#Leech Scabbard: interval in seconds for blade modifier effect
|
||||||
|
#Range: 0 ~ 100
|
||||||
|
leechScabbardBladeInterval = 10
|
||||||
|
#Leech Scabbard: healing rate as percentage of damage dealt
|
||||||
|
#Range: 0.0 ~ 100.0
|
||||||
|
leechScabbardHealFactor = 0.25
|
||||||
|
#Titan Scabbard: interval in seconds for blade modifier effect
|
||||||
|
#Range: 0 ~ 100
|
||||||
|
titanScabbardBladeInterval = 7
|
||||||
|
#Titan Scabbard: damage bonus when effect applies
|
||||||
|
#Range: 0.0 ~ 100.0
|
||||||
|
titanScabbardDamageFactor = 0.75
|
||||||
|
#Twisted Scabbard: interval, in seconds, to lose 1 layer of Twist
|
||||||
|
#Range: 1 ~ 1000
|
||||||
|
twistedScabbardInterval = 5
|
||||||
|
#Twisted Scabbard: attack bonus per layer of Twist
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
twistedScabbardAttack = 0.05
|
||||||
|
#Twisted Scabbard: attack bonus in End curse
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
twistedScabbardAttackEnd = 0.1
|
||||||
|
#Twisted Scabbard: interval in seconds for blade modifier effect
|
||||||
|
#Range: 0 ~ 100
|
||||||
|
twistedScabbardBladeInterval = 5
|
||||||
|
#Twisted Scabbard: attack knock back
|
||||||
|
#Range: 0.0 ~ 100.0
|
||||||
|
twistedScabbardAtkKonck = 1.0
|
||||||
|
#Twisted Scabbard: attack speed bonus
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
twistedScabbardAtkSpeed = 0.25
|
||||||
|
#Twisted Scabbard: heal rate penalty
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
twistedScabbardHealRate = 0.5
|
||||||
|
|
||||||
|
[bracelet]
|
||||||
|
#Hidden Bracelet: Hidden effect interval
|
||||||
|
#Range: 1 ~ 100000
|
||||||
|
hiddenBraceletInterval = 7
|
||||||
|
#Hidden Bracelet: Damage boost in hidden effect
|
||||||
|
#Range: 0.0 ~ 100.0
|
||||||
|
hiddenBraceletDamageBoost = 0.25
|
||||||
|
#Charming Bracelet: Armor bonus
|
||||||
|
#Range: > 0
|
||||||
|
charmingBraceletArmor = 2
|
||||||
|
#Charming Bracelet: Cool down for target transfer on hurt, in seconds
|
||||||
|
#Range: > 1
|
||||||
|
charmingBraceletCooldown = 10
|
||||||
|
#Charming Bracelet: Reputation bonus when you kill zombies
|
||||||
|
#Range: > 0
|
||||||
|
charmingBraceletReputationBonus = 1
|
||||||
|
#Scarlet Bracelet: remaining HP as percentage
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
scarletMaxCost = 0.5
|
||||||
|
#Scarlet Bracelet: damage boost as percentage of target max health per health cost
|
||||||
|
#Range: 0.0 ~ 2.147483647E9
|
||||||
|
scarletBraceletDamageBonus = 1.0E-4
|
||||||
|
#Scarlet Bracelet: max damage boost as percentage of target max health
|
||||||
|
#Range: 0.0 ~ 2.147483647E9
|
||||||
|
scarletBraceletDamageLimit = 0.5
|
||||||
|
#Spirit Bracelet: speed effect duration in seconds
|
||||||
|
#Range: > 1
|
||||||
|
spiritBraceletEffectDuration = 5
|
||||||
|
#Emerald Bracelet: crit rate bonus
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
emeraldBraceletCritRate = 0.1
|
||||||
|
#Emerald Bracelet: luck requirement to gain effect
|
||||||
|
#Range: 0 ~ 100
|
||||||
|
emeraldBraceletLuckReq = 2
|
||||||
|
#Emerald Bracelet: absorption effect chance
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
emeraldBraceletEffChance = 0.1
|
||||||
|
#Life Bracelet: regen rate bonus
|
||||||
|
#Range: 0.0 ~ 10.0
|
||||||
|
lifeBraceletRegenBonus = 0.15
|
||||||
|
#Precious Bracelet: block reach bonus
|
||||||
|
#Range: 0.0 ~ 10.0
|
||||||
|
preciousBraceletReach = 1.0
|
||||||
|
#Precious Bracelet: magic damage reduction
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
preciousBraceletMagicReduction = 0.4
|
||||||
|
#Red Ruby Bracelet: fire damage reduction
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
redRubyBraceletFireReduction = 0.9
|
||||||
|
|
||||||
|
[charm]
|
||||||
|
#Destroyer Badge: attack bonus
|
||||||
|
#Range: 0.0 ~ 100.0
|
||||||
|
destroyerBadgeAttack = 0.4
|
||||||
|
#Destroyer Badge: damage penalty
|
||||||
|
#Range: 0.0 ~ 100.0
|
||||||
|
destroyerBadgeDamagePenalty = 0.5
|
||||||
|
#Destroyer Badge: health threshold for hurt boost
|
||||||
|
#Range: 0.0 ~ 100.0
|
||||||
|
destroyerBadgeThreshold = 0.5
|
||||||
|
#Destroyer Badge: hurt boost
|
||||||
|
#Range: 0.0 ~ 100.0
|
||||||
|
destroyerBadgeHurtBonus = 0.2
|
||||||
|
#Holy Sword: crit rate bonus
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
holySwordCritRate = 0.15
|
||||||
|
#Holy Sword: atk bonus per life lost
|
||||||
|
#Range: 0.0 ~ 100.0
|
||||||
|
holySwordLostLifeAddDamage = 0.02
|
||||||
|
#Holy Sword: damage reflection rate
|
||||||
|
#Range: 0.0 ~ 10.0
|
||||||
|
holySwordReflect = 0.12
|
||||||
|
#Holy Talisman: weakness apply interval in seconds
|
||||||
|
#Range: > 1
|
||||||
|
holyTalismanWeakenInterval = 10
|
||||||
|
#Holy Talisman: effect duration per mob in seconds
|
||||||
|
#Range: > 1
|
||||||
|
holyTalismanEffectDuration = 2
|
||||||
|
#Holy Talisman: non-undead protection
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
holyTalismanProtection = 0.25
|
||||||
|
#Holy Talisman: undead protection
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
holyTalismanProtectionUndead = 0.35
|
||||||
|
#Holy Talisman: totem cool down
|
||||||
|
#Range: > 1
|
||||||
|
holyTalismanCooldown = 60
|
||||||
|
#AbyssWillBadge: The levels after triggering the skill
|
||||||
|
#Range: > 0
|
||||||
|
abyssWillBadgeInitialLevel = 15
|
||||||
|
#AbyssWillBadge: The duration of the skill in seconds
|
||||||
|
#Range: > 0
|
||||||
|
abyssWillBadgeDuration = 15
|
||||||
|
#AbyssWillBadge: Remaining HP in percentage after skill ends
|
||||||
|
#Range: 0.01 ~ 1.0
|
||||||
|
abyssWillBadgeRemainingHealth = 0.2
|
||||||
|
#AbyssWillBadge: Chance of small damage bonus
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
abyssWillBadgeChanceSmall = 0.4
|
||||||
|
#AbyssWillBadge: Chance of large damage bonus
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
abyssWillBadgeChanceLarge = 0.1
|
||||||
|
#AbyssWillBadge: Small damage bonus
|
||||||
|
#Range: 0.0 ~ 10.0
|
||||||
|
abyssWillBadgeBonusSmall = 1.5
|
||||||
|
#AbyssWillBadge: Large damage bonus
|
||||||
|
#Range: 0.0 ~ 50.0
|
||||||
|
abyssWillBadgeBonusLarge = 2.0
|
||||||
|
#AbyssWillBadge: Small hurt penalty
|
||||||
|
#Range: 0.0 ~ 10.0
|
||||||
|
abyssWillBadgePenaltySmall = 2.0
|
||||||
|
#AbyssWillBadge: Large hurt penalty
|
||||||
|
#Range: 0.0 ~ 50.0
|
||||||
|
abyssWillBadgePenaltyLarge = 2.5
|
||||||
|
