499 lines
25 KiB
Plaintext
499 lines
25 KiB
Plaintext
# Configuration File
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@CONFIG_VERSION: 1.1
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##########################################################################################################
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# Accessibility Options
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#--------------------------------------------------------------------------------------------------------#
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# You may disable certain items or features from being obtainable/usable here.
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# Check more details in Enigmatic Legacy's Config Files.
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##########################################################################################################
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"Accessibility Options" {
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# Whether or not Antique Book Bag should be enabled. [default: true, synchronized: yes]
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B:AntiqueBookBagEnabled=true
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# Whether or not Astral Spear should be enabled. [default: true, synchronized: yes]
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B:AstralSpearEnabled=true
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# Whether or not Charm of Hell Blade should be enabled. [default: true, synchronized: yes]
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B:CharmofHellBladeEnabled=true
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# Whether or not Charm of Scorched Sun should be enabled. [default: true, synchronized: yes]
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B:CharmofScorchedSunEnabled=true
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# Whether or not Common Potions should be enabled. [default: true, synchronized: yes]
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B:CommonPotionsEnabled=true
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# Whether or not Disaster Broadsword should be enabled. [default: true, synchronized: yes]
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B:DisasterBroadswordEnabled=true
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# Whether or not Dragon Breath Bow should be enabled. [default: true, synchronized: yes]
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B:DragonBreathBowEnabled=true
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# Whether or not Emblem of Adventurer should be enabled. [default: true, synchronized: yes]
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B:EmblemofAdventurerEnabled=true
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# Whether or not Etherium Core should be enabled. [default: true, synchronized: yes]
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B:EtheriumCoreEnabled=true
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# Whether or not False Justice should be enabled. [default: true, synchronized: yes]
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B:FalseJusticeEnabled=true
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# Whether or not Forgers Gem should be enabled. [default: true, synchronized: yes]
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B:ForgersGemEnabled=true
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# Whether or not Forgotten Ice Crystal should be enabled. [default: true, synchronized: yes]
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B:ForgottenIceCrystalEnabled=true
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# Whether or not Fragment of the Earth should be enabled. [default: true, synchronized: yes]
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B:FragmentoftheEarthEnabled=true
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# Whether or not Frost Aspect Enchantment should be enabled. [default: true, synchronized: yes]
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B:FrostAspectEnchantmentEnabled=true
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# Whether or not Frost Protection Enchantment should be enabled. [default: true, synchronized: yes]
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B:FrostProtectionEnchantmentEnabled=true
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# Whether or not Frost Shattering Enchantment should be enabled. [default: true, synchronized: yes]
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B:FrostShatteringEnchantmentEnabled=true
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# Whether or not Holy Stone should be enabled. [default: true, synchronized: yes]
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B:HolyStoneEnabled=true
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# Whether or not Ichor Droplet should be enabled. [default: true, synchronized: yes]
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B:IchorDropletEnabled=true
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# Whether or not Ichor Spear should be enabled. [default: true, synchronized: yes]
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B:IchorSpearEnabled=true
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# Whether or not Ichoroot should be enabled. [default: true, synchronized: yes]
