minecraft-modpack-1.20.1/config/enigmaticaddons-common.omniconf
2025-02-10 02:13:44 +01:00

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# Configuration File
@CONFIG_VERSION: 1.1
##########################################################################################################
# Accessibility Options
#--------------------------------------------------------------------------------------------------------#
# You may disable certain items or features from being obtainable/usable here.
# Check more details in Enigmatic Legacy's Config Files.
##########################################################################################################
"Accessibility Options" {
# Whether or not Antique Book Bag should be enabled. [default: true, synchronized: yes]
B:AntiqueBookBagEnabled=true
# Whether or not Astral Spear should be enabled. [default: true, synchronized: yes]
B:AstralSpearEnabled=true
# Whether or not Charm of Hell Blade should be enabled. [default: true, synchronized: yes]
B:CharmofHellBladeEnabled=true
# Whether or not Charm of Scorched Sun should be enabled. [default: true, synchronized: yes]
B:CharmofScorchedSunEnabled=true
# Whether or not Common Potions should be enabled. [default: true, synchronized: yes]
B:CommonPotionsEnabled=true
# Whether or not Disaster Broadsword should be enabled. [default: true, synchronized: yes]
B:DisasterBroadswordEnabled=true
# Whether or not Dragon Breath Bow should be enabled. [default: true, synchronized: yes]
B:DragonBreathBowEnabled=true
# Whether or not Emblem of Adventurer should be enabled. [default: true, synchronized: yes]
B:EmblemofAdventurerEnabled=true
# Whether or not Etherium Core should be enabled. [default: true, synchronized: yes]
B:EtheriumCoreEnabled=true
# Whether or not False Justice should be enabled. [default: true, synchronized: yes]
B:FalseJusticeEnabled=true
# Whether or not Forgers Gem should be enabled. [default: true, synchronized: yes]
B:ForgersGemEnabled=true
# Whether or not Forgotten Ice Crystal should be enabled. [default: true, synchronized: yes]
B:ForgottenIceCrystalEnabled=true
# Whether or not Fragment of the Earth should be enabled. [default: true, synchronized: yes]
B:FragmentoftheEarthEnabled=true
# Whether or not Frost Aspect Enchantment should be enabled. [default: true, synchronized: yes]
B:FrostAspectEnchantmentEnabled=true
# Whether or not Frost Protection Enchantment should be enabled. [default: true, synchronized: yes]
B:FrostProtectionEnchantmentEnabled=true
# Whether or not Frost Shattering Enchantment should be enabled. [default: true, synchronized: yes]
B:FrostShatteringEnchantmentEnabled=true
# Whether or not Holy Stone should be enabled. [default: true, synchronized: yes]
B:HolyStoneEnabled=true
# Whether or not Ichor Droplet should be enabled. [default: true, synchronized: yes]
B:IchorDropletEnabled=true
# Whether or not Ichor Spear should be enabled. [default: true, synchronized: yes]
B:IchorSpearEnabled=true
# Whether or not Ichoroot should be enabled. [default: true, synchronized: yes]
B:IchorootEnabled=true
# Whether or not Insignia of Despair should be enabled. [default: true, synchronized: yes]
B:InsigniaofDespairEnabled=true
# Whether or not Lost Engine should be enabled. [default: true, synchronized: yes]
B:LostEngineEnabled=true
# Whether or not Magic Quartz Ring should be enabled. [default: true, synchronized: yes]
B:MagicQuartzRingEnabled=true
# Whether or not Ode to Living Beings should be enabled. [default: true, synchronized: yes]
B:OdetoLivingBeingsEnabled=true
# Whether or not Pact of Dark Night should be enabled. [default: true, synchronized: yes]
B:PactofDarkNightEnabled=true
# Whether or not Potion of Cosmic should be enabled. [default: true, synchronized: yes]
B:PotionofCosmicEnabled=true
# Whether or not Primeval Cube should be enabled. [default: true, synchronized: yes]
B:PrimevalCubeEnabled=true
# Whether or not Promise of the Earth should be enabled. [default: true, synchronized: yes]
B:PromiseoftheEarthEnabled=true