#AbyssWillBadge: Interval for adding levels in seconds
|
||||||
|
#Range: > 1
|
||||||
|
abyssWillBadgeGrowInterval = 20
|
||||||
|
#AbyssWillBadge: Maximum level for passive growth
|
||||||
|
#Range: > 1
|
||||||
|
abyssWillBadgeLimit = 10
|
||||||
|
#AbyssWillBadge: damage bonus per level
|
||||||
|
#Range: 0.01 ~ 1.0
|
||||||
|
abyssWillBadgeDamageBonus = 0.2
|
||||||
|
#AbyssWillBadge: damage penalty per level
|
||||||
|
#Range: 0.01 ~ 1.0
|
||||||
|
abyssWillBadgeDamagePenalty = 0.25
|
||||||
|
#Angel Heart: health threshold for protection
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
angelHeartThreshold = 0.5
|
||||||
|
#Angel Heart: damage reduction
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
angelHeartProtection = 0.2
|
||||||
|
#Angel Heart: interval in seconds to remove negative effects
|
||||||
|
#Range: > 1
|
||||||
|
angelHeartRemoveInterval = 30
|
||||||
|
#Angel Heart: interval in seconds to restore health
|
||||||
|
#Range: > 1
|
||||||
|
angelHeartBloodInterval = 2
|
||||||
|
#Angel Heart: how much health is restored at once
|
||||||
|
#Range: > 1
|
||||||
|
angelHeartHealAmount = 1
|
||||||
|
#Angel Pearl: Regen rate per beneficial effect
|
||||||
|
#Range: 0.01 ~ 1.0
|
||||||
|
angelPearlRegen = 0.08
|
||||||
|
#Angel Pearl: armor bonus per beneficial effect
|
||||||
|
#Range: > 0
|
||||||
|
angelPearlArmor = 1
|
||||||
|
#Corrupt Badge: Negative effect duration in seconds
|
||||||
|
#Range: > 1
|
||||||
|
corruptBadgeDebuffDuration = 15
|
||||||
|
#Corrupt Badge: dig speed bonus per negative effect
|
||||||
|
#Range: 0.0 ~ 2.147483647E9
|
||||||
|
corruptBadgeDigSpeedBonus = 0.09
|
||||||
|
#Corrupt Badge: attack speed bonus per negative effect
|
||||||
|
#Range: 0.0 ~ 2.147483647E9
|
||||||
|
corruptBadgeAttackSpeedBonus = 0.03
|
||||||
|
#Corrupt Badge: attack bonus per negative effect
|
||||||
|
#Range: 0.0 ~ 2.147483647E9
|
||||||
|
corruptBadgeAttackBonus = 0.14
|
||||||
|
#Corrupt Badge: Skill cooldown in seconds
|
||||||
|
#Range: > 1
|
||||||
|
corruptBadgeCooldown = 60
|
||||||
|
#Cursed Protector: damage reduction from front
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
cursedProtectorFrontProtect = 0.3
|
||||||
|
#Cursed Protector: health threshold to trigger damage reduction
|
||||||
|
#Range: 0.01 ~ 1.0
|
||||||
|
cursedProtectorThreshold = 0.35
|
||||||
|
#Cursed Protector: damage reduction percentage
|
||||||
|
#Range: 0.01 ~ 1.0
|
||||||
|
cursedProtectorReduction = 0.25
|
||||||
|
#Cursed Talisman: critical hit rate increased by each enchantment
|
||||||
|
#Range: 0.01 ~ 1.0
|
||||||
|
cursedTalismanCritRateAdd = 0.04
|
||||||
|
#Cursed Talisman: critical hit damage increased by each enchantment
|
||||||
|
#Range: 0.01 ~ 1.0
|
||||||
|
cursedTalismanCritDamageAdd = 0.08
|
||||||
|
#Cursed Totem: maximum level
|
||||||
|
#Range: > 0
|
||||||
|
cursedTotemMaxLevel = 5
|
||||||
|
#Cursed Totem: levels consumed when negating fatal damage
|
||||||
|
#Range: > 0
|
||||||
|
cursedTotemConsumption = 5
|
||||||
|
#Cursed Totem: duration of wither effect in seconds
|
||||||
|
#Range: > 0
|
||||||
|
cursedTotemEffectDuration = 30
|
||||||
|
#Cursed Totem: level of wither effect (0 means Lv.I)
|
||||||
|
#Range: 0 ~ 5
|
||||||
|
cursedTotemEffectLevel = 2
|
||||||
|
#Demon Curse: attack bonus per 1% extra regen rate
|
||||||
|
#Range: 0.0 ~ 10.0
|
||||||
|
demonCurseAttackBonus = 0.02
|
||||||
|
#Demon Curse: speed bonus per 1% extra regen rate
|
||||||
|
#Range: 0.0 ~ 10.0
|
||||||
|
demonCurseSpeedBonus = 0.01
|
||||||
|
#Gluttony Badge: Hunger effect level
|
||||||
|
#Range: 1 ~ 100
|
||||||
|
gluttonyBadgeHungerLevel = 2
|
||||||
|
#Gluttony Badge: damage reduction per food level
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
gluttonyBadgeProtection = 0.01
|
||||||
|
#Gluttony Badge: effect duration in seconds after eating food
|
||||||
|
#Range: 1 ~ 100
|
||||||
|
gluttonyBadgeEffectDuration = 2
|
||||||
|
#Knight Shelter: armor
|
||||||
|
#Range: > 0
|
||||||
|
knightShelterArmor = 8
|
||||||
|
#Knight Shelter: damage reduction
|
||||||
|
#Range: > 0
|
||||||
|
knightShelterDamageReduction = 4
|
||||||
|
#Knight Shelter: healing interval for offhand shield in seconds. Main hand shield takes half of the time
|
||||||
|
#Range: > 0
|
||||||
|
knightShelterHealInterval = 4
|
||||||
|
#Knight Shelter: reflection percentage
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
knightShelterReflection = 0.3
|
||||||
|
#Magic Horseshoe: speed bonus
|
||||||
|
#Range: 0.0 ~ 10.0
|
||||||
|
magicHorseshoeSpeedBonus = 0.25
|
||||||
|
#Magic Horseshoe: luck
|
||||||
|
#Range: 0.0 ~ 10.0
|
||||||
|
magicHorseshoeLuck = 1.0
|
||||||
|
#Magic Horseshoe: fall damage reduction
|
||||||
|
#Range: 0.0 ~ 10.0
|
||||||
|
magicHorseshoeFallReduction = 0.95
|
||||||
|
#Sacrificial Object: damage reduction percentage
|
||||||
|
#Range: 0.01 ~ 1.0
|
||||||
|
sacriReduction = 0.05
|
||||||
|
#Sacrificial Object: gold ingot drop chance on death
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
sacrificialObjectHeritage = 0.5
|
||||||
|
#Sacrificial Object :death sacrifice chance
|
||||||
|
#Range: 0.01 ~ 1.0
|
||||||
|
sacrificialObjectSacrifice = 0.45
|
||||||
|
#Soul Box: chance to inflict shatter effect
|
||||||
|
#Range: 0.01 ~ 1.0
|
||||||
|
soulBoxShatterChance = 0.3
|
||||||
|
#Soul Box: abyss damage as percentage of original damage
|
||||||
|
#Range: 0.01 ~ 100.0
|
||||||
|
soulBoxReflect = 2.5
|
||||||
|
#Soul Box: cool down in seconds
|
||||||
|
#Range: > 1
|
||||||
|
soulBoxCooldown = 240
|
||||||
|
#Soul Box: effect duration inflicted on fatal hit, in seconds
|
||||||
|
#Range: > 1
|
||||||
|
soulBoxShatterHighDuration = 60
|
||||||
|
#Soul Box: effect level inflicted on fatal hit, (0 means Lv.I)
|
||||||
|
#Range: 0 ~ 100
|
||||||
|
soulBoxShatterHighLevel = 2
|
||||||
|
#Soul Box: effect duration inflicted on non-fatal hit, in seconds
|
||||||
|
#Range: > 1
|
||||||
|
soulBoxShatterLowDuration = 5
|
||||||
|
#Soul Box: effect level inflicted on non-fatal hit, (0 means Lv.I)
|
||||||
|
#Range: 0 ~ 100
|
||||||
|
soulBoxShatterLowLevel = 0
|
||||||
|
#Bearing Stamen: max health bonus
|
||||||
|
#Range: 0.0 ~ 1000.0
|
||||||
|
bearingStamenMaxHealth = 20.0
|
||||||
|
#Bearing Stamen: regen bonus
|
||||||
|
#Range: 0.0 ~ 10.0
|
||||||
|
bearingStamenRegen = 0.25
|
||||||
|
#Bearing Stamen: effect level (0 means Lv.I)
|
||||||
|
#Range: 0 ~ 10
|
||||||
|
bearingStamenLevel = 1