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B:IchorootEnabled=true
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# Whether or not Insignia of Despair should be enabled. [default: true, synchronized: yes]
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B:InsigniaofDespairEnabled=true
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# Whether or not Lost Engine should be enabled. [default: true, synchronized: yes]
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B:LostEngineEnabled=true
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# Whether or not Magic Quartz Ring should be enabled. [default: true, synchronized: yes]
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B:MagicQuartzRingEnabled=true
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# Whether or not Ode to Living Beings should be enabled. [default: true, synchronized: yes]
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B:OdetoLivingBeingsEnabled=true
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# Whether or not Pact of Dark Night should be enabled. [default: true, synchronized: yes]
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B:PactofDarkNightEnabled=true
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# Whether or not Potion of Cosmic should be enabled. [default: true, synchronized: yes]
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B:PotionofCosmicEnabled=true
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# Whether or not Primeval Cube should be enabled. [default: true, synchronized: yes]
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B:PrimevalCubeEnabled=true
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# Whether or not Promise of the Earth should be enabled. [default: true, synchronized: yes]
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B:PromiseoftheEarthEnabled=true
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# Whether or not Pure Heart should be enabled. [default: true, synchronized: yes]
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B:PureHeartEnabled=true
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# Whether or not Revival Leaf should be enabled. [default: true, synchronized: yes]
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B:RevivalLeafEnabled=true
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# Whether or not Ring of Redemption should be enabled. [default: true, synchronized: yes]
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B:RingofRedemptionEnabled=true
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# Whether or not Sanguinary Hunting Handbook should be enabled. [default: true, synchronized: yes]
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B:SanguinaryHuntingHandbookEnabled=true
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# Whether or not Scroll of Ignorance Curse should be enabled. [default: true, synchronized: yes]
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B:ScrollofIgnoranceCurseEnabled=true
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# Whether or not Scroll of Thunder Embrace should be enabled. [default: true, synchronized: yes]
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B:ScrollofThunderEmbraceEnabled=true
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# Whether or not The Arrogance of Chaos should be enabled. [default: true, synchronized: yes]
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B:TheArroganceofChaosEnabled=true
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# Whether or not The Bless should be enabled. [default: true, synchronized: yes]
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B:TheBlessEnabled=true
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# Whether or not The Curse Carver should be enabled. [default: true, synchronized: yes]
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B:TheCurseCarverEnabled=true
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# Whether or not Tome of Divination should be enabled. [default: true, synchronized: yes]
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B:TomeofDivinationEnabled=true
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# Whether or not Tome of Void should be enabled. [default: true, synchronized: yes]
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B:TomeofVoidEnabled=true
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# Whether or not Totem of Malice should be enabled. [default: true, synchronized: yes]
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B:TotemofMaliceEnabled=true
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# Whether or not Ultimate Potions should be enabled. [default: true, synchronized: yes]
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B:UltimatePotionsEnabled=true
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}
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##########################################################################################################
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# Balance Options
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#--------------------------------------------------------------------------------------------------------#
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# Various options that mostly affect individual items
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##########################################################################################################
