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4 Commits

Author SHA1 Message Date
d67b585708 added new skill mods, updated configs 2025-02-10 20:10:42 +01:00
c4833030c2 removed pufferfish 2025-02-10 18:29:05 +01:00
2aac056594 updated mod and config 2025-02-10 18:28:30 +01:00
6d508854fa config: basic final 2025-02-10 16:35:24 +01:00
57 changed files with 2092 additions and 1145 deletions

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@ -1,7 +1,7 @@
[General]
#Allowed Values: DISPLAY_ALL, DISPLAY_MY, DISPLAY_OTHERS, HIDE
"Pet Mode" = "DISPLAY_ALL"
"Pet Mode" = "HIDE"
#Range: -1024 ~ 1024
"Mods Button Offset X" = 0
#Range: -1024 ~ 1024

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@ -0,0 +1,5 @@
[effects]
"Sound Effects" = true
Particles = true

30
config/advskills_re.json Normal file
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@ -0,0 +1,30 @@
{
"uiOffsetX": 0,
"uiOffsetY": 0,
"skillSorter": "DEFAULT",
"layout": [
[
1,
2
],
[
3,
4
],
[
5,
6
],
[
7,
8
],
[
9,
10
]
],
"quickCastWheelHoldTime": 250,
"hideSkillCrosshair": false,
"displayedSkills": []
}

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@ -6,7 +6,7 @@
[discord]
#Enable Discord Rich Prescence
discord = true
discord = false
[packversionmaj]
#Pack Release Version Format : X

View File

@ -1041,7 +1041,7 @@ tools {
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: forbidden_arcanus:draco_arcanus_sword, forbidden_arcanus:draco_arcanus_shovel, forbidden_arcanus:draco_arcanus_pickaxe, forbidden_arcanus:draco_arcanus_axe, forbidden_arcanus:draco_arcanus_hoe
# Items in this group: delightful:draco_arcanus_knife
#
# Default: [
S:DRACO_ARCANUS <
@ -1132,7 +1132,7 @@ tools {
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: mysticalagradditions:inferium_paxel
# Items in this group: mysticalagriculture:inferium_sword, mysticalagriculture:inferium_pickaxe, mysticalagriculture:inferium_shovel, mysticalagriculture:inferium_axe, mysticalagriculture:inferium_hoe, mysticalagriculture:inferium_sickle, mysticalagriculture:inferium_scythe
#
# Default: [
S:INFERIUM <
@ -1258,7 +1258,7 @@ tools {
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: delightful:gravitite_knife
# Items in this group: aether:gravitite_pickaxe, aether:gravitite_axe, aether:gravitite_shovel, aether:gravitite_hoe, aether:gravitite_sword
#
# Default: [
S:GRAVITITE <
@ -1384,7 +1384,7 @@ tools {
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: delightful:steel_knife
# Items in this group: tfmg:steel_axe, tfmg:steel_hoe, tfmg:steel_shovel, tfmg:steel_pickaxe, tfmg:steel_sword, tfmg:lithium_blade, tfmg:lit_lithium_blade
#
# Default: [
S:STEEL <
@ -1524,7 +1524,7 @@ tools {
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: mysticalagradditions:prudentium_paxel
# Items in this group: mysticalagriculture:prudentium_sword, mysticalagriculture:prudentium_pickaxe, mysticalagriculture:prudentium_shovel, mysticalagriculture:prudentium_axe, mysticalagriculture:prudentium_hoe, mysticalagriculture:prudentium_sickle, mysticalagriculture:prudentium_scythe
#
# Default: [
S:PRUDENTIUM <
@ -1615,7 +1615,7 @@ tools {
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: minecraft:iron_sword, minecraft:iron_shovel, minecraft:iron_pickaxe, minecraft:iron_axe, minecraft:iron_hoe, evilcraft:spikey_claws, ironsspellsdelight:arcane_knife, cfm:spatula, alexscavesdelight:azure_neodymium_knife, alexscavesdelight:scarlet_neodymium_knife, evilcraftdelight:dark_gem_knife, occultism:butcher_knife, borninchaosdelight:dark_material_knife, platforms:wrench, outer_end:sinker_dagger, endermanoverhaul:corrupted_blade, minecolonies:iron_scimitar, botaniadelight:manasteel_knife, mowziesmobs:wrought_axe, draconicevolutiondelight:draconium_knife, draconicevolutiondelight:awekened_draconium_knife, enigmaticlegacydelight:etherium_knife, enigmaticlegacydelight:evil_knife, appliedenergisticsdelight:certus_quartz_crystal_knife, appliedenergisticsdelight:ender_dust_knife, appliedenergisticsdelight:fluix_knife, appliedenergisticsdelight:silicon_knife, appliedenergisticsdelight:sky_dust_knife, refinedstoragedelight:quartz_enriched_iron_knife, refinedstoragedelight:processor_knife, refinedstoragedelight:silicon_knife, railcraft:iron_tunnel_bore_head, railcraft:iron_spike_maul, railcraft:iron_crowbar, aquaculture:iron_fillet_knife, biomesoplentydelight:rose_quartz_knife, alexsmobs:skelewag_sword, alexsmobs:ghostly_pickaxe, alexsmobs:tendon_whip, farmersdelight:iron_knife, mekanismtools:iron_paxel, mobs_of_mythology:kobold_spear, dimdoors:rift_blade, botaniaartifacts:gaia_sword, bloodmagicdelight:soul_knife, apotheosisdelight:common_material_knife, apotheosisdelight:rare_material_knife, mahoutsukai:caliburn, mahoutsukai:clarent, mahoutsukai:morgan, mahoutsukai:rule_breaker, hexcasting:jeweler_hammer, sosorgans:soulium_dagger, lendersdelight:abyssal_knife, lendersdelight:ancient_knife, lendersdelight:black_steel_knife, lendersdelight:ignitium_knife, lendersdelight:witherite_knife, forbidden_arcanus:iron_blacksmith_gavel, nethersdelight:iron_machete, malum:crude_scythe, malum:creative_scythe
# Items in this group: minecraft:iron_sword, minecraft:iron_shovel, minecraft:iron_pickaxe, minecraft:iron_axe, minecraft:iron_hoe, evilcraft:spikey_claws, ironsspellsdelight:arcane_knife, cfm:spatula, alexscavesdelight:azure_neodymium_knife, alexscavesdelight:scarlet_neodymium_knife, evilcraftdelight:dark_gem_knife, occultism:butcher_knife, borninchaosdelight:dark_material_knife, platforms:wrench, outer_end:sinker_dagger, endermanoverhaul:corrupted_blade, botaniadelight:manasteel_knife, mowziesmobs:wrought_axe, draconicevolutiondelight:draconium_knife, draconicevolutiondelight:awekened_draconium_knife, enigmaticlegacydelight:etherium_knife, enigmaticlegacydelight:evil_knife, appliedenergisticsdelight:certus_quartz_crystal_knife, appliedenergisticsdelight:ender_dust_knife, appliedenergisticsdelight:fluix_knife, appliedenergisticsdelight:silicon_knife, appliedenergisticsdelight:sky_dust_knife, refinedstoragedelight:quartz_enriched_iron_knife, refinedstoragedelight:processor_knife, refinedstoragedelight:silicon_knife, railcraft:iron_tunnel_bore_head, railcraft:iron_spike_maul, railcraft:iron_crowbar, aquaculture:iron_fillet_knife, biomesoplentydelight:rose_quartz_knife, alexsmobs:skelewag_sword, alexsmobs:ghostly_pickaxe, alexsmobs:tendon_whip, farmersdelight:iron_knife, mekanismtools:iron_paxel, mobs_of_mythology:kobold_spear, dimdoors:rift_blade, botaniaartifacts:gaia_sword, bloodmagicdelight:soul_knife, apotheosisdelight:common_material_knife, apotheosisdelight:rare_material_knife, mahoutsukai:caliburn, mahoutsukai:clarent, mahoutsukai:morgan, mahoutsukai:rule_breaker, hexcasting:jeweler_hammer, sosorgans:soulium_dagger, lendersdelight:abyssal_knife, lendersdelight:ancient_knife, lendersdelight:black_steel_knife, lendersdelight:ignitium_knife, lendersdelight:witherite_knife, forbidden_arcanus:iron_blacksmith_gavel, nethersdelight:iron_machete, malum:crude_scythe, malum:creative_scythe
#
# Default: [
S:IRON <
@ -2161,7 +2161,7 @@ tools {
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: aether:zanite_pickaxe, aether:zanite_axe, aether:zanite_shovel, aether:zanite_hoe, aether:zanite_sword
# Items in this group: delightful:zanite_knife
#
# Default: [
S:ZANITE <
@ -2546,7 +2546,7 @@ tools {
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: delightful:phoenix_knife
# Items in this group: lost_aether_content:phoenix_shovel, lost_aether_content:phoenix_pickaxe, lost_aether_content:phoenix_axe, lost_aether_content:phoenix_sword, lost_aether_content:phoenix_hoe
#
# Default: [
S:PHOENIX <
@ -3029,7 +3029,7 @@ tools {
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: undergarden:forgotten_battleaxe, undergarden:forgotten_sword, undergarden:forgotten_pickaxe, undergarden:forgotten_axe, undergarden:forgotten_shovel, undergarden:forgotten_hoe
# Items in this group: delightful:forgotten_knife
#
# Default: [
S:FORGOTTEN <
@ -3176,7 +3176,7 @@ tools {
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: undergarden:cloggrum_battleaxe, undergarden:cloggrum_sword, undergarden:cloggrum_pickaxe, undergarden:cloggrum_axe, undergarden:cloggrum_shovel, undergarden:cloggrum_hoe
# Items in this group: delightful:cloggrum_knife
#
# Default: [
S:CLOGGRUM <
@ -3281,7 +3281,7 @@ tools {
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: railcraft:bronze_tunnel_bore_head
# Items in this group: delightful:bronze_knife
#
# Default: [
S:BRONZE <
@ -4380,7 +4380,7 @@ tools {
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: mysticalagriculture:awakened_supremium_sword, mysticalagriculture:awakened_supremium_pickaxe, mysticalagriculture:awakened_supremium_shovel, mysticalagriculture:awakened_supremium_axe, mysticalagriculture:awakened_supremium_hoe, mysticalagriculture:awakened_supremium_sickle, mysticalagriculture:awakened_supremium_scythe
# Items in this group: mysticalagradditions:awakened_supremium_paxel
#
# Default: [
S:AWAKENED_SUPREMIUM <
@ -4646,7 +4646,7 @@ tools {
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: aether:holystone_pickaxe, aether:holystone_axe, aether:holystone_shovel, aether:holystone_hoe, aether:holystone_sword
# Items in this group: delightful:holystone_knife
#
# Default: [
S:HOLYSTONE <
@ -4667,7 +4667,7 @@ tools {
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: minecraft:diamond_sword, minecraft:diamond_shovel, minecraft:diamond_pickaxe, minecraft:diamond_axe, minecraft:diamond_hoe, evilcraft:vengeance_pickaxe, alexscavesdelight:sweet_tooth_knife, occultism:iesnium_pickaxe, mysticalagriculture:diamond_sickle, mysticalagriculture:diamond_scythe, minecolonies:chiefsword, cyclicdelight:gem_amber_knife, cyclicdelight:gem_obsidian_knife, irons_spellbooks:spellbreaker, botaniadelight:elemention_knife, railcraft:diamond_tunnel_bore_head, railcraft:diamond_spike_maul, railcraft:diamond_crowbar, railcraft:seasons_crowbar, aquaculture:diamond_fillet_knife, twilightforest:diamond_minotaur_axe, twilightforest:mazebreaker_pickaxe, mob_grinding_utils:null_sword, farmersdelight:diamond_knife, integratedtunnels:dummy_pickaxe, mekanismtools:diamond_paxel, cyclic:mattock, arsnouveaudelight:source_gem_knife, alexscaves:desolate_dagger, forbidden_arcanus:diamond_blacksmith_gavel, nethersdelight:diamond_machete
# Items in this group: minecraft:diamond_sword, minecraft:diamond_shovel, minecraft:diamond_pickaxe, minecraft:diamond_axe, minecraft:diamond_hoe, evilcraft:vengeance_pickaxe, alexscavesdelight:sweet_tooth_knife, occultism:iesnium_pickaxe, mysticalagriculture:diamond_sickle, mysticalagriculture:diamond_scythe, cyclicdelight:gem_amber_knife, cyclicdelight:gem_obsidian_knife, irons_spellbooks:spellbreaker, botaniadelight:elemention_knife, railcraft:diamond_tunnel_bore_head, railcraft:diamond_spike_maul, railcraft:diamond_crowbar, railcraft:seasons_crowbar, aquaculture:diamond_fillet_knife, twilightforest:diamond_minotaur_axe, twilightforest:mazebreaker_pickaxe, mob_grinding_utils:null_sword, farmersdelight:diamond_knife, integratedtunnels:dummy_pickaxe, mekanismtools:diamond_paxel, cyclic:mattock, arsnouveaudelight:source_gem_knife, alexscaves:desolate_dagger, forbidden_arcanus:diamond_blacksmith_gavel, nethersdelight:diamond_machete
#
# Default: [
S:DIAMOND <
@ -6149,6 +6149,13 @@ tools {
# Default: [
S:akrion_mod_moonlight_sword_hilt <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: tconstruct:pickaxe, tconstruct:sledge_hammer, tconstruct:vein_hammer, tconstruct:mattock, tconstruct:pickadze, tconstruct:excavator, tconstruct:hand_axe, tconstruct:broad_axe, tconstruct:kama, tconstruct:scythe, tconstruct:dagger, tconstruct:sword, tconstruct:cleaver, tconstruct:flint_and_brick, tconstruct:sky_staff, tconstruct:earth_staff, tconstruct:ichor_staff, tconstruct:ender_staff, tconstruct:melting_pan, tconstruct:battlesign, tconstruct:swasher, tconstruct:travelers_shield, tconstruct:plate_shield
#
# Default: [
S:INSTANCE <
>
}
@ -6607,11 +6614,6 @@ armors {
# Default: [
S:ALLTHEMODIUM <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: minecolonies:santa_hat
#
# Default: [
S:minecolonies_santa_hat <
>
@ -6852,11 +6854,6 @@ armors {
# Default: [
S:ANGELIC <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: minecolonies:pirate_hat, minecolonies:pirate_top, minecolonies:pirate_leggins, minecolonies:pirate_boots
#
# Default: [
S:minecolonies_pirate_hat <
>
@ -7888,11 +7885,6 @@ armors {
# Default: [
S:glorious_creatures_tribal_shooter_mask_helmet <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: minecolonies:pirate_cap, minecolonies:pirate_chest, minecolonies:pirate_legs, minecolonies:pirate_shoes
#
# Default: [
S:minecolonies_pirate_cap <
>
@ -7979,11 +7971,6 @@ armors {
# Default: [
S:RED_ENDER <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: minecolonies:build_goggles
#
# Default: [
S:minecolonies_build_goggles <
>
@ -8126,11 +8113,6 @@ armors {
# Default: [
S:TERRAN <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: minecolonies:plate_armor_helmet, minecolonies:plate_armor_chest, minecolonies:plate_armor_legs, minecolonies:plate_armor_boots
#
# Default: [
S:minecolonies_plate_armor_helmet <
>
@ -9820,6 +9802,27 @@ armors {
# Default: [
S:theabyss_ignisithe_armor_helmet <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: tconstruct:plate_helmet, tconstruct:plate_chestplate, tconstruct:plate_leggings, tconstruct:plate_boots
#
# Default: [
S:tconstruct_plate_helmet <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: tconstruct:travelers_helmet, tconstruct:travelers_chestplate, tconstruct:travelers_leggings, tconstruct:travelers_boots
#
# Default: [
S:tconstruct_travelers_helmet <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: tconstruct:slime_boots, tconstruct:slime_leggings, tconstruct:slime_chestplate, tconstruct:slime_helmet
#
# Default: [
S:tconstruct_slime_boots <
>
}