|
||||||
|
#Sands Talisman: damage bonus in hot regions
|
||||||
|
#Range: 0.0 ~ 10.0
|
||||||
|
sandsTalismanDamageBonus = 0.3
|
||||||
|
#Sands Talisman: exp bonus
|
||||||
|
#Range: 0.0 ~ 10.0
|
||||||
|
sandsTalismanExpBonus = 0.5
|
||||||
|
#Twisted Brain: chance to avoid damage
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
twistedbrainAvoidChance = 0.17
|
||||||
|
#Twisted Brain: damage boost effect duration
|
||||||
|
#Range: 0 ~ 100
|
||||||
|
twistedBrainEffectDuration = 5
|
||||||
|
#Undead Charm: Cool Down in seconds
|
||||||
|
#Range: > 1
|
||||||
|
undeadCharmCooldown = 180
|
||||||
|
#War Dead Badge: healing in percentage of lost health per surrounding entity
|
||||||
|
#Range: 0.01 ~ 1.0
|
||||||
|
warDeadBadgeHeal = 0.01
|
||||||
|
#War Dead Badge: damage bonus per 1% lost health
|
||||||
|
#Range: 0.01 ~ 1.0
|
||||||
|
warDeadBadgeAtk = 0.02
|
||||||
|
#War Dead Badge: armor bonus per 1% lost health
|
||||||
|
#Range: 0.01 ~ 1.0
|
||||||
|
warDeadBadgeArmor = 0.02
|
||||||
|
#War Dead Badge: speed bonus per 1% lost health
|
||||||
|
#Range: 0.01 ~ 1.0
|
||||||
|
warDeadBadgeSpeed = 0.01
|
||||||
|
#War Dead Badge: health threshold to trigger healing
|
||||||
|
#Range: 0.01 ~ 1.0
|
||||||
|
warDeadBadgeThreshold = 0.5
|
||||||
|
#Solar Magnet: damage bonus at day
|
||||||
|
#Range: 0.0 ~ 10.0
|
||||||
|
solarMagnetDamageBonus = 0.25
|
||||||
|
|
||||||
|
[curse]
|
||||||
|
#Chaotic Curse: Damage increment percentage for explosion
|
||||||
|
#Range: 0.01 ~ 100.0
|
||||||
|
chaoticExplosionDamage = 0.75
|
||||||
|
#Chaotic Curse: Damage increment percentage for non-explosion
|
||||||
|
#Range: 0.01 ~ 100.0
|
||||||
|
chaoticOtherDamage = 0.5
|
||||||
|
#Chaotic Bless: Max damage reduction at zero health
|
||||||
|
#Range: 0.01 ~ 1.0
|
||||||
|
chaoticBlessDamageReduction = 0.5
|
||||||
|
#Origin Curse: Durability threshold to trigger curse
|
||||||
|
#Range: 0 ~ 1000000
|
||||||
|
originTriggerDurability = 500
|
||||||
|
#Origin Curse: Player attack damage reduction
|
||||||
|
#Range: 0.01 ~ 1.0
|
||||||
|
originCurseDamage = 0.5
|
||||||
|
#Origin Bless: Player attack damage bonus
|
||||||
|
#Range: 0.01 ~ 100.0
|
||||||
|
originBlessDamage = 0.25
|
||||||
|
#Life Curse: Player max health reduction
|
||||||
|
#Range: 0.01 ~ 1.0
|
||||||
|
lifeCurseHealth = 0.25
|
||||||
|
#Life Curse: Player healing reduction
|
||||||
|
#Range: 0.01 ~ 1.0
|
||||||
|
lifeCurseHeal = 0.5
|
||||||
|
#Life Bless: Player max health bonus
|
||||||
|
#Range: 0.01 ~ 100.0
|
||||||
|
lifeBlessHealth = 0.2
|
||||||
|
#Life Bless: Player healing bonus
|
||||||
|
#Range: 0.01 ~ 100.0
|
||||||
|
lifeBlessHeal = 0.3
|
||||||
|
#Truth Curse: minimum damage from mobs
|
||||||
|
#Range: 0.01 ~ 1.0
|
||||||
|
truthCurseMinDamage = 0.3
|
||||||
|
#Truth Bless: maximum damage from mobs
|
||||||
|
#Range: 0.01 ~ 1.0
|
||||||
|
truthBlessMaxDamage = 0.6
|
||||||
|
#Nihility Curse: negative effect duration
|
||||||
|
#Range: 0.01 ~ 100.0
|
||||||
|
nihilityCurseDuration = 1.0
|
||||||
|
#Nihility Bless: void damage reduction
|
||||||
|
#Range: 0.01 ~ 1.0
|
||||||
|
nihilityBlessReduction = 0.75
|
||||||
|
#Nihility Bless: effect duration inflicted
|
||||||
|
#Range: 1 ~ 1000
|
||||||
|
nihilityBlessDuration = 10
|
||||||
|
#End Curse: damage threshold for negative effects
|
||||||
|
#Range: 0.01 ~ 1.0
|
||||||
|
endCurseThreshold = 0.1
|
||||||
|
#End Curse: negative effect duration
|
||||||
|
#Range: 1 ~ 1000
|
||||||
|
endCurseDuration = 10
|
||||||
|
#End Bless: healing as percentage of health lost
|
||||||
|
#Range: 0.01 ~ 1.0
|
||||||
|
endBlessHeal = 0.2
|
||||||
|
#Catastrophe Scroll: Number of etching slots size
|
||||||
|
#Range: 0 ~ 7
|
||||||
|
etchingSlotSize = 7
|
||||||
|
#Catastrophe Scroll: Number of charm slots size
|
||||||
|
#Range: 0 ~ 10
|
||||||
|
charmSlotSize = 3
|
||||||
|
|
||||||
|
[head]
|
||||||
|
#Abyss Core: effect cooldown
|
||||||
|
#Range: 0 ~ 100000
|
||||||
|
abyssCoreCooldown = 60
|
||||||
|
#Abyss Core: damage judgement
|
||||||
|
#Range: 1 ~ 100000
|
||||||
|
abyssCoreDamageJudgement = 12
|
||||||
|
#Abyss Core: damage reduce
|
||||||
|
#Range: 0 ~ 100000
|
||||||
|
abyssCoreReduce = 12
|
||||||
|
#Guardian Eye: swim speed bonus
|
||||||
|
#Range: 0.0 ~ 100.0
|
||||||
|
guardianEyeSwimSpeedBonus = 0.15
|
||||||
|
#Guardian Eye: protection
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
guardianEyeProtection = 0.2
|
||||||
|
#Prayer Crown: heal amount
|
||||||
|
#Range: 0.01 ~ 10.0
|
||||||
|
prayerCrownHealAmount = 0.25
|
||||||
|
#Prayer Crown: heal chance
|
||||||
|
#Range: 0.01 ~ 1.0
|
||||||
|
prayerCrownHealChance = 0.5
|
||||||
|
#Prayer Crown: protection
|
||||||
|
#Range: 0.01 ~ 10.0
|
||||||
|
prayerCrownProtection = 0.25
|
||||||
|
#Spirit Crown: max entity count around player to trigger damage boost
|
||||||
|
#Range: 0 ~ 100
|
||||||
|
spiritCrownMaxEntityCount = 3
|
||||||
|
#Spirit Crown: arrow damage multiplier
|
||||||
|
#Range: 0.0 ~ 100.0
|
||||||
|
spiritCrownArrowDamageMultiplier = 0.45
|
||||||
|
#Spirit Crown: distance damage multiplier
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
spiritCrownDistanceDamage = 0.02
|
||||||
|
#Sea God Crown: skill cool down
|
||||||
|
#Range: 0 ~ 1000
|
||||||
|
seaGodCrownCoolDown = 30
|
||||||
|
#Sakura Hairpin: max health add amount
|
||||||
|
#Range: 0 ~ 500
|
||||||
|
sakuraHairpinMaxHealthAdd = 10
|
||||||
|
#Sakura Hairpin: armor bonus amount
|
||||||
|
#Range: 0.0 ~ 10.0
|
||||||
|
sakuraHairpinArmorBonus = 0.1
|
||||||
|
#Sakura Hairpin: crit rate bonus from luck
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
sakuraHairpinCritBonusFromLuck = 0.03
|
||||||
|
#Angel Desire: damage bonus when flying
|
||||||
|
#Range: 0.0 ~ 10.0
|
||||||
|
angelDesireDamageBonus = 0.5
|
||||||
|
|
||||||
|
[heart]
|
||||||
|
#Heart of Revenge: bow strength
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
heartOfRevengeBowStrength = 0.06
|
||||||
|
#Heart of Revenge: valid time for revenge
|
||||||
|
#Range: 0 ~ 10
|
||||||
|
heartOfRevengeValidTime = 3
|
||||||
|
#Heart of Revenge: revenge damage
|
||||||
|
#Range: 0.0 ~ 10.0
|
||||||
|
heartOfRevengeDamageBonus = 0.25
|
||||||
|
#Demon Heart: damage bonus
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
demonHeartDamageBonus = 0.1
|
||||||
|
#Demon Heart: damage reduction
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
demonHeartDamageReduction = 0.05