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"Balance Options" {
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# List of items that can be stored in the Antique Book Bag. Examples: enigmaticaddons:false_justice. Changing this option required game restart to take effect. [default: , synchronized: no]
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S:AntiqueBookBagList <
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>
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# The damage modifier when spear is powered. [range: 0.0 ~ 100.0, default: 2.5, synchronized: yes]
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D:AstralSpearPoweredModifier=2.5
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# How much less effective armor will be for those who bear the charm. Measured as percentage. [range: 50 ~ 100, default: 100, synchronized: yes]
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I:CharmofHellBladeArmorDebuff=100
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# The damage boost for who bear the charm. Measured as percentage. [range: 10 ~ 200, default: 100, synchronized: yes]
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I:CharmofHellBladeDamageModifier=100
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# The Cooldown to unequip this Charm. Defined as tick. [range: 0 ~ 32768, default: 1200, synchronized: yes]
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I:CharmofHellBladeEquipCooldown=1200
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# The Multiplier of healing when active the skill of Hell Blade Charm. [range: 0.0 ~ 100.0, default: 0.8, synchronized: yes]
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D:CharmofHellBladeHealMultiplier=0.8
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# The kill threshold of Hell Blade Charm to active the skill with Ring of Seven Curses. [range: 0 ~ 100, default: 50, synchronized: yes]
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I:CharmofHellBladeKillCursedThreshold=50
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# The kill threshold of Hell Blade Charm to active the skill. [range: 0 ~ 100, default: 75, synchronized: yes]
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I:CharmofHellBladeKillThreshold=75
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# The heal amount per second when you're in lava with this Charm. [range: 0.0 ~ 100.0, default: 2.0, synchronized: yes]
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D:CharmofScorchedSunLavaHealAmount=2.0
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# The lifesteal modifier provided by this charm when you attack a target on fire. Measured in percentage. [range: 0 ~ 100, default: 20, synchronized: yes]
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I:CharmofScorchedSunLifestealModifier=20
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# The probability to resist damage when you are attacked with this charm. Measured in percentage. [range: 0 ~ 100, default: 10, synchronized: yes]
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I:CharmofScorchedSunResistanceProbability=10
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# The damage modifier when you has the Bad Omen effect. [range: 0.0 ~ 100.0, default: 0.15, synchronized: yes]
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D:DisasterBroadswordBadOmenDamageBoost=0.15
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# The damage modifier after you parried with Disaster Broadsword successfully. [range: 0.0 ~ 100.0, default: 0.5, synchronized: yes]
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D:DisasterBroadswordCounterattackBoost=0.5
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# The crit damage modifier after you parried with Disaster Broadsword successfully. [range: 0.0 ~ 100.0, default: 1.5, synchronized: yes]
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D:DisasterBroadswordCritBoost=1.5
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# The damage of range attack after you parried the projectiles with Disaster Broadsword successfully. [range: 0.0 ~ 100.0, default: 10.0, synchronized: yes]
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D:DisasterBroadswordRangeAttackDamage=10.0
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# The max amount of potion effect you can apply on the arrow. [range: 1 ~ 10, default: 4, synchronized: yes]
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I:DragonBreathBowMaxPotionAmount=4
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# The Damage Resistance to your own dragon breath damage. Defined as percentage. [range: 0 ~ 100, default: 60, synchronized: yes]
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I:DragonBreathBowOwnerResistance=60
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# The attack damage boost of Emblem of Adventurer [range: 0.0 ~ 32768.0, default: 2.0, synchronized: yes]
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D:EmblemofAdventurerAttackDamageModifier=2.0
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# The attack speed multiplier of Emblem of Adventurer. Measures in percentage. [range: 0 ~ 100, default: 10, synchronized: yes]
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I:EmblemofAdventurerAttackSpeedMultiplier=10
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# Whether to enable Shift effect. [default: true, synchronized: yes]
