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0
config/cumulus_menus-client.toml
Executable file → Normal file
0
config/cumulus_menus-client.toml
Executable file → Normal file
66
config/dimdoors-config.json5
Normal file
66
config/dimdoors-config.json5
Normal file
@ -0,0 +1,66 @@
|
||||
{
|
||||
"general": {
|
||||
"teleportOffset": 0.0,
|
||||
"riftBoundingBoxInCreative": false,
|
||||
"riftCloseSpeed": 0.1,
|
||||
"riftGrowthSpeed": 1.0,
|
||||
"enableRiftDecay": true,
|
||||
"depthSpreadFactor": 20,
|
||||
"endermanSpawnChance": 5.0E-5,
|
||||
"endermanAggressiveChance": 0.5,
|
||||
"enableDebugMessages": false
|
||||
},
|
||||
"pockets": {
|
||||
"pocketGridSize": 32,
|
||||
"maxPocketSize": 15,
|
||||
"privatePocketSize": 2,
|
||||
"publicPocketSize": 1,
|
||||
"defaultWeightEquation": "5",
|
||||
"fallbackWeight": 5,
|
||||
"asyncWorldEditPocketLoading": true,
|
||||
"canUseRiftSignatureInPrivatePockets": true
|
||||
},
|
||||
"world": {
|
||||
"clusterGenChance": 20000.0,
|
||||
"clusterDimBlacklist": [],
|
||||
"gatewayDimBlacklist": []
|
||||
},
|
||||
"dungeons": {
|
||||
"maxDungeonDepth": 50
|
||||
},
|
||||
"monoliths": {
|
||||
"dangerousLimboMonoliths": false,
|
||||
"monolithTeleportation": true
|
||||
},
|
||||
"limbo": {
|
||||
"worldsLeadingToLimbo": {
|
||||
"list": [],
|
||||
"blacklist": false
|
||||
},
|
||||
"hardcoreLimbo": false,
|
||||
"limboReturnDistance": 100,
|
||||
"limboBlocksCorruptingExitWorldAmount": 5.0,
|
||||
"escapeTargetWorld": "minecraft:overworld",
|
||||
"escapeTargetWorldYSpawn": 64,
|
||||
"escapeToWorldSpawn": false
|
||||
},
|
||||
"graphics": {
|
||||
"showRiftCore": false,
|
||||
"highlightRiftCoreFor": 15000,
|
||||
"riftSize": 1.0,
|
||||
"riftJitter": 1.0
|
||||
},
|
||||
"doors": {
|
||||
"closeDoorBehind": true,
|
||||
"doorList": {
|
||||
"mode": "DISABLE",
|
||||
"doors": []
|
||||
},
|
||||
"placeRiftsInCreativeMode": true
|
||||
},
|
||||
"decay": {
|
||||
"decaySpreadChance": 1.0,
|
||||
"decayDelay": 40,
|
||||
"decaysIntoAir": true
|
||||
}
|
||||
}
|
107
config/ding.toml
107
config/ding.toml
@ -1,59 +1,56 @@
|
||||
|
||||
#Configs related to how ding works
|
||||
[ding]
|
||||
#Configs for ding to trigger when the game loads
|
||||
[load]
|
||||
#Play sound when the game loads.
|
||||
playOnLoad = true
|
||||
#Resource Location based name of the sound file to play when Minecraft finishes loading.
|
||||
#EG: "ui.button.click" or "entity.experience_orb.pickup"
|
||||
#
|
||||
#This can also be a mod sound if the mod is installed.
|
||||
#EG: modname:modsound.boing
|
||||
#
|
||||
#If you want to use external sounds, consider looking into the mods that add resources
|
||||
name = "entity.experience_orb.pickup"
|
||||
#Volume of the volume (when Minecraft loads)
|
||||
#Range: 0.0 ~ 10.0
|
||||
volume = 0.25
|
||||
#Pitch of the sound (when Minecraft loads)
|
||||
#Range: 0.0 ~ 10.0
|
||||
pitch = 1.0
|
||||
#Sound category for the sound played when Minecraft finishes loading. EG: "ambient" or "music". Defaults to "master" if Ding cannot find your category.
|
||||
category = "master"
|
||||
|
||||
#Configs for ding to trigger when the game loads
|
||||
[ding.load]
|
||||
#Play sound when the game loads.
|
||||
playOnLoad = true
|
||||
#Resource Location based name of the sound file to play when Minecraft finishes loading.
|
||||
#EG: "ui.button.click" or "entity.experience_orb.pickup"
|
||||
#
|
||||
#This can also be a mod sound if the mod is installed.
|
||||
#EG: "modname:modsound.boing"
|
||||
#
|
||||
#If you want to use external sounds, consider looking into the mod Additional Resources
|
||||
name = "entity.experience_orb.pickup"
|
||||
#Volume of the sound (when Minecraft loads)
|
||||
#Range: 0.0 ~ 10.0
|
||||
volume = 0.25
|
||||
#Pitch of the sound (when Minecraft loads)
|
||||
#Range: 0.0 ~ 10.0
|
||||
pitch = 1.0
|
||||
#Sound category for the sound played when Minecraft finishes loading. EG: "ambient" or "music". Defaults to "master" if Ding cannot find your category.
|
||||
category = "master"
|
||||
#Configs for ding to trigger when resources are reloaded
|
||||
[resourcesReload]
|
||||
#Play sound when resources complete reloading. Requires game to be restarted when changing this option.
|
||||
playOnResourcesReload = true
|
||||
#Resource Location based name of the sound file to play when resources complete reloading.
|
||||
#
|
||||
#Look at the "name" config for more details.
|
||||
nameResourcesReload = "entity.experience_orb.pickup"
|
||||
#Volume of the sound (when resources complete reloading)
|
||||
#Range: 0.0 ~ 10.0
|
||||
volumeResourcesReload = 0.25
|
||||
#Pitch of the sound (when resources complete reloading)
|
||||
#Range: 0.0 ~ 10.0
|
||||
pitchResourcesReload = 1.0
|
||||
#Sound category for the sound played when resources complete reloading. EG: "ambient" or "music". Defaults to "master" if Ding cannot find your category.
|
||||
categoryResourcesReload = "master"
|
||||
|
||||
#Configs for ding to trigger when the world loads after connecting to a server
|
||||
[ding.world]
|
||||
#Play sound when the world loads after connecting to a server.
|
||||
playOnWorld = false
|
||||
#Resource Location based name of the sound file to play when the world finishes loading (after connecting to a server).
|
||||
#
|
||||
#Look at the "name" config for more details.
|
||||
nameWorld = "entity.experience_orb.pickup"
|
||||
#Volume of the sound (when the world loads after connecting to a server)
|
||||
#Range: 0.0 ~ 10.0
|
||||
volumeWorld = 0.25
|
||||
#Pitch of the sound (when the world loads after connecting to a server)
|
||||
#Range: 0.0 ~ 10.0
|
||||
pitchWorld = 1.0
|
||||
#Sound category for the sound played when the world finishes loading (after connecting to a server). EG: "ambient" or "music". Defaults to "master" if Ding cannot find your category.
|
||||
categoryWorld = "master"
|
||||
|
||||
#Configs for ding to trigger when resources are reloaded
|
||||
[ding.resourcesReload]
|
||||
#Play sound when resources complete reloading. Requires game to be restarted.
|
||||
playOnResourcesReload = true
|
||||
#Resource Location based name of the sound file to play when resources complete reloading.
|
||||
#
|
||||
#Look at the "name" config for more details.
|
||||
nameResourcesReload = "entity.experience_orb.pickup"
|
||||
#Volume of the sound (when resources complete reloading)
|
||||
#Range: 0.0 ~ 10.0
|
||||
volumeResourcesReload = 0.25
|
||||
#Pitch of the sound (when resources complete reloading)
|
||||
#Range: 0.0 ~ 10.0
|
||||
pitchResourcesReload = 1.0
|
||||
#Sound category for the sound played when resources complete reloading. EG: "ambient" or "music". Defaults to "master" if Ding cannot find your category.
|
||||
categoryResourcesReload = "master"
|
||||
#Configs for ding to trigger when the world loads after connecting to a server
|
||||
[world]
|
||||
#Play sound when the world loads after connecting to a server. Requires game to be restarted when changing this option.
|
||||
playOnWorld = false
|
||||
#Resource Location based name of the sound file to play when the world finishes loading (after connecting to a server).
|
||||
#
|
||||
#Look at the "name" config for more details.
|
||||
nameWorld = "entity.experience_orb.pickup"
|
||||
#Volume of the sound (when the world loads after connecting to a server)
|
||||
#Range: 0.0 ~ 10.0
|
||||
volumeWorld = 0.25
|
||||
#Pitch of the sound (when the world loads after connecting to a server)
|
||||
#Range: 0.0 ~ 10.0
|
||||
pitchWorld = 1.0
|
||||
#Sound category for the sound played when the world finishes loading (after connecting to a server). EG: "ambient" or "music". Defaults to "master" if Ding cannot find your category.
|
||||
categoryWorld = "master"
|
||||
|
||||
|
21
config/dragonitegear-common.toml
Normal file
21
config/dragonitegear-common.toml
Normal file
@ -0,0 +1,21 @@
|
||||
|
||||
["Dragonite Armor Effects"]
|
||||
#Enable the full set effect for the Dragonite Armor.
|
||||
"Enable Set Effect" = true
|
||||
#A list of effects to receive when full set is equipped.
|
||||
"Full Set Effects" = ["minecraft:strength", "minecraft:resistance"]
|
||||
#The duration of the full set effect.
|
||||
"Effect Duration" = 200
|
||||
#The amplifier of the full set effect.
|
||||
"Effect Amplifier" = 1
|
||||
|
||||
["Dragonite Gear Weapons"]
|
||||
#The damage of the Dragonite Sword.
|
||||
"Sword Damage" = 11
|
||||
#The damage of the Dragonite Greatsword.
|
||||
"Greatsword Damage" = 17
|
||||
#The damage of the Stormforged Sword.
|
||||
"Stormforged Sword Damage" = 24
|
||||
#The damage of the Stormforged Greatsword.
|
||||
"Stormforged Greatsword Damage" = 32
|
||||
|
23
config/dragonlib-common.toml
Normal file
23
config/dragonlib-common.toml
Normal file
@ -0,0 +1,23 @@
|
||||
|
||||
[dragonlib_common_config]
|
||||
|
||||
[dragonlib_common_config.time]
|
||||
#The number of ticks for one Minecraft day. If in doubt, leave it unchanged! (Default: 24000)
|
||||
#Range: > 0
|
||||
ticks_per_day = 24000
|
||||
#The scale of the tick length. 1 means that a tick has normal duration (0.05 seconds). 20 would therefore result in a length of 1 second per tick. If in doubt, leave it unchanged! (Default: 1)
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
time_multiplier = 1.0
|
||||
#The number of ticks by which the time of day is shifted to match the real daytime. By default, 0 ticks is 6 AM, but 0 ticks should represent 12 AM (midnight). If in doubt, leave it unchanged! (Default: 6000)
|
||||
#Range: > 0
|
||||
daytime_shift = 6000
|
||||
|
||||
[dragonlib_common_config.caching]
|
||||
#Specifies how aggressively data should be cached. The lower the value, the less data will be cached, which can reduce RAM usage. However, depending on the situation, less caching can lead to increased CPU usage and cause lag. Only works with mods that actively use the feature! If in doubt, leave unchanged. (Default: NORMAL, OFF = only the most important data will be cached)
|
||||
#Allowed Values: NORMAL, REDUCED, MINIMAL, OFF
|
||||
mode = "NORMAL"
|
||||
|
||||
[dragonlib_common_config.compat]
|
||||
#Hides the warning when Sodium is installed, but no mod that fixes the visual glitches.
|
||||
hide_sodium_warning = false
|
||||
|
28
config/dragonmounts-client.toml
Normal file
28
config/dragonmounts-client.toml
Normal file
@ -0,0 +1,28 @@
|
||||
|
||||
[client]
|
||||
#Is dragon flight vertical movement driven by the pitch of the game camera?
|
||||
#This option can be toggled in-game via keybinding for quick switching.
|
||||
#If you choose to disable this, vertical movement can still be achieved via dedicated keybindings.
|
||||
camera_driven_flight = true
|
||||
#When mounting and dismounting a dragon, should the camera automatically switch third-person perspectives?
|
||||
third_person_on_mount = true
|
||||
|
||||
#The values that define the offset of the camera position when riding a dragon in the third person camera.
|
||||
[camera_offsets]
|
||||
|
||||
[camera_offsets.third_person_back]
|
||||
#Range: -3.0 ~ 1000.0
|
||||
distance = 6.0
|
||||
#Range: -3.0 ~ 1000.0
|
||||
vertical = 4.0
|
||||
#Range: -1000.0 ~ 1000.0
|
||||
horizontal = 0.0
|
||||
|
||||
[camera_offsets.third_person_front]
|
||||
#Range: -3.0 ~ 1000.0
|
||||
distance = 6.0
|
||||
#Range: -3.0 ~ 1000.0
|
||||
vertical = 4.0
|
||||
#Range: -1000.0 ~ 1000.0
|
||||
horizontal = 0.0
|
||||
|
87
config/dragonmounts-common.toml
Normal file
87
config/dragonmounts-common.toml
Normal file
@ -0,0 +1,87 @@
|
||||
|
||||
[config]
|
||||
#Allow the vanilla ender egg to be interacted with? (Hatchable)
|
||||
#Useful to help with mod compatibility
|
||||
allow_egg_override = true
|
||||
#Should Ender Dragon Eggs replenish on the exit portal after a respawned dragon is defeated?
|
||||
#Useful for multiplayer scenarios.
|
||||
#NOTE: This may break with mods that add content in the end. (A big example is YUNG's better end islands)
|
||||
#You should see if those mods have ways to replenish dragon eggs themselves.
|
||||
replenish_eggs = false
|
||||
#Should dragon eggs generate in treasure chest loot tables?
|
||||
#Useful for multiplayer scenarios and offering alternative ways to obtain eggs.
|
||||
#Egg chance values can be modified below. If you'd like to change the loot tables the eggs appear
|
||||
#in, consider using a datapack, since the static nature of configs complicates things.