|
||||||
|
#Twisted Heart: damage
|
||||||
|
#Range: 0.01 ~ 1.0
|
||||||
|
twistedHeartDamage = 0.33
|
||||||
|
#Twisted Heart: toughness
|
||||||
|
#Range: 0.01 ~ 1.0
|
||||||
|
twistedHeartToughness = 0.2
|
||||||
|
#Greedy Heart: Xp pickup bonus
|
||||||
|
#Range: 0.0 ~ 100.0
|
||||||
|
greedyHeartXpBonus = 2.0
|
||||||
|
|
||||||
|
[necklace]
|
||||||
|
#Star Necklace: Damage bonus from behind
|
||||||
|
#Range: 0.0 ~ 10.0
|
||||||
|
starNecklaceDamageBonus = 0.4
|
||||||
|
#Cross Necklace: Invulnerability time bonus in ticks
|
||||||
|
#Range: 0 ~ 100
|
||||||
|
crossNecklaceInvulTick = 10
|
||||||
|
#Gallop Necklace: speed bonus
|
||||||
|
#Range: 0.0 ~ 10.0
|
||||||
|
gallopNecklaceSpeedBonus = 0.08
|
||||||
|
#Gallop Necklace: damage factor of speed
|
||||||
|
#Range: 0.0 ~ 100000.0
|
||||||
|
gallopNecklaceDamageFactor = 1.5
|
||||||
|
#Emerald Necklace: factor of dropping an emerald
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
emeraldNecklaceDropEmerald = 0.02
|
||||||
|
#Ender Protector: teleport chance
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
enderProtectorTeleportChance = 0.5
|
||||||
|
#Holy Necklace: cooldown
|
||||||
|
#Range: 0 ~ 60
|
||||||
|
holyNecklaceCooldown = 3
|
||||||
|
#Holy Necklace: duration in seconds
|
||||||
|
#Range: 0 ~ 600
|
||||||
|
holyNecklaceDuration = 2
|
||||||
|
#Lock Of Abyss: extra damage multiplier
|
||||||
|
#Range: 0.01 ~ 10.0
|
||||||
|
lockOfAbyssExtraDamage = 2.5
|
||||||
|
#Lock Of Abyss: slowness duration in seconds
|
||||||
|
#Range: 1 ~ 1000
|
||||||
|
lockOfAbyssDuration = 10
|
||||||
|
#Lock Of Abyss: layer of slowness to take effect
|
||||||
|
#Range: 1 ~ 10
|
||||||
|
lockOfAbyssThreshold = 7
|
||||||
|
#Fang Necklace: Attack bonus
|
||||||
|
#Range: 0.0 ~ 10.0
|
||||||
|
fangNecklaceAttack = 0.1
|
||||||
|
#Fang Necklace: Damage bonus from behind
|
||||||
|
#Range: 0.0 ~ 10.0
|
||||||
|
fangNecklaceDamageBonus = 0.25
|
||||||
|
#Fang Necklace: poison inflict chance
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
fangNecklacePoisonChance = 0.5
|
||||||
|
#Fang Necklace: poison inflicted duration in seconds
|
||||||
|
#Range: 0 ~ 1000
|
||||||
|
fangNecklacePoisonDuration = 5
|
||||||
|
#Fang Necklace: poison inflicted level (0 means Lv.I)
|
||||||
|
#Range: 0 ~ 5
|
||||||
|
fangNecklacePoisonLevel = 2
|
||||||
|
#Precious Necklace: crit damage bonus
|
||||||
|
#Range: 0.0 ~ 10.0
|
||||||
|
preciousNecklaceCritDmg = 0.2
|
||||||
|
#Holy Necklace: Max health boost
|
||||||
|
#Range: 0.0 ~ 100.0
|
||||||
|
holyNecklaceMaxHealth = 4.0
|
||||||
|
#Holy Necklace: additional invul tick
|
||||||
|
#Range: 0 ~ 100
|
||||||
|
holyNecklaceInvulTick = 5
|
||||||
|
#Hierloom Necklace: armor bonus
|
||||||
|
#Range: 0.0 ~ 100.0
|
||||||
|
hierloomNecklaceArmor = 2.0
|
||||||
|
#Hierloom Necklace: movement speed bonus
|
||||||
|
#Range: 0.0 ~ 10.0
|
||||||
|
hierloomNecklaceSpeed = 0.05
|
||||||
|
#Hierloom Necklace: exp pickup bonus
|
||||||
|
#Range: 0.0 ~ 10.0
|
||||||
|
hierloomNecklaceExp = 0.1
|
||||||
|
#Ender Protector: armor toughness bonus
|
||||||
|
#Range: 0.0 ~ 100.0
|
||||||
|
enderProtectorToughness = 4.0
|
||||||
|
#Red Heart Necklace: max health bonus
|
||||||
|
#Range: 0.0 ~ 10.0
|
||||||
|
redHeartNecklaceMaxHealth = 0.05
|
||||||
|
#Spirit Necklace: projectile damage bonus
|
||||||
|
#Range: 0.0 ~ 10.0
|
||||||
|
spiritNecklaceProjectile = 0.25
|
||||||
|
#Treasure Hunter Necklace: Cooldown time
|
||||||
|
#Range: 0 ~ 10000
|
||||||
|
treasureHunterNecklaceCooldown = 300
|
||||||
|
#Treasure Hunter Necklace: chance to catch a loot
|
||||||
|
#Range: 0.01 ~ 1.0
|
||||||
|
treasureHunterNecklaceChance = 0.05
|
||||||
|
|
||||||
|
[pendant]
|
||||||
|
#Shadow Pendant: damage heal multiplier
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
shadowPendantDamageHeal = 0.25
|
||||||
|
#Shadow Pendant: Starting light level to give bonus
|
||||||
|
#Range: 0 ~ 15
|
||||||
|
shadowPendantLightLevel = 7
|
||||||
|
#Shadow Pendant: damage bonus
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
shadowPendantDamageBonus = 0.05
|
||||||
|
#Shadow Pendant: damage reduction
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
shadowPendantDamageReduction = 0.05
|
||||||
|
#Chaotic Pendant: enchantment level bonus
|
||||||
|
#Range: 0 ~ 30
|
||||||
|
chaoticPendantEnchantLevel = 3
|
||||||
|
|
||||||
|
[ring]
|
||||||
|
#Amethyst Ring: damage boost
|
||||||
|
#Range: 0.0 ~ 100.0
|
||||||
|
amethystRingDamage = 0.1
|
||||||
|
#Netherite Ring: protection in nether
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
netheriteRingProtection = 0.1
|
||||||
|
#Nether Fire Ring: fire burning time
|
||||||
|
#Range: 0 ~ 1000
|
||||||
|
netherFireRingFireBurningTime = 5
|
||||||
|
#Ring Of Life: effect interval
|
||||||
|
#Range: 1 ~ 100
|
||||||
|
ringOfLifeEffectInterval = 5
|
||||||
|
|
||||||
|
[scroll]
|
||||||
|
#Sky Walker Scroll: teleport cooldown in seconds
|
||||||
|
#Range: 0 ~ 600
|
||||||
|
skyWalkerCooldown = 60
|
||||||
|
#Traveller Scroll: effect duration in seconds
|
||||||
|
#Range: 1 ~ 10000
|
||||||
|
travelerEffectDuration = 15
|
||||||
|
#Twisted Scroll: chance for encountered mobs to duplicate
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
twistedDuplicateChance = 0.6
|
||||||
|
#Traveller Scroll: speed bonus of all kinds
|
||||||
|
#Range: 0.0 ~ 10.0
|
||||||
|
travellerScrollSpeedBonus = 0.25
|
||||||
|
|
||||||
|
[body]
|
||||||
|
#forest cloak: chance to dodge projectile
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
forestCloakDodgeChance = 0.2
|
||||||
|
#forest cloak: jump power bonus
|
||||||
|
#Range: 0.01 ~ 10.0
|
||||||
|
forestCloakJumpPower = 0.25
|
||||||
|
|
||||||
|
[set]
|
||||||
|
#Sea God Set: damage reduction of water mob damage
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
seaGodProtect = 0.35
|
||||||
|
#Sea God Set: damage bonus of trident melee
|
||||||
|
#Range: 0.0 ~ 10.0
|
||||||
|
seaGodMelee = 0.5
|
||||||
|
#Sea God Set: damage bonus of trident throw
|
||||||
|
#Range: 0.0 ~ 10.0
|
||||||
|
seaGodThrow = 0.75
|
||||||
|
#Emerald Set: Luck bonus
|
||||||
|
#Range: 0 ~ 10
|
||||||
|
emeraldLuck = 2
|
||||||
|
#Emerald Set: Crit rate bonus
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
emeraldCrit = 0.15
|
||||||
|
#Spirit Set: time in seconds after pulling bow to apply pulling bonus
|
||||||
|
#Range: 0 ~ 100
|
||||||
|