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B:EmblemofAdventurerShiftEnable=true
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# Default amount of armor points provided by Etherium Core. [range: 0.0 ~ 256.0, default: 12.0, synchronized: yes]
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D:EtheriumCoreArmor=12.0
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# The multiplier of armor points of Etherium Core. [range: 0 ~ 100, default: 30, synchronized: yes]
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I:EtheriumCoreArmorMultiplier=30
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# The amount of armor toughness provided by Etherium Core when it's bearer has no armor equipped. [range: 0.0 ~ 256.0, default: 10.0, synchronized: yes]
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D:EtheriumCoreArmorToughness=10.0
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# The multiplier of armor toughness of Etherium Core. [range: 0 ~ 100, default: 50, synchronized: yes]
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I:EtheriumCoreArmorToughnessMultiplier=50
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# Active ability cooldown for Etherium Core. Measured in ticks. 20 ticks equal to 1 second. [range: 0 ~ 32768, default: 1800, synchronized: yes]
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I:EtheriumCoreCooldown=1800
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# The damage amplification conversion ratio of Etherium Core. Defined as percentage. [range: 0 ~ 100, default: 40, synchronized: yes]
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I:EtheriumCoreDamageConversion=40
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# The max damage amplification of Etherium Core. [range: 0.0 ~ 100.0, default: 25.0, synchronized: yes]
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D:EtheriumCoreDamageConversionMax=25.0
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# Resistance to knockback provided by Etherium Core. Defined as percentage. [range: 0 ~ 100, default: 50, synchronized: yes]
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I:EtheriumCoreKnockbackResistance=50
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# Whether the halving experience by level or value. True for level. [default: false, synchronized: yes]
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B:ForgerGemEXPLevelNotValue=false
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# Whether to enable stricter detection for unbreakable forging when equipped the Forger's Gem. True for enable. [default: true, synchronized: yes]
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B:ForgerGemStrictUnbreakableForge=true
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# List of items that will never be unbreakable. Examples: minecraft:iron_sword. Changing this option required game restart to take effect. [default: [enigmaticaddons:totem_of_malice], [twilightforest:glass_sword], synchronized: no]
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S:ForgerGemUnbreakableBlackList <
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enigmaticaddons:totem_of_malice
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twilightforest:glass_sword
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>
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# Active ability cooldown for Forgotten Ice Crystal. Measured in ticks. 20 ticks equal to 1 second. [range: 0 ~ 32768, default: 300, synchronized: yes]
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I:ForgottenIceCrystalCooldown=300
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# The damage of ability of Forgotten Ice Crystal. [range: 0.0 ~ 32768.0, default: 2.0, synchronized: yes]
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D:ForgottenIceCrystalDamage=2.0
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# The damage boost on target which has been fully frozen. Defined as percentage. [range: 0 ~ 256, default: 25, synchronized: yes]
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I:ForgottenIceCrystalFrostBoost=25
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# Resistance to projectile and sonic attacks provided by Forgotten Ice Crysta. Defined as percentage. [range: 0 ~ 100, default: 30, synchronized: yes]
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I:ForgottenIceCrystalResistance=30
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# The damage of thrown ichor spear [range: 0 ~ 32768, default: 4, synchronized: yes]
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I:IchorSpearBaseDamage=4
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# The amplifier of the ichor corrosion effect. [range: 1 ~ 32768, default: 1, synchronized: yes]
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I:IchorSpearEffectAmplifier=1
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# The duration of the ichor corrosion effect. Measures in ticks. [range: 0 ~ 32768, default: 600, synchronized: yes]
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I:IchorSpearEffectDuration=600
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# The attack damage boost of Insignia of Despair [range: 0.0 ~ 32768.0, default: 4.0, synchronized: yes]
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D:InsigniaofDespairAttackDamageModifier=4.0