|
||||
use_loot_tables = true
|
||||
#Should Dragon Eggs adapt to their environments and change breeds?
|
||||
update_habitats = true
|
||||
|
||||
#!!! THESE VALUES DO NOT TAKE EFFECT UNTIL `use_loot_tables` ABOVE IS SET TO `true` !!!
|
||||
#These entries define the chance values of which a dragon egg can appear in its respective loot table.
|
||||
#Due to the static nature of configs in general, DML cannot modify the chances of custom breed eggs
|
||||
#outside the built-in defaults, so those should be configured to use minecraft's built in random chance conditions.
|
||||
#(It is however, possible to point custom egg chances to the built-in values via the loot condition, therefore using a config chance)
|
||||
[egg_loot_chances]
|
||||
#The chance that a aether egg appears in chests/simple_dungeon.
|
||||
#0 = Never Appears, 1 = Guaranteed
|
||||
#Range: 0.0 ~ 1.0
|
||||
aether_in_simple_dungeon_chance = 0.15
|
||||
#The chance that a fire egg appears in chests/desert_pyramid.
|
||||
#0 = Never Appears, 1 = Guaranteed
|
||||
#Range: 0.0 ~ 1.0
|
||||
fire_in_desert_pyramid_chance = 0.075
|
||||
#The chance that a forest egg appears in chests/jungle_temple.
|
||||
#0 = Never Appears, 1 = Guaranteed
|
||||
#Range: 0.0 ~ 1.0
|
||||
forest_in_jungle_temple_chance = 0.3
|
||||
#The chance that a ghost egg appears in chests/woodland_mansion.
|
||||
#0 = Never Appears, 1 = Guaranteed
|
||||
#Range: 0.0 ~ 1.0
|
||||
ghost_in_woodland_mansion_chance = 0.2
|
||||
#The chance that a ghost egg appears in chests/abandoned_mineshaft.
|
||||
#0 = Never Appears, 1 = Guaranteed
|
||||
#Range: 0.0 ~ 1.0
|
||||
ghost_in_abandoned_mineshaft_chance = 0.095
|
||||
#The chance that a ice egg appears in chests/igloo_chest.
|
||||
#0 = Never Appears, 1 = Guaranteed
|
||||
#Range: 0.0 ~ 1.0
|
||||
ice_in_igloo_chest_chance = 0.2
|
||||
#The chance that a nether egg appears in chests/bastion_treasure.
|
||||
#0 = Never Appears, 1 = Guaranteed
|
||||
#Range: 0.0 ~ 1.0
|
||||
nether_in_bastion_treasure_chance = 0.35
|
||||
#The chance that a water egg appears in chests/buried_treasure.
|
||||
#0 = Never Appears, 1 = Guaranteed
|
||||
#Range: 0.0 ~ 1.0
|
||||
water_in_buried_treasure_chance = 0.175
|
||||
|
||||
#These entries define the reproduction (breed) limits of each dragon breed.
|
||||
#Due to the static nature of configs in general, DML cannot modify the reproduction limits of custom breeds
|
||||
#outside the mod's built in breeds. Those should be configured in datapacks to use a direct number rather
|
||||
#than point to an entry here (unless that's the goal.)
|
||||
[reproduction_limits]
|
||||
#-1 = No Limit, 0 = Cannot breed, 2 = Can breed only two times
|
||||
#Range: > -1
|
||||
aether = 2
|
||||
#-1 = No Limit, 0 = Cannot breed, 2 = Can breed only two times
|
||||
#Range: > -1
|
||||
end = 2
|
||||
#-1 = No Limit, 0 = Cannot breed, 2 = Can breed only two times
|
||||
#Range: > -1
|
||||
fire = 2
|
||||
#-1 = No Limit, 0 = Cannot breed, 2 = Can breed only two times
|
||||
#Range: > -1
|
||||
forest = 2
|
||||
#-1 = No Limit, 0 = Cannot breed, 2 = Can breed only two times
|
||||
#Range: > -1
|
||||
ghost = 2
|
||||
#-1 = No Limit, 0 = Cannot breed, 2 = Can breed only two times
|
||||
#Range: > -1
|
||||
ice = 2
|
||||
#-1 = No Limit, 0 = Cannot breed, 2 = Can breed only two times
|
||||
#Range: > -1
|
||||
nether = 2
|
||||
#-1 = No Limit, 0 = Cannot breed, 2 = Can breed only two times
|
||||
#Range: > -1
|
||||
water = 2
|
||||
|
168
config/dragonsurvival-client.toml
Normal file
168
config/dragonsurvival-client.toml
Normal file
@ -0,0 +1,168 @@
|
||||
|
||||
[animation]
|
||||
#The minimum animation speed allowed for dragons.
|
||||
#Range: 0.05 ~ 1.0
|
||||
minAnimationSpeed = 0.2
|
||||
#The maximum animation speed allowed for dragons.
|
||||
#Range: 1.0 ~ 5.0
|
||||
maxAnimationSpeed = 1.5
|
||||
#The amount by which the movement animation speed factor is multiplied. 1.0 represents the animation speed accurately reflecting the speed of your movement.
|
||||
#Range: 0.0 ~ 1.0
|
||||
movementAnimationSpeedFactor = 1.0
|
||||
#The factor by which the reduced additional animation speed from being bigger is multiplied. 1.0 represents the speed accurately reflecting the size of the dragon.
|
||||
#Range: 0.0 ~ 1.0
|
||||
largeSizeAnimationSpeedFactor = 1.0
|
||||
#The factor by which the additional animation speed from being smaller is multiplied. 1.0 represents the speed accurately reflecting the size of the dragon.
|
||||
#Range: 0.0 ~ 1.0
|
||||
smallSizeAnimationSpeedFactor = 0.3
|
||||
|
||||
[misc]
|
||||
#How long the system will wait before trying to fetch skins online after a failed attempt
|
||||
#Range: > 0
|
||||
skinTimeoutInSeconds = 100
|
||||
#When enabled it stops the blinking effect of night vision when low duration, disable if it causes rendering issues with other mods.
|
||||
stableNightVision = true
|
||||
#Whether the range of the breath should be rendered (while hitboxes are shown)
|
||||
renderBreathRange = true
|
||||
#Enable client-side debug messages
|
||||
clientDebugMessages = false
|
||||
#Should the cast mode where you click the keybind to cast be used?
|
||||
alternateCastMode = false
|
||||
#The amount of undos and redos that are saved in the dragon editor.
|
||||
#Range: 1 ~ 1000
|
||||
editorHistory = 10
|
||||
|
||||
[rendering]
|
||||
#Enable movement based physics on the tail, this is still a work in progress and can be buggy.
|
||||
enableTailPhysics = false
|
||||
#Should items be rendered in third person for dragon players?
|
||||
renderHeldItem = true
|
||||
#Should the player rotate their view when the dragon they are riding rotates their body?
|
||||
rotateCameraWithDragon = true
|
||||
#Should the body rotate with the camera when turning around.
|
||||
rotateBodyWithCamera = true
|
||||
#Should the armor be rendered as a layer on the dragon? Some shaders requires this to be off. Can cause some weird effects with armor when turned off.
|
||||
armorRenderLayer = true
|
||||
#Should other player skins be rendered?
|
||||
renderOtherPlayerSkins = true
|
||||
#Do you want your dragon skin to be rendered as a adult dragon?
|
||||
renderAdultSkin = true
|
||||
#Do you want your dragon skin to be rendered as a young dragon?
|
||||
renderYoungSkin = true
|
||||
#Do you want your dragon skin to be rendered as a newborn dragon?
|
||||
renderNewbornSkin = true
|
||||
#Should the tools on the claws and teeth be rendered for your dragon?
|
||||
renderDragonClaws = true
|
||||
#Should items be rendered near the mouth of dragons rather then hovering by their side?
|
||||
renderItemsInMouth = false
|
||||
#Particles (from the dragon type effects) will be rendered on dragons if this is enabled
|
||||
particles_on_dragons = false
|
||||
|
||||
[nametag]
|
||||
#Show name tags for dragons.
|
||||
dragonNameTags = false
|
||||
|
||||
[inventory]
|
||||
#Should the third person item render for dragons use the default rotations? Use this if modded items are rendering weird when held.
|
||||
thirdPersonItemRender = false
|
||||
#Should held items be rendered as if you are in third-person even in first person as a dragon?
|
||||
alternateHeldItem = false
|
||||
#Should the buttons for toggeling between dragon and normaly inventory be added?
|
||||
inventoryToggle = true
|
||||
#Should dragon tabs be added to the default player inventory?
|
||||
dragonTabs = false
|
||||
#Should the default inventory be replaced as a dragon?
|
||||
dragonInventory = true
|
||||
|
||||
[flight]
|
||||
#Should the rotation effect during gliding of other players be shown?
|
||||
renderOtherPlayerRotation = true
|
||||
#Should other players particles from spin attack be shown for you?
|
||||
othersSpinParticles = true
|
||||
#Should particles from your own spin attack be displayed for you?
|
||||
ownSpinParticles = true
|
||||
#Should the camera movement while gliding as a dragon be enabled
|
||||
flightCameraMovement = true
|
||||
#Should the zoom effect while gliding as a dragon be enabled
|
||||
flightZoomEffect = true
|
||||
#Is it required to look up to start flying while jumping, requires that jumpToFly is on
|
||||
lookAtSkyForFlight = false
|
||||
#Should flight be activated when jumping in the air
|
||||
jumpToFly = false
|
||||
#Notifies of wing status in chat message
|
||||
notifyWingStatus = false
|
||||
|
||||
[firstperson]
|
||||
#Use rotation of your tail in first person, otherwise the tail is always opposite of your camera. If the tail is constantly climbing in your face, put false.
|
||||
firstPersonRotation = false
|
||||
#Render dragon model in first person while gliding. We don't advise you to turn it on.
|
||||
renderFirstPersonFlight = false
|
||||
#Render dragon model in first person. If your own tail scares you, write false
|
||||
renderFirstPerson = true
|
||||
|
||||
[ui]
|
||||
|
||||
[ui.magic]
|
||||
#Offset the y position of the mana bar in relation to its normal position
|
||||
#Range: -1000 ~ 1000
|
||||
manabarYOffset = 0
|
||||
#Offset the x position of the mana bar in relation to its normal position
|
||||
#Range: -1000 ~ 1000
|
||||
manabarXOffset = 0
|
||||
#Offset the y position of the magic skill bar in relation to its normal position
|
||||
#Range: -1000 ~ 1000
|
||||
skillbarYOffset = 0
|
||||
#Offset the x position of the magic skill bar in relation to its normal position
|
||||
#Range: -1000 ~ 1000
|
||||
skillbarXOffset = 0
|
||||
#Offset the y position of the cast bar in relation to its normal position
|
||||
#Range: -1000 ~ 1000
|
||||
casterBarYPos = 0
|
||||
#Offset the x position of the cast bar in relation to its normal position
|
||||
#Range: -1000 ~ 1000
|
||||
casterBarXPos = 0
|
||||
|
||||
[ui.growth]
|
||||
#Offset the y position of the item growth icon in relation to its normal position
|
||||
#Range: -1000 ~ 1000
|
||||
growthYOffset = 0
|
||||
#Offset the x position of the item growth icon in relation to its normal position
|
||||
#Range: -1000 ~ 1000
|
||||
growthXOffset = 0
|
||||
|
||||
[ui.spin]
|
||||
#Offset the y position of the spin cooldown indicator in relation to its normal position
|
||||
#Range: -1000 ~ 1000
|
||||
spinCooldownYOffset = 0
|
||||
#Offset the x position of the spin cooldown indicator in relation to its normal position
|
||||
#Range: -1000 ~ 1000
|
||||
spinCooldownXOffset = 0
|
||||
|
||||
[ui.emotes]
|
||||
#Offset the y position of the emote button in relation to its normal position
|
||||
#Range: -1000 ~ 1000
|
||||
emoteYOffset = 0
|
||||
#Offset the x position of the emote button in relation to its normal position
|
||||
#Range: -1000 ~ 1000
|
||||
emoteXOffset = 0
|
||||
|
||||
[ui.hud]
|
||||
#Re-enable the vanilla hud for the experience bar
|
||||
vanillaExperienceBar = false
|
||||
#Re-enable the vanilla hud for the food level
|
||||
vanillaFoodLevel = false
|
||||
|
||||
[tooltips]
|
||||
#Hide the AppleSkin tooltip if you're a dragon. The tooltip will only show correct food values for humans.
|
||||
hideAppleskinTooltip = true
|
||||
#Always show the help tooltip border
|
||||
alwaysShowHelpTooltip = false
|
||||
#Should the effect of the help tooltips be enabled?
|
||||
helpTooltips = false
|
||||
#Should dragon foods have their tooltip color changed to show which type of dragon can consume it?
|
||||
dragonFoodTooltips = false
|
||||
#Should the tooltip be hidden for unsafe (negative effects) food?
|
||||
hideUnsafeFood = false
|
||||
#Should the mod be allowed ot change the color and appearance of tooltips?