View File

@ -484,6 +484,17 @@
"value": 1024
}
},
"skilltree:evasion": {
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 90,
"value": 90
}
},
"modulargolems:golem_size": {
"enabled": false,
"min": {
@ -693,6 +704,17 @@
"value": 64
}
},
"skilltree:stealth": {
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 90,
"value": 90
}
},
"minecraft:horse.jump_strength": {
"enabled": true,
"min": {
@ -979,6 +1001,17 @@
"value": 10
}
},
"skilltree:exp_per_minute": {
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 100,
"value": 100
}
},
"confluence:pickup_range": {
"enabled": false,
"min": {
@ -1221,6 +1254,17 @@
"value": 1024
}
},
"skilltree:regeneration": {
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 100,
"value": 100
}
},
"tetra:draw_speed": {
"enabled": false,
"min": {
@ -1551,6 +1595,17 @@
"value": 1024
}
},
"skilltree:blocking": {
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 90,
"value": 90
}
},
"attributeslib:arrow_damage": {
"enabled": false,
"min": {

12
config/collective.json5 Normal file
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@ -0,0 +1,12 @@
{
// When enabled, transfer the held items and armour from replaced entities by any of the Entity Spawn mods which depend on Collective.
"transferItemsBetweenReplacedEntities": true,
// The amount of times Collective loops through possible mob drops to get them all procedurally. Drops are only generated when a dependent mod uses them. Lowering this can increase world load time but decrease accuracy.
// min: 1, max: 500
"loopsAmountUsedToGetAllEntityDrops": 100,
// The delay of the is-there-a-block-around-check around entities in ms. Used in mods which depends on a specific blockstate in the world. Increasing this number can increase TPS if needed.
// min: 0, max: 3600000
"findABlockCheckAroundEntitiesDelayMs": 30000,
// Enables pets for Patrons. Will be added in a future release.
"enablePatronPets": false
}

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@ -41,7 +41,7 @@
#Choose the menu row that the Create config button appears on in the in-game menu
#Set to 0 to disable the button altogether
#Range: 0 ~ 5
ingameMenuConfigButtonRow = 3
ingameMenuConfigButtonRow = 0
#.
#Offset the Create config button in the in-game menu by this many pixels on the X axis
#The sign (-/+) of this value determines what side of the row the button appears on (left/right)

View File

@ -8,13 +8,13 @@
auto_reset_mouse_focus = true
#Row of the Controller Settings button in the main menu, default is 2
#Range: 0 ~ 4
config_button_main_menu_row = 2
config_button_main_menu_row = 0
#X Offset of the Controller Settings button in the main menu, default is 4
#Range: > -2147483648
config_button_main_menu_offset = 4
#Row of the Controller Settings button in the ingame pause menu, default is 3
#Range: 0 ~ 5
config_button_ingame_menu_row = 3
config_button_ingame_menu_row = 0
#X Offset of the Controller Settings button in the ingame pause menu, default is 4
#Range: > -2147483648
config_button_main_ingame_offset = 4

View File

@ -5,7 +5,6 @@ AE2 Insert Export Card
AE2 Things
AE2 Toggleable View Cell
AE2NetworkAnalyzer
AE2WTLib
AEInfinityBooster
AIOT Botania
Adam's Ars Plus
@ -269,7 +268,6 @@ Mechanical Botania
Mekanism
Mekanism: Generators
Mekanism: Tools
MineColonies
Mining Gadgets
Mo Creatures Reforge
Mob Grinding Utils
@ -399,3 +397,8 @@ gamma creatures
manavisualizer
mysticrift_pharaohs_legacy
tetra
Superior Shields
Tinkers' Construct
Advanced Skills: Remastered
Iron_Repair Kits
Passive Skill Tree

View File

@ -9,3 +9,6 @@ net.minecraft.world.entity.EntityType
net.minecraft.world.level.biome.Biome
net.minecraftforge.fluids.FluidStack
twilightforest.compat.jei.FakeItemEntity
slimeknights.mantle.recipe.ingredient.EntityIngredient$EntityInput
slimeknights.tconstruct.library.modifiers.ModifierEntry
slimeknights.tconstruct.library.recipe.partbuilder.Pattern

View File

@ -285,37 +285,6 @@ mekanism:solar_neutron_activator
mekanism:sps_casing
mekanism:thermal_evaporation_controller
mekanismgenerators:fission
minecolonies:alchemist
minecolonies:baker
minecolonies:beekeeper
minecolonies:blacksmith
minecolonies:chef
minecolonies:chickenherder
minecolonies:composting
minecolonies:concretemixer
minecolonies:cowboy
minecolonies:crops
minecolonies:crusher
minecolonies:dyer
minecolonies:enchanter
minecolonies:farmer
minecolonies:fishing
minecolonies:fletcher
minecolonies:flowers
minecolonies:glassblower
minecolonies:lumberjack
minecolonies:mechanic
minecolonies:netherworker
minecolonies:planter
minecolonies:rabbitherder
minecolonies:sawmill
minecolonies:shepherd
minecolonies:sifter
minecolonies:smelter
minecolonies:stonemason
minecolonies:stonesmeltery
minecolonies:swineherder
minecolonies:tools
mob_grinding_utils:solidify
morered:soldering
mysticalagriculture:awakening
@ -429,3 +398,15 @@ vintageimprovements:unpacking
vintageimprovements:vacuumizing
vintageimprovements:vibrating
waystones:warp_plate
tconstruct:alloy
tconstruct:casting_basin
tconstruct:casting_table
tconstruct:entity_melting
tconstruct:foundry
tconstruct:melting
tconstruct:modifiers
tconstruct:molding
tconstruct:part_builder
tconstruct:severing
tconstruct:tool_recipes
tconstruct:worktable

View File

@ -0,0 +1,4 @@
#If true, enables the Mantle heart renderer, which stacks hearts by changing the color instead of vertically stacking them.
#Mod authors: this config is not meant for compatibility with your heart renderer, cancel the RenderGameOverlayEvent.Pre event and our logic won't run
extraHeartRenderer = false

View File

@ -15,7 +15,7 @@
#Range: > 0
maxCustomModeScale = 200
#Give players a copy of the MFFS guidebook when they first join a world
giveGuidebookOnFirstJoin = true
giveGuidebookOnFirstJoin = false
[coercion_deriver]
#FE to convert into 1 Fortron