# Whether or not Pure Heart should be enabled. [default: true, synchronized: yes]
B:PureHeartEnabled=true
# Whether or not Revival Leaf should be enabled. [default: true, synchronized: yes]
B:RevivalLeafEnabled=true
# Whether or not Ring of Redemption should be enabled. [default: true, synchronized: yes]
B:RingofRedemptionEnabled=true
# Whether or not Sanguinary Hunting Handbook should be enabled. [default: true, synchronized: yes]
B:SanguinaryHuntingHandbookEnabled=true
# Whether or not Scroll of Ignorance Curse should be enabled. [default: true, synchronized: yes]
B:ScrollofIgnoranceCurseEnabled=true
# Whether or not Scroll of Thunder Embrace should be enabled. [default: true, synchronized: yes]
B:ScrollofThunderEmbraceEnabled=true
# Whether or not The Arrogance of Chaos should be enabled. [default: true, synchronized: yes]
B:TheArroganceofChaosEnabled=true
# Whether or not The Bless should be enabled. [default: true, synchronized: yes]
B:TheBlessEnabled=true
# Whether or not The Curse Carver should be enabled. [default: true, synchronized: yes]
B:TheCurseCarverEnabled=true
# Whether or not Tome of Divination should be enabled. [default: true, synchronized: yes]
B:TomeofDivinationEnabled=true
# Whether or not Tome of Void should be enabled. [default: true, synchronized: yes]
B:TomeofVoidEnabled=true
# Whether or not Totem of Malice should be enabled. [default: true, synchronized: yes]
B:TotemofMaliceEnabled=true
# Whether or not Ultimate Potions should be enabled. [default: true, synchronized: yes]
B:UltimatePotionsEnabled=true
}
##########################################################################################################
# Balance Options
#--------------------------------------------------------------------------------------------------------#
# Various options that mostly affect individual items
##########################################################################################################
"Balance Options" {
# List of items that can be stored in the Antique Book Bag. Examples: enigmaticaddons:false_justice. Changing this option required game restart to take effect. [default: , synchronized: no]
S:AntiqueBookBagList <
>
# The damage modifier when spear is powered. [range: 0.0 ~ 100.0, default: 2.5, synchronized: yes]
D:AstralSpearPoweredModifier=2.5
# How much less effective armor will be for those who bear the charm. Measured as percentage. [range: 50 ~ 100, default: 100, synchronized: yes]
I:CharmofHellBladeArmorDebuff=100
# The damage boost for who bear the charm. Measured as percentage. [range: 10 ~ 200, default: 100, synchronized: yes]
I:CharmofHellBladeDamageModifier=100
# The Cooldown to unequip this Charm. Defined as tick. [range: 0 ~ 32768, default: 1200, synchronized: yes]
I:CharmofHellBladeEquipCooldown=1200
# The Multiplier of healing when active the skill of Hell Blade Charm. [range: 0.0 ~ 100.0, default: 0.8, synchronized: yes]
D:CharmofHellBladeHealMultiplier=0.8
# The kill threshold of Hell Blade Charm to active the skill with Ring of Seven Curses. [range: 0 ~ 100, default: 50, synchronized: yes]
I:CharmofHellBladeKillCursedThreshold=50
# The kill threshold of Hell Blade Charm to active the skill. [range: 0 ~ 100, default: 75, synchronized: yes]
I:CharmofHellBladeKillThreshold=75
# The heal amount per second when you're in lava with this Charm. [range: 0.0 ~ 100.0, default: 2.0, synchronized: yes]
D:CharmofScorchedSunLavaHealAmount=2.0
# The lifesteal modifier provided by this charm when you attack a target on fire. Measured in percentage. [range: 0 ~ 100, default: 20, synchronized: yes]
I:CharmofScorchedSunLifestealModifier=20
# The probability to resist damage when you are attacked with this charm. Measured in percentage. [range: 0 ~ 100, default: 10, synchronized: yes]
I:CharmofScorchedSunResistanceProbability=10
# The damage modifier when you has the Bad Omen effect. [range: 0.0 ~ 100.0, default: 0.15, synchronized: yes]
D:DisasterBroadswordBadOmenDamageBoost=0.15
# The damage modifier after you parried with Disaster Broadsword successfully. [range: 0.0 ~ 100.0, default: 0.5, synchronized: yes]
D:DisasterBroadswordCounterattackBoost=0.5