|
||||
tooltipChanges = false
|
||||
|
11
config/dragonsurvival_compatibility-client.toml
Normal file
11
config/dragonsurvival_compatibility-client.toml
Normal file
@ -0,0 +1,11 @@
|
||||
|
||||
["Activate or Disable"]
|
||||
#Enable Better Combat compatibility
|
||||
bettercombat = true
|
||||
#Enable Jade compatibility
|
||||
enable_jade = true
|
||||
#Enable WTHIT compatibility
|
||||
wthit = true
|
||||
#Enable Cold Sweat compatibility (render changes)
|
||||
cold_sweat = true
|
||||
|
@ -1,58 +0,0 @@
|
||||
|
||||
["Miscellaneous Settings"]
|
||||
#----------------------------------------------------------------------------------------------------+
|
||||
# Enables the dungeon crawl developer tools. Do not use this for normal gameplay.
|
||||
#
|
||||
enable_tools = false
|
||||
#----------------------------------------------------------------------------------------------------+
|
||||
# Enables extended debug logging to help detecting errors. Enabled by default.
|
||||
#
|
||||
extended_debug = true
|
||||
|
||||
["World Generation"]
|
||||
#----------------------------------------------------------------------------------------------------+
|
||||
# Whether falling blocks like sand or gravel should drop down after being placed during dungeon generation.
|
||||
#
|
||||
tick_falling_blocks = true
|
||||
#----------------------------------------------------------------------------------------------------+
|
||||
# When enabled, the dungeons will ignore caves instead of trying to adjust to them (by not generating specific blocks).
|
||||
#
|
||||
solid = false
|
||||
|
||||
["Dungeon Settings"]
|
||||
#----------------------------------------------------------------------------------------------------+
|
||||
# Whether the dungeons should have secret rooms or not.
|
||||
#
|
||||
secret_rooms = true
|
||||
#----------------------------------------------------------------------------------------------------+
|
||||
# Whether the hell stage should be built with blocks from the overworld instead from the nether.
|
||||
#
|
||||
no_nether_blocks = false
|
||||
#----------------------------------------------------------------------------------------------------+
|
||||
# Whether loot tables of certain spawner entities should be overwritten.
|
||||
# For example, wither skeletons from dungeon spawners will never drop skulls if this is enabled.
|
||||
#
|
||||
overwrite_entity_loot_tables = true
|
||||
#----------------------------------------------------------------------------------------------------+
|
||||
# Whether custom mob spawners with equipment, etc.. should be used.
|
||||
#
|
||||
custom_spawners = true
|
||||
#----------------------------------------------------------------------------------------------------+
|
||||
#
|
||||
#Whether the dungeons should generate at a fixed height or not. Enable this if the dungeons are generating too high.
|
||||
fixed_generation_height = false
|
||||
#----------------------------------------------------------------------------------------------------+
|
||||
# The activation range for the spawners in the dungeons.
|
||||
#
|
||||
#Range: 1 ~ 64
|
||||
spawner_activation_range = 12
|
||||
#----------------------------------------------------------------------------------------------------+
|
||||
# Whether mobs from spawners should despawn naturally or not.
|
||||
#
|
||||
natural_despawn = true
|
||||
#----------------------------------------------------------------------------------------------------+
|
||||
# The number of different entities per spawner. Increasing the number increases the diversity of the monster equipment.
|
||||
#
|
||||
#Range: 1 ~ 128
|
||||
spawner_entities = 6
|
||||
|
@ -1,29 +0,0 @@
|
||||
[Client]
|
||||
# What should be the style of the tooltip? 'numbers' means 'Durability: 30 / 100', 'text' means 'Durability: pristine/slight damaged/nearly broken', 'bar' means 'Durability: [███▒▒▒▒▒▒▒]'
|
||||
# Allowed values: BAR, NUMBERS, TEXT - Default: NUMBERS
|
||||
tooltipStyle = "NUMBERS"
|
||||
|
||||
# Should the tooltip include the 'Durability:' hint?
|
||||
# Allowed values: true, false - Default: true
|
||||
showTooltipHint = true
|
||||
|
||||
# What colors should be used for the reactive part (numbers/text/bar characters) of the tooltip? 'base' means use the base color, 'gold' means always gold, 'varying' means green/orange/red depending on remaining durability.
|
||||
# Allowed values: BASE, GOLD, VARYING - Default: VARYING
|
||||
tooltipColorStyle = "VARYING"
|
||||
|
||||
# What should be the base text color of the tooltip?
|
||||
# Allowed values: BLACK, DARK_BLUE, DARK_GREEN, DARK_AQUA, DARK_RED, DARK_PURPLE, GOLD, GRAY, DARK_GRAY, BLUE, GREEN, AQUA, RED, LIGHT_PURPLE, YELLOW, WHITE, OBFUSCATED, BOLD, STRIKETHROUGH, UNDERLINE, ITALIC, RESET - Default: GRAY
|
||||
baseTooltipColor = "GRAY"
|
||||
|
||||
# Should the durability tooltip only be shown on vanilla tools?
|
||||
# Allowed values: true, false - Default: false
|
||||
onlyVanillaTools = false
|
||||
|
||||
# Should the durability tooltip be shown when a tool is not damaged?
|
||||
# Allowed values: true, false - Default: true
|
||||
showWhenFull = true
|
||||
|
||||
# Which mods should be blacklisted? Items from blacklisted mods won't show the durability tooltip.
|
||||
# Allowed length: 0 ~ 100 - Default: 'tconstruct,supplementaries'
|
||||
blackListedMods = "tconstruct,supplementaries"
|
||||
|
447
config/emi.css
447
config/emi.css
@ -1,447 +0,0 @@
|
||||
/** EMI Config */
|
||||
|
||||
#general {
|
||||
/**
|
||||
* Whether EMI is enabled and visible.
|
||||
*/
|
||||
enabled: true;
|
||||
|
||||
/**
|
||||
* Whether cheating in items is enabled.
|
||||
*/
|
||||
cheat-mode: false;
|
||||
|
||||
/**
|
||||
* How much EMI should use tooltips and popups to show controls and information.
|
||||
*/
|
||||
help-level: normal;
|
||||
|
||||
/**
|
||||
* Whether normal search queries should include the tooltip.
|
||||
*/
|
||||
search-tooltip-by-default: true;
|
||||
|
||||
/**
|
||||
* Whether normal search queries should include the mod name.
|
||||
*/
|
||||
search-mod-name-by-default: false;
|
||||
|
||||
/**
|
||||
* Whether normal search queries should include the stack's tags.
|
||||
*/
|
||||
search-tags-by-default: false;
|
||||
}
|
||||
|
||||
#ui {
|
||||
/**
|
||||
* Which action should be performed when clicking the recipe book.
|
||||
*/
|
||||
recipe-book-action: toggle-craftables;
|
||||
|
||||
/**
|
||||
* Where to display status effects in the inventory.
|
||||
*/
|
||||
effect-location: top;
|
||||
|
||||
/**
|
||||
* Whether to display a gray overlay when hovering over a stack.
|
||||
*/
|
||||
show-hover-overlay: true;
|
||||
|
||||
/**
|
||||
* Whether to add mod name to tooltips
|
||||
*/
|
||||
append-mod-id: true;
|
||||
|
||||
/**
|
||||
* Whether to add mod name to item tooltips, in case another mod provides behavior
|
||||
*/
|
||||
append-item-mod-id: true;
|
||||
|
||||
/**
|
||||
* Prevents recipes being quick crafted from shifting around under the cursor.
|
||||
*/
|
||||
miscraft-prevention: true;
|
||||
|
||||
/**
|
||||
* The unit to display fluids as.
|
||||
*/
|
||||
fluid-unit: millibuckets;
|
||||
|
||||
/**
|
||||
* Whether to use the batched render system. Batching is faster, but may have
|
||||
* incompatibilities with shaders or other mods.
|
||||
*/
|
||||
use-batched-renderer: false;
|
||||
|
||||
/**
|
||||
* Whether to have the search bar in the center of the screen, instead of to the
|
||||
* side.
|
||||
*/
|
||||
center-search-bar: true;
|
||||
|
||||
/**
|
||||
* Which sidebar type to switch to when searching.
|
||||
*/
|
||||
search-sidebar-focus: index;
|
||||
|
||||
/**
|
||||
* Which sidebar type to focus when the search is empty.
|
||||
*/
|
||||
empty-search-sidebar-focus: none;
|
||||
|
||||
/**
|
||||
* The amount of vertical margin to give in the recipe screen.
|
||||
*/
|
||||
vertical-margin: 20;
|
||||
|
||||
/**
|
||||
* The minimum width of the recipe screen in pixels. Controls how many tabs there
|
||||
* can be, and where the page switching buttons go. The default is 176, the width
|
||||
* of most screens.
|
||||
*/
|
||||
minimum-recipe-screen-width: 176;
|
||||
|
||||
/**
|
||||
* Where to show workstations in the recipe screen
|
||||
*/
|
||||
workstation-location: bottom;
|
||||
|
||||
/**
|
||||
* Display cost per batch when hovering a recipe output
|
||||
*/
|
||||
show-cost-per-batch: true;
|
||||
|
||||
/**
|
||||
* Whether recipes should have a button to set as default.
|
||||
*/
|
||||
recipe-default-button: true;
|
||||
|
||||
/**
|
||||
* Whether recipes should have a button to show the recipe tree.
|
||||
*/
|
||||
recipe-tree-button: true;
|
||||
|
||||
/**
|
||||
* Whether recipes should have a button to fill the ingredients in a handler.
|
||||
*/
|
||||
recipe-fill-button: true;
|
||||
|
||||
/**
|
||||
* Whether recipes should have a button to take a screenshot of the recipe.
|
||||
*/
|
||||
recipe-screenshot-button: false;
|
||||
|
||||
/**
|
||||
* The GUI scale at which recipe screenshots are saved. Use 0 to use the current
|
||||
* GUI scale.
|
||||
*/
|
||||
recipe-screenshot-scale: 0;
|
||||
|
||||
/**
|
||||
* The pages in the left sidebar
|
||||
*/
|
||||
left-sidebar-pages: favorites;
|
||||
|
||||
/**
|
||||
* The subpanels in the left sidebar
|
||||
*/
|
||||
left-sidebar-subpanels: none;
|
||||
|
||||
/**
|
||||
* How many columns and rows of ingredients to limit the left sidebar to
|
||||
*/
|
||||
left-sidebar-size: 12, 100;
|
||||
|
||||
/**
|
||||
* How much space to maintain between the left sidebar and obstructions, in pixels
|
||||
*/
|
||||
left-sidebar-margins: 2, 2, 2, 2;
|
||||
|
||||
/**
|
||||
* Where to position the left sidebar
|
||||
*/
|
||||
left-sidebar-align: left, top;
|
||||
|
||||
/**
|
||||
* Whether to render the header buttons and page count for the left sidebar
|
||||
*/
|
||||
left-sidebar-header: visible;
|
||||
|
||||
/**
|
||||
* Which theme to use for the left sidebar
|
||||
*/
|
||||
left-sidebar-theme: transparent;
|
||||
|
||||
/**
|
||||
* The pages in the right sidebar
|
||||
*/
|
||||
right-sidebar-pages: index, craftables;
|
||||
|
||||
/**
|
||||
* The subpanels in the right sidebar
|
||||
*/
|
||||
right-sidebar-subpanels: none;
|
||||
|
||||
/**
|
||||
* How many columns and rows of ingredients to limit the right sidebar to
|
||||
*/
|
||||
right-sidebar-size: 12, 100;
|
||||
|
||||
/**
|
||||
* How much space to maintain between the right sidebar and obstructions, in pixels
|
||||
*/
|
||||
right-sidebar-margins: 2, 2, 2, 2;
|
||||
|
||||
/**
|
||||
* Where to position the right sidebar
|
||||
*/
|
||||
right-sidebar-align: right, top;
|
||||
|
||||
/**
|
||||
* Whether to render the header buttons and page count for the right sidebar
|
||||
*/
|
||||
right-sidebar-header: visible;
|
||||
|
||||
/**
|
||||
* Which theme to use for the right sidebar
|
||||
*/
|
||||
right-sidebar-theme: transparent;
|
||||
|
||||
/**
|
||||
* The pages in the top sidebar
|
||||
*/
|
||||
top-sidebar-pages: none;
|
||||
|
||||
/**
|
||||
* The subpanels in the top sidebar
|
||||
*/
|
||||
top-sidebar-subpanels: none;
|
||||
|
||||
/**
|
||||
* How many columns and rows of ingredients to limit the top sidebar to
|
||||
*/
|
||||
top-sidebar-size: 9, 9;
|
||||
|
||||
/**
|
||||
* How much space to maintain between the top sidebar and obstructions, in pixels
|
||||
*/
|
||||
top-sidebar-margins: 2, 2, 2, 2;
|
||||
|
||||
/**
|
||||
* Where to position the top sidebar
|
||||
*/
|
||||
top-sidebar-align: center, center;
|
||||
|
||||
/**
|
||||
* Whether to render the header buttons and page count for the top sidebar
|
||||
*/
|
||||
top-sidebar-header: visible;
|
||||
|
||||
/**
|
||||
* Which theme to use for the top sidebar
|
||||
*/
|
||||
top-sidebar-theme: transparent;
|
||||
|
||||
/**
|
||||
* The pages in the bottom sidebar
|
||||
*/
|
||||
bottom-sidebar-pages: none;
|
||||
|
||||
/**
|
||||
* The subpanels in the bottom sidebar
|
||||
*/
|
||||
bottom-sidebar-subpanels: none;
|
||||
|
||||
/**
|
||||
* How many columns and rows of ingredients to limit the bottom sidebar to
|
||||
*/
|
||||
bottom-sidebar-size: 9, 9;
|
||||
|
||||
/**
|
||||
* How much space to maintain between the bottom sidebar and obstructions, in
|
||||
* pixels
|
||||
*/
|
||||
bottom-sidebar-margins: 2, 2, 2, 2;
|
||||
|
||||
/**
|
||||
* Where to position the bottom sidebar
|
||||
*/
|
||||
bottom-sidebar-align: center, center;
|
||||
|
||||
/**
|
||||
* Whether to render the header buttons and page count for the bottom sidebar
|
||||
*/
|
||||
bottom-sidebar-header: visible;
|
||||
|
||||
/**
|
||||
* Which theme to use for the bottom sidebar
|
||||
*/
|
||||
bottom-sidebar-theme: transparent;
|
||||
}
|
||||
|
||||
#binds {
|
||||
/**
|
||||
* Toggle the visibility of EMI.
|
||||
*/
|
||||
toggle-visibility: "ctrl key.keyboard.o";
|
||||
|
||||
/**
|
||||
* Focuse the search bar.
|
||||
*/
|
||||
focus-search: "ctrl key.keyboard.f";
|
||||
|
||||
/**
|
||||
* Clears the search bar.
|
||||
*/
|
||||
clear-search: "key.keyboard.unknown";
|
||||
|
||||
/**
|
||||
* Display the recipes for creating a stack.
|
||||
*/
|
||||
view-recipes: "key.keyboard.r";
|
||||
view-recipes: "key.mouse.left";
|
||||
|
||||
/**
|
||||
* Display the recipes that can be created using a stack.
|
||||
*/
|
||||
view-uses: "key.keyboard.u";
|
||||
view-uses: "key.mouse.right";
|
||||
|
||||
/**
|
||||
* Favorite the item to display on the side of the screen opposite of recipies for
|
||||
* quick access.