View File

@ -1,7 +1,7 @@
#Packet Fixer config file.
#Default values (minecraft default): nbtMaxSize 2097152, packetSize 1048576, decoderSize 2097152 and varInt21Size 3.
#Max values are 2147483647 for packetSize/decoderSize/varInt21 and 9223372036854775807 for nbtMaxSize.
#Mon Feb 10 08:08:17 CET 2025
#Mon Feb 10 16:42:22 CET 2025
nbtMaxSize=209715200
utfSize=32767
decoderSize=838860800

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@ -0,0 +1,9 @@
["Button Settings"]
#X position of the Passive Skill Tree button in the inventory screen
#Range: > 0
buttonX = 110
#Y position of the Passive Skill Tree button in the inventory screen
#Range: > 0
buttonY = 65

View File

@ -197,8 +197,8 @@
[building.leaf_carpet]
#This feature disables itself if any of the following mods are loaded:
# - immersive_weathering
# - woodworks
# - immersive_weathering
#This is done to prevent content overlap.
#You can turn this on to force the feature to be loaded even if the above mods are also loaded.
"Ignore Anti Overlap" = false
@ -237,8 +237,8 @@
#Allowed values: [0,1]
"Fall Damage Multiplier" = 0.5
#This feature disables itself if any of the following mods are loaded:
# - environmental
# - goated
# - environmental
#This is done to prevent content overlap.
#You can turn this on to force the feature to be loaded even if the above mods are also loaded.
"Ignore Anti Overlap" = false
@ -246,8 +246,8 @@
[building.variant_bookshelves]
"Change Names" = true
#This feature disables itself if any of the following mods are loaded:
# - woodster
# - woodworks
# - woodster
#This is done to prevent content overlap.
#You can turn this on to force the feature to be loaded even if the above mods are also loaded.
"Ignore Anti Overlap" = false
@ -266,8 +266,8 @@
[building.variant_ladders]
"Change Names" = true
#This feature disables itself if any of the following mods are loaded:
# - woodster
# - woodworks
# - woodster
#This is done to prevent content overlap.
#You can turn this on to force the feature to be loaded even if the above mods are also loaded.
"Ignore Anti Overlap" = false

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@ -0,0 +1,3 @@
favorite_skills = []
favorite_color_hex = "#42B0FF"

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@ -0,0 +1,61 @@
["Skill Points"]
#Range: 1 ~ 1000
"Maximum skill points" = 85
#Range: > 0
"First skill point cost" = 15
#Range: > 0
"Last skill point cost" = 1400
#You can set cost for each skill point instead
"Use skill points costs array" = false
#This list's size must be equal to maximum skill points.
"Levelup costs" = [15, 19, 24, 30, 37, 45, 54, 64, 75, 87, 100, 114, 129, 145, 162, 180, 199, 219, 240, 262, 285, 309, 334, 360, 387, 415, 444, 474, 505, 537, 570, 604, 639, 675, 712, 750, 789, 829, 870, 912, 955, 999, 1044, 1090, 1137, 1185, 1234, 1284, 1335, 1387, 1440, 1494, 1549, 1605, 1662, 1720, 1779, 1839, 1900, 1962, 2025, 2089, 2154, 2220, 2287, 2355, 2424, 2494, 2565, 2637, 2710, 2784, 2859, 2935, 3012, 3090, 3169, 3249, 3330, 3412, 3495, 3579, 3664, 3750, 3837]
#Disabling this will remove chat messages when you gain a skill point.
"Show chat messages" = true
#Warning: If you disable this make sure you make alternative way of getting skill points.
"Enable exprerience exchange for skill points" = true
[Gems]
#Range: 0.0 ~ 1.0
"Base drop chance" = 0.05
[Equipment]
#Range: 0 ~ 4
"Default Helmets Sockets" = 1
#Range: 0 ~ 4
"Default Chestplates Sockets" = 1
#Range: 0 ~ 4
"Default Leggings Sockets" = 0
#Range: 0 ~ 4
"Default Boots Sockets" = 1
#Range: 0 ~ 4
"Default Weapons Sockets" = 1
#Range: 0 ~ 4
"Default Shields Sockets" = 1
#Range: 0 ~ 4
"Default Rings Sockets" = 1
#Range: 0 ~ 4
"Default Necklaces Sockets" = 1
#You can remove sockets from items here
#Example: Blacklisting specific items: ["minecraft:diamond_hoe", "minecraft:golden_hoe"]
#Example: Blacklisting whole mod: ["<mod_id>:*"]
#Example: Blacklisting all items: ["*:*"]
"IDs of items that shouldn't have sockets" = []
#You can force items from other mods into equipmentType categories here
["Amnesia Scroll"]
#How much levels (percentage) player lose using amnesia scroll
#Range: 0.0 ~ 1.0
"Amnesia scroll penalty" = 0.2
"Drop amnesia scrolls from the Ender Dragon" = true
[Experience]
#Range: 0.0 ~ 1.0
"Grindstone experience multiplier" = 0.1
[Mixtures]
#Range: 0.0 ~ 2.0
"Effects duration multiplier" = 1.0
#Range: 0.0 ~ 2.0
"Effects strength multiplier" = 1.0

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@ -6,7 +6,7 @@
#Put the mana bar above the food/health bar (true) or else put it below (false).
guiAboveFood = true
#Put the mana bar next to the health bar (true) or else leave it next to the food bar (false).
guiByHealth = true
guiByHealth = false
#The mana bar icons jitter when your current mana is low (true) or else the icons always stay put (false).
jitter = true

15
config/starterkit.json5 Normal file
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@ -0,0 +1,15 @@
{
// When multiple starter kits are added via /starterkit add, there are two ways to distribute them. With this enabled, one is chosen at random. When disabled, players can choose one on first join.
"randomizeMultipleKitsToggle": true,
// Whether items that existed in the inventory, such as books added by other mods, should be added back to the inventory after the kit was set. If disabled, they'll be removed. You can still manually set them via the kit.
"addExistingItemsAfterKitSet": true,
// If potion/mob effect functionality should be enabled. This means that when creating a kit via /sk (add/set), it also saves the active effects the player has. And when handing out the starter kits, it adds the effects to new players.
"usePotionEffectsInStarterKit": true,
// If kit names should be formatted. Each word will be capitalized.
"formatKitNames": true,
"chooseKitText": "%s, you can choose a starter kit!",
// Whether an announcement should be broadcasted to the server whenever a new player makes a kit choice. 'randomizeMultipleKitsToggle' must be disabled, and there must be at least 2 starter kits available.
"announcePlayerKitChoiceInDedicatedServer": true,
// Whether the starter kit should be re-set after the '/ftbteamislands create' command from FTB Team Islands. Does nothing when it's not installed.
"enableFTBIslandCreateCompatibility": true
}

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@ -0,0 +1 @@
Survive longer by defeating your enemies from a distance.

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@ -0,0 +1 @@
Worn by many adventurers over the years. A good pair of boots, the ability to defend yourself and enough food for a few days.

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@ -0,0 +1 @@
There's no need to punch a tree, use an axe instead!

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@ -0,0 +1 @@
Has a good mix of potions, useful in many scenarios.

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@ -0,0 +1 @@
You can edit this description in ./config/starterkit/description/base.txt!

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@ -0,0 +1,42 @@
'head' : '{Count:1b,id:"minecraft:golden_helmet",tag:{Damage:0}}',
'chest' : '{Count:1b,id:"minecraft:golden_chestplate",tag:{Damage:0}}',
'legs' : '{Count:1b,id:"minecraft:golden_leggings",tag:{Damage:0}}',
'feet' : '{Count:1b,id:"minecraft:golden_boots",tag:{Damage:0}}',
'offhand' : '{Count:1b,id:"cyclic:shield_wood",tag:{Damage:0}}',
0 : '{Count:1b,id:"minecraft:golden_sword",tag:{Damage:0}}',
1 : '{Count:1b,id:"minecraft:golden_pickaxe",tag:{Damage:0}}',
2 : '{Count:1b,id:"minecraft:golden_axe",tag:{Damage:0}}',
3 : '{Count:1b,id:"minecraft:golden_shovel",tag:{Damage:0}}',
4 : '{Count:1b,id:"bhc:red_heart_patch",tag:{Damage:0}}',
5 : '{Count:16b,id:"minecraft:cookie"}',
6 : '{Count:1b,id:"superiorshields:golden_shield",tag:{Damage:0}}',
7 : '',
8 : '{Count:1b,id:"naturescompass:naturescompass",tag:{}}',
9 : '',
10 : '',
11 : '',
12 : '',
13 : '',
14 : '',
15 : '',
16 : '',
17 : '',
18 : '{Count:1b,id:"thermal:satchel",tag:{ItemInv:{ItemInv:[{Count:1b,Slot:0b,id:"patchouli:guide_book",tag:{"patchouli:book":"l2artifacts:artifact_guide"}},{Count:1b,Slot:1b,id:"patchouli:guide_book",tag:{FrenzyEnchantment:3.0d,"patchouli:book":"mffs:handbook"}},{Count:1b,Slot:2b,id:"patchouli:guide_book",tag:{"patchouli:book":"naturesaura:book"}},{Count:1b,Slot:3b,id:"patchouli:guide_book",tag:{"patchouli:book":"refstoragemanual:guide"}},{Count:1b,Slot:4b,id:"patchouli:guide_book",tag:{"patchouli:book":"sosorgans:sos_organs_lexicon"}},{Count:1b,Slot:5b,id:"patchouli:guide_book",tag:{"patchouli:book":"apotheosis:apoth_chronicle"}}]},display:{Name:{"text":"Books 1"}}}}',
19 : '{Count:1b,id:"thermal:satchel",tag:{ItemInv:{ItemInv:[{Count:1b,Slot:0b,id:"tconstruct:encyclopedia",tag:{}},{Count:1b,Slot:1b,id:"ae2:guide"},{Count:1b,Slot:2b,id:"golems:guide_book"},{Count:1b,Slot:3b,id:"patchouli:guide_book",tag:{"patchouli:book":"cyclic:guide_book"}},{Count:1b,Slot:4b,id:"patchouli:guide_book",tag:{"patchouli:book":"twilightdelight:twilight_guide"}},{Count:1b,Slot:5b,id:"eidolon:codex"},{Count:1b,Slot:6b,id:"gamma_creatures:book",tag:{}},{Count:1b,Slot:7b,id:"patchouli:guide_book",tag:{"patchouli:book":"modulargolems:golem_guide"}},{Count:1b,Slot:8b,id:"golems:guide_book"}]},display:{Name:{"text":"Books 2"}}}}',
20 : '',
21 : '',
22 : '',
23 : '',
24 : '',
25 : '',
26 : '',
27 : '{Count:1b,id:"supplementaries:sack",tag:{BlockEntityTag:{ForgeCaps:{}}}}',
28 : '{Count:1b,id:"minecraft:red_bed"}',
29 : '',
30 : '',
31 : '',
32 : '',
33 : '',
34 : '',
35 : '',
'effects' : '',