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# The attack speed multiplier of Insignia of Despair. Measures in percentage. [range: 0 ~ 100, default: 16, synchronized: yes]
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I:InsigniaofDespairAttackSpeedMultiplier=16
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# The movement speed multiplier of Insignia of Despair. Measures in percentage. [range: 0 ~ 100, default: 5, synchronized: yes]
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I:InsigniaofDespairMovementSpeedMultiplier=5
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# Active ability cooldown for Lost Engine. Measured in ticks. 20 ticks equal to 1 second. [range: 0 ~ 32768, default: 0, synchronized: yes]
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I:LostEngineCooldown=0
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# The crit damage modifier of the Lost Engine. [range: 0 ~ 256, default: 60, synchronized: yes]
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I:LostEngineCritDamageModifier=60
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# List of entities that will be affected as Golem by the Lost Engine. Examples: minecraft:iron_golem. Changing this option required game restart to take effect. [default: , synchronized: no]
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S:LostEngineExtraGolemList <
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>
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# The gravity multiplier of the Lost Engine. [range: 0.0 ~ 1.0, default: 0.4, synchronized: yes]
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D:LostEngineGravityModifier=0.4
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# The Knockback resistance modifier of the Lost Engine. [range: 0.0 ~ 256.0, default: 0.2, synchronized: yes]
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D:LostEngineKnockbackResistanceModifier=0.2
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# The speed multiplier of the Lost Engine. [range: 0.0 ~ 1.0, default: 0.1, synchronized: yes]
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D:LostEngineSpeedModifier=0.1
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# The Armor Toughness modifier of the Lost Engine. [range: 0.0 ~ 256.0, default: 4.0, synchronized: yes]
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D:LostEngineToughnessModifier=4.0
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# Modifier for Magic Damage vulnerability applied by Lost Engine. Default value of 2.0 means that player will receive twice as much damage from magic. [range: 1.0 ~ 256.0, default: 2.5, synchronized: yes]
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D:LostEngineVulnerabilityModifier=2.5
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# Default amount of armor provided by Magic Quartz Ring. [range: 0.0 ~ 256.0, default: 2.0, synchronized: yes]
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D:MagicQuartzRingDefaultArmor=2.0
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# Resistance to magic damage provided by Magic Quartz Ring. Defined as percentage. [range: 0 ~ 100, default: 30, synchronized: yes]
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I:MagicQuartzRingMagicResistance=30
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# Active ability cooldown for Ode to Living Beings. Measured in ticks. 20 ticks equal to 1 second. [range: 0 ~ 32768, default: 1200, synchronized: yes]
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I:OdetoLivingBeingsCooldown=1200
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# The percentage subtracted from damage redirected by Guide to Feral Hunt, if this is also possessed. [range: 0 ~ 100, default: 75, synchronized: yes]
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I:OdetoLivingBeingsSynergyDamageReduction=75
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# The boost modifier provided by Pact of Dark Night. [range: 0 ~ 100, default: 10, synchronized: yes]
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I:PactofDarkNightAbilityBoost=10
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# The dark condition for Pact of Dark Night to trigger the ability. [range: 0 ~ 14, default: 5, synchronized: yes]
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I:PactofDarkNightDarkCondition=5
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# The cooldown of Potion of Cosmic. Measured in ticks. [range: 0 ~ 32000, default: 2400, synchronized: yes]
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I:PotionofCosmicCooldown=2400
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# The Duration Multiplier of Potion of Cosmic. [range: 0.0 ~ 32.0, default: 1.6, synchronized: yes]
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D:PotionofCosmicDurationMultiplier=1.6
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# The percentage which trigger the Passive ability, damage / current health. Defined as percentage. [range: 0 ~ 100, default: 80, synchronized: yes]
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I:PromiseoftheEarthAbilityTriggerPercent=80
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# Amount of armor provided by Promise of the Earth. [range: 0.0 ~ 256.0, default: 5.0, synchronized: yes]
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D:PromiseoftheEarthArmor=5.0
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# Mining speed boost granted by Promise of the Earth. Defined as percentage. [range: 0 ~ 1000, default: 20, synchronized: yes]