|
||||
*/
|
||||
favorite: "key.keyboard.a";
|
||||
|
||||
/**
|
||||
* Set the default recipe for a given stack in the output of a recipe to that
|
||||
* recipe.
|
||||
*/
|
||||
default-stack: "ctrl key.mouse.left";
|
||||
|
||||
/**
|
||||
* Display the recipe tree for a given stack.
|
||||
*/
|
||||
view-stack-tree: "key.keyboard.unknown";
|
||||
|
||||
/**
|
||||
* Display the recipe tree.
|
||||
*/
|
||||
view-tree: "key.keyboard.unknown";
|
||||
|
||||
/**
|
||||
* Return to the previous page in EMI.
|
||||
*/
|
||||
back: "key.keyboard.backspace";
|
||||
|
||||
/**
|
||||
* When on a stack with an associated recipe:
|
||||
* Move ingredients for a single result.
|
||||
*/
|
||||
craft-one: "key.mouse.left";
|
||||
|
||||
/**
|
||||
* When on a stack with an associated recipe:
|
||||
* Move ingredients for as many results as possible.
|
||||
*/
|
||||
craft-all: "shift key.mouse.left";
|
||||
|
||||
/**
|
||||
* When on a stack with an associated recipe:
|
||||
* Move ingredients for a single result and put in inventory if possible.
|
||||
*/
|
||||
craft-one-to-inventory: "key.keyboard.unknown";
|
||||
|
||||
/**
|
||||
* When on a stack with an associated recipe:
|
||||
* Move ingredients for as many results as possible and put in inventory if
|
||||
* possible.
|
||||
*/
|
||||
craft-all-to-inventory: "key.keyboard.unknown";
|
||||
|
||||
/**
|
||||
* When on a stack with an associated recipe:
|
||||
* Move ingredients for a single result and put in cursor if possible.
|
||||
*/
|
||||
craft-one-to-cursor: "ctrl key.mouse.left";
|
||||
|
||||
/**
|
||||
* Display the recipe that will be used to craft on a stack with no recipe context.
|
||||
*/
|
||||
show-craft: "key.keyboard.left.shift";
|
||||
|
||||
/**
|
||||
* Cheat in one of an item into the inventory.
|
||||
*/
|
||||
cheat-one-to-inventory: "ctrl key.mouse.right";
|
||||
|
||||
/**
|
||||
* Cheat in a stack of an item into the inventory.
|
||||
*/
|
||||
cheat-stack-to-inventory: "ctrl key.mouse.left";
|
||||
|
||||
/**
|
||||
* Cheat in one of an item into the cursor.
|
||||
*/
|
||||
cheat-one-to-cursor: "ctrl key.mouse.middle";
|
||||
|
||||
/**
|
||||
* Cheat in a stack of an item into the cursor.
|
||||
*/
|
||||
cheat-stack-to-cursor: "key.keyboard.unknown";
|
||||
|
||||
/**
|
||||
* Delete the stack in the cursor when hovering the index
|
||||
*/
|
||||
delete-cursor-stack: "key.mouse.left";
|
||||
|
||||
/**
|
||||
* In edit mode, hide the hovered stack
|
||||
*/
|
||||
hide-stack: "ctrl key.mouse.left";
|
||||
|
||||
/**
|
||||
* In edit mode, hide stacks with the hovered stack's id
|
||||
*/
|
||||
hide-stack-by-id: "ctrl shift key.mouse.left";
|
||||
}
|
||||
|
||||
#dev {
|
||||
/**
|
||||
* Whether development functions should be enabled. Not recommended for general
|
||||
* play.
|
||||
*/
|
||||
dev-mode: false;
|
||||
|
||||
/**
|
||||
* Whether editing the index is enabled
|
||||
*/
|
||||
edit-mode: false;
|
||||
|
||||
/**
|
||||
* Whether to log untranslated tags as warnings.
|
||||
*/
|
||||
log-untranslated-tags: false;
|
||||
|
||||
/**
|
||||
* Whether to log ingredients that don't have a representative tag as warnings.
|
||||
*/
|
||||
log-non-tag-ingredients: false;
|
||||
|
||||
/**
|
||||
* Whether hovering the output of a recipe should show the recipe's EMI ID.
|
||||
*/
|
||||
show-recipe-ids: false;
|
||||
|
||||
/**
|
||||
* Whether stacks in the index should display a highlight if they have a recipe
|
||||
* default.
|
||||
*/
|
||||
highlight-defaulted: false;
|
||||
|
||||
/**
|
||||
* Whether to display exclusion areas
|
||||
*/
|
||||
highlight-exclusion-areas: false;
|
||||
}
|
5
config/ender-sins-common.toml
Normal file
5
config/ender-sins-common.toml
Normal file
@ -0,0 +1,5 @@
|
||||
|
||||
[Config]
|
||||
#The probability (in percents) for a Gulber to activate the Golem Heart Skill when attacked
|
||||
"Golem Heart" = 20.0
|
||||
|
5
config/endergetic-common.toml
Normal file
5
config/endergetic-common.toml
Normal file
@ -0,0 +1,5 @@
|
||||
|
||||
[debug]
|
||||
#If the Dragon Fight Manager should debug its portal values
|
||||
"Debug Dragon Fight Manager" = false
|
||||
|
2
config/endermanoverhaul.jsonc
Executable file → Normal file
2
config/endermanoverhaul.jsonc
Executable file → Normal file
@ -4,7 +4,7 @@
|
||||
"friendlyEndermanDespawn": true,
|
||||
"allowSpawning": true,
|
||||
"spawnBadlandsEnderman": true,
|
||||
"spawnCaveEnderman": false,
|
||||
"spawnCaveEnderman": true,
|
||||
"spawnCrimsonForestEnderman": true,
|
||||
"spawnDarkOakEnderman": true,
|
||||
"spawnDesertEnderman": true,
|
||||
|
17
config/endrem.toml
Normal file
17
config/endrem.toml
Normal file
@ -0,0 +1,17 @@
|
||||
|
||||
[endrem]
|
||||
#Determines if it's possible to obtain the evil eye when trading with a Cleric
|
||||
is_evil_eye_obtainable = true
|
||||
#Toggle Ender Eyes Actions (Throwing to Locate The Stronghold)
|
||||
throw_ender_eye = false
|
||||
#Toggle Ender Eyes Actions (Placing in Portal Frames)
|
||||
use_ender_eye = false
|
||||
#Determines the percentage chance of eyes breaking when thrown
|
||||
eye_break_chance = 10
|
||||
#Determines whether or not vanilla eyes can naturally generate within the frames of the portal
|
||||
frame_has_eye = false
|
||||
#Determines if it's possible to obtain the cryptic eye when enchanting
|
||||
is_cryptic_eye_obtainable = true
|
||||
#Determines whether or not players can remove ender eyes from the portal frames
|
||||
can_remove_eye = false
|
||||
|
@ -1,15 +0,0 @@
|
||||
|
||||
["Configs for End's Delight"]
|
||||
#Dragon Tooth Knife can cause more damage when attacking following mobs
|
||||
#(Default: ["minecraft:enderman", "minecraft:endermite", "minecraft:ender_dragon", "minecraft:shulker"])
|
||||
allowedMobs = ["minecraft:enderman", "minecraft:endermite", "minecraft:ender_dragon", "minecraft:shulker"]
|
||||
#Whether teleport after consuming an Enderman Gristle Item or an Enderman Gristle Stew Item
|
||||
#Default: true
|
||||
enableGristleTeleport = true
|
||||
#The range size of gristle teleport (Default: 24 (1 ~ 32))
|
||||
#Range: 1 ~ 32
|
||||
teleportRangeSize = 24
|
||||
#The max height of gristle teleport (Default: 32 (1 ~ 64))
|
||||
#Range: 1 ~ 64
|
||||
teleportMaxHeight = 32
|
||||
|
16
config/enigmaticaddons-client.omniconf
Normal file
16
config/enigmaticaddons-client.omniconf
Normal file
@ -0,0 +1,16 @@
|
||||
# Configuration File
|
||||
|
||||
@CONFIG_VERSION: 1.0
|
||||
|
||||
##########################################################################################################
|
||||
# Generic Config
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Some more different stuff
|
||||
##########################################################################################################
|
||||
|
||||
"Generic Config" {
|
||||
# If false, disables the particle effect for fully frozen entities. [default: true]
|
||||
B:CustomFrostParticle=true
|
||||
}
|
||||
|
||||
|
498
config/enigmaticaddons-common.omniconf
Normal file
498
config/enigmaticaddons-common.omniconf
Normal file
@ -0,0 +1,498 @@
|
||||
# Configuration File
|
||||
|
||||
@CONFIG_VERSION: 1.1
|
||||
|
||||
##########################################################################################################
|
||||
# Accessibility Options
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# You may disable certain items or features from being obtainable/usable here.
|
||||
# Check more details in Enigmatic Legacy's Config Files.
|
||||
##########################################################################################################
|
||||
|
||||
"Accessibility Options" {
|
||||
# Whether or not Antique Book Bag should be enabled. [default: true, synchronized: yes]
|
||||
B:AntiqueBookBagEnabled=true
|
||||
|
||||
# Whether or not Astral Spear should be enabled. [default: true, synchronized: yes]
|
||||
B:AstralSpearEnabled=true
|
||||
|
||||
# Whether or not Charm of Hell Blade should be enabled. [default: true, synchronized: yes]
|
||||
B:CharmofHellBladeEnabled=true
|
||||
|
||||
# Whether or not Charm of Scorched Sun should be enabled. [default: true, synchronized: yes]
|
||||
B:CharmofScorchedSunEnabled=true
|
||||
|
||||
# Whether or not Common Potions should be enabled. [default: true, synchronized: yes]
|
||||
B:CommonPotionsEnabled=true
|
||||
|
||||
# Whether or not Disaster Broadsword should be enabled. [default: true, synchronized: yes]
|
||||
B:DisasterBroadswordEnabled=true
|
||||
|
||||
# Whether or not Dragon Breath Bow should be enabled. [default: true, synchronized: yes]
|
||||
B:DragonBreathBowEnabled=true
|
||||
|
||||
# Whether or not Emblem of Adventurer should be enabled. [default: true, synchronized: yes]
|
||||
B:EmblemofAdventurerEnabled=true
|
||||
|
||||
# Whether or not Etherium Core should be enabled. [default: true, synchronized: yes]
|
||||
B:EtheriumCoreEnabled=true
|
||||
|
||||
# Whether or not False Justice should be enabled. [default: true, synchronized: yes]
|
||||
B:FalseJusticeEnabled=true
|
||||
|
||||
# Whether or not Forgers Gem should be enabled. [default: true, synchronized: yes]
|
||||
B:ForgersGemEnabled=true
|
||||
|
||||
# Whether or not Forgotten Ice Crystal should be enabled. [default: true, synchronized: yes]
|
||||
B:ForgottenIceCrystalEnabled=true
|
||||
|
||||
# Whether or not Fragment of the Earth should be enabled. [default: true, synchronized: yes]
|
||||
B:FragmentoftheEarthEnabled=true
|
||||
|
||||
# Whether or not Frost Aspect Enchantment should be enabled. [default: true, synchronized: yes]
|
||||
B:FrostAspectEnchantmentEnabled=true
|
||||
|
||||
# Whether or not Frost Protection Enchantment should be enabled. [default: true, synchronized: yes]
|
||||
B:FrostProtectionEnchantmentEnabled=true
|
||||
|
||||
# Whether or not Frost Shattering Enchantment should be enabled. [default: true, synchronized: yes]
|
||||
B:FrostShatteringEnchantmentEnabled=true
|
||||
|
||||
# Whether or not Holy Stone should be enabled. [default: true, synchronized: yes]
|
||||
B:HolyStoneEnabled=true
|
||||
|
||||
# Whether or not Ichor Droplet should be enabled. [default: true, synchronized: yes]
|
||||
B:IchorDropletEnabled=true
|
||||
|
||||
# Whether or not Ichor Spear should be enabled. [default: true, synchronized: yes]
|
||||
B:IchorSpearEnabled=true
|
||||
|
||||
# Whether or not Ichoroot should be enabled. [default: true, synchronized: yes]
|
||||
B:IchorootEnabled=true
|
||||
|
||||
# Whether or not Insignia of Despair should be enabled. [default: true, synchronized: yes]
|
||||
B:InsigniaofDespairEnabled=true
|
||||
|
||||
# Whether or not Lost Engine should be enabled. [default: true, synchronized: yes]
|
||||
B:LostEngineEnabled=true
|
||||
|
||||
# Whether or not Magic Quartz Ring should be enabled. [default: true, synchronized: yes]
|
||||
B:MagicQuartzRingEnabled=true
|
||||
|
||||
# Whether or not Ode to Living Beings should be enabled. [default: true, synchronized: yes]
|
||||
B:OdetoLivingBeingsEnabled=true
|
||||
|
||||
# Whether or not Pact of Dark Night should be enabled. [default: true, synchronized: yes]
|
||||
B:PactofDarkNightEnabled=true
|
||||
|
||||
# Whether or not Potion of Cosmic should be enabled. [default: true, synchronized: yes]
|
||||
B:PotionofCosmicEnabled=true
|
||||
|
||||
# Whether or not Primeval Cube should be enabled. [default: true, synchronized: yes]
|
||||
B:PrimevalCubeEnabled=true
|
||||
|
||||
# Whether or not Promise of the Earth should be enabled. [default: true, synchronized: yes]
|
||||
B:PromiseoftheEarthEnabled=true
|
||||
|
||||
# Whether or not Pure Heart should be enabled. [default: true, synchronized: yes]
|
||||
B:PureHeartEnabled=true
|
||||
|
||||
# Whether or not Revival Leaf should be enabled. [default: true, synchronized: yes]
|
||||
B:RevivalLeafEnabled=true
|
||||
|
||||
# Whether or not Ring of Redemption should be enabled. [default: true, synchronized: yes]
|
||||
B:RingofRedemptionEnabled=true
|
||||
|
||||
# Whether or not Sanguinary Hunting Handbook should be enabled. [default: true, synchronized: yes]
|
||||
B:SanguinaryHuntingHandbookEnabled=true
|
||||
|
||||
# Whether or not Scroll of Ignorance Curse should be enabled. [default: true, synchronized: yes]
|
||||
B:ScrollofIgnoranceCurseEnabled=true
|
||||
|
||||
# Whether or not Scroll of Thunder Embrace should be enabled. [default: true, synchronized: yes]
|
||||
B:ScrollofThunderEmbraceEnabled=true
|
||||
|
||||
# Whether or not The Arrogance of Chaos should be enabled. [default: true, synchronized: yes]
|
||||
B:TheArroganceofChaosEnabled=true
|
||||
|
||||
# Whether or not The Bless should be enabled. [default: true, synchronized: yes]
|
||||
B:TheBlessEnabled=true
|
||||
|
||||
# Whether or not The Curse Carver should be enabled. [default: true, synchronized: yes]
|
||||
B:TheCurseCarverEnabled=true
|
||||
|
||||
# Whether or not Tome of Divination should be enabled. [default: true, synchronized: yes]
|
||||
B:TomeofDivinationEnabled=true
|
||||
|
||||
# Whether or not Tome of Void should be enabled. [default: true, synchronized: yes]
|
||||
B:TomeofVoidEnabled=true
|
||||
|
||||
# Whether or not Totem of Malice should be enabled. [default: true, synchronized: yes]
|
||||
B:TotemofMaliceEnabled=true
|
||||
|
||||
# Whether or not Ultimate Potions should be enabled. [default: true, synchronized: yes]
|
||||