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@ -0,0 +1,42 @@
'head' : '{Count:1b,id:"minecraft:leather_helmet",tag:{Damage:0}}',
'chest' : '',
'legs' : '',
'feet' : '{Count:1b,id:"minecraft:leather_boots",tag:{Damage:0}}',
'offhand' : '',
0 : '{Count:1b,id:"minecraft:bow",tag:{Damage:0,Enchantments:[{id:"minecraft:power",lvl:1s}],RepairCost:1}}',
1 : '',
2 : '',
3 : '',
4 : '',
5 : '',
6 : '',
7 : '{Count:6b,id:"minecraft:baked_potato"}',
8 : '{Count:32b,id:"minecraft:arrow"}',
9 : '',
10 : '',
11 : '',
12 : '',
13 : '',
14 : '',
15 : '',
16 : '',
17 : '',
18 : '',
19 : '',
20 : '',
21 : '',
22 : '',
23 : '',
24 : '',
25 : '',
26 : '',
27 : '',
28 : '',
29 : '',
30 : '',
31 : '',
32 : '',
33 : '',
34 : '',
35 : '',
'effects' : '',

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@ -0,0 +1,42 @@
'head' : '',
'chest' : '',
'legs' : '',
'feet' : '{Count:1b,id:"minecraft:leather_boots",tag:{Damage:0}}',
'offhand' : '{Count:1b,id:"minecraft:shield",tag:{Damage:0}}',
0 : '{Count:1b,id:"minecraft:wooden_sword",tag:{Damage:0}}',
1 : '{Count:9b,id:"minecraft:bread"}',
2 : '',
3 : '',
4 : '',
5 : '',
6 : '',
7 : '',
8 : '',
9 : '',
10 : '',
11 : '',
12 : '',
13 : '',
14 : '',
15 : '',
16 : '',
17 : '',
18 : '',
19 : '',
20 : '',
21 : '',
22 : '',
23 : '',
24 : '',
25 : '',
26 : '',
27 : '',
28 : '',
29 : '',
30 : '',
31 : '',
32 : '',
33 : '',
34 : '',
35 : '',
'effects' : '',

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@ -0,0 +1,42 @@
'head' : '',
'chest' : '',
'legs' : '',
'feet' : '{Count:1b,id:"minecraft:iron_boots",tag:{Damage:0}}',
'offhand' : '{Count:4b,id:"minecraft:oak_sapling"}',
0 : '{Count:1b,id:"minecraft:iron_axe",tag:{Damage:0,Enchantments:[{id:"minecraft:efficiency",lvl:1s}],RepairCost:1}}',
1 : '',
2 : '',
3 : '',
4 : '',
5 : '',
6 : '',
7 : '',
8 : '{Count:8b,id:"minecraft:cooked_beef"}',
9 : '',
10 : '',
11 : '',
12 : '',
13 : '',
14 : '',
15 : '',
16 : '',
17 : '',
18 : '',
19 : '',
20 : '',
21 : '',
22 : '',
23 : '',
24 : '',
25 : '',
26 : '',
27 : '',
28 : '',
29 : '',
30 : '',
31 : '',
32 : '',
33 : '',
34 : '',
35 : '',
'effects' : '',

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@ -0,0 +1,42 @@
'head' : '',
'chest' : '',
'legs' : '',
'feet' : '{Count:1b,id:"minecraft:golden_boots",tag:{Damage:0}}',
'offhand' : '',
0 : '{Count:1b,id:"minecraft:stick"}',
1 : '{Count:16b,id:"minecraft:apple"}',
2 : '',
3 : '{Count:1b,id:"minecraft:splash_potion",tag:{Potion:"minecraft:strong_swiftness"}}',
4 : '{Count:1b,id:"minecraft:splash_potion",tag:{Potion:"minecraft:strong_healing"}}',
5 : '',
6 : '{Count:1b,id:"minecraft:splash_potion",tag:{Potion:"minecraft:strong_poison"}}',
7 : '{Count:1b,id:"minecraft:splash_potion",tag:{Potion:"minecraft:strong_harming"}}',
8 : '{Count:1b,id:"minecraft:splash_potion",tag:{Potion:"minecraft:strong_harming"}}',
9 : '',
10 : '',
11 : '',
12 : '',
13 : '',
14 : '',
15 : '',
16 : '',
17 : '',
18 : '',
19 : '',
20 : '',
21 : '',
22 : '',
23 : '',
24 : '',
25 : '',
26 : '',
27 : '',
28 : '',
29 : '',
30 : '',
31 : '',
32 : '',
33 : '',
34 : '',
35 : '',
'effects' : '',

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@ -3,7 +3,7 @@
#Modify the Somnium Bar's position by adjusting the Y and X coordinates.
PositionX = 0.0
#Modify the Somnium Bar's position by adjusting the Y and X coordinates.
PositionY = 0.0
PositionY = -10.0
[DimensionSettings]
#Adjust the difficulty level in the Abyss by entering a numerical value between 0 and 5. Choose 0 for very easy and 5 for ultra hardcore. This modification will impact the strength of entities, influence mob spawn rates, and determine the speed at which a player succumbs to infection.

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@ -0,0 +1,61 @@
#Client only settings
[client]
#Experimental. If true, renders fluids in tanks using a dynamic model, being more efficient when the tank is static
#If false, renders fluids in tanks using a TESR, which is more efficient when the tank contents are changing
tankFluidModel = false
#If true, the game will log all material textures which do not exist in resource packs but can be added, can be helpful for moddevs or resourcepack makers
logMissingMaterialTextures = false
#If true, the game will log all modifier textures which do not exist in resource packs but can be added, can be helpful for moddevs or resourcepack makers
logMissingModifierTextures = false
#Maximum number of quads to render for items in the smeltery. Most blocks are about 6 quads, items like ingots are around 26.
#Setting this lower will cause fewer items to be renderer (but never a partial item). Set to -1 to allow unlimited quads, and 0 to disable the item renderer.
#Range: -1 ~ 32767
maxSmelteryItemQuads = 3500
#If true, shows modifier IDs in advanced tooltips for tools and tool parts.
#They are more intrusive than most advanced tooltip content, so this option is provided in case some mod made poor design decisions and put essential gameplay info in tooltips or for pack makers who do not need modifier info.
modifiersIDsInAdvancedTooltips = true
#JEI configuration
[client.jei]
#If true, modifiers will be added to the JEI ingredient list. If false, they will only be visible in the modifiers recipe tab.
showModifiers = true
#If non-empty, only this material will be shown on tools in JEI (or the first valid material if this is invalid for the tool).
#If empty, all materials will show
showOnlyToolMaterial = ""
#If non-empty, only material will be shown on parts in JEI (or the first valid material if this is invalid for the part).
#If empty, all materials will show
showOnlyPartMaterial = ""
#If true, tables such as the part builder and tinker station will show all variants in JEI. If false the variants only show in the tables tab
showAllTableVariants = false
#If true, anvils will show all metal variants in JEI. If false, the variants only show in the tables tab
showAllAnvilVariants = true
#If true, smeltery and foundry controllers, drains, ducts, and chutes will show all variants in JEI. If false, the variants only shows in the smeltery tab
showAllSmelteryVariants = false
#If true, filled copper cans and fluid gauges will show in JEI. If false only empty ones will show
showFilledFluidTanks = false
#If true, variants of our potion fluid for every potion will show in JEI. If false it will be hidden, but still usable.
showPotionFluid = true
#Settings related to modifiers
[client.modifiers]
#If true, the shield slot legging modifier will render the next offhand item above the offhand slot.
renderShieldSlotItem = true
#Settings related to the frame helmet modifier
[client.modifiers.itemFrame]
#If true, the item frame modifier for helmets will render its items. Turning this to false makes the modifier useless.
render = true
#Offset in the X direction for the frame items.
#Range: -32768 ~ 32767
xOffset = 0
#Offset in the Y direction for the frame items.
#Range: -32768 ~ 32767
yOffset = 0
#Location of the frame on the screen.
#Allowed Values: TOP_LEFT, TOP, TOP_RIGHT, LEFT, RIGHT, BOTTOM_LEFT, BOTTOM, BOTTOM_RIGHT
location = "TOP_LEFT"
#Number of items to display in each row of the item frame.
#Range: 0 ~ 100
itemsPerRow = 5

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@ -0,0 +1,103 @@
#Everything to do with gameplay
[gameplay]
#Set this to false to disable new players spawning with the Tinkers' Book.
shouldSpawnWithTinkersBook = true
#If true, extends the applicable slots for the fire protection enchantment to work better with shields. Will not impact gameplay with the vanilla enchantment.
#If false, fire protection on a shield will not reduce fire tick time.
extendFireProtectionSlots = true
#If true, extends the applicable slots for the blast protection enchantment to work better with shields. Will not impact gameplay with the vanilla enchantment.
#If false, blast protection on a shield will not reduce explosion knockback.
extendBlastProtectionSlots = true
#Amount of durability restored by a repair kit in terms of ingots. Does not affect the cost to create the kit, that is controlled by JSON.
#Range: 0.0 ~ 32767.0
repairKitAmount = 2.0
#Options related to recipes, limited options as a datapack allows most recipes to be modified
[recipes]
#Add a recipe that allows you to craft a piece of flint using 3 gravel
addGravelToFlintRecipe = true
#Makes the recipe to alloy netherite in the smeltery only cost 2 gold per netherite ingot. If false uses the vanilla rate of 4 gold per ingot. Disable if there are crafting duplications.
cheaperNetheriteAlloy = true
#Makes wither skeletons drop necrotic bones
witherBoneDrop = true
#Allows converting wither bones to regular bones
witherBoneConversion = true
#Slimeballs not being usable in vanilla recipes that require slimeballs. Config option exists to disable easily in case this fix is redundant to another mod
slimeRecipeFix = true
#Fixes clear glass not being usable in vanilla recipes that require glass. Config option exists to disable easily in case this fix is redundant to another mod
glassRecipeFix = true
[recipes.ore_rates]
#Ore rates when melting in the melter
[recipes.ore_rates.melter]
#Number of nuggets produced per metal ore unit melted. 9 nuggets would give 1 ingot
#Range: 1 ~ 45
nuggetsPerMetal = 12
#Number of gem shards produced per gem ore unit melted. 4 gem shards would give 1 gem
#Range: 1 ~ 20
shardsPerGem = 8
#Ore rates when melting in the smeltery
[recipes.ore_rates.smeltery]
#Number of nuggets produced per metal ore unit melted. 9 nuggets would give 1 ingot
#Range: 1 ~ 45
nuggetsPerMetal = 12
#Number of gem shards produced per gem ore unit melted. 4 gem shards would give 1 gem
#Range: 1 ~ 20
shardsPerGem = 8
#Ore rates when melting in the foundry
[recipes.ore_rates.foundry]
#Number of nuggets produced per metal ore unit melted. 9 nuggets would give 1 ingot
#Range: 1 ~ 45
nuggetsPerMetal = 9
#Number of gem shards produced per gem ore unit melted. 4 gem shards would give 1 gem
#Range: 1 ~ 20
shardsPerGem = 4
#Byprouct rates when melting in the foundry
[recipes.ore_rates.foundry_byproduct]
#Number of nuggets produced per metal ore unit melted. 9 nuggets would give 1 ingot
#Range: 1 ~ 45
nuggetsPerMetal = 3
#Number of gem shards produced per gem ore unit melted. 4 gem shards would give 1 gem
#Range: 1 ~ 20
shardsPerGem = 4
#Entity head drops when killed by a charged creeper
[recipes.heads]
blaze = true
enderman = true
stray = true
husk = true
drowned = true
spider = true
cave_spider = true
piglin_brute = true
zombified_piglin = true
#Options related to loot table injections. Note some of the changes are done via global loot managers, these only control injecting loot into loot pools
#If your modpack makes extensive loot table changes, many of these may be automatically disabled. You can also manually set up tables for more control.
[loot]
#Adds slimy saplings and seeds into various loot chests. Helps for worlds without slime islands
slimy_loot = true
#If true, ender dragons will drop scales when damaged by explosions
drop_dragon_Scales = true
#Weight of the ancient tool trade for the wandering trader. All traders randomly choose 1 rare trade, so this is roughly the chance the trade occurs compared to the vanilla options (of which there are 6).
#Range: 0 ~ 100
wanderer_ancient_tool_weight = 6
#Features to use in debugging gameplay and mechanics, generally should not be enabled in packs
[debug]
#If true, forces integration materials to be enabled, even if the relevant metal is missing. Useful for testing material balance.
#Does not provide recipes for any of them, they will only be available to cheat in creative.
forceIntegrationMaterials = false
#Set to true if you wish to test whether a side inventory works without constantly reloading datapacks.
#Once you find an inventory works, add it to the block entity tag `tconstruct:side_inventories` and disable this option; leaving it enabled will lead to crashes and dupe bugs.
disableSideInventoryWhitelist = false
#If STACKTRACE, logs the stacktrace whenever a tool stack is created from a non-modifiable item. If WARNING (default), logs a shorter but more efficient error. If IGNORE, disables logging (useful for modpacks/players *after* they reported the issue). The stacktrace helps debug which mod is causing it, but is rather expensive on the chance they are doing it a lot.
#Allowed Values: STACKTRACE, WARNING, IGNORED
logInvalidToolStack = "WARNING"