spiritPullDuration = 3
|
||||||
|
#Spirit Set: damage bonus when shooting target from behind
|
||||||
|
#Range: 0.0 ~ 10.0
|
||||||
|
spiritBackShootBonus = 0.5
|
||||||
|
#Spirit Set: chance to inflict slowness effect
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
spiritInflictChance = 0.5
|
||||||
|
#Spirit Set: slowness effect duration
|
||||||
|
#Range: 0 ~ 100
|
||||||
|
spiritEffectDuration = 3
|
||||||
|
#Spirit Set: slowness effect level (0 means Lv.I)
|
||||||
|
#Range: 0 ~ 10
|
||||||
|
spiritEffectAmplifier = 1
|
||||||
|
#Spirit Set: projectile damage reduction
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
spiritProtect = 0.2
|
||||||
|
|
||||||
|
[misc]
|
||||||
|
#Range: 0 ~ 10000
|
||||||
|
backtrackMirrorCooldown = 10
|
||||||
|
#Range: 0 ~ 10000
|
||||||
|
repentMirrorCooldown = 10
|
||||||
|
#Range: 0.01 ~ 1.0
|
||||||
|
copperReinforceChance = 0.5
|
||||||
|
#Range: 0 ~ 100
|
||||||
|
amethystReinforceEffect = 1
|
||||||
|
#If true, Hierloom Necklace and Catastrophe Scroll will be given to new players
|
||||||
|
giveItemsOnStart = true
|
||||||
|
#If true, Catastrophe Scroll will be directly equipped onto new players
|
||||||
|
catastropheScrollStart = false
|
||||||
|
#If true, Catastrophe Scroll cannot be unequipped once equipped
|
||||||
|
catastropheScrollPreventUnequip = true
|
||||||
|
|
||||||
|
[itemToggle]
|
||||||
|
gold_ring = true
|
||||||
|
amethyst_ring = true
|
||||||
|
diamond_ring = true
|
||||||
|
emerald_ring = true
|
||||||
|
flight_ring = true
|
||||||
|
netherite_ring = true
|
||||||
|
ring_of_life = true
|
||||||
|
thunder_ring = true
|
||||||
|
nether_fire = true
|
||||||
|
freeze_ring = true
|
||||||
|
war_dead_badge = true
|
||||||
|
undead_charm = true
|
||||||
|
destroyer_badge = true
|
||||||
|
twisted_brain = true
|
||||||
|
corrupt_badge = true
|
||||||
|
cursed_talisman = true
|
||||||
|
cursed_protector = true
|
||||||
|
cursed_totem = true
|
||||||
|
holy_talisman = true
|
||||||
|
holy_sword = true
|
||||||
|
angel_heart = true
|
||||||
|
angel_pearl = true
|
||||||
|
demon_curse = true
|
||||||
|
knight_shelter = true
|
||||||
|
soul_box = true
|
||||||
|
solar_magnet = true
|
||||||
|
gluttony_badge = true
|
||||||
|
magic_horseshoe = true
|
||||||
|
bearing_stamen = true
|
||||||
|
abyss_will_badge = true
|
||||||
|
sands_talisman = true
|
||||||
|
sacrificial_object = true
|
||||||
|
heart_of_revenge = true
|
||||||
|
twisted_heart = true
|
||||||
|
greedy_heart = true
|
||||||
|
demon_heart = true
|
||||||
|
traveler_scroll = true
|
||||||
|
sea_god_scroll = true
|
||||||
|
skywalker_scroll = true
|
||||||
|
twisted_scroll = true
|
||||||
|
emerald_bracelet = true
|
||||||
|
life_bracelet = true
|
||||||
|
precious_bracelet = true
|
||||||
|
red_ruby_bracelet = true
|
||||||
|
hidden_bracelet = true
|
||||||
|
scarlet_bracelet = true
|
||||||
|
charming_bracelet = true
|
||||||
|
spirit_bracelet = true
|
||||||
|
unowned_pendant = true
|
||||||
|
chaotic_pendant = true
|
||||||
|
shadow_pendant = true
|
||||||
|
star_necklace = true
|
||||||
|
cross_necklace = true
|
||||||
|
gallop_necklace = true
|
||||||
|
fang_necklace = true
|
||||||
|
precious_necklace = true
|
||||||
|
holy_necklace = true
|
||||||
|
heirloom_necklace = true
|
||||||
|
emerald_necklace = true
|
||||||
|
ender_protector = true
|
||||||
|
red_heart_necklace = true
|
||||||
|
lock_of_abyss = true
|
||||||
|
spirit_necklace = true
|
||||||
|
treasure_hunter_necklace = true
|
||||||
|
forest_cloak = true
|
||||||
|
sea_god_crown = true
|
||||||
|
prayer_crown = true
|
||||||
|
abyss_core = true
|
||||||
|
guardian_eye = true
|
||||||
|
evil_eye = true
|
||||||
|
spirit_crown = true
|
||||||
|
sakura_hairpin = true
|
||||||
|
yellow_duck = true
|
||||||
|
angel_desire = true
|
||||||
|
magic_arrow_bag = true
|
||||||
|
flame_arrow_bag = true
|
||||||
|
spirit_arrow_bag = true
|
||||||
|
iron_scabbard = true
|
||||||
|
leech_scabbard = true
|
||||||
|
titan_scabbard = true
|
||||||
|
twisted_scabbard = true
|
||||||
|
catastrophe_scroll = true
|
||||||
|
chaotic_etching = true
|
||||||
|
origin_etching = true
|
||||||
|
life_etching = true
|
||||||
|
truth_etching = true
|
||||||
|
desire_etching = true
|
||||||
|
nihility_etching = true
|
||||||
|
end_etching = true
|
||||||
|
|
40
config/celestial_configs/celestial_core-common.toml
Normal file
40
config/celestial_configs/celestial_core-common.toml
Normal file
@ -0,0 +1,40 @@
|
|||||||
|
|
||||||
|
[materials]
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
fireEssenceChance = 0.08
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
oceanEssenceChance = 0.08
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
deathEssenceChance = 0.6
|
||||||
|
#Range: 0 ~ 1000000
|
||||||
|
deathEssenceMinHealth = 100
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
wardenScleriteChance = 0.5
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
shulkerScrapChance = 0.5
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
lightFragmentChance = 0.05
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
midnightFragmentChance = 0.05
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
sakuraFragmentChance = 0.1
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
virtualGoldNuggetChance = 0.5
|
||||||
|
#Range: 0 ~ 100
|
||||||
|
pureNetherStarEffectCount = 12
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
guardianSpikeChance = 0.2
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
brokenTotemChance = 0.5
|
||||||
|
|
||||||
|
[items]
|
||||||
|
#Time required to restore durability each time
|
||||||
|
#Range: 0 ~ 100
|
||||||
|
sakuraToolRecoveryTime = 5
|
||||||
|
#Percentage bonus provided by each enchantment
|
||||||
|
#Range: 0.01 ~ 1.0
|
||||||
|
virtualGoldToolPerAdd = 0.05
|
||||||
|
#The reduction probability of durability per point
|
||||||
|
#Range: 0.01 ~ 1.0
|
||||||
|
copperReinforceChance = 0.5
|
||||||
|
|
436
config/celestial_configs/celestial_enchantments-common.toml
Normal file
436
config/celestial_configs/celestial_enchantments-common.toml
Normal file
@ -0,0 +1,436 @@
|
|||||||
|
|
||||||
|
[Enchantments]
|
||||||
|
|
||||||
|
[Enchantments.Weapon]
|
||||||
|
#Apoptosis Blade: Wither effect duration per level in seconds
|
||||||
|
#Range: 0 ~ 100
|
||||||
|
apoptosisBladeWitherDuration = 2
|
||||||
|
#Cluster Awareness: The damage increased by each surrounding creature
|
||||||
|