B:UltimatePotionsEnabled=true
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# Balance Options
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Various options that mostly affect individual items
|
||||
##########################################################################################################
|
||||
|
||||
"Balance Options" {
|
||||
# List of items that can be stored in the Antique Book Bag. Examples: enigmaticaddons:false_justice. Changing this option required game restart to take effect. [default: , synchronized: no]
|
||||
S:AntiqueBookBagList <
|
||||
>
|
||||
|
||||
# The damage modifier when spear is powered. [range: 0.0 ~ 100.0, default: 2.5, synchronized: yes]
|
||||
D:AstralSpearPoweredModifier=2.5
|
||||
|
||||
# How much less effective armor will be for those who bear the charm. Measured as percentage. [range: 50 ~ 100, default: 100, synchronized: yes]
|
||||
I:CharmofHellBladeArmorDebuff=100
|
||||
|
||||
# The damage boost for who bear the charm. Measured as percentage. [range: 10 ~ 200, default: 100, synchronized: yes]
|
||||
I:CharmofHellBladeDamageModifier=100
|
||||
|
||||
# The Cooldown to unequip this Charm. Defined as tick. [range: 0 ~ 32768, default: 1200, synchronized: yes]
|
||||
I:CharmofHellBladeEquipCooldown=1200
|
||||
|
||||
# The Multiplier of healing when active the skill of Hell Blade Charm. [range: 0.0 ~ 100.0, default: 0.8, synchronized: yes]
|
||||
D:CharmofHellBladeHealMultiplier=0.8
|
||||
|
||||
# The kill threshold of Hell Blade Charm to active the skill with Ring of Seven Curses. [range: 0 ~ 100, default: 50, synchronized: yes]
|
||||
I:CharmofHellBladeKillCursedThreshold=50
|
||||
|
||||
# The kill threshold of Hell Blade Charm to active the skill. [range: 0 ~ 100, default: 75, synchronized: yes]
|
||||
I:CharmofHellBladeKillThreshold=75
|
||||
|
||||
# The heal amount per second when you're in lava with this Charm. [range: 0.0 ~ 100.0, default: 2.0, synchronized: yes]
|
||||
D:CharmofScorchedSunLavaHealAmount=2.0
|
||||
|
||||
# The lifesteal modifier provided by this charm when you attack a target on fire. Measured in percentage. [range: 0 ~ 100, default: 20, synchronized: yes]
|
||||
I:CharmofScorchedSunLifestealModifier=20
|
||||
|
||||
# The probability to resist damage when you are attacked with this charm. Measured in percentage. [range: 0 ~ 100, default: 10, synchronized: yes]
|
||||
I:CharmofScorchedSunResistanceProbability=10
|
||||
|
||||
# The damage modifier when you has the Bad Omen effect. [range: 0.0 ~ 100.0, default: 0.15, synchronized: yes]
|
||||
D:DisasterBroadswordBadOmenDamageBoost=0.15
|
||||
|
||||
# The damage modifier after you parried with Disaster Broadsword successfully. [range: 0.0 ~ 100.0, default: 0.5, synchronized: yes]
|
||||
D:DisasterBroadswordCounterattackBoost=0.5
|
||||
|
||||
# The crit damage modifier after you parried with Disaster Broadsword successfully. [range: 0.0 ~ 100.0, default: 1.5, synchronized: yes]
|
||||
D:DisasterBroadswordCritBoost=1.5
|
||||
|
||||
# The damage of range attack after you parried the projectiles with Disaster Broadsword successfully. [range: 0.0 ~ 100.0, default: 10.0, synchronized: yes]
|
||||
D:DisasterBroadswordRangeAttackDamage=10.0
|
||||
|
||||
# The max amount of potion effect you can apply on the arrow. [range: 1 ~ 10, default: 4, synchronized: yes]
|
||||
I:DragonBreathBowMaxPotionAmount=4
|
||||
|
||||
# The Damage Resistance to your own dragon breath damage. Defined as percentage. [range: 0 ~ 100, default: 60, synchronized: yes]
|
||||
I:DragonBreathBowOwnerResistance=60
|
||||
|
||||
# The attack damage boost of Emblem of Adventurer [range: 0.0 ~ 32768.0, default: 2.0, synchronized: yes]
|
||||
D:EmblemofAdventurerAttackDamageModifier=2.0
|
||||
|
||||
# The attack speed multiplier of Emblem of Adventurer. Measures in percentage. [range: 0 ~ 100, default: 10, synchronized: yes]
|
||||
I:EmblemofAdventurerAttackSpeedMultiplier=10
|
||||
|
||||
# Whether to enable Shift effect. [default: true, synchronized: yes]
|
||||
B:EmblemofAdventurerShiftEnable=true
|
||||
|
||||
# Default amount of armor points provided by Etherium Core. [range: 0.0 ~ 256.0, default: 12.0, synchronized: yes]
|
||||
D:EtheriumCoreArmor=12.0
|
||||
|
||||
# The multiplier of armor points of Etherium Core. [range: 0 ~ 100, default: 30, synchronized: yes]
|
||||
I:EtheriumCoreArmorMultiplier=30
|
||||
|
||||
# The amount of armor toughness provided by Etherium Core when it's bearer has no armor equipped. [range: 0.0 ~ 256.0, default: 10.0, synchronized: yes]
|
||||
D:EtheriumCoreArmorToughness=10.0
|
||||
|
||||
# The multiplier of armor toughness of Etherium Core. [range: 0 ~ 100, default: 50, synchronized: yes]
|
||||
I:EtheriumCoreArmorToughnessMultiplier=50
|
||||
|
||||
# Active ability cooldown for Etherium Core. Measured in ticks. 20 ticks equal to 1 second. [range: 0 ~ 32768, default: 1800, synchronized: yes]
|
||||
I:EtheriumCoreCooldown=1800
|
||||
|
||||
# The damage amplification conversion ratio of Etherium Core. Defined as percentage. [range: 0 ~ 100, default: 40, synchronized: yes]
|
||||
I:EtheriumCoreDamageConversion=40
|
||||
|
||||
# The max damage amplification of Etherium Core. [range: 0.0 ~ 100.0, default: 25.0, synchronized: yes]
|
||||
D:EtheriumCoreDamageConversionMax=25.0
|
||||
|
||||
# Resistance to knockback provided by Etherium Core. Defined as percentage. [range: 0 ~ 100, default: 50, synchronized: yes]
|
||||
I:EtheriumCoreKnockbackResistance=50
|
||||
|
||||
# Whether the halving experience by level or value. True for level. [default: false, synchronized: yes]
|
||||
B:ForgerGemEXPLevelNotValue=false
|
||||
|
||||
# Whether to enable stricter detection for unbreakable forging when equipped the Forger's Gem. True for enable. [default: true, synchronized: yes]
|
||||
B:ForgerGemStrictUnbreakableForge=true
|
||||
|
||||
# List of items that will never be unbreakable. Examples: minecraft:iron_sword. Changing this option required game restart to take effect. [default: [enigmaticaddons:totem_of_malice], [twilightforest:glass_sword], synchronized: no]
|
||||
S:ForgerGemUnbreakableBlackList <
|
||||
enigmaticaddons:totem_of_malice
|
||||
twilightforest:glass_sword
|
||||
>
|
||||
|
||||
# Active ability cooldown for Forgotten Ice Crystal. Measured in ticks. 20 ticks equal to 1 second. [range: 0 ~ 32768, default: 300, synchronized: yes]
|
||||
I:ForgottenIceCrystalCooldown=300
|
||||
|
||||
# The damage of ability of Forgotten Ice Crystal. [range: 0.0 ~ 32768.0, default: 2.0, synchronized: yes]
|
||||
D:ForgottenIceCrystalDamage=2.0
|
||||
|
||||
# The damage boost on target which has been fully frozen. Defined as percentage. [range: 0 ~ 256, default: 25, synchronized: yes]
|
||||
I:ForgottenIceCrystalFrostBoost=25
|
||||
|
||||
# Resistance to projectile and sonic attacks provided by Forgotten Ice Crysta. Defined as percentage. [range: 0 ~ 100, default: 30, synchronized: yes]
|
||||
I:ForgottenIceCrystalResistance=30
|
||||
|
||||
# The damage of thrown ichor spear [range: 0 ~ 32768, default: 4, synchronized: yes]
|
||||
I:IchorSpearBaseDamage=4
|
||||
|
||||
# The amplifier of the ichor corrosion effect. [range: 1 ~ 32768, default: 1, synchronized: yes]
|
||||
I:IchorSpearEffectAmplifier=1
|
||||
|
||||
# The duration of the ichor corrosion effect. Measures in ticks. [range: 0 ~ 32768, default: 600, synchronized: yes]
|
||||
I:IchorSpearEffectDuration=600
|
||||
|
||||
# The attack damage boost of Insignia of Despair [range: 0.0 ~ 32768.0, default: 4.0, synchronized: yes]
|
||||
D:InsigniaofDespairAttackDamageModifier=4.0
|
||||
|
||||
# The attack speed multiplier of Insignia of Despair. Measures in percentage. [range: 0 ~ 100, default: 16, synchronized: yes]
|
||||
I:InsigniaofDespairAttackSpeedMultiplier=16
|
||||
|
||||
# The movement speed multiplier of Insignia of Despair. Measures in percentage. [range: 0 ~ 100, default: 5, synchronized: yes]
|
||||
I:InsigniaofDespairMovementSpeedMultiplier=5
|
||||
|
||||
# Active ability cooldown for Lost Engine. Measured in ticks. 20 ticks equal to 1 second. [range: 0 ~ 32768, default: 0, synchronized: yes]
|
||||
I:LostEngineCooldown=0
|
||||
|
||||
# The crit damage modifier of the Lost Engine. [range: 0 ~ 256, default: 60, synchronized: yes]
|
||||
I:LostEngineCritDamageModifier=60
|
||||
|
||||
# List of entities that will be affected as Golem by the Lost Engine. Examples: minecraft:iron_golem. Changing this option required game restart to take effect. [default: , synchronized: no]
|
||||
S:LostEngineExtraGolemList <
|
||||
>
|
||||
|
||||
# The gravity multiplier of the Lost Engine. [range: 0.0 ~ 1.0, default: 0.4, synchronized: yes]
|
||||
D:LostEngineGravityModifier=0.4
|
||||
|
||||
# The Knockback resistance modifier of the Lost Engine. [range: 0.0 ~ 256.0, default: 0.2, synchronized: yes]
|
||||
D:LostEngineKnockbackResistanceModifier=0.2
|
||||
|
||||
# The speed multiplier of the Lost Engine. [range: 0.0 ~ 1.0, default: 0.1, synchronized: yes]
|
||||
D:LostEngineSpeedModifier=0.1
|
||||
|
||||
# The Armor Toughness modifier of the Lost Engine. [range: 0.0 ~ 256.0, default: 4.0, synchronized: yes]
|
||||
D:LostEngineToughnessModifier=4.0
|
||||
|
||||
# Modifier for Magic Damage vulnerability applied by Lost Engine. Default value of 2.0 means that player will receive twice as much damage from magic. [range: 1.0 ~ 256.0, default: 2.5, synchronized: yes]
|
||||
D:LostEngineVulnerabilityModifier=2.5
|
||||
|
||||
# Default amount of armor provided by Magic Quartz Ring. [range: 0.0 ~ 256.0, default: 2.0, synchronized: yes]
|
||||
D:MagicQuartzRingDefaultArmor=2.0
|
||||
|
||||
# Resistance to magic damage provided by Magic Quartz Ring. Defined as percentage. [range: 0 ~ 100, default: 30, synchronized: yes]
|
||||
I:MagicQuartzRingMagicResistance=30
|
||||
|
||||
# Active ability cooldown for Ode to Living Beings. Measured in ticks. 20 ticks equal to 1 second. [range: 0 ~ 32768, default: 1200, synchronized: yes]
|
||||
I:OdetoLivingBeingsCooldown=1200
|
||||
|
||||
# The percentage subtracted from damage redirected by Guide to Feral Hunt, if this is also possessed. [range: 0 ~ 100, default: 75, synchronized: yes]
|
||||
I:OdetoLivingBeingsSynergyDamageReduction=75
|
||||
|
||||
# The boost modifier provided by Pact of Dark Night. [range: 0 ~ 100, default: 10, synchronized: yes]
|
||||
I:PactofDarkNightAbilityBoost=10
|
||||
|
||||
# The dark condition for Pact of Dark Night to trigger the ability. [range: 0 ~ 14, default: 5, synchronized: yes]
|
||||
I:PactofDarkNightDarkCondition=5
|
||||
|
||||
# The cooldown of Potion of Cosmic. Measured in ticks. [range: 0 ~ 32000, default: 2400, synchronized: yes]
|
||||
I:PotionofCosmicCooldown=2400
|
||||
|
||||
# The Duration Multiplier of Potion of Cosmic. [range: 0.0 ~ 32.0, default: 1.6, synchronized: yes]
|
||||
D:PotionofCosmicDurationMultiplier=1.6
|
||||
|
||||
# The percentage which trigger the Passive ability, damage / current health. Defined as percentage. [range: 0 ~ 100, default: 80, synchronized: yes]
|
||||
I:PromiseoftheEarthAbilityTriggerPercent=80
|
||||
|
||||
# Amount of armor provided by Promise of the Earth. [range: 0.0 ~ 256.0, default: 5.0, synchronized: yes]
|
||||
D:PromiseoftheEarthArmor=5.0
|
||||
|
||||
# Mining speed boost granted by Promise of the Earth. Defined as percentage. [range: 0 ~ 1000, default: 20, synchronized: yes]
|
||||
I:PromiseoftheEarthBreakSpeed=20
|
||||
|
||||
# Passive ability cooldown for Promise of the Earth. Measured in ticks. 20 ticks equal to 1 second. [range: 0 ~ 32768, default: 1000, synchronized: yes]
|
||||
I:PromiseoftheEarthCooldown=1000
|
||||
|
||||
# Correction coefficient for the First Curse. Defined as percentage. [range: 0 ~ 100, default: 25, synchronized: yes]
|
||||
I:PromiseoftheEarthTotalResistance=25
|
||||
|
||||
# Amount of armor toughness provided by Promise of the Earth. [range: 0.0 ~ 256.0, default: 2.0, synchronized: yes]
|
||||
D:PromiseoftheEarthToughness=2.0
|
||||
|
||||
# The effect radius of Revival Leaf' ability. [range: 0.0 ~ 32768.0, default: 5.0, synchronized: yes]
|
||||
D:RevivalLeafAbilityRadius=5.0
|
||||
|
||||
# Active ability cooldown for Revival Leaf. Measured in ticks. 20 ticks equal to 1 second. [range: 0 ~ 32768, default: 320, synchronized: yes]
|
||||
I:RevivalLeafCooldown=320
|
||||
|
||||
# The time required for each 0.5HP treatment from the natural regeneration of the Revival Leaf. Measured in ticks. [range: 5 ~ 32768, default: 40, synchronized: yes]
|
||||
I:RevivalLeafNaturalRegenerationTick=40
|
||||
|
||||
# Level of Poison that bearer of the leaf will apply to entities they attack. [range: 0 ~ 3, default: 1, synchronized: yes]
|
||||
I:RevivalLeafPoisonLevel=1
|
||||
|
||||
# Amount of ticks for which bearer of the leaf will apply Poison effect to entities they attack. 20 ticks equals to 1 second. [range: 0 ~ 32768, default: 160, synchronized: yes]
|
||||
I:RevivalLeafPoisonTime=160
|
||||
|
||||
# Level of Regeneration that bearer of the leaf will apply to entities nearby when ability activated. [range: 0 ~ 3, default: 1, synchronized: yes]
|
||||
I:RevivalLeafRegenerationLevel=1
|
||||
|
||||
# Amount of ticks for which bearer of the leaf will apply Regeneration effect to entities nearby when ability activated. [range: 0 ~ 32768, default: 180, synchronized: yes]
|
||||