5
config/tlc.toml Normal file
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@ -0,0 +1,5 @@
[tlc]
#Disable/Enable the stronghold
generate_stronghold = false

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@ -45,7 +45,7 @@
#Choose the menu row that the Vintage Improvements config button appears on in the in-game menu
#Set to 0 to disable the button altogether
#Range: 0 ~ 5
ingameMenuConfigButtonRow = 2
ingameMenuConfigButtonRow = 0
#.
#Offset the Vintage Improvements config button in the in-game menu by this many pixels on the X axis
#The sign (-/+) of this value determines what side of the row the button appears on (left/right)

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@ -0,0 +1,40 @@
[golden_kit]
#Slowness/Fatigue
"Golden Kit Debuffs" = true
#Adjust How Strong Mining Fatigue Will Be
"Golden Kit Mining Fatigue" = 1.0
[diamond_kit]
#Slowness/Fatigue
"Diamond Kit Debuffs" = true
#Adjust How Strong Mining Fatigue Will Be
"Diamond Kit Mining Fatigue" = 1.0
#Adjust How Strong Slowness Will Be
"Diamond Kit Slowness" = 1.0
[amethyst_kit]
#Slowness/Fatigue
"Amethyst Kit Debuffs" = true
#Adjust How Strong Mining Fatigue Will Be
"Amethyst Kit Mining Fatigue" = 2.0
#Adjust How Strong Slowness Will Be
"Amethyst Kit Slowness" = 1.0
[netherite_kit]
#Slowness/Fatigue
"Netherite Kit Debuffs" = true
#Adjust How Strong Mining Fatigue Will Be
"Netherite Kit Mining Fatigue" = 3.0
#Adjust How Strong Slowness Will Be
"Netherite Kit Slowness" = 3.0
[kit_disabling]
"Copper Kit Disabled" = false
"Iron Kit Disabled" = false
"Golden Kit Disabled" = false
"Diamond Kit Disabled" = false
"Amethyst Kit Disabled" = false
"Netherite Kit Disabled" = false
"Tape Disabled" = false

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@ -71,7 +71,7 @@ MANA_FLAT_BONUS_8 = 1500
MANA_FLAT_BONUS_9 = 2000
#The mana regen bonus that being to level 0 brings.
#Range: 1 ~ 1000000000
MANA_REGEN_BONUS_0 = 0
MANA_REGEN_BONUS_0 = 1
#The mana regen bonus that being to level 1 brings.
#Range: 1 ~ 1000000000
MANA_REGEN_BONUS_1 = 20

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@ -0,0 +1,3 @@
#Preferences for outputs from tags used in automatic compat in recipes
tagPreferences = ["minecraft", "tconstruct", "tmechworks", "create", "immersiveengineering", "mekanism", "thermal"]

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@ -7,7 +7,7 @@
#Range: 0 ~ 1000
heartsPerMilestone = 1
#A list of numbers of unique foods you need to eat to unlock each milestone, in ascending order. Naturally, adding more milestones lets you earn more hearts.
milestones = [10,20,30,40,50,60,70,80,90,100,110,120,130,140,150,160,170,180,190,200,210,220,230,240,250,260,270,280,290,300]
milestones = [10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 160, 170, 180, 190, 200, 210, 220, 230, 240, 250, 260, 270, 280, 290, 300]
[filtering]
#Foods in this list won't affect the player's health nor show up in the food book.