# The crit damage modifier after you parried with Disaster Broadsword successfully. [range: 0.0 ~ 100.0, default: 1.5, synchronized: yes]
D:DisasterBroadswordCritBoost=1.5
# The damage of range attack after you parried the projectiles with Disaster Broadsword successfully. [range: 0.0 ~ 100.0, default: 10.0, synchronized: yes]
D:DisasterBroadswordRangeAttackDamage=10.0
# The max amount of potion effect you can apply on the arrow. [range: 1 ~ 10, default: 4, synchronized: yes]
I:DragonBreathBowMaxPotionAmount=4
# The Damage Resistance to your own dragon breath damage. Defined as percentage. [range: 0 ~ 100, default: 60, synchronized: yes]
I:DragonBreathBowOwnerResistance=60
# The attack damage boost of Emblem of Adventurer [range: 0.0 ~ 32768.0, default: 2.0, synchronized: yes]
D:EmblemofAdventurerAttackDamageModifier=2.0
# The attack speed multiplier of Emblem of Adventurer. Measures in percentage. [range: 0 ~ 100, default: 10, synchronized: yes]
I:EmblemofAdventurerAttackSpeedMultiplier=10
# Whether to enable Shift effect. [default: true, synchronized: yes]
B:EmblemofAdventurerShiftEnable=true
# Default amount of armor points provided by Etherium Core. [range: 0.0 ~ 256.0, default: 12.0, synchronized: yes]
D:EtheriumCoreArmor=12.0
# The multiplier of armor points of Etherium Core. [range: 0 ~ 100, default: 30, synchronized: yes]
I:EtheriumCoreArmorMultiplier=30
# The amount of armor toughness provided by Etherium Core when it's bearer has no armor equipped. [range: 0.0 ~ 256.0, default: 10.0, synchronized: yes]
D:EtheriumCoreArmorToughness=10.0
# The multiplier of armor toughness of Etherium Core. [range: 0 ~ 100, default: 50, synchronized: yes]
I:EtheriumCoreArmorToughnessMultiplier=50
# Active ability cooldown for Etherium Core. Measured in ticks. 20 ticks equal to 1 second. [range: 0 ~ 32768, default: 1800, synchronized: yes]
I:EtheriumCoreCooldown=1800
# The damage amplification conversion ratio of Etherium Core. Defined as percentage. [range: 0 ~ 100, default: 40, synchronized: yes]
I:EtheriumCoreDamageConversion=40
# The max damage amplification of Etherium Core. [range: 0.0 ~ 100.0, default: 25.0, synchronized: yes]
D:EtheriumCoreDamageConversionMax=25.0
# Resistance to knockback provided by Etherium Core. Defined as percentage. [range: 0 ~ 100, default: 50, synchronized: yes]
I:EtheriumCoreKnockbackResistance=50
# Whether the halving experience by level or value. True for level. [default: false, synchronized: yes]
B:ForgerGemEXPLevelNotValue=false
# Whether to enable stricter detection for unbreakable forging when equipped the Forger's Gem. True for enable. [default: true, synchronized: yes]
B:ForgerGemStrictUnbreakableForge=true
# List of items that will never be unbreakable. Examples: minecraft:iron_sword. Changing this option required game restart to take effect. [default: [enigmaticaddons:totem_of_malice], [twilightforest:glass_sword], synchronized: no]
S:ForgerGemUnbreakableBlackList <
enigmaticaddons:totem_of_malice
twilightforest:glass_sword
>
# Active ability cooldown for Forgotten Ice Crystal. Measured in ticks. 20 ticks equal to 1 second. [range: 0 ~ 32768, default: 300, synchronized: yes]
I:ForgottenIceCrystalCooldown=300
# The damage of ability of Forgotten Ice Crystal. [range: 0.0 ~ 32768.0, default: 2.0, synchronized: yes]
D:ForgottenIceCrystalDamage=2.0
# The damage boost on target which has been fully frozen. Defined as percentage. [range: 0 ~ 256, default: 25, synchronized: yes]
I:ForgottenIceCrystalFrostBoost=25
# Resistance to projectile and sonic attacks provided by Forgotten Ice Crysta. Defined as percentage. [range: 0 ~ 100, default: 30, synchronized: yes]
I:ForgottenIceCrystalResistance=30
# The damage of thrown ichor spear [range: 0 ~ 32768, default: 4, synchronized: yes]
I:IchorSpearBaseDamage=4
# The amplifier of the ichor corrosion effect. [range: 1 ~ 32768, default: 1, synchronized: yes]
I:IchorSpearEffectAmplifier=1
# The duration of the ichor corrosion effect. Measures in ticks. [range: 0 ~ 32768, default: 600, synchronized: yes]
I:IchorSpearEffectDuration=600