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I:PromiseoftheEarthBreakSpeed=20
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# Passive ability cooldown for Promise of the Earth. Measured in ticks. 20 ticks equal to 1 second. [range: 0 ~ 32768, default: 1000, synchronized: yes]
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I:PromiseoftheEarthCooldown=1000
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# Correction coefficient for the First Curse. Defined as percentage. [range: 0 ~ 100, default: 25, synchronized: yes]
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I:PromiseoftheEarthTotalResistance=25
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# Amount of armor toughness provided by Promise of the Earth. [range: 0.0 ~ 256.0, default: 2.0, synchronized: yes]
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D:PromiseoftheEarthToughness=2.0
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# The effect radius of Revival Leaf' ability. [range: 0.0 ~ 32768.0, default: 5.0, synchronized: yes]
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D:RevivalLeafAbilityRadius=5.0
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# Active ability cooldown for Revival Leaf. Measured in ticks. 20 ticks equal to 1 second. [range: 0 ~ 32768, default: 320, synchronized: yes]
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I:RevivalLeafCooldown=320
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# The time required for each 0.5HP treatment from the natural regeneration of the Revival Leaf. Measured in ticks. [range: 5 ~ 32768, default: 40, synchronized: yes]
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I:RevivalLeafNaturalRegenerationTick=40
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# Level of Poison that bearer of the leaf will apply to entities they attack. [range: 0 ~ 3, default: 1, synchronized: yes]
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I:RevivalLeafPoisonLevel=1
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# Amount of ticks for which bearer of the leaf will apply Poison effect to entities they attack. 20 ticks equals to 1 second. [range: 0 ~ 32768, default: 160, synchronized: yes]
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I:RevivalLeafPoisonTime=160
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# Level of Regeneration that bearer of the leaf will apply to entities nearby when ability activated. [range: 0 ~ 3, default: 1, synchronized: yes]
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I:RevivalLeafRegenerationLevel=1
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# Amount of ticks for which bearer of the leaf will apply Regeneration effect to entities nearby when ability activated. [range: 0 ~ 32768, default: 180, synchronized: yes]
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I:RevivalLeafRegenerationTime=180
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# The damage boost of the Ring of Redemption. Measured in percentage. [range: 0 ~ 500, default: 20, synchronized: yes]
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I:RingofRedemptionDamageBoost=20
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# The damage resistance of the Ring of Redemption. Measured in percentage. [range: 0 ~ 100, default: 40, synchronized: yes]
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I:RingofRedemptionDamageResistance=40
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# The time required for each regeneration of Ring of Redemption. Measured in ticks. [range: 5 ~ 32768, default: 20, synchronized: yes]
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I:RingofRedemptionRegenerationTick=20
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# The damage boost on pet of Sanguinary Hunting Handbook. [range: 0.0 ~ 32768.0, default: 0.25, synchronized: yes]
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D:SanguinaryHuntingHandbookDamageMultiplier=0.25
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# Damage Amplification Limit of Scroll of Ignorance Curse. Defined as percentage. [range: 0.0 ~ 1000.0, default: 100.0, synchronized: yes]
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D:ScrollofIgnoranceCurseDamageBoostLimit=100.0
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# Knockback Resistance Limit Modifier of Scroll of Ignorance Curse. Defined as percentage. [range: 0.0 ~ 1000.0, default: 160.0, synchronized: yes]
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D:ScrollofIgnoranceCurseKnockbackResistanceBoostLimit=160.0
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# Speed Amplification Limit of Scroll of Ignorance Curse. Defined as percentage. [range: 0.0 ~ 1000.0, default: 50.0, synchronized: yes]
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D:ScrollofIgnoranceCurseSpeedBoostLimit=50.0
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# The Max Level of stored experience of Scroll of Ignorance Curse, which provides attribute amplification. [range: 0 ~ 1000, default: 1000, synchronized: yes]
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I:ScrollofIgnoranceCurseXPLevelUpperLimit=1000
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# The special damage resistance of The Arrogance of Chaos. Measured in percentage. [range: 0 ~ 100, default: 80, synchronized: yes]
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I:TheArroganceofChaosDamageResistance=80