#Range: 0.0 ~ 1024.0
|
||||||
|
clusterAwarenessDamage = 0.03
|
||||||
|
#Cluster Awareness: The range radius used to obtain organisms
|
||||||
|
#Range: 0 ~ 100
|
||||||
|
clusterAwarenessRadius = 12
|
||||||
|
#Death Blade: Can increase attack damage equivalent to the maximum life of the target
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
deathBladePercentDamage = 0.008
|
||||||
|
#Death Blow: How much critical damage attribute can be increased
|
||||||
|
#Range: 0.0 ~ 1024.0
|
||||||
|
deathBlowAttribute = 0.25
|
||||||
|
#Destruction Crack: How many seconds of destructive effect can be given to the target
|
||||||
|
#Range: 0 ~ 1024
|
||||||
|
destructionCrackDuration = 5
|
||||||
|
#Fierce Slash: How much damage can each level increase
|
||||||
|
#Range: 0.0 ~ 1024.0
|
||||||
|
fierceSlashDamage = 0.08
|
||||||
|
#Hidden Blade: How much damage can each level increase
|
||||||
|
#Range: 0.0 ~ 1024.0
|
||||||
|
hiddenBladeDamage = 0.1
|
||||||
|
#Knight Slash: How much damage can each level increase
|
||||||
|
#Range: 0.0 ~ 1024.0
|
||||||
|
knightSlashDamage = 0.15
|
||||||
|
#Light Armor Killer: When the target armor is below what level, it can trigger the damage enhancement effect
|
||||||
|
#Range: 0 ~ 100
|
||||||
|
lightArmorKillerArmor = 8
|
||||||
|
#Light Armor Killer: How much damage can each level increase
|
||||||
|
#Range: 0.0 ~ 1024.0
|
||||||
|
lightArmorKillerDamage = 0.25
|
||||||
|
#Magic Blade: How much additional magic damage can each level deal
|
||||||
|
#Range: 0.0 ~ 1024.0
|
||||||
|
magicBladeDamage = 0.2
|
||||||
|
#Misfortune Blade: How much damage can each level increase
|
||||||
|
#Range: 0.0 ~ 1024.0
|
||||||
|
misfortuneBladeDamage = 0.12
|
||||||
|
#Quenched Blade: How much damage can the combustion time increase every 1 second
|
||||||
|
#Range: 0.0 ~ 1024.0
|
||||||
|
quenchedBladeDamagePerSecond = 0.008
|
||||||
|
#Quenched Blade: What is the maximum amount of combustion time that can increase damage
|
||||||
|
#Range: 0 ~ 1024
|
||||||
|
quenchedBladeMaxFire = 60
|
||||||
|
#Quick Step Puncture: How much damage can each level increase
|
||||||
|
#Range: 0.0 ~ 1024.0
|
||||||
|
quickStepPunctureDamage = 0.16
|
||||||
|
#Quick Step Puncture: How much force will be used to repel the target
|
||||||
|
#Range: 0.0 ~ 1024.0
|
||||||
|
quickStepPunctureKnockback = 0.3
|
||||||
|
#Revenge: How much damage can each level increase
|
||||||
|
#Range: 0.0 ~ 1024.0
|
||||||
|
revengeDamage = 0.08
|
||||||
|
#Shadow Touch: When the brightness is below what level, it will trigger additional damage
|
||||||
|
#Range: 1 ~ 15
|
||||||
|
shadowTouchBrightness = 5
|
||||||
|
#Shadow Touch: How many additional Abyss damage can be caused
|
||||||
|
#Range: 0 ~ 1024
|
||||||
|
shadowTouchDamage = 2
|
||||||
|
#Suppression Blade: Suppressed effect duration per level in seconds
|
||||||
|
#Range: 0 ~ 1024
|
||||||
|
suppressionBladeEffectDuration = 10
|
||||||
|
#Unstable Blade: What is the probability of triggering additional damage
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
unstableBladeChance = 0.1
|
||||||
|
#Unstable Blade: How much damage can each level increase
|
||||||
|
#Range: 0.0 ~ 1024.0
|
||||||
|
unstableBladeDamage = 0.25
|
||||||
|
#Upward Pick: Levitation effect duration per level in seconds
|
||||||
|
#Range: 0 ~ 1024
|
||||||
|
upwardPickEffectDuration = 1
|
||||||
|
#Vampire Slash: How many attack damage points can you heal after an attack
|
||||||
|
#Range: 0.0 ~ 10.0
|
||||||
|
vampireSlashHealRate = 0.1
|
||||||
|
#Void Chain: Causing damage equivalent to attack damage to targets around the target
|
||||||
|
#Range: 0.0 ~ 10.0
|
||||||
|
voidChainSpread = 0.1
|
||||||
|
#Void Chain: What radius will the attack cause damage to the target within
|
||||||
|
#Range: 0 ~ 1024
|
||||||
|
voidChainRadius = 6
|
||||||
|
#Words Of Wisdom: How much attack damage can each experience level increase
|
||||||
|
#Range: 0.0 ~ 1024.0
|
||||||
|
wordsOfWisdomDamage = 0.002
|
||||||
|
#Words Of Wisdom: What is the maximum experience level that can be calculated
|
||||||
|
#Range: 0 ~ 4096
|
||||||
|
wordsOfWisdomMaxLevel = 300
|
||||||
|
|
||||||
|
[Enchantments.Armor]
|
||||||
|
#Abyssal Contact: Abyss damage reduction
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
abyssalContactReduction = 0.06
|
||||||
|
#Abyssal Contact: Other damage amplification
|
||||||
|
#Range: 0.0 ~ 10.0
|
||||||
|
abyssalContactAmplification = 0.12
|
||||||
|
#Celestial Shelter: Max damage to take as percentage of max health
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
celestialShelterDamageCap = 0.25
|
||||||
|
#Corruption Body: Duration of corruption in seconds to inflict to attacker
|
||||||
|
#Range: 0 ~ 600
|
||||||
|
corruptionBodyDuration = 30
|
||||||
|
#Corrupt Scholar: Duration of negative effects to get when pick up exp orbs
|
||||||
|
#Range: 0 ~ 600
|
||||||
|
corruptScholarDuration = 5
|
||||||
|
#Corrupt Scholar: Chance per level to get negative effects when pick up exp orbs
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
corruptScholarChance = 0.25
|
||||||
|
#Corrupt Scholar: Exp pickup bonus per level
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
corruptScholarExpBonus = 0.8
|
||||||
|
#Dimension Explorer: Duration of effects in seconds to gain
|
||||||
|
#Range: 0 ~ 600
|
||||||
|
dimensionExplorerDuration = 60
|
||||||
|
#Echo Effect: Percentage of max health to heal
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
echoEffectHeal = 0.05
|
||||||
|
#Echo Effect: Cool down of totem effect
|
||||||
|
#Range: 0 ~ 60000
|
||||||
|
echoEffectCooldown = 600
|
||||||
|
#Eyes in Shadows: maximum light level to give Night Vision
|
||||||
|
#Range: 0 ~ 15
|
||||||
|
eyesInShadowsMaxLight = 5
|
||||||
|
#Fireproof Boots: fire damage reduction
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
fireproofBootsReduction = 0.85
|
||||||
|
#Flame Strike: duration of fire per level to inflict
|
||||||
|
#Range: 0 ~ 600
|
||||||
|
flameStrikeDuration = 2
|
||||||
|
#Fleet of Foot: speed bonus
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
fleetOfFootSpeed = 0.1
|
||||||
|
#Frost Thorn: thorn damage
|
||||||
|
#Range: 0 ~ 100
|
||||||
|
frostThornDamage = 1
|
||||||
|
#Frost Thorn: duration per level to slow down
|
||||||
|
#Range: 0 ~ 600
|
||||||
|
frostThornDuration = 2
|
||||||
|
#Gift of Thunder God: percentage of lost health to heal per level