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defaultconfigs/sophisticatedbackpacks-server.toml Executable file → Normal file
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#Server Settings
[server]
#List of items that are not allowed to be put in backpacks - e.g. "minecraft:shulker_box"
disallowedItems = ["botania:mana_bottle"]
#List of blocks that inventory interaction upgrades can't interact with - e.g. "minecraft:shulker_box"
noInteractionBlocks = []
#Turns on/off item fluid handler of backpack in its item form. There are some dupe bugs caused by default fluid handling implementation that manifest when backpack is drained / filled in its item form in another mod's tank and the only way to prevent them is disallowing drain/fill in item form altogether
itemFluidHandlerEnabled = true
#Determines whether player can right click on backpack that another player is wearing to open it. If off will turn off that capability for everyone and remove related settings from backpack.
allowOpeningOtherPlayerBackpacks = false
#Allows disabling item display settings. Primarily in cases where custom backpack model doesn't support showing the item. (Requires game restart to take effect)
itemDisplayDisabled = false
#Allows disabling logic that dedupes backpacks with the same UUID in players' inventory. This is here to allow turning off the logic just in case it would be causing performance issues.
tickDedupeLogicDisabled = false
#List of blocks that are not allowed to connect to backpacks - e.g. "refinedstorage:external_storage"
noConnectionBlocks = []
#Determines if container items (those that override canFitInsideContainerItems to false) are able to fit in backpacks
containerItemsDisallowed = false
#Determines if backpacks can be placed in container items (those that check for return value of canFitInsideContainerItems)
canBePlacedInContainerItems = false
#Leather Backpack Settings
[server.leatherBackpack]
#Number of inventory slots in the backpack
#Range: 1 ~ 144
inventorySlotCount = 27
#Number of upgrade slots in the backpack
#Range: 0 ~ 10
upgradeSlotCount = 1
#Iron Backpack Settings
[server.ironBackpack]
#Number of inventory slots in the backpack
#Range: 1 ~ 144
inventorySlotCount = 54
#Number of upgrade slots in the backpack
#Range: 0 ~ 10
upgradeSlotCount = 2
#Gold Backpack Settings
[server.goldBackpack]
#Number of inventory slots in the backpack
#Range: 1 ~ 144
inventorySlotCount = 81
#Number of upgrade slots in the backpack
#Range: 0 ~ 10
upgradeSlotCount = 3
#Diamond Backpack Settings
[server.diamondBackpack]
#Number of inventory slots in the backpack
#Range: 1 ~ 144
inventorySlotCount = 108
#Number of upgrade slots in the backpack
#Range: 0 ~ 10
upgradeSlotCount = 5
#Netherite Backpack Settings
[server.netheriteBackpack]
#Number of inventory slots in the backpack
#Range: 1 ~ 144
inventorySlotCount = 120
#Number of upgrade slots in the backpack
#Range: 0 ~ 10
upgradeSlotCount = 7
#Compacting Upgrade Settings
[server.compactingUpgrade]
#Number of Compacting Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 9
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 3
#Advanced Compacting Upgrade Settings
[server.advancedCompactingUpgrade]
#Number of Advanced Compacting Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 16
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 4
#Deposit Upgrade Settings
[server.depositUpgrade]
#Number of Deposit Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 9
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 3
#Advanced Deposit Upgrade Settings
[server.advancedDepositUpgrade]
#Number of Advanced Deposit Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 16
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 4
#Feeding Upgrade Settings
[server.feedingUpgrade]
#Number of Feeding Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 9
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 3
#Advanced Feeding Upgrade Settings
[server.advancedFeedingUpgrade]
#Number of Advanced Feeding Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 16
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 4
#Filter Upgrade Settings
[server.filterUpgrade]
#Number of Filter Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 9
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 3
#Advanced Filter Upgrade Settings
[server.advancedFilterUpgrade]
#Number of Advanced Filter Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 16
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 4
#Magnet Upgrade Settings
[server.magnetUpgrade]
#Number of Magnet Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 9
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 3
#Range around storage in blocks at which magnet will pickup items
#Range: 1 ~ 20
magnetRange = 3
#Advanced Magnet Upgrade Settings
[server.advancedMagnetUpgrade]
#Number of Advanced Magnet Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 16
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 4
#Range around storage in blocks at which magnet will pickup items
#Range: 1 ~ 20
magnetRange = 5
#Pickup Upgrade Settings
[server.pickupUpgrade]
#Number of Pickup Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 9
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 3
#Advanced Pickup Upgrade Settings
[server.advancedPickupUpgrade]
#Number of Advanced Pickup Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 16
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 4
#Refill Upgrade Settings
[server.refillUpgrade]
#Number of Refill Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 6
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 3
#Advanced Refill Upgrade Settings
[server.advancedRefillUpgrade]
#Number of Advanced Refill Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 12
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 4
#Restock Upgrade Settings
[server.restockUpgrade]
#Number of Restock Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 9
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 3
#Advanced Restock Upgrade Settings
[server.advancedRestockUpgrade]
#Number of Advanced Restock Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 16
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 4
#Void Upgrade Settings
[server.voidUpgrade]
#Number of Void Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 9
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 3
#Determines whether void upgrade allows voiding anything or it only has overflow option
voidAnythingEnabled = true
#Advanced Void Upgrade Settings
[server.advancedVoidUpgrade]
#Number of Advanced Void Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 16
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 4
#Determines whether void upgrade allows voiding anything or it only has overflow option
voidAnythingEnabled = true
#Stack Upgrade Settings
[server.stackUpgrade]
#List of items that are not supposed to stack in storage even when stack upgrade is inserted. Item registry names are expected here.
nonStackableItems = ["occultism:satchel", "thermal:satchel", "ars_elemental:caster_bag", "ars_elemental:curio_bag", "minecraft:bundle", "minecraft:shulker_box", "minecraft:white_shulker_box", "minecraft:orange_shulker_box", "minecraft:magenta_shulker_box", "minecraft:light_blue_shulker_box", "minecraft:yellow_shulker_box", "minecraft:lime_shulker_box", "minecraft:pink_shulker_box", "minecraft:gray_shulker_box", "minecraft:light_gray_shulker_box", "minecraft:cyan_shulker_box", "minecraft:purple_shulker_box", "minecraft:blue_shulker_box", "minecraft:brown_shulker_box", "minecraft:green_shulker_box", "minecraft:red_shulker_box", "minecraft:black_shulker_box"]
#Smelting Upgrade Settings
[server.smeltingUpgrade]
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
#Range: 0.25 ~ 4.0
smeltingSpeedMultiplier = 1.0
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
#Range: 0.25 ~ 4.0
fuelEfficiencyMultiplier = 1.0
#Smoking Upgrade Settings
[server.smokingUpgrade]
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
#Range: 0.25 ~ 4.0
smeltingSpeedMultiplier = 1.0
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
#Range: 0.25 ~ 4.0
fuelEfficiencyMultiplier = 1.0
#Blasting Upgrade Settings
[server.blastingUpgrade]
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
#Range: 0.25 ~ 4.0
smeltingSpeedMultiplier = 1.0
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
#Range: 0.25 ~ 4.0
fuelEfficiencyMultiplier = 1.0
#Auto-Smelting Upgrade Settings
[server.autoSmeltingUpgrade]
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
#Range: 0.25 ~ 4.0
smeltingSpeedMultiplier = 1.0
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
#Range: 0.25 ~ 4.0
fuelEfficiencyMultiplier = 1.0
#Number of input filter slots
#Range: 1 ~ 20
inputFilterSlots = 8
#Number of input filter slots displayed in a row
#Range: 1 ~ 6
inputFilterSlotsInRow = 4
#Number of fuel filter slots
#Range: 1 ~ 20
fuelFilterSlots = 4
#Number of fuel filter slots displayed in a row
#Range: 1 ~ 6
fuelFilterSlotsInRow = 4
#Auto-Smoking Upgrade Settings
[server.autoSmokingUpgrade]
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
#Range: 0.25 ~ 4.0
smeltingSpeedMultiplier = 1.0
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
#Range: 0.25 ~ 4.0
fuelEfficiencyMultiplier = 1.0
#Number of input filter slots
#Range: 1 ~ 20
inputFilterSlots = 8
#Number of input filter slots displayed in a row
#Range: 1 ~ 6
inputFilterSlotsInRow = 4
#Number of fuel filter slots
#Range: 1 ~ 20
fuelFilterSlots = 4
#Number of fuel filter slots displayed in a row
#Range: 1 ~ 6
fuelFilterSlotsInRow = 4
#Auto-Blasting Upgrade Settings
[server.autoBlastingUpgrade]
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
#Range: 0.25 ~ 4.0
smeltingSpeedMultiplier = 1.0
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
#Range: 0.25 ~ 4.0
fuelEfficiencyMultiplier = 1.0
#Number of input filter slots
#Range: 1 ~ 20
inputFilterSlots = 8
#Number of input filter slots displayed in a row
#Range: 1 ~ 6
inputFilterSlotsInRow = 4
#Number of fuel filter slots
#Range: 1 ~ 20
fuelFilterSlots = 4
#Number of fuel filter slots displayed in a row
#Range: 1 ~ 6
fuelFilterSlotsInRow = 4
#Inception Upgrade Settings
[server.inceptionUpgrade]
#Allows / Disallows backpack upgrades to work with inventories of Backpacks in the Backpack with Inception Upgrade
upgradesUseInventoriesOfBackpacksInBackpack = true
#Allows / Disallows upgrades to be functional even when they are in Backpacks in the inventory of Backpack with Inception Upgrade
upgradesInContainedBackpacksAreFunctional = true
#Tool Swapper Upgrade Settings
[server.toolSwapperUpgrade]
#Number of Tool Swapper Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 8
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 4
#Tank Upgrade Settings
[server.tankUpgrade]
#Capacity in mB the tank upgrade will have per row of storage slots
#Range: 500 ~ 20000
capacityPerSlotRow = 4000
#Ratio that gets applied (multiplies) to inventory stack multiplier before this is applied to max energy of the battery and max in/out. Value lower than 1 makes stack multiplier affect the max energy less, higher makes it affect the max energy more. 0 turns off stack multiplier affecting battery upgrade
#Range: 0.0 ~ 5.0
stackMultiplierRatio = 1.0
#Cooldown between fill/drain actions done on fluid containers in tank slots. Only fills/drains one bucket worth to/from container after this cooldown and then waits again.
#Range: 1 ~ 100
autoFillDrainContainerCooldown = 20
#How much FE can be transfered in / out per operation. This is a base transfer rate and same as max capacity gets multiplied by number of rows in storage and stack multiplier.
#Range: 1 ~ 1000
maxInputOutput = 20
#Energy in FE the battery upgrade will have per row of storage slots
#Range: 500 ~ 50000
energyPerSlotRow = 10000
#Pump Upgrade Settings
[server.pumpUpgrade]
#Number of fluid filter slots
#Range: 1 ~ 20
filterSlots = 4
#How much mB can be transfered in / out per operation. This is a base transfer rate that gets multiplied by number of rows in storage and stack multiplier.
#Range: 1 ~ 1000
maxInputOutput = 20
#Ratio that gets applied (multiplies) to inventory stack multiplier before this is applied to max input/output value. Value lower than 1 makes stack multiplier affect the capacity less, higher makes it affect the capacity more. 0 turns off stack multiplier affecting input/output
#Range: 0.0 ~ 5.0
stackMultiplierRatio = 1.0
#Xp Pump Upgrade Settings
[server.xpPumpUpgrade]
#Whether xp pump can mend items with mending. Set false here to turn off the feature altogether.
mendingOn = true
#How many experience points at a maximum would be used to mend an item per operation (every 5 ticks and 1 xp point usually translates to 2 damage repaired).
#Range: 1 ~ 20
maxXpPointsPerMending = 5
#Settings for Spawning Entities with Backpack
[server.entityBackpackAdditions]
#Chance of an entity spawning with Backpack
#Range: 0.0 ~ 1.0
chance = 0.01
#Turns on/off addition of loot into backpacks
addLoot = true
#Turns on/off buffing the entity that wears backpack with potion effects. These are scaled based on how much loot is added.
buffWithPotionEffects = true
#Turns on/off buffing the entity that wears backpack with additional health. Health is scaled based on backpack tier the mob wears.
buffHealth = true
#Turns on/off equiping the entity that wears backpack with armor. What armor material and how enchanted is scaled based on backpack tier the mob wears.
equipWithArmor = true
#Map of entities that can spawn with backpack and related loot tables (if adding a loot is enabled) in format of "EntityRegistryName|LootTableName"
entityLootTableList = ["minecraft:creeper|minecraft:chests/desert_pyramid", "minecraft:drowned|minecraft:chests/shipwreck_treasure", "minecraft:enderman|minecraft:chests/end_city_treasure", "minecraft:evoker|minecraft:chests/woodland_mansion", "minecraft:husk|minecraft:chests/desert_pyramid", "minecraft:piglin|minecraft:chests/bastion_bridge", "minecraft:piglin_brute|minecraft:chests/bastion_treasure", "minecraft:pillager|minecraft:chests/pillager_outpost", "minecraft:skeleton|minecraft:chests/simple_dungeon", "minecraft:stray|minecraft:chests/igloo_chest", "minecraft:vex|minecraft:chests/woodland_mansion", "minecraft:vindicator|minecraft:chests/woodland_mansion", "minecraft:witch|minecraft:chests/buried_treasure", "minecraft:wither_skeleton|minecraft:chests/nether_bridge", "minecraft:zombie|minecraft:chests/simple_dungeon", "minecraft:zombie_villager|minecraft:chests/village/village_armorer", "minecraft:zombified_piglin|minecraft:chests/bastion_other"]
#List of music discs that are not supposed to be played by entities
discBlockList = ["botania:record_gaia_1", "botania:record_gaia_2"]
#Turns on/off a chance that the entity that wears backpack gets jukebox upgrade and plays a music disc.
playJukebox = true
#Determines whether backpack drops to fake players if killed by them in addition to real ones that it always drops to
dropToFakePlayers = false
#Chance of mob dropping backpack when killed by player
#Range: 0.0 ~ 1.0
backpackDropChance = 0.085
#Chance increase per looting level of mob dropping backpack
#Range: 0.0 ~ 0.2
lootingChanceIncreasePerLevel = 0.01
[server.nerfs]
#Determines if too many backpacks in player's inventory cause slowness to the player
tooManyBackpacksSlowness = false
#Maximum number of backpacks in player's inventory that will not cause slowness
#Range: 1 ~ 27
maxNumberOfBackpacks = 3
#Ratio of slowness levels per every backpack above the maximum number allowed. (number of backpacks above the max gets multiplied by this number and ceiled)
#Range: 0.1 ~ 5.0
slownessLevelsPerAdditionalBackpack = 1.0
#Determines if active upgrades will only work in the backpack that's worn by the player. Active upgrades are for example magnet, pickup, cooking, feeding upgrades.
onlyWornBackpackTriggersUpgrades = false
#Server Settings
[server]