# The attack damage boost of Insignia of Despair [range: 0.0 ~ 32768.0, default: 4.0, synchronized: yes]
D:InsigniaofDespairAttackDamageModifier=4.0
# The attack speed multiplier of Insignia of Despair. Measures in percentage. [range: 0 ~ 100, default: 16, synchronized: yes]
I:InsigniaofDespairAttackSpeedMultiplier=16
# The movement speed multiplier of Insignia of Despair. Measures in percentage. [range: 0 ~ 100, default: 5, synchronized: yes]
I:InsigniaofDespairMovementSpeedMultiplier=5
# Active ability cooldown for Lost Engine. Measured in ticks. 20 ticks equal to 1 second. [range: 0 ~ 32768, default: 0, synchronized: yes]
I:LostEngineCooldown=0
# The crit damage modifier of the Lost Engine. [range: 0 ~ 256, default: 60, synchronized: yes]
I:LostEngineCritDamageModifier=60
# List of entities that will be affected as Golem by the Lost Engine. Examples: minecraft:iron_golem. Changing this option required game restart to take effect. [default: , synchronized: no]
S:LostEngineExtraGolemList <
>
# The gravity multiplier of the Lost Engine. [range: 0.0 ~ 1.0, default: 0.4, synchronized: yes]
D:LostEngineGravityModifier=0.4
# The Knockback resistance modifier of the Lost Engine. [range: 0.0 ~ 256.0, default: 0.2, synchronized: yes]
D:LostEngineKnockbackResistanceModifier=0.2
# The speed multiplier of the Lost Engine. [range: 0.0 ~ 1.0, default: 0.1, synchronized: yes]
D:LostEngineSpeedModifier=0.1
# The Armor Toughness modifier of the Lost Engine. [range: 0.0 ~ 256.0, default: 4.0, synchronized: yes]
D:LostEngineToughnessModifier=4.0
# Modifier for Magic Damage vulnerability applied by Lost Engine. Default value of 2.0 means that player will receive twice as much damage from magic. [range: 1.0 ~ 256.0, default: 2.5, synchronized: yes]
D:LostEngineVulnerabilityModifier=2.5
# Default amount of armor provided by Magic Quartz Ring. [range: 0.0 ~ 256.0, default: 2.0, synchronized: yes]
D:MagicQuartzRingDefaultArmor=2.0
# Resistance to magic damage provided by Magic Quartz Ring. Defined as percentage. [range: 0 ~ 100, default: 30, synchronized: yes]
I:MagicQuartzRingMagicResistance=30
# Active ability cooldown for Ode to Living Beings. Measured in ticks. 20 ticks equal to 1 second. [range: 0 ~ 32768, default: 1200, synchronized: yes]
I:OdetoLivingBeingsCooldown=1200
# The percentage subtracted from damage redirected by Guide to Feral Hunt, if this is also possessed. [range: 0 ~ 100, default: 75, synchronized: yes]
I:OdetoLivingBeingsSynergyDamageReduction=75
# The boost modifier provided by Pact of Dark Night. [range: 0 ~ 100, default: 10, synchronized: yes]
I:PactofDarkNightAbilityBoost=10
# The dark condition for Pact of Dark Night to trigger the ability. [range: 0 ~ 14, default: 5, synchronized: yes]
I:PactofDarkNightDarkCondition=5
# The cooldown of Potion of Cosmic. Measured in ticks. [range: 0 ~ 32000, default: 2400, synchronized: yes]
I:PotionofCosmicCooldown=2400
# The Duration Multiplier of Potion of Cosmic. [range: 0.0 ~ 32.0, default: 1.6, synchronized: yes]
D:PotionofCosmicDurationMultiplier=1.6
# The percentage which trigger the Passive ability, damage / current health. Defined as percentage. [range: 0 ~ 100, default: 80, synchronized: yes]
I:PromiseoftheEarthAbilityTriggerPercent=80
# Amount of armor provided by Promise of the Earth. [range: 0.0 ~ 256.0, default: 5.0, synchronized: yes]
D:PromiseoftheEarthArmor=5.0
# Mining speed boost granted by Promise of the Earth. Defined as percentage. [range: 0 ~ 1000, default: 20, synchronized: yes]
I:PromiseoftheEarthBreakSpeed=20
# Passive ability cooldown for Promise of the Earth. Measured in ticks. 20 ticks equal to 1 second. [range: 0 ~ 32768, default: 1000, synchronized: yes]
I:PromiseoftheEarthCooldown=1000
# Correction coefficient for the First Curse. Defined as percentage. [range: 0 ~ 100, default: 25, synchronized: yes]
I:PromiseoftheEarthTotalResistance=25
# Amount of armor toughness provided by Promise of the Earth. [range: 0.0 ~ 256.0, default: 2.0, synchronized: yes]
D:PromiseoftheEarthToughness=2.0