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
giftOfThunderGodHeal = 0.1
|
||||||
|
#Gift of Thunder God: duration of effects to gain
|
||||||
|
#Range: 0 ~ 600
|
||||||
|
giftOfThunderGodDuration = 10
|
||||||
|
#Have a Nice Dream: duration of effects to gain
|
||||||
|
#Range: 0 ~ 600
|
||||||
|
haveANiceDreamDuration = 60
|
||||||
|
#Knowledge Scholar: Exp pickup bonus
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
knowledgeScholarExpBonus = 0.1
|
||||||
|
#Life Shield: Absorption healing percentage
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
lifeShieldPercentage = 0.2
|
||||||
|
#Origin of Life: Duration of positive effects to get when healing
|
||||||
|
#Range: 0 ~ 600
|
||||||
|
originOfLifeDuration = 5
|
||||||
|
#Origin of Life: Chance per level to get positive effects when healing
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
originOfLifeChance = 0.1
|
||||||
|
#Potion Affinity: Effect duration extionsion per level
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
potionAffinityExtension = 0.15
|
||||||
|
#Solid Armor: Damage reduction per level
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
solidArmorReduction = 0.03
|
||||||
|
#Trauma Absorption: Healing per level
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
traumaAbsorptionHeal = 0.04
|
||||||
|
#Void Protection: Void damage reduction per level
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
voidProtectionReduction = 0.04
|
||||||
|
#Death Hatred: Damage for surrounding mobs
|
||||||
|
#Range: 0 ~ 100
|
||||||
|
deathHatredDamage = 15
|
||||||
|
#Death Hatred: Radius for damaging surrounding mobs
|
||||||
|
#Range: 0 ~ 24
|
||||||
|
deathHatredRadius = 6
|
||||||
|
#Death Pack: Duration in seconds for positive effects
|
||||||
|
#Range: 0 ~ 100
|
||||||
|
deathPackDuration = 10
|
||||||
|
#Death Pack: Chance of not dying together
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
deathPackChance = 0.2
|
||||||
|
#Death Pack: Radius for detection
|
||||||
|
#Range: 0 ~ 24
|
||||||
|
deathPackRadius = 12
|
||||||
|
#Parting Wish: Percentage of max health to heal
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
partingWishHeal = 0.3
|
||||||
|
#Parting Wish: Radius for detection
|
||||||
|
#Range: 0 ~ 24
|
||||||
|
partingWishRadius = 12
|
||||||
|
#The Source of Sin: Chance of redirecting anger
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
theSourceOfSinChance = 0.1
|
||||||
|
#The Source of Sin: Radius for detection
|
||||||
|
#Range: 0 ~ 24
|
||||||
|
theSourceOfSinRadius = 3
|
||||||
|
#Destroy Resonance: Damage as percentage of incoming damage to deal
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
destroyResonanceDamage = 0.1
|
||||||
|
#Destroy Resonance: Radius for damage
|
||||||
|
#Range: 0 ~ 24
|
||||||
|
destroyResonanceRadius = 6
|
||||||
|
|
||||||
|
[Enchantments.Bow]
|
||||||
|
#Sharp Arrow: How much damage can arrows increase
|
||||||
|
#Range: 0.0 ~ 1024.0
|
||||||
|
sharpArrowDamage = 0.2
|
||||||
|
#Morning Star: What is the probability of summoning lightning
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
morningStarChance = 0.25
|
||||||
|
#Divine Projection: How much damage can each grid distance increase for arrows
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
divineProjectionDamage = 0.03
|
||||||
|
#Burst Arrow: What is the probability of an explosion occurring
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
burstArrowChance = 0.2
|
||||||
|
#Burst Arrow: How much explosive strength will it cause
|
||||||
|
#Range: 0 ~ 100
|
||||||
|
burstArrowStrength = 3
|
||||||
|
#Arrow Storm: Will cause damage equivalent to the original damage to targets around the target
|
||||||
|
#Range: 0.0 ~ 100.0
|
||||||
|
arrowStormDamage = 0.1
|
||||||
|
#Arrow Storm: What radius of target will it cause damage to
|
||||||
|
#Range: 0 ~ 100
|
||||||
|
arrowStormRadius = 5
|
||||||
|
|
||||||
|
[Enchantments.Shield]
|
||||||
|
#Scorching Shield: How long will a blocking attack cause the attacker to burn
|
||||||
|
#Range: 0 ~ 1024
|
||||||
|
scorchingShieldFireTime = 20
|
||||||
|
#Reactive Block: How much force will be used to repel the attacker after blocking the attack
|
||||||
|
#Range: 0 ~ 100
|
||||||
|
reactiveBlockKnockback = 1
|
||||||
|
#Holy Shield: How many seconds of damage absorption effect will be obtained after blocking an attack
|
||||||
|
#Range: 0 ~ 1024
|
||||||
|
holyShieldEffectDuration = 5
|
||||||
|
#Constraints Shield: How many times will the enchantment effect be triggered after blocking
|
||||||
|
#Range: 0 ~ 100
|
||||||
|
constraintsShieldPrepare = 4
|
||||||
|
#Constraints Shield: Will cause damage equivalent to how much block damage to the attacker
|
||||||
|
#Range: 0.0 ~ 1024.0
|
||||||
|
constraintsShieldDamageMult = 0.2
|
||||||
|
|
||||||
|
[Enchantments.Trident]
|
||||||
|
#Explosive Halberd: Chance per level to cause explosion
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
explosiveHalberdChance = 0.2
|
||||||
|
#Explosive Halberd: Explosion level (3 = Creeper)
|
||||||
|
#Range: 1 ~ 10
|
||||||
|
explosiveHalberdExplosionLevel = 3
|
||||||
|
#Sharp Halberd: Damage bonus per level
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
sharpHalberdBonus = 0.2
|
||||||
|
|
||||||
|
[Enchantments.Tool]
|
||||||
|
#Accelerate Growth: durability cost of fertilizing crops
|
||||||
|
#Range: 0 ~ 10000
|
||||||
|
accelerateGrowthDurabilityCost = 20
|
||||||
|
#Born in Shadow: Interval in seconds to recover durability
|
||||||
|
#Range: 1 ~ 1000
|
||||||
|
bornInShadowInterval = 10
|
||||||
|
#Born in Shadow: Max brightness to recover durability
|
||||||
|
#Range: 0 ~ 15
|
||||||
|
bornInShadowMaxLight = 5
|
||||||
|
#Born in Shadow: Durability to recover per level
|
||||||
|
#Range: 0 ~ 1000
|
||||||
|
bornInShadowRecover = 1
|
||||||
|
#Photo Dynamic: Min brightness to boost mining speed
|
||||||
|
#Range: 0 ~ 15
|
||||||
|
photoDynamicMinLight = 10
|
||||||
|
#Photo Dynamic: Mining speed bonus per level
|
||||||
|
#Range: 0.0 ~ 10.0
|
||||||
|
photoDynamicSpeedBonus = 0.12
|
||||||
|
#Photosynthesis: Interval in seconds to recover durability
|
||||||
|
#Range: 1 ~ 1000
|
||||||
|
photosynthesisInterval = 10
|
||||||
|
#Photosynthesis: Min brightness to recover durability
|
||||||
|
#Range: 0 ~ 15
|
||||||
|
photosynthesisMinLight = 10
|
||||||
|
#Photosynthesis: Durability to recover per level