#List of items that are not allowed to be put in backpacks - e.g. "minecraft:shulker_box"
disallowedItems = []
#Determines if container items (those that override canFitInsideContainerItems to false) are able to fit in backpacks
containerItemsDisallowed = false
#List of blocks that inventory interaction upgrades can't interact with - e.g. "minecraft:shulker_box"
noInteractionBlocks = []
#List of blocks that are not allowed to connect to backpacks - e.g. "refinedstorage:external_storage"
noConnectionBlocks = []
#Maximum number of upgrades of type per backpack in format of "UpgradeRegistryName[or UpgradeGroup]|MaxNumber"
maxUpgradesPerStorage = ["stack_upgrades|3", "jukebox_upgrade|1", "furnace_upgrades|1"]
#Turns on/off item fluid handler of backpack in its item form. There are some dupe bugs caused by default fluid handling implementation that manifest when backpack is drained / filled in its item form in another mod's tank and the only way to prevent them is disallowing drain/fill in item form altogether
itemFluidHandlerEnabled = true
#Determines whether player can right click on backpack that another player is wearing to open it. If off will turn off that capability for everyone and remove related settings from backpack.
allowOpeningOtherPlayerBackpacks = false
#Allows disabling item display settings. Primarily in cases where custom backpack model doesn't support showing the item. (Requires game restart to take effect)
itemDisplayDisabled = false
#Allows disabling logic that dedupes backpacks with the same UUID in players' inventory. This is here to allow turning off the logic just in case it would be causing performance issues.
tickDedupeLogicDisabled = false
#Determines if backpacks can be placed in container items (those that check for return value of canFitInsideContainerItems)
canBePlacedInContainerItems = false
#Leather Backpack Settings
[server.leatherBackpack]
#Number of inventory slots in the backpack
#Range: 1 ~ 144
inventorySlotCount = 27
#Number of upgrade slots in the backpack
#Range: 0 ~ 10
upgradeSlotCount = 2
#Copper Backpack Settings
[server.copperBackpack]
#Number of inventory slots in the backpack
#Range: 1 ~ 144
inventorySlotCount = 45
#Number of upgrade slots in the backpack
#Range: 0 ~ 10
upgradeSlotCount = 3
#Iron Backpack Settings
[server.ironBackpack]
#Number of inventory slots in the backpack
#Range: 1 ~ 144
inventorySlotCount = 54
#Number of upgrade slots in the backpack
#Range: 0 ~ 10
upgradeSlotCount = 4
#Gold Backpack Settings
[server.goldBackpack]
#Number of inventory slots in the backpack
#Range: 1 ~ 144
inventorySlotCount = 81
#Number of upgrade slots in the backpack
#Range: 0 ~ 10
upgradeSlotCount = 6
#Diamond Backpack Settings
[server.diamondBackpack]
#Number of inventory slots in the backpack
#Range: 1 ~ 144
inventorySlotCount = 108
#Number of upgrade slots in the backpack
#Range: 0 ~ 10
upgradeSlotCount = 8
#Netherite Backpack Settings
[server.netheriteBackpack]
#Number of inventory slots in the backpack
#Range: 1 ~ 144
inventorySlotCount = 120
#Number of upgrade slots in the backpack
#Range: 0 ~ 10
upgradeSlotCount = 10
#Compacting Upgrade Settings
[server.compactingUpgrade]
#Number of Compacting Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 9
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 3
#Advanced Compacting Upgrade Settings
[server.advancedCompactingUpgrade]
#Number of Advanced Compacting Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 16
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 4
#Deposit Upgrade Settings
[server.depositUpgrade]
#Number of Deposit Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 9
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 3
#Advanced Deposit Upgrade Settings
[server.advancedDepositUpgrade]
#Number of Advanced Deposit Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 16
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 4
#Feeding Upgrade Settings
[server.feedingUpgrade]
#Number of Feeding Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 9
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 3
#Advanced Feeding Upgrade Settings
[server.advancedFeedingUpgrade]
#Number of Advanced Feeding Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 16
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 4
#Filter Upgrade Settings
[server.filterUpgrade]
#Number of Filter Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 9
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 3
#Advanced Filter Upgrade Settings
[server.advancedFilterUpgrade]
#Number of Advanced Filter Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 16
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 4
#Magnet Upgrade Settings
[server.magnetUpgrade]
#Number of Magnet Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 9
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 3
#Range around storage in blocks at which magnet will pickup items
#Range: 1 ~ 20
magnetRange = 3
#Advanced Magnet Upgrade Settings
[server.advancedMagnetUpgrade]
#Number of Advanced Magnet Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 16
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 4
#Range around storage in blocks at which magnet will pickup items
#Range: 1 ~ 20
magnetRange = 5
#Pickup Upgrade Settings
[server.pickupUpgrade]
#Number of Pickup Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 9
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 3
#Advanced Pickup Upgrade Settings
[server.advancedPickupUpgrade]
#Number of Advanced Pickup Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 16
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 4
#Refill Upgrade Settings
[server.refillUpgrade]
#Number of Refill Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 6
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 3
#Advanced Refill Upgrade Settings
[server.advancedRefillUpgrade]
#Number of Advanced Refill Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 12
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 4
#Restock Upgrade Settings
[server.restockUpgrade]
#Number of Restock Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 9
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 3
#Advanced Restock Upgrade Settings
[server.advancedRestockUpgrade]
#Number of Advanced Restock Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 16
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 4
#Void Upgrade Settings
[server.voidUpgrade]
#Number of Void Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 9
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 3
#Determines whether void upgrade allows voiding anything or it only has overflow option
voidAnythingEnabled = true
#Advanced Void Upgrade Settings
[server.advancedVoidUpgrade]
#Number of Advanced Void Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 16
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 4
#Determines whether void upgrade allows voiding anything or it only has overflow option
voidAnythingEnabled = true
#Stack Upgrade Settings
[server.stackUpgrade]
#List of items that are not supposed to stack in storage even when stack upgrade is inserted. Item registry names are expected here.
nonStackableItems = ["minecraft:bundle", "minecraft:shulker_box", "minecraft:white_shulker_box", "minecraft:orange_shulker_box", "minecraft:magenta_shulker_box", "minecraft:light_blue_shulker_box", "minecraft:yellow_shulker_box", "minecraft:lime_shulker_box", "minecraft:pink_shulker_box", "minecraft:gray_shulker_box", "minecraft:light_gray_shulker_box", "minecraft:cyan_shulker_box", "minecraft:purple_shulker_box", "minecraft:blue_shulker_box", "minecraft:brown_shulker_box", "minecraft:green_shulker_box", "minecraft:red_shulker_box", "minecraft:black_shulker_box"]
#Smelting Upgrade Settings
[server.smeltingUpgrade]
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
#Range: 0.25 ~ 4.0
smeltingSpeedMultiplier = 1.0
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
#Range: 0.25 ~ 4.0
fuelEfficiencyMultiplier = 1.0
#Smoking Upgrade Settings
[server.smokingUpgrade]
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
#Range: 0.25 ~ 4.0
smeltingSpeedMultiplier = 1.0
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
#Range: 0.25 ~ 4.0
fuelEfficiencyMultiplier = 1.0
#Blasting Upgrade Settings
[server.blastingUpgrade]
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
#Range: 0.25 ~ 4.0
smeltingSpeedMultiplier = 1.0
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
#Range: 0.25 ~ 4.0
fuelEfficiencyMultiplier = 1.0
#Auto-Smelting Upgrade Settings
[server.autoSmeltingUpgrade]
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
#Range: 0.25 ~ 4.0
smeltingSpeedMultiplier = 1.0
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
#Range: 0.25 ~ 4.0
fuelEfficiencyMultiplier = 1.0
#Number of input filter slots
#Range: 1 ~ 20
inputFilterSlots = 8
#Number of input filter slots displayed in a row
#Range: 1 ~ 6
inputFilterSlotsInRow = 4
#Number of fuel filter slots
#Range: 1 ~ 20
fuelFilterSlots = 4
#Number of fuel filter slots displayed in a row
#Range: 1 ~ 6
fuelFilterSlotsInRow = 4
#Auto-Smoking Upgrade Settings
[server.autoSmokingUpgrade]
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
#Range: 0.25 ~ 4.0
smeltingSpeedMultiplier = 1.0
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
#Range: 0.25 ~ 4.0
fuelEfficiencyMultiplier = 1.0
#Number of input filter slots
#Range: 1 ~ 20
inputFilterSlots = 8
#Number of input filter slots displayed in a row
#Range: 1 ~ 6
inputFilterSlotsInRow = 4
#Number of fuel filter slots
#Range: 1 ~ 20
fuelFilterSlots = 4
#Number of fuel filter slots displayed in a row
#Range: 1 ~ 6
fuelFilterSlotsInRow = 4
#Auto-Blasting Upgrade Settings
[server.autoBlastingUpgrade]
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
#Range: 0.25 ~ 4.0
smeltingSpeedMultiplier = 1.0
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
#Range: 0.25 ~ 4.0
fuelEfficiencyMultiplier = 1.0
#Number of input filter slots
#Range: 1 ~ 20
inputFilterSlots = 8
#Number of input filter slots displayed in a row
#Range: 1 ~ 6
inputFilterSlotsInRow = 4
#Number of fuel filter slots
#Range: 1 ~ 20
fuelFilterSlots = 4
#Number of fuel filter slots displayed in a row
#Range: 1 ~ 6
fuelFilterSlotsInRow = 4
#Inception Upgrade Settings
[server.inceptionUpgrade]
#Allows / Disallows backpack upgrades to work with inventories of Backpacks in the Backpack with Inception Upgrade
upgradesUseInventoriesOfBackpacksInBackpack = true
#Allows / Disallows upgrades to be functional even when they are in Backpacks in the inventory of Backpack with Inception Upgrade
upgradesInContainedBackpacksAreFunctional = true
#Tool Swapper Upgrade Settings
[server.toolSwapperUpgrade]
#Number of Tool Swapper Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 8
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 4
#Tank Upgrade Settings
[server.tankUpgrade]
#Capacity in mB the tank upgrade will have per row of storage slots
#Range: 500 ~ 20000
capacityPerSlotRow = 4000
#Ratio that gets applied (multiplies) to inventory stack multiplier before this is applied to max energy of the battery and max in/out. Value lower than 1 makes stack multiplier affect the max energy less, higher makes it affect the max energy more. 0 turns off stack multiplier affecting battery upgrade
#Range: 0.0 ~ 5.0
stackMultiplierRatio = 1.0
#Cooldown between fill/drain actions done on fluid containers in tank slots. Only fills/drains one bucket worth to/from container after this cooldown and then waits again.
#Range: 1 ~ 100
autoFillDrainContainerCooldown = 20
#How much FE can be transfered in / out per operation. This is a base transfer rate and same as max capacity gets multiplied by number of rows in storage and stack multiplier.
#Range: 1 ~ 1000
maxInputOutput = 20
#Energy in FE the battery upgrade will have per row of storage slots
#Range: 500 ~ 50000
energyPerSlotRow = 10000
#Pump Upgrade Settings
[server.pumpUpgrade]
#Number of fluid filter slots
#Range: 1 ~ 20
filterSlots = 4
#How much mB can be transfered in / out per operation. This is a base transfer rate that gets multiplied by number of rows in storage and stack multiplier.
#Range: 1 ~ 1000
maxInputOutput = 20
#Ratio that gets applied (multiplies) to inventory stack multiplier before this is applied to max input/output value. Value lower than 1 makes stack multiplier affect the capacity less, higher makes it affect the capacity more. 0 turns off stack multiplier affecting input/output
#Range: 0.0 ~ 5.0
stackMultiplierRatio = 1.0
#Xp Pump Upgrade Settings
[server.xpPumpUpgrade]
#Whether xp pump can mend items with mending. Set false here to turn off the feature altogether.
mendingOn = true
#How many experience points at a maximum would be used to mend an item per operation (every 5 ticks and 1 xp point usually translates to 2 damage repaired).
#Range: 1 ~ 20
maxXpPointsPerMending = 5
#Settings for Spawning Entities with Backpack
[server.entityBackpackAdditions]
#Chance of an entity spawning with Backpack
#Range: 0.0 ~ 1.0
chance = 0.01
#Turns on/off addition of loot into backpacks
addLoot = true
#Turns on/off buffing the entity that wears backpack with potion effects. These are scaled based on how much loot is added.
buffWithPotionEffects = true
#Turns on/off buffing the entity that wears backpack with additional health. Health is scaled based on backpack tier the mob wears.
buffHealth = true
#Turns on/off equiping the entity that wears backpack with armor. What armor material and how enchanted is scaled based on backpack tier the mob wears.
equipWithArmor = true
#Map of entities that can spawn with backpack and related loot tables (if adding a loot is enabled) in format of "EntityRegistryName|LootTableName"
entityLootTableList = ["minecraft:creeper|minecraft:chests/desert_pyramid", "minecraft:drowned|minecraft:chests/shipwreck_treasure", "minecraft:enderman|minecraft:chests/end_city_treasure", "minecraft:evoker|minecraft:chests/woodland_mansion", "minecraft:husk|minecraft:chests/desert_pyramid", "minecraft:piglin|minecraft:chests/bastion_bridge", "minecraft:piglin_brute|minecraft:chests/bastion_treasure", "minecraft:pillager|minecraft:chests/pillager_outpost", "minecraft:skeleton|minecraft:chests/simple_dungeon", "minecraft:stray|minecraft:chests/igloo_chest", "minecraft:vex|minecraft:chests/woodland_mansion", "minecraft:vindicator|minecraft:chests/woodland_mansion", "minecraft:witch|minecraft:chests/buried_treasure", "minecraft:wither_skeleton|minecraft:chests/nether_bridge", "minecraft:zombie|minecraft:chests/simple_dungeon", "minecraft:zombie_villager|minecraft:chests/village/village_armorer", "minecraft:zombified_piglin|minecraft:chests/bastion_other"]
#List of music discs that are not supposed to be played by entities
discBlockList = ["botania:record_gaia_1", "botania:record_gaia_2"]
#Turns on/off a chance that the entity that wears backpack gets jukebox upgrade and plays a music disc.
playJukebox = true
#Determines whether backpack drops to fake players if killed by them in addition to real ones that it always drops to
dropToFakePlayers = false
#Chance of mob dropping backpack when killed by player
#Range: 0.0 ~ 1.0
backpackDropChance = 0.085
#Chance increase per looting level of mob dropping backpack
#Range: 0.0 ~ 0.3
lootingChanceIncreasePerLevel = 0.01
[server.nerfs]
#Determines if too many backpacks in player's inventory cause slowness to the player
tooManyBackpacksSlowness = false
#Maximum number of backpacks in player's inventory that will not cause slowness
#Range: 1 ~ 27
maxNumberOfBackpacks = 3
#Ratio of slowness levels per every backpack above the maximum number allowed. (number of backpacks above the max gets multiplied by this number and ceiled)
#Range: 0.1 ~ 5.0
slownessLevelsPerAdditionalBackpack = 1.0
#Determines if active upgrades will only work in the backpack that's worn by the player. Active upgrades are for example magnet, pickup, cooking, feeding upgrades.
onlyWornBackpackTriggersUpgrades = false