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# The cooldown of special descending skill of The Arrogance of Chaos. [range: 200 ~ 2400, default: 500, synchronized: yes]
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I:TheArroganceofChaosDescendingCooldown=500
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# The damage modifier when hit the ground with elytra boost. [range: 1.0 ~ 10.0, default: 1.6, synchronized: yes]
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|
D:TheArroganceofChaosDescendingPowerModifier=1.6
|
|
|
|
# The flying speed modifier when elytra boost. [range: 1.0 ~ 10.0, default: 1.6, synchronized: yes]
|
|
D:TheArroganceofChaosFlyingSpeedModifier=1.6
|
|
|
|
# Attack damage of The Bless, actual damage shown in tooltip will be ( 1 + this value ). [range: 0.0 ~ 32768.0, default: 6.0, synchronized: yes]
|
|
D:TheBlessAttackDamage=6.0
|
|
|
|
# Attack speed of The Bless. [range: -32768.0 ~ 32768.0, default: -1.6, synchronized: yes]
|
|
D:TheBlessAttackSpeed=-1.6
|
|
|
|
# The invulnerable time after hit while The Bless in inventory. [range: 40 ~ 200, default: 40, synchronized: yes]
|
|
I:TheBlessInvulnerableTime=40
|
|
|
|
# The cooldown of usage. Measured as tick. [range: 20 ~ 32768, default: 240, synchronized: yes]
|
|
I:TheCurseCarverCooldown=240
|
|
|
|
# The hurt damage amount of cursed target. [range: 10 ~ 100, default: 20, synchronized: yes]
|
|
I:TheCurseCarverCurseDamageRatio=20
|
|
|
|
# The hurt damage amount of cursed target. [range: 0.0 ~ 32768.0, default: 2.0, synchronized: yes]
|
|
D:TheCurseCarverCurseHurtAmount=2.0
|
|
|
|
# The hurt interval time of cursed target. Measured as ticks. [range: 1 ~ 40, default: 4, synchronized: yes]
|
|
I:TheCurseCarverCurseHurtInterval=4
|
|
|
|
# The hurt damage amount of cursed target. [range: 10 ~ 100, default: 20, synchronized: yes]
|
|
I:TheCurseCarverCurseModifierRatio=20
|
|
|
|
# List of entities that will be affected as Raider by the Totem of Malice. Examples: minecraft:witch. Changing this option required game restart to take effect. [default: , synchronized: no]
|
|
S:TotemofMaliceExtraRaiderList <
|
|
>
|
|
|
|
# The damage modifier to the Raiders. [range: 0.0 ~ 400.0, default: 1.5, synchronized: yes]
|
|
D:TotemofMaliceRaiderDamageBoost=1.5
|
|
|
|
# The damage resistance to the Raiders. [range: 0.0 ~ 400.0, default: 0.5, synchronized: yes]
|
|
D:TotemofMaliceRaiderDamageResistance=0.5
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# Else Options
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Various options that relates to secondary contents.
|
|
##########################################################################################################
|
|
|
|
"Else Options" {
|
|
# If true, the main creative tab of Enigmatic Legacy will display some uncompleted item. [default: false, synchronized: no]
|
|
B:FutureItemDisplay=false
|
|
con
|
|
# If true, the main creative tab of Enigmatic Legacy will be resorted. [default: true, synchronized: no]
|
|
B:TabResorted=true
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# Legacy Balance Options
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Various options that mostly affect Enigmatic Legacy's items
|
|
##########################################################################################################
|
|
|
|
"Legacy Balance Options" {
|
|
# List of effects that will appear in The Cube's random buffs. Examples: minecraft:absorption, minecraft:strength. Changing this option required game restart to take effect. [default: [minecraft:absorption], [minecraft:haste], [minecraft:jump_boost], [minecraft:regeneration], [minecraft:resistance], [minecraft:speed], [minecraft:strength], [minecraft:slow_falling], synchronized: no]
|
|
S:TheCubeRandomBuffs <
|
|
minecraft:absorption
|
|
minecraft:haste
|
|
minecraft:jump_boost
|
|
minecraft:regeneration
|
|
minecraft:resistance
|
|
minecraft:speed
|
|
minecraft:strength
|
|
minecraft:slow_falling
|
|
>
|
|
|
|
# List of effects that will appear in The Cube's random debuffs. Examples: minecraft:blindness, minecraft:nausea. Changing this option required game restart to take effect. [default: [minecraft:blindness], [minecraft:nausea], [minecraft:mining_fatigue], [minecraft:hunger], [minecraft:levitation], [minecraft:slowness], [minecraft:weakness], [minecraft:poison], [minecraft:wither], synchronized: no]
|
|
S:TheCubeRandomDebuffs <
|
|
minecraft:blindness
|
|
minecraft:nausea
|
|
minecraft:mining_fatigue
|
|
minecraft:hunger
|
|
minecraft:levitation
|
|
minecraft:slowness
|
|
minecraft:weakness
|
|
minecraft:poison
|
|
minecraft:wither
|
|
>
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# The Worthy One Options
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Various options that about the Events related to The Worthy One.
|
|
##########################################################################################################
|
|
|
|
"The Worthy One Options" {
|
|
# If true, When the proportion of curse time is long enough, there will be some changes in creatures' AI. [default: true, synchronized: yes]
|
|
B:EnableCurseBoost=true
|
|
|
|
# If true, when a creature spawned, it will immediately gain Curse Boost. [default: false, synchronized: yes]
|
|
B:ImmediatelyCurseBoost=false
|
|
|
|
# If true, when a creature dies, it will anger its surrounding peers. [default: true, synchronized: yes]
|
|
B:PartnerAnger=true
|
|
}
|
|
|
|
|