|
||||||
|
#Range: 0 ~ 1000
|
||||||
|
photosynthesisRecover = 1
|
||||||
|
|
||||||
|
[Enchantments.Curse]
|
||||||
|
#Curse of Corrosion: time interval in seconds between durability lost
|
||||||
|
#Range: 1 ~ 100
|
||||||
|
curseOfCorrosionInterval = 5
|
||||||
|
#Curse of Corrosion: durability lost per level per time interval
|
||||||
|
#Range: 1 ~ 100
|
||||||
|
curseOfCorrosionDurabilityLost = 1
|
||||||
|
#Curse of Weakness: Attack lost per level
|
||||||
|
#Range: 0.0 ~ 0.2
|
||||||
|
curseOfWeaknessAttackLost = 0.15
|
||||||
|
#Destruction Curse: explosion damage amplification per level
|
||||||
|
#Range: 0.0 ~ 10.0
|
||||||
|
destructionCurseExplosion = 0.4
|
||||||
|
#Destruction Curse: other damage amplification per level
|
||||||
|
#Range: 0.0 ~ 10.0
|
||||||
|
destructionCurseOther = 0.25
|
||||||
|
#Curse of Gravity: attack speed lost per level
|
||||||
|
#Range: 0.0 ~ 0.2
|
||||||
|
curseOfGravityAttackSpeedLost = 0.1
|
||||||
|
#Curse of Illiteracy: exp lost per level
|
||||||
|
#Range: 0.0 ~ 0.33
|
||||||
|
curseOfIlliteracyExpLost = 0.15
|
||||||
|
#Powerless Curse: Mining speed lost per level
|
||||||
|
#Range: 0.0 ~ 0.2
|
||||||
|
powerlessCurseMiningSpeedLost = 0.15
|
||||||
|
#Curse of Withering: max health lost per level per piece
|
||||||
|
#Range: 0.0 ~ 0.25
|
||||||
|
curseOfWitheringHealthLost = 0.05
|
||||||
|
|
||||||
|
[Table]
|
||||||
|
#Tool Enchantment Affinity gives extra rounds of enchanting.
|
||||||
|
#This value determines chance per affinity to gain extra rounds
|
||||||
|
#Common tool and armor affinity is 15, and gold is 22-25
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
extraRollPerAffinity = 0.1
|
||||||
|
#Tool Enchantment Affinity gives extra weight to enchantments, making rare enchantments more frequent.
|
||||||
|
#This value determines extra weight per affinity. Default weights for enchantments are 1-10
|
||||||
|
#Common tool and armor affinity is 15, and gold is 22-25
|
||||||
|
#Range: 0.0 ~ 10.0
|
||||||
|
extraWeightPerAffinity = 0.1
|
||||||
|
#Chance for book to gain Curse enchantments
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
bookCurseChance = 0.15
|
||||||
|
#Tool Enchantment Affinity reduce the chance to have curse enchantments.
|
||||||
|
#This value determines the affinity value where there will be no curse at all, before weight reductions (see below)
|
||||||
|
#Common tool and armor affinity is 15, and gold is 22-25
|
||||||
|
#Range: 0 ~ 100
|
||||||
|
noCurseAffinity = 30
|
||||||
|
#Chance for gears to gain Curse enchantments, per points of affinity lower than noCurseAffinity
|
||||||
|
#Note that Advanced enchanting has 2x chance, and Legendary has 3x chance to get Curse
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
baseCurseChance = 0.01
|
||||||
|
#Extra weights for enchantments will also reduce curse chance
|
||||||
|
#This value determines how much curse chance to decrease per additional weight
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
weightCurseReduction = 0.02
|
||||||
|
#Maximum chance for items to be enchanted with curse (per rank)
|
||||||
|
#Advanced enchanting will have 2x chance, and legendary will have 3x chance
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
maxCurseChancePerRank = 0.15
|
||||||
|
#Chaotic Pendant from Celestial Artifacts gives 3 extra enchantment levels, but it also gives extra weights
|
||||||
|
#This value determines how much weight it will give to enchantments. It also helps reducing curse enchantment chance
|
||||||
|
#Range: 0 ~ 100
|
||||||
|
chaoticPendantWeightBonus = 10
|
||||||
|
|
||||||
|
[Toggles]
|
||||||
|
withering_blade = true
|
||||||
|
upward_pick = true
|
||||||
|
vampire_slash = true
|
||||||
|
unstable_blade = true
|
||||||
|
fierce_slash = true
|
||||||
|
revenge = true
|
||||||
|
hidden_blade = true
|
||||||
|
misfortune_blade = true
|
||||||
|
knight_slash = true
|
||||||
|
fatal_blow = true
|
||||||
|
light_armor_killer = true
|
||||||
|
quick_step_puncture = true
|
||||||
|
cluster_awareness = true
|
||||||
|
quenched_blade = true
|
||||||
|
words_of_wisdom = true
|
||||||
|
destruction_crack = true
|
||||||
|
suppression_blade = true
|
||||||
|
death_blade = true
|
||||||
|
magic_blade = true
|
||||||
|
void_chain = true
|
||||||
|
shadow_touch = true
|
||||||
|
hand_of_thief = true
|
||||||
|
void_protection = true
|
||||||
|
abyssal_contact = true
|
||||||
|
solid_armor = true
|
||||||
|
flame_strike = true
|
||||||
|
destroy_resonance = true
|
||||||
|
frost_thorns = true
|
||||||
|
trauma_absorption = true
|
||||||
|
eyes_in_the_shadows = true
|
||||||
|
have_a_nice_dream = true
|
||||||
|
corrupt_scholar = true
|
||||||
|
knowledge_scholar = true
|
||||||
|
moon_blessing = true
|
||||||
|
sun_blessing = true
|
||||||
|
rain_and_dew_grace = true
|
||||||
|
gift_of_thunder_god = true
|
||||||
|
the_source_of_sin = true
|
||||||
|
echo_effect = true
|
||||||
|
origin_of_life = true
|
||||||
|
life_shield = true
|
||||||
|
turtle_assimilation = true
|
||||||
|
celestial_shelter = true
|
||||||
|
potion_affinity = true
|
||||||
|
pure_body = true
|
||||||
|
dolphin_assimilation = true
|
||||||
|
leopard_assimilation = true
|
||||||
|
corruption_body = true
|
||||||
|
holy_prayer = true
|
||||||
|
dimension_explorer = true
|
||||||
|
fireproof_boots = true
|
||||||
|
fleet_of_foot = true
|
||||||
|
rabbit_assimilation = true
|
||||||
|
parting_wish = true
|
||||||
|
death_hatred = true
|
||||||
|
death_pact = true
|
||||||
|
arrow_of_traction = true
|
||||||
|
arrow_storm = true
|
||||||
|
explosive_arrow = true
|
||||||
|
lightning_arrow = true
|
||||||
|
sharp_arrow = true
|
||||||
|
divine_projection = true
|
||||||
|
constraints_shield = true
|
||||||
|
holy_shield = true
|
||||||
|
reactive_block = true
|
||||||
|
scorching_shield = true
|
||||||
|
sharp_halberd_tip = true
|
||||||
|
explosive_halberd = true
|
||||||
|
photo_dynamic = true
|
||||||
|
accelerate_growth = true
|
||||||
|
born_in_shadow = true
|
||||||
|
photosynthesis = true
|
||||||
|
destruction_curse = true
|
||||||
|
overeating_curse = true
|
||||||
|
curse_of_weakness = true
|
||||||
|
powerless_curse = true
|
||||||
|
dragging_curse = true
|
||||||
|
curse_of_gravity = true
|
||||||
|
curse_of_withering = true
|
||||||
|
curse_of_illiteracy = true
|
||||||
|
cures_of_corrosion = true
|
||||||
|
|
Loading…
x
Reference in New Issue
Block a user