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defaultconfigs/sophisticatedstorage-server.toml Executable file → Normal file

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#All configuration items related to the core gameplay
[gameplay]
#Should the default schematics be ignored (from the jar)? [Default: false]
ignoreSchematicsFromJar = false
#Should player-made schematics be allowed? [Default: true]
allowPlayerSchematics = true
#Max world operations per tick (max blocks to place, remove, or replace). [Default: 1000, min: 0, max: 100000]
#Range: 0 ~ 100000
maxOperationsPerTick = 1000
#Max amount of undos saved. A higher number requires more memory. [Default: 50, min: 0, max: 250]
#Range: 0 ~ 250
maxCachedChanges = 50
#Max amount of schematics to be cached on the server. [Default: 100, min: 0, max: 100000]
#Range: 0 ~ 100000
maxCachedSchematics = 100
#Max amount of blocks checked by a possible worker. [Default: 1000, min: 0, max: 100000]
#Range: 0 ~ 100000
maxBlocksChecked = 1000
#structurize.config.schematicblocklimit.comment [Default: 100000, min: 1000, max: 1000000]
#Range: 1000 ~ 1000000
schematicBlockLimit = 100000
#Currently supports 'default', 'inwardcircle', 'hilbert', 'random' and 'inwardcircleheight1' to 'inwardcircleheight4' [Default: default]
iteratorType = "default"
#Configuration related to scan tool teleportation
[teleport]
#If creative-mode players can use the scan tool to teleport to/from their builds. [Default: true]
teleportAllowed = true
#When teleporting to a build, land on this side of it. [Default: south, values: DOWN, UP, NORTH, SOUTH, WEST, EAST]
#Allowed Values: DOWN, UP, NORTH, SOUTH, WEST, EAST
teleportBuildDirection = "SOUTH"
#When teleporting to a build, land this far away from it. [Default: 3, min: 1, max: 16]
#Range: 1 ~ 16
teleportBuildDistance = 3
#Allow teleporting a little distance away if the landing area is blocked; disable to teleport exactly to target. [Default: true]
teleportSafety = true
#structurize.config.update.comment
[update]
start = [-10, -10]
end = [10, 10]

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#.
#Packmakers' control panel for internal recipe compat
[recipes]
#.
#.
#Recipes configs
[recipes.recipes]
#.
#Grinder settings
[recipes.recipes.grinder]
#.
#Destroy item, when it inserted in grinder with wrong recipe speed. Only for sandpaper recipes.
destroyOnWrongGrinderSpeed = false
#.
#Low speed value for grinder crafts, speedLimits = 1.
#Range: 1 ~ 256
lowSpeedValue = 16
#.
#Medium speed value for grinder crafts, speedLimits = 2.
#Range: 1 ~ 256
mediumSpeedValue = 64
#.
#Allows sandpaper crafts on belt grinder, when recipes collides belt grinder recipe have priority.
allowSandpaperPolishingOnGrinder = true
#.
#Works only when "allowSandpaperPolishingOnGrinder" is true. Defines speed limits for sandpaper recipes on belt grinder.
#Range: 0 ~ 3
speedLimitsForSandpaperPolishingRecipes = 1
#.
#Vibrating Table settings
[recipes.recipes.vibratingTable]
#.
#Allows unpacking storage blocks crafts on vibrating table.
allowUnpackingOnVibratingTable = true
#.
#Allows vibrating leaves on vibrating table to get matching drops.
allowVibratingLeaves = true
#.
#Curving Press settings
[recipes.recipes.curvingPress]
#.
#Allows automatic recognize recipes for curving press
allowAutoCurvingRecipes = true
#.
#Amount of damage, that curving heads will get after auto recipe
#Range: 0 ~ 1000
damageHeadAfterAutoCurvingRecipe = 0
#.
#Helve Hammer settings
[recipes.recipes.helveHammer]
#.
#Allows processing templateless recipes for Helve Hammer
allowTemplatelessRecipes = true
#.
#Helve Hammer will damage Anvil after finishing recipe
damageAnvilAfterHammeringRecipe = false
#.
#Chance of Anvil damaging after finishing recipe
#Range: 1 ~ 100
chanceToDamageAnvilAfterHammeringRecipe = 12
#.
#Parameters and abilities of Vintage Improvements's kinetic mechanisms
[kinetics]
[kinetics.stressValues]
#.
#.
#Fine tune the kinetic stats of individual components
[kinetics.stressValues.v2]
#.
#.
#[in Stress Units]
#Configure the individual stress impact of mechanical blocks. Note that this cost is doubled for every speed increase it receives.
[kinetics.stressValues.v2.impact]
vibrating_table = 2.0
curving_press = 8.0
laser = 2.0
belt_grinder = 4.0
vacuum_chamber = 4.0
lathe = 2.0
lathe_moving = 4.0
helve_kinetic = 8.0
spring_coiling_machine = 4.0
centrifuge = 2.0
#.
#Parameters and abilities of Vintage Improvements's energy mechanisms
[energy]
#.
#.
#Energy configs
[energy.energy]
#.
#Enable if energy machines doesn't consume energy
forceEnergy = false
#.
#Laser settings
[energy.energy.laser]
#.
#Laser max input in FE/t (Energy transfer)
#Range: > 0
laserMaxInput = 10000
#.
#Laser internal capacity in FE
#Range: > 0
laserCapacity = 40000
#.
#Laser charge rate in FE/t
#Range: > 0
laserChargeRate = 5000
#.
#Laser charge rate in FE/t for recipes
#Range: > 0
laserRecipeChargeRate = 2000

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#General settings
[general]
#This is a list of blocks that XNet considers to be 'unsided' meaning that it doesn't matter from what side you access things. This is currently only used to help with pasting channels
unsidedBlocks = ["minecraft:chest", "minecraft:trapped_chest", "rftools:modular_storage", "rftools:storage_scanner", "rftools:pearl_injector"]
#Maximum RF the controller can store
#Range: 1 ~ 1000000000
controllerMaxRF = 100000
#Maximum RF the controller can receive per tick
#Range: 1 ~ 1000000000
controllerRfPerTick = 1000
#Maximum RF the wireless router can store
#Range: 1 ~ 1000000000
wirelessRouterMaxRF = 100000
#Maximum RF the wireless router can receive per tick
#Range: 1 ~ 1000000000
wirelessRouterRfPerTick = 5000
#Maximum RF per tick the wireless router (tier 1) needs to publish a channel
#Range: 0 ~ 1000000000
wireless1RfPerChannel = 20
#Maximum RF per tick the wireless router (tier 2) needs to publish a channel
#Range: 0 ~ 1000000000
wireless2RfPerChannel = 50
#Maximum RF per tick the wireless router (infinite tier) needs to publish a channel
#Range: 0 ~ 1000000000
wirelessInfRfPerChannel = 200
#Maximum RF the normal connector can store
#Range: 1 ~ 1000000000
maxRfConnector = 50000
#Maximum RF the advanced connector can store
#Range: 1 ~ 1000000000
maxRfAdvancedConnector = 500000
#Maximum RF/rate that a normal connector can input or output
#Range: 1 ~ 1000000000
maxRfRateNormal = 10000
#Maximum RF/rate that an advanced connector can input or output
#Range: 1 ~ 1000000000
maxRfRateAdvanced = 100000
#Maximum fluid per operation that a normal connector can input or output
#Range: 1 ~ 1000000000
maxFluidRateNormal = 1000
#Maximum fluid per operation that an advanced connector can input or output
#Range: 1 ~ 1000000000
maxFluidRateAdvanced = 5000
#Maximum number of published channels that a routing channel can support
#Range: 1 ~ 1000000000
maxPublishedChannels = 32
#Power usage for the controller regardless of what it is doing
#Range: 0 ~ 1000000000
controllerRFPerTick = 0
#Power usage for the controller per active channel
#Range: 0 ~ 1000000000
controllerChannelRFT = 1
#Power usage for the controller per operation performed by one of the channels
#Range: 0 ~ 1000000000
controllerOperationRFT = 2
#Range for a tier 1 antenna
#Range: 0 ~ 1000000000
antennaTier1Range = 100
#Range for a tier 2 antenna
#Range: 0 ~ 1000000000
antennaTier2Range = 500

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#General settings
[general]
#Maximum gas per operation that a normal connector can input or output
#Range: 1 ~ 1000000000
maxGasRateNormal = 1000
#Maximum gas per operation that an advanced connector can input or output
#Range: 1 ~ 1000000000
maxGasRateAdvanced = 5000
#Maximum infuse per operation that a normal connector can input or output
#Range: 1 ~ 1000000000
maxInfuseRateNormal = 1000
#Maximum infuse per operation that an advanced connector can input or output
#Range: 1 ~ 1000000000
maxInfuseRateAdvanced = 5000
#Maximum pigment per operation that a normal connector can input or output
#Range: 1 ~ 1000000000
maxPigmentRateNormal = 1000
#Maximum pigment per operation that an advanced connector can input or output
#Range: 1 ~ 1000000000
maxPigmentRateAdvanced = 5000
#Maximum slurry per operation that a normal connector can input or output
#Range: 1 ~ 1000000000
maxSlurryRateNormal = 1000
#Maximum slurry per operation that an advanced connector can input or output
#Range: 1 ~ 1000000000
maxSlurryRateAdvanced = 5000

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