# The effect radius of Revival Leaf' ability. [range: 0.0 ~ 32768.0, default: 5.0, synchronized: yes]
D:RevivalLeafAbilityRadius=5.0
# Active ability cooldown for Revival Leaf. Measured in ticks. 20 ticks equal to 1 second. [range: 0 ~ 32768, default: 320, synchronized: yes]
I:RevivalLeafCooldown=320
# The time required for each 0.5HP treatment from the natural regeneration of the Revival Leaf. Measured in ticks. [range: 5 ~ 32768, default: 40, synchronized: yes]
I:RevivalLeafNaturalRegenerationTick=40
# Level of Poison that bearer of the leaf will apply to entities they attack. [range: 0 ~ 3, default: 1, synchronized: yes]
I:RevivalLeafPoisonLevel=1
# Amount of ticks for which bearer of the leaf will apply Poison effect to entities they attack. 20 ticks equals to 1 second. [range: 0 ~ 32768, default: 160, synchronized: yes]
I:RevivalLeafPoisonTime=160
# Level of Regeneration that bearer of the leaf will apply to entities nearby when ability activated. [range: 0 ~ 3, default: 1, synchronized: yes]
I:RevivalLeafRegenerationLevel=1
# Amount of ticks for which bearer of the leaf will apply Regeneration effect to entities nearby when ability activated. [range: 0 ~ 32768, default: 180, synchronized: yes]
I:RevivalLeafRegenerationTime=180
# The damage boost of the Ring of Redemption. Measured in percentage. [range: 0 ~ 500, default: 20, synchronized: yes]
I:RingofRedemptionDamageBoost=20
# The damage resistance of the Ring of Redemption. Measured in percentage. [range: 0 ~ 100, default: 40, synchronized: yes]
I:RingofRedemptionDamageResistance=40
# The time required for each regeneration of Ring of Redemption. Measured in ticks. [range: 5 ~ 32768, default: 20, synchronized: yes]
I:RingofRedemptionRegenerationTick=20
# The damage boost on pet of Sanguinary Hunting Handbook. [range: 0.0 ~ 32768.0, default: 0.25, synchronized: yes]
D:SanguinaryHuntingHandbookDamageMultiplier=0.25
# Damage Amplification Limit of Scroll of Ignorance Curse. Defined as percentage. [range: 0.0 ~ 1000.0, default: 100.0, synchronized: yes]
D:ScrollofIgnoranceCurseDamageBoostLimit=100.0
# Knockback Resistance Limit Modifier of Scroll of Ignorance Curse. Defined as percentage. [range: 0.0 ~ 1000.0, default: 160.0, synchronized: yes]
D:ScrollofIgnoranceCurseKnockbackResistanceBoostLimit=160.0
# Speed Amplification Limit of Scroll of Ignorance Curse. Defined as percentage. [range: 0.0 ~ 1000.0, default: 50.0, synchronized: yes]
D:ScrollofIgnoranceCurseSpeedBoostLimit=50.0
# The Max Level of stored experience of Scroll of Ignorance Curse, which provides attribute amplification. [range: 0 ~ 1000, default: 1000, synchronized: yes]
I:ScrollofIgnoranceCurseXPLevelUpperLimit=1000
# The special damage resistance of The Arrogance of Chaos. Measured in percentage. [range: 0 ~ 100, default: 80, synchronized: yes]
I:TheArroganceofChaosDamageResistance=80
# The cooldown of special descending skill of The Arrogance of Chaos. [range: 200 ~ 2400, default: 500, synchronized: yes]
I:TheArroganceofChaosDescendingCooldown=500
# The damage modifier when hit the ground with elytra boost. [range: 1.0 ~ 10.0, default: 1.6, synchronized: yes]
D:TheArroganceofChaosDescendingPowerModifier=1.6
# The flying speed modifier when elytra boost. [range: 1.0 ~ 10.0, default: 1.6, synchronized: yes]
D:TheArroganceofChaosFlyingSpeedModifier=1.6
# Attack damage of The Bless, actual damage shown in tooltip will be ( 1 + this value ). [range: 0.0 ~ 32768.0, default: 6.0, synchronized: yes]
D:TheBlessAttackDamage=6.0
# Attack speed of The Bless. [range: -32768.0 ~ 32768.0, default: -1.6, synchronized: yes]
D:TheBlessAttackSpeed=-1.6
# The invulnerable time after hit while The Bless in inventory. [range: 40 ~ 200, default: 40, synchronized: yes]
I:TheBlessInvulnerableTime=40
# The cooldown of usage. Measured as tick. [range: 20 ~ 32768, default: 240, synchronized: yes]
I:TheCurseCarverCooldown=240
# The hurt damage amount of cursed target. [range: 10 ~ 100, default: 20, synchronized: yes]
I:TheCurseCarverCurseDamageRatio=20