I:RevivalLeafRegenerationTime=180
|
||||
|
||||
# The damage boost of the Ring of Redemption. Measured in percentage. [range: 0 ~ 500, default: 20, synchronized: yes]
|
||||
I:RingofRedemptionDamageBoost=20
|
||||
|
||||
# The damage resistance of the Ring of Redemption. Measured in percentage. [range: 0 ~ 100, default: 40, synchronized: yes]
|
||||
I:RingofRedemptionDamageResistance=40
|
||||
|
||||
# The time required for each regeneration of Ring of Redemption. Measured in ticks. [range: 5 ~ 32768, default: 20, synchronized: yes]
|
||||
I:RingofRedemptionRegenerationTick=20
|
||||
|
||||
# The damage boost on pet of Sanguinary Hunting Handbook. [range: 0.0 ~ 32768.0, default: 0.25, synchronized: yes]
|
||||
D:SanguinaryHuntingHandbookDamageMultiplier=0.25
|
||||
|
||||
# Damage Amplification Limit of Scroll of Ignorance Curse. Defined as percentage. [range: 0.0 ~ 1000.0, default: 100.0, synchronized: yes]
|
||||
D:ScrollofIgnoranceCurseDamageBoostLimit=100.0
|
||||
|
||||
# Knockback Resistance Limit Modifier of Scroll of Ignorance Curse. Defined as percentage. [range: 0.0 ~ 1000.0, default: 160.0, synchronized: yes]
|
||||
D:ScrollofIgnoranceCurseKnockbackResistanceBoostLimit=160.0
|
||||
|
||||
# Speed Amplification Limit of Scroll of Ignorance Curse. Defined as percentage. [range: 0.0 ~ 1000.0, default: 50.0, synchronized: yes]
|
||||
D:ScrollofIgnoranceCurseSpeedBoostLimit=50.0
|
||||
|
||||
# The Max Level of stored experience of Scroll of Ignorance Curse, which provides attribute amplification. [range: 0 ~ 1000, default: 1000, synchronized: yes]
|
||||
I:ScrollofIgnoranceCurseXPLevelUpperLimit=1000
|
||||
|
||||
# The special damage resistance of The Arrogance of Chaos. Measured in percentage. [range: 0 ~ 100, default: 80, synchronized: yes]
|
||||
I:TheArroganceofChaosDamageResistance=80
|
||||
|
||||
# The cooldown of special descending skill of The Arrogance of Chaos. [range: 200 ~ 2400, default: 500, synchronized: yes]
|
||||
I:TheArroganceofChaosDescendingCooldown=500
|
||||
|
||||
# The damage modifier when hit the ground with elytra boost. [range: 1.0 ~ 10.0, default: 1.6, synchronized: yes]
|
||||
D:TheArroganceofChaosDescendingPowerModifier=1.6
|
||||
|
||||
# The flying speed modifier when elytra boost. [range: 1.0 ~ 10.0, default: 1.6, synchronized: yes]
|
||||
D:TheArroganceofChaosFlyingSpeedModifier=1.6
|
||||
|
||||
# Attack damage of The Bless, actual damage shown in tooltip will be ( 1 + this value ). [range: 0.0 ~ 32768.0, default: 6.0, synchronized: yes]
|
||||
D:TheBlessAttackDamage=6.0
|
||||
|
||||
# Attack speed of The Bless. [range: -32768.0 ~ 32768.0, default: -1.6, synchronized: yes]
|
||||
D:TheBlessAttackSpeed=-1.6
|
||||
|
||||
# The invulnerable time after hit while The Bless in inventory. [range: 40 ~ 200, default: 40, synchronized: yes]
|
||||
I:TheBlessInvulnerableTime=40
|
||||
|
||||
# The cooldown of usage. Measured as tick. [range: 20 ~ 32768, default: 240, synchronized: yes]
|
||||
I:TheCurseCarverCooldown=240
|
||||
|
||||
# The hurt damage amount of cursed target. [range: 10 ~ 100, default: 20, synchronized: yes]
|
||||
I:TheCurseCarverCurseDamageRatio=20
|
||||
|
||||
# The hurt damage amount of cursed target. [range: 0.0 ~ 32768.0, default: 2.0, synchronized: yes]
|
||||
D:TheCurseCarverCurseHurtAmount=2.0
|
||||
|
||||
# The hurt interval time of cursed target. Measured as ticks. [range: 1 ~ 40, default: 4, synchronized: yes]
|
||||
I:TheCurseCarverCurseHurtInterval=4
|
||||
|
||||
# The hurt damage amount of cursed target. [range: 10 ~ 100, default: 20, synchronized: yes]
|
||||
I:TheCurseCarverCurseModifierRatio=20
|
||||
|
||||
# List of entities that will be affected as Raider by the Totem of Malice. Examples: minecraft:witch. Changing this option required game restart to take effect. [default: , synchronized: no]
|
||||
S:TotemofMaliceExtraRaiderList <
|
||||
>
|
||||
|
||||
# The damage modifier to the Raiders. [range: 0.0 ~ 400.0, default: 1.5, synchronized: yes]
|
||||
D:TotemofMaliceRaiderDamageBoost=1.5
|
||||
|
||||
# The damage resistance to the Raiders. [range: 0.0 ~ 400.0, default: 0.5, synchronized: yes]
|
||||
D:TotemofMaliceRaiderDamageResistance=0.5
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# Else Options
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Various options that relates to secondary contents.
|
||||
##########################################################################################################
|
||||
|
||||
"Else Options" {
|
||||
# If true, the main creative tab of Enigmatic Legacy will display some uncompleted item. [default: false, synchronized: no]
|
||||
B:FutureItemDisplay=false
|
||||
|
||||
# If true, the main creative tab of Enigmatic Legacy will be resorted. [default: true, synchronized: no]
|
||||
B:TabResorted=true
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# Legacy Balance Options
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Various options that mostly affect Enigmatic Legacy's items
|
||||
##########################################################################################################
|
||||
|
||||
"Legacy Balance Options" {
|
||||
# List of effects that will appear in The Cube's random buffs. Examples: minecraft:absorption, minecraft:strength. Changing this option required game restart to take effect. [default: [minecraft:absorption], [minecraft:haste], [minecraft:jump_boost], [minecraft:regeneration], [minecraft:resistance], [minecraft:speed], [minecraft:strength], [minecraft:slow_falling], synchronized: no]
|
||||
S:TheCubeRandomBuffs <
|
||||
minecraft:absorption
|
||||
minecraft:haste
|
||||
minecraft:jump_boost
|
||||
minecraft:regeneration
|
||||
minecraft:resistance
|
||||
minecraft:speed
|
||||
minecraft:strength
|
||||
minecraft:slow_falling
|
||||
>
|
||||
|
||||
# List of effects that will appear in The Cube's random debuffs. Examples: minecraft:blindness, minecraft:nausea. Changing this option required game restart to take effect. [default: [minecraft:blindness], [minecraft:nausea], [minecraft:mining_fatigue], [minecraft:hunger], [minecraft:levitation], [minecraft:slowness], [minecraft:weakness], [minecraft:poison], [minecraft:wither], synchronized: no]
|
||||
S:TheCubeRandomDebuffs <
|
||||
minecraft:blindness
|
||||
minecraft:nausea
|
||||
minecraft:mining_fatigue
|
||||
minecraft:hunger
|
||||
minecraft:levitation
|
||||
minecraft:slowness
|
||||
minecraft:weakness
|
||||
minecraft:poison
|
||||
minecraft:wither
|
||||
>
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# The Worthy One Options
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Various options that about the Events related to The Worthy One.
|
||||
##########################################################################################################
|
||||
|
||||
"The Worthy One Options" {
|
||||
# If true, When the proportion of curse time is long enough, there will be some changes in creatures' AI. [default: true, synchronized: yes]
|
||||
B:EnableCurseBoost=true
|
||||
|
||||
# If true, when a creature spawned, it will immediately gain Curse Boost. [default: false, synchronized: yes]
|
||||
B:ImmediatelyCurseBoost=false
|
||||
|
||||
# If true, when a creature dies, it will anger its surrounding peers. [default: true, synchronized: yes]
|
||||
B:PartnerAnger=true
|
||||
}
|
||||
|
||||
|
92
config/enigmaticlegacy-client.omniconf
Normal file
92
config/enigmaticlegacy-client.omniconf
Normal file
@ -0,0 +1,92 @@
|
||||
# Configuration File
|
||||
|
||||
@CONFIG_VERSION: 2.2
|
||||
|
||||
##########################################################################################################
|
||||
# Generic Config
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Some more different stuff
|
||||
##########################################################################################################
|
||||
|
||||
"Generic Config" {
|
||||
# Text overflow mode which should be used by The Acknowledgment specifically. This is separate from Patchouli's global setting since it uses RESIZE by default, which unpromptly attempts to rescale font even when no rescaling is neccessary, and it is never neccessary for The Acknowledgment thanks to my continuous efforts to make texts fit perfectly on each and every page. [default: OVERFLOW]
|
||||
# Valid values: OVERFLOW, TRUNCATE, RESIZE
|
||||
S:AcknowledgmentOverflowMode=OVERFLOW
|
||||
|
||||
# If false, active ability of Angel's Blessing will not be triggerable by pressing jump key in mid-air. [default: true]
|
||||
B:AngelBlessingDoubleJump=true
|
||||
|
||||
# Whether or not flame particles should appear when the Astral Breaker breaks a block [default: true]
|
||||
B:AstralBreakerFlameParticlesToggle=true
|
||||
|
||||
# Controls how obscured your vision is in lava when Blazing Core is equipped. Higher value equals more visibility. [range: 0.0 ~ 1024.0, default: 4.0]
|
||||
D:BlazingCoreLavaDensity=4.0
|
||||
|
||||
# Flips the parabolic function bearing responsibility for heat bar rendering when temporary fire resistance from Blazing Core is active. Instead of default behavior, it will start decreasing slowly, but will expotentially speed up the closer to the end it is. This is a purely visual effect - raw fire immunity time provided stays unchanged. [default: false]
|
||||
B:BlazingCoreTraitorBarEnabled=false
|
||||
|
||||
# If true, disables subtitles for The Architect's narration. [default: false]
|
||||
B:DisableQuoteSubtitles=false
|
||||
|
||||
# Whether or not button for accessing Ender Chest should be added to inventory GUI when player has Ring of Ender equipped. [default: true]
|
||||
B:EnderChestButtonEnabled=true
|
||||
|
||||
# Allows to set offset for Ender Chest button on X axis. [range: -32768 ~ 32768, default: 0]
|
||||
I:EnderChestButtonOffsetX=0
|
||||
|
||||
# Allows to set offset for Ender Chest button on X axis, for creative inventory specifically. [range: -32768 ~ 32768, default: 0]
|
||||
I:EnderChestButtonOffsetXCreative=0
|
||||
|
||||
# Allows to set offset for Ender Chest button on Y axis. [range: -32768 ~ 32768, default: 0]
|
||||
I:EnderChestButtonOffsetY=0
|
||||
|
||||
# Allows to set offset for Ender Chest button on Y axis, for creative inventory specifically. [range: -32768 ~ 32768, default: 0]
|
||||
I:EnderChestButtonOffsetYCreative=0
|
||||
|
||||
# Whether or not hunger bar should be rendered at all after Forbidden Fruit was consumed. [default: true]
|
||||
B:ForbiddenFruitRenderHungerbar=true
|
||||
|
||||
# Whether or not food icons on hunger bar should be replaced when custom ones after Forbidden Fruit was consumed. [default: true]
|
||||
B:ForbiddenFruitReplaceHungerBar=true
|
||||
|
||||
# Whether or not button for toggling magnet effects should be added to inventory GUI when player has Ring of Ender equipped. [default: true]
|
||||
B:MagnetRingButtonEnabled=true
|
||||
|
||||
# Allows to set offset for Magnet Effects button on X axis. [range: -32768 ~ 32768, default: 0]
|
||||
I:MagnetRingButtonOffsetX=0
|
||||
|
||||
# Allows to set offset for Magnet Effects button on X axis, for creative inventory specifically. [range: -32768 ~ 32768, default: 0]
|
||||
I:MagnetRingButtonOffsetXCreative=0
|
||||
|
||||
# Allows to set offset for Magnet Effects button on Y axis. [range: -32768 ~ 32768, default: 0]
|
||||
I:MagnetRingButtonOffsetY=0
|
||||
|
||||
# Allows to set offset for Magnet Effects button on Y axis, for creative inventory specifically. [range: -32768 ~ 32768, default: 0]
|
||||
I:MagnetRingButtonOffsetYCreative=0
|
||||
|
||||
# Controls how obscured your vision is in lava when Molten Heart effect is active. Higher value equals more visibility. [range: 0.0 ~ 1024.0, default: 6.0]
|
||||
D:MoltenHeartLavaDensity=6.0
|
||||
|
||||
# Whether or not oxygen bar should pe prevented from rendering if Will of the Ocean or Pearl of the Void is equipped. [default: true]
|
||||
B:SuppressUnneccessaryOxygenRender=true
|
||||
|
||||
# Whether or not Enigmatic Legacy should show notification in chat when new mod update is available. [default: true]
|
||||
B:UpdateHandlerEnabled=false
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# The Seven Curses
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Config options directly affecting Ring of the Seven Curses
|
||||
##########################################################################################################
|
||||
|
||||
"The Seven Curses" {
|
||||
# If true, tooltip of Ring of the Seven Curses cannot be read before it is equipped. Fun way to teach players that not every mystery is worth investigating. [default: false]
|
||||
B:CursedRingConcealAbilities=false
|
||||
|
||||
# Set to false to disable displaying lore on Ring of the Seven Curses. Useful if you are a modpack developer wanting to have your own. [default: true]
|
||||
B:CursedRingDisplayLore=true
|
||||
}
|
||||
|
||||
|
829
config/enigmaticlegacy-common.omniconf
Normal file
829
config/enigmaticlegacy-common.omniconf
Normal file
@ -0,0 +1,829 @@
|
||||
# Configuration File
|
||||
|
||||
@CONFIG_VERSION: 2.2
|
||||
|
||||
##########################################################################################################
|
||||
# Accessibility Options
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# You may disable certain items or features from being obtainable/usable here.
|
||||
#
|
||||
# A BLASTED WARNING, PLEASE READ CAREFULLY:
|
||||
# This WILL NOT "delete" any of the items from the mod. For items, none of the options here do more than
|
||||
# just disable default ways of obtaining them. For stuff in dungeon loot - it is removed from dungeon loot,
|
||||
# for starter items - no longer given at the start, for craftables - default recipe is disabled.
|
||||
# If you're a modpack developer or whatever, that is your way to add your own ways of obtaining them.
|
||||
# Want to disable Enigmatic Amulet/Ring of the Seven Curses from being granted to player when they spawn?
|
||||
# HERE IS THE PLACE AND TIME, COME ON AND SLAM!
|
||||
#
|
||||
# Please note that as of release 2.6.0 of Enigmatic Legacy, those options are automatically generated
|
||||
# for most items in the mod. They may refer to items that do not exist yet or are not obtainable in any
|
||||
# case, and may not work for certain items due to non-generic obtaining methods or generic oversight.
|
||||
#
|
||||
# If you discover option that does not work, but for whatever reason you really need it, submit an issue
|
||||
# pointing out to such option here: https://github.com/Extegral/Enigmatic-Legacy/issues
|
||||
##########################################################################################################
|
||||
|
||||
"Accessibility Options" {
|
||||
# Whether or not Amulet of Ascension should be enabled. [default: true, synchronized: yes]
|
||||
B:AmuletofAscensionEnabled=true
|
||||
|
||||
# Whether or not Angel's Blessing should be enabled. [default: true, synchronized: yes]
|
||||
B:AngelsBlessingEnabled=true
|
||||
|
||||
# Whether or not Astral Breaker should be enabled. [default: true, synchronized: yes]
|
||||
B:AstralBreakerEnabled=true
|
||||
|
||||
# Whether or not Astral Dust should be enabled. [default: true, synchronized: yes]
|
||||
B:AstralDustEnabled=true
|
||||
|
||||
# Whether or not Astral Potato should be enabled. [default: true, synchronized: yes]
|
||||
B:AstralPotatoEnabled=true
|
||||
|
||||
# Whether or not Axe of Executioner should be enabled. [default: true, synchronized: yes]
|
||||
B:AxeofExecutionerEnabled=true
|
||||
|
||||
# Whether or not Blank Scroll should be enabled. [default: true, synchronized: yes]
|
||||
B:BlankScrollEnabled=true
|
||||
|
||||
# Whether or not Blazing Core should be enabled. [default: true, synchronized: yes]
|
||||
B:BlazingCoreEnabled=true
|
||||
|
||||
# Whether or not bonus recipes for wool dyeing should be enabled. [default: true, synchronized: yes]
|
||||
B:BonusWoolRecipesEnabled=true
|
||||
|
||||
# Whether or not Bottle of Ichor should be enabled. [default: true, synchronized: yes]
|
||||
B:BottleofIchorEnabled=true
|
||||
|
||||
# Whether or not Bulwark of Blazing Pride should be enabled. [default: true, synchronized: yes]
|
||||
B:BulwarkofBlazingPrideEnabled=true
|
||||
|
||||
# Whether or not Ceaseless Enchantment should be enabled. [default: true, synchronized: yes]
|
||||
B:CeaselessEnchantmentEnabled=true
|
||||
|
||||
# Whether or not Celestial Fruit should be enabled. [default: true, synchronized: yes]
|
||||
B:CelestialFruitEnabled=true
|
||||
|
||||
# Whether or not Charming Insignia should be enabled. [default: true, synchronized: yes]
|
||||
B:CharmingInsigniaEnabled=true
|
||||
|
||||
# Whether or not Charm of Treasure Hunter should be enabled. [default: true, synchronized: yes]
|
||||
B:CharmofTreasureHunterEnabled=true
|
||||
|
||||
# Whether or not Common Potions should be enabled. [default: true, synchronized: yes]
|
||||
B:CommonPotionsEnabled=true
|
||||
|
||||
# Whether or not Corrupted Tome should be enabled. [default: true, synchronized: yes]
|
||||
B:CorruptedTomeEnabled=true
|
||||
|
||||
# Whether or not Cosmic Scroll should be enabled. [default: true, synchronized: yes]
|
||||
B:CosmicScrollEnabled=true
|
||||
|
||||
# Whether or not Enigmatic Legacy should purposefully crash client whenever any mod tries to inject unnamed LootPool into any loot table. If false, stacktraces will be printed to log but game will proceed as normal. [default: true, synchronized: no]
|
||||
B:CrashOnUnnamedPool=true
|
||||
|
||||
# Whether or not Curse of Eternal Binding should be enabled. [default: true, synchronized: yes]
|
||||
B:CurseofEternalBindingEnabled=true
|
||||
|
||||
# Whether or not Curse of Nemesis should be enabled. [default: true, synchronized: yes]
|
||||
B:CurseofNemesisEnabled=true
|
||||
|
||||
# Whether or not Curse of Sorrow should be enabled. [default: true, synchronized: yes]
|
||||
B:CurseofSorrowEnabled=true
|
||||
|
||||
# Whether or not this mod should add any custom loot to dungeon chests' loot tables. This options is mainly for modpack developers and enables them to re-add that loot on their own terms, since no other ways of modifying what Enigmatic Legacy adds to loot tables currently exist. [default: true, synchronized: yes]
|
||||
B:CustomDungeonLootEnabled=true
|
||||
|
||||
# Whether or not Darkest Scroll should be enabled. [default: true, synchronized: yes]
|
||||
B:DarkestScrollEnabled=true
|
||||
|
||||
# Whether or not Deception Amulet should be enabled. [default: true, synchronized: yes]
|
||||
B:DeceptionAmuletEnabled=true
|
||||
|
||||
# If true, tools with area of effect abilities will not have those abilities disabled when player holds Shift (crouches). [default: false, synchronized: yes]
|
||||
B:DisableAOEShiftSuppression=false
|
||||
|
||||
# Whether or not Eldritch Frying Pan should be enabled. [default: true, synchronized: yes]
|
||||
B:EldritchFryingPanEnabled=true
|
||||
|
||||
# Whether or not Emblem of Bloodstained Valor should be enabled. [default: true, synchronized: yes]
|
||||
B:EmblemofBloodstainedValorEnabled=true
|
||||
|
||||
# Whether or not Emblem of Monster Slayer should be enabled. [default: true, synchronized: yes]
|
||||
B:EmblemofMonsterSlayerEnabled=true
|
||||
|
||||
# Whether or not Enchanter's Pearl should be enabled. [default: true, synchronized: yes]
|
||||
B:EnchantersPearlEnabled=true
|
||||
|
||||
# Whether or not Ender Rod should be enabled. [default: true, synchronized: yes]
|
||||
B:EnderRodEnabled=true
|
||||
|
||||
# Whether or not Enigmatic Amulet should be enabled. [default: true, synchronized: yes]
|
||||
B:EnigmaticAmuletEnabled=true
|
||||
|
||||
# Whether or not Essence of Raging Life should be enabled. [default: true, synchronized: yes]
|
||||
B:EssenceofRagingLifeEnabled=true
|
||||
|
||||
# Whether or not Etherium Armor should be enabled. [default: true, synchronized: yes]
|
||||
B:EtheriumArmorEnabled=true
|
||||
|
||||
# Whether or not Etherium Broadsword should be enabled. [default: true, synchronized: yes]
|
||||
B:EtheriumBroadswordEnabled=true
|
||||
|
||||
# Whether or not Etherium Ingot should be enabled. [default: true, synchronized: yes]
|
||||
B:EtheriumIngotEnabled=true
|
||||
|
||||
# Whether or not Etherium Nugget should be enabled. [default: true, synchronized: yes]
|
||||
B:EtheriumNuggetEnabled=true
|
||||
|
||||
# Whether or not Etherium Ore should be enabled. [default: true, synchronized: yes]
|
||||
B:EtheriumOreEnabled=true
|
||||
|
||||
# Whether or not Etherium Pickaxe should be enabled. [default: true, synchronized: yes]
|
||||
B:EtheriumPickaxeEnabled=true
|
||||
|
||||
# Whether or not Etherium Scraps should be enabled. [default: true, synchronized: yes]
|
||||
B:EtheriumScrapsEnabled=true
|
||||
|
||||
# Whether or not Etherium Scythe should be enabled. [default: true, synchronized: yes]
|
||||
B:EtheriumScytheEnabled=true
|
||||
|
||||
# Whether or not Etherium Shovel should be enabled. [default: true, synchronized: yes]
|
||||
B:EtheriumShovelEnabled=true
|
||||
|
||||
# Whether or not Etherium Waraxe should be enabled. [default: true, synchronized: yes]
|
||||
B:EtheriumWaraxeEnabled=true
|
||||
|
||||
# Whether or not Exquisite Ring should be enabled. [default: true, synchronized: yes]
|
||||
B:ExquisiteRingEnabled=true
|
||||
|
||||
# Whether or not Extradimensional Eye should be enabled. [default: true, synchronized: yes]
|
||||
B:ExtradimensionalEyeEnabled=true
|
||||
|
||||
# Whether or not Eye of Nebula should be enabled. [default: true, synchronized: yes]
|
||||
B:EyeofNebulaEnabled=true
|
||||
|
||||
# Whether or not Forbidden Fruit should be enabled. [default: true, synchronized: yes]
|
||||
B:ForbiddenFruitEnabled=true
|
||||
|
||||
# Whether or not Gift of the Heaven should be enabled. [default: true, synchronized: yes]
|
||||
B:GiftoftheHeavenEnabled=true
|
||||
|
||||
# Whether or not Grace of the Creator should be enabled. [default: true, synchronized: yes]
|
||||
B:GraceoftheCreatorEnabled=true
|
||||
|
||||
# Whether or not Guide to Feral Hunt should be enabled. [default: true, synchronized: yes]
|
||||
B:GuidetoFeralHuntEnabled=true
|
||||
|
||||
# Whether or not Guite to Animal Companionship should be enabled. [default: true, synchronized: yes]
|
||||
B:GuitetoAnimalCompanionshipEnabled=true
|
||||
|
||||
# Whether or not Heart of the Abyss should be enabled. [default: true, synchronized: yes]
|
||||
B:HeartoftheAbyssEnabled=true
|
||||
|
||||
# Whether or not Heart of the Cosmos should be enabled. [default: true, synchronized: yes]
|
||||
B:HeartoftheCosmosEnabled=true
|
||||
|
||||
# Whether or not Heart of the Earth should be enabled. [default: true, synchronized: yes]
|
||||
B:HeartoftheEarthEnabled=true
|
||||
|
||||
# Whether or not Heart of the Golem should be enabled. [default: true, synchronized: yes]
|
||||
B:HeartoftheGolemEnabled=true
|
||||
|
||||
# Whether or not Heart of the Guardian should be enabled. [default: true, synchronized: yes]
|
||||
B:HeartoftheGuardianEnabled=true
|
||||
|
||||
# Whether or not Inscrutable Eye should be enabled. [default: true, synchronized: yes]
|
||||
B:InscrutableEyeEnabled=true
|
||||
|
||||
# Whether or not Iron Ring should be enabled. [default: true, synchronized: yes]
|
||||
B:IronRingEnabled=true
|
||||
|
||||
# Whether or not Keystone of The Oblivion should be enabled. [default: true, synchronized: yes]
|
||||
B:KeystoneofTheOblivionEnabled=true
|
||||
|
||||
# Whether or not Lore Fragment should be enabled. [default: true, synchronized: yes]
|
||||
B:LoreFragmentEnabled=true
|
||||
|
||||
# Whether or not Magnet Ring should be enabled. [default: true, synchronized: yes]
|
||||
B:MagnetRingEnabled=true
|
||||
|
||||
# Whether or not Majestic Elytra should be enabled. [default: true, synchronized: yes]
|
||||
B:MajesticElytraEnabled=true
|
||||
|
||||
# Whether or not Megasponge should be enabled. [default: true, synchronized: yes]
|
||||
B:MegaspongeEnabled=true
|
||||
|
||||
# Whether or not Mending Mixture should be enabled. [default: true, synchronized: yes]
|
||||
B:MendingMixtureEnabled=true
|
||||
|
||||
# Whether or not Nefarious Essence should be enabled. [default: true, synchronized: yes]
|
||||
B:NefariousEssenceEnabled=true
|
||||
|
||||
# Whether or not Nefarious Ingot should be enabled. [default: true, synchronized: yes]
|
||||
B:NefariousIngotEnabled=true
|
||||
|
||||