# The hurt damage amount of cursed target. [range: 0.0 ~ 32768.0, default: 2.0, synchronized: yes]
D:TheCurseCarverCurseHurtAmount=2.0
# The hurt interval time of cursed target. Measured as ticks. [range: 1 ~ 40, default: 4, synchronized: yes]
I:TheCurseCarverCurseHurtInterval=4
# The hurt damage amount of cursed target. [range: 10 ~ 100, default: 20, synchronized: yes]
I:TheCurseCarverCurseModifierRatio=20
# List of entities that will be affected as Raider by the Totem of Malice. Examples: minecraft:witch. Changing this option required game restart to take effect. [default: , synchronized: no]
S:TotemofMaliceExtraRaiderList <
>
# The damage modifier to the Raiders. [range: 0.0 ~ 400.0, default: 1.5, synchronized: yes]
D:TotemofMaliceRaiderDamageBoost=1.5
# The damage resistance to the Raiders. [range: 0.0 ~ 400.0, default: 0.5, synchronized: yes]
D:TotemofMaliceRaiderDamageResistance=0.5
}
##########################################################################################################
# Else Options
#--------------------------------------------------------------------------------------------------------#
# Various options that relates to secondary contents.
##########################################################################################################
"Else Options" {
# If true, the main creative tab of Enigmatic Legacy will display some uncompleted item. [default: false, synchronized: no]
B:FutureItemDisplay=false
con
# If true, the main creative tab of Enigmatic Legacy will be resorted. [default: true, synchronized: no]
B:TabResorted=true
}
##########################################################################################################
# Legacy Balance Options
#--------------------------------------------------------------------------------------------------------#
# Various options that mostly affect Enigmatic Legacy's items
##########################################################################################################
"Legacy Balance Options" {
# List of effects that will appear in The Cube's random buffs. Examples: minecraft:absorption, minecraft:strength. Changing this option required game restart to take effect. [default: [minecraft:absorption], [minecraft:haste], [minecraft:jump_boost], [minecraft:regeneration], [minecraft:resistance], [minecraft:speed], [minecraft:strength], [minecraft:slow_falling], synchronized: no]
S:TheCubeRandomBuffs <
minecraft:absorption
minecraft:haste
minecraft:jump_boost
minecraft:regeneration
minecraft:resistance
minecraft:speed
minecraft:strength
minecraft:slow_falling
>
# List of effects that will appear in The Cube's random debuffs. Examples: minecraft:blindness, minecraft:nausea. Changing this option required game restart to take effect. [default: [minecraft:blindness], [minecraft:nausea], [minecraft:mining_fatigue], [minecraft:hunger], [minecraft:levitation], [minecraft:slowness], [minecraft:weakness], [minecraft:poison], [minecraft:wither], synchronized: no]
S:TheCubeRandomDebuffs <
minecraft:blindness
minecraft:nausea
minecraft:mining_fatigue
minecraft:hunger
minecraft:levitation
minecraft:slowness
minecraft:weakness
minecraft:poison
minecraft:wither
>
}
##########################################################################################################
# The Worthy One Options
#--------------------------------------------------------------------------------------------------------#
# Various options that about the Events related to The Worthy One.
##########################################################################################################
"The Worthy One Options" {
# If true, When the proportion of curse time is long enough, there will be some changes in creatures' AI. [default: true, synchronized: yes]
B:EnableCurseBoost=true
# If true, when a creature spawned, it will immediately gain Curse Boost. [default: false, synchronized: yes]
B:ImmediatelyCurseBoost=false
# If true, when a creature dies, it will anger its surrounding peers. [default: true, synchronized: yes]
B:PartnerAnger=true
}