# Whether or not Non-Euclidean Cube should be enabled. [default: true, synchronized: yes]
|
||||
B:NonEuclideanCubeEnabled=true
|
||||
|
||||
# Whether or not Pact of Infinite Avarice should be enabled. [default: true, synchronized: yes]
|
||||
B:PactofInfiniteAvariceEnabled=true
|
||||
|
||||
# Whether or not Pearl of the Void should be enabled. [default: true, synchronized: yes]
|
||||
B:PearloftheVoidEnabled=true
|
||||
|
||||
# Whether or not Potion of Recall should be enabled. [default: true, synchronized: yes]
|
||||
B:PotionofRecallEnabled=true
|
||||
|
||||
# Whether or not Potion of Twisted Mercy should be enabled. [default: true, synchronized: yes]
|
||||
B:PotionofTwistedMercyEnabled=true
|
||||
|
||||
# If true, Enigmatic Legacy will cycle through each player's recipe book and trigger 'minecraft:recipe_unlocked' criterion trigger for everything that they have unlocked upon player joining the world. [default: true, synchronized: no]
|
||||
B:RetriggerRecipeUnlocks=true
|
||||
|
||||
# Whether or not Ring of Dislocation should be enabled. [default: true, synchronized: yes]
|
||||
B:RingofDislocationEnabled=true
|
||||
|
||||
# Whether or not Ring of Ender should be enabled. [default: true, synchronized: yes]
|
||||
B:RingofEnderEnabled=true
|
||||
|
||||
# Whether or not Ring of the Seven Curses should be enabled. [default: true, synchronized: yes]
|
||||
B:RingoftheSevenCursesEnabled=true
|
||||
|
||||
# Whether or not Scroll of Ageless Wisdom should be enabled. [default: true, synchronized: yes]
|
||||
B:ScrollofAgelessWisdomEnabled=true
|
||||
|
||||
# Whether or not Scroll of Postmortal Recall should be enabled. [default: true, synchronized: yes]
|
||||
B:ScrollofPostmortalRecallEnabled=true
|
||||
|
||||
# Whether or not Scroll of a Thousand Curses should be enabled. [default: true, synchronized: yes]
|
||||
B:ScrollofaThousandCursesEnabled=true
|
||||
|
||||
# Whether or not Sharpshooter Enchantment should be enabled. [default: true, synchronized: yes]
|
||||
B:SharpshooterEnchantmentEnabled=true
|
||||
|
||||
# Whether or not Slayer Enchantment should be enabled. [default: true, synchronized: yes]
|
||||
B:SlayerEnchantmentEnabled=true
|
||||
|
||||
# Whether or not Soul Dust should be enabled. [default: true, synchronized: yes]
|
||||
B:SoulDustEnabled=true
|
||||
|
||||
# Whether or not Tattered Tome should be enabled. [default: true, synchronized: yes]
|
||||
B:TatteredTomeEnabled=true
|
||||
|
||||
# Whether or not The Acknowledgment should be enabled. [default: true, synchronized: yes]
|
||||
B:TheAcknowledgmentEnabled=true
|
||||
|
||||
# Whether or not The Architect's Inkwell should be enabled. [default: true, synchronized: yes]
|
||||
B:TheArchitectsInkwellEnabled=true
|
||||
|
||||
# Whether or not The Burden of Desolation should be enabled. [default: true, synchronized: yes]
|
||||
B:TheBurdenofDesolationEnabled=true
|
||||
|
||||
# Whether or not The Ender Slayer should be enabled. [default: true, synchronized: yes]
|
||||
B:TheEnderSlayerEnabled=true
|
||||
|
||||
# Whether or not The Infinitum should be enabled. [default: true, synchronized: yes]
|
||||
B:TheInfinitumEnabled=true
|
||||
|
||||
# Whether or not The Judgement should be enabled. [default: true, synchronized: yes]
|
||||
B:TheJudgementEnabled=true
|
||||
|
||||
# Whether or not The Testament of Contempt should be enabled. [default: true, synchronized: yes]
|
||||
B:TheTestamentofContemptEnabled=true
|
||||
|
||||
# Whether or not The Twist should be enabled. [default: true, synchronized: yes]
|
||||
B:TheTwistEnabled=true
|
||||
|
||||
# Whether or not Tome of Devoured Malignancy should be enabled. [default: true, synchronized: yes]
|
||||
B:TomeofDevouredMalignancyEnabled=true
|
||||
|
||||
# Whether or not Tome of Hungering Knowledge should be enabled. [default: true, synchronized: yes]
|
||||
B:TomeofHungeringKnowledgeEnabled=true
|
||||
|
||||
# Whether or not Torrent Enchantment should be enabled. [default: true, synchronized: yes]
|
||||
B:TorrentEnchantmentEnabled=true
|
||||
|
||||
# Whether or not Twisted Heart should be enabled. [default: true, synchronized: yes]
|
||||
B:TwistedHeartEnabled=true
|
||||
|
||||
# Whether or not Twisted Mirror should be enabled. [default: true, synchronized: yes]
|
||||
B:TwistedMirrorEnabled=true
|
||||
|
||||
# Whether or not Ultimate Potions should be enabled. [default: true, synchronized: yes]
|
||||
B:UltimatePotionsEnabled=true
|
||||
|
||||
# Whether or not Unholy Grail should be enabled. [default: true, synchronized: yes]
|
||||
B:UnholyGrailEnabled=true
|
||||
|
||||
# Whether or not Unholy Stone should be enabled. [default: true, synchronized: yes]
|
||||
B:UnholyStoneEnabled=true
|
||||
|
||||
# Whether or not Wayfinder of the Damned should be enabled. [default: true, synchronized: yes]
|
||||
B:WayfinderoftheDamnedEnabled=true
|
||||
|
||||
# Whether or not Will of the Ocean should be enabled. [default: true, synchronized: yes]
|
||||
B:WilloftheOceanEnabled=true
|
||||
|
||||
# Whether or not Withered Tome should be enabled. [default: true, synchronized: yes]
|
||||
B:WitheredTomeEnabled=true
|
||||
|
||||
# Whether or not Wrath Enchantment should be enabled. [default: true, synchronized: yes]
|
||||
B:WrathEnchantmentEnabled=true
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# Balance Options
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Various options that mostly affect individual items
|
||||
##########################################################################################################
|
||||
|
||||
"Balance Options" {
|
||||
# Acceleration modifier for active ability of Angel's Blessing. The greater it is, the more momentum you will gain. [range: 0.0 ~ 256.0, default: 1.0, synchronized: yes]
|
||||
D:AngelBlessingAccelerationModifier=1.0
|
||||
|
||||
# Separate acceleration modifier for active ability of Angel's Blessing when player is flying with Elytra. [range: 0.0 ~ 256.0, default: 0.6, synchronized: yes]
|
||||
D:AngelBlessingAccelerationModifierElytra=0.6
|
||||
|
||||
# Active ability cooldown for Angel's Blessing. Measured in ticks. 20 ticks equal to 1 second. [range: 0 ~ 32768, default: 40, synchronized: yes]
|
||||
I:AngelBlessingCooldown=40
|
||||
|
||||
# Chance to deflect projectile when having Angel's Blessing equipped. Measured in percents. [range: 0 ~ 100, default: 50, synchronized: yes]
|
||||
I:AngelBlessingDeflectChance=50
|
||||
|
||||
# List of entities that should count towards the curse-altering effect of Guide to Animal Companionship, and thus remain neutral to players bearing Ring of the Seven Curses if they posses such guide. Examples: minecraft:iron_golem, minecraft:zombified_piglin [default: , synchronized: no]
|
||||
S:AnimalGuideAnimalExclusionList <
|
||||
>
|
||||
|
||||
# The depth of Astral Breaker AOE mining. [range: 0 ~ 127, default: 1, synchronized: yes]
|
||||
I:AstralBreakerMiningDepth=1
|
||||
|
||||
# The radius of Astral Breaker AOE mining. Set to -1 to disable the feature. [range: -1 ~ 127, default: 3, synchronized: yes]
|
||||
I:AstralBreakerMiningRadius=3
|
||||
|
||||
# Chance to get an Emerald when slaying any mob with Pact of Infinite Avarice equipped. [range: 0 ~ 100, default: 15, synchronized: yes]
|
||||
I:AvariceScrollEmeraldChance=15
|
||||
|
||||
# Attack speed increase provided by Emblem of Bloodstained Valor for each missing percent of health. Measured as percentage. [range: 0.0 ~ 32768.0, default: 1.0, synchronized: yes]
|
||||
D:BerserkEmblemAttackSpeedBoost=1.0
|
||||
|
||||
# Damage increase provided by Emblem of Bloodstained Valor for each missing percent of health. Measured as percentage. [range: 0.0 ~ 32768.0, default: 1.0, synchronized: yes]
|
||||
D:BerserkEmblemDamageBoost=1.0
|
||||
|
||||
# Damage resistance provided by Emblem of Bloodstained Valor for each missing percent of health. Measured as percentage. [range: 0.0 ~ 32768.0, default: 0.5, synchronized: yes]
|
||||
D:BerserkEmblemResistanceBoost=0.5
|
||||
|
||||
# Movement speed increase provided by Emblem of Bloodstained Valor for each missing percent of health. Measured as percentage. [range: 0.0 ~ 32768.0, default: 0.5, synchronized: yes]
|
||||
D:BerserkEmblemSpeedBoost=0.5
|
||||
|
||||
# Active ability cooldown for Blazing Core. Measured in ticks. 20 ticks equal to 1 second. [range: 0 ~ 32768, default: 0, synchronized: yes]
|
||||
I:BlazingCoreCooldown=0
|
||||
|
||||
# How much fire-based damage instantly receives any creature that attacks bearer of the Blazing Core. [range: 0.0 ~ 512.0, default: 4.0, synchronized: yes]
|
||||
D:BlazingCoreDamageFeedback=4.0
|
||||
|
||||
# How how many seconds any creature that attacks bearer of the Blazing Core will be set on fire. [range: 0 ~ 512, default: 4, synchronized: yes]
|
||||
I:BlazingCoreIgnitionFeedback=4
|
||||
|
||||
# Whether or not crossbows with Ceaseless should be able to shoot basic arrows even if there are none in player's inventory. [default: true, synchronized: yes]
|
||||
B:CeaselessEnchantmentAllowNoArrow=true
|
||||
|
||||
# Cooldown of death protection ability of The Architect's Favor. Measured in seconds. [range: 0 ~ 32768, default: 600, synchronized: yes]
|
||||
I:CosmicScrollDeathProtectionCooldown=600
|
||||
|
||||
# Alternative Etherium Shield health requirement for those who bear The Architect's Favor. Defined as percentage. [range: 0 ~ 100, default: 80, synchronized: yes]
|
||||
I:CosmicScrollEtheriumShieldThreshold=80
|
||||
|
||||
# Attack damage bonus of The Architect's Favor against non-chosen players. [range: 0 ~ 32768, default: 100, synchronized: yes]
|
||||
I:CosmicScrollUnchosenDamageBonus=100
|
||||
|
||||
# Knockback bonus of The Architect's Favor against non-chosen players. [range: 0 ~ 32768, default: 100, synchronized: yes]
|
||||
I:CosmicScrollUnchosenKnockbackBonus=100
|
||||
|
||||
# Damage increase provided by Scroll of a Thousand Curses for each curse, as percentage. [range: 0 ~ 32768, default: 4, synchronized: yes]
|
||||
I:CursedScrollDamageBoost=4
|
||||
|
||||
# Mining speed increase provided by Scroll of a Thousand Curses for each curse, as percentage. [range: 0 ~ 32768, default: 7, synchronized: yes]
|
||||
I:CursedScrollMiningBoost=7
|
||||
|
||||
# Health regeneration increase provided by Scroll of a Thousand Curses for each curse, as percentage. [range: 0 ~ 32768, default: 4, synchronized: yes]
|
||||
I:CursedScrollRegenBoost=4
|
||||
|
||||
# The chance for Heart of the Earth to be obtained from suspicious blocks (default is 3%). [range: 0.0 ~ 32768.0, default: 0.03, synchronized: yes]
|
||||
D:CustomLootEarthHeartChance=0.03
|
||||
|
||||
# The base armor value of The Voracious Pan. [range: 0.0 ~ 32768.0, default: 4.0, synchronized: yes]
|
||||
D:EldritchPanArmorValue=4.0
|
||||
|
||||
# The base attack damage of The Voracious Pan. [range: 0.0 ~ 32768.0, default: 31.0, synchronized: yes]
|
||||
D:EldritchPanAttackDamage=31.0
|
||||
|
||||
# The base attack speed of The Voracious Pan. [range: -32768.0 ~ 32768.0, default: -3.2, synchronized: yes]
|
||||
D:EldritchPanAttackSpeed=-3.2
|
||||
|
||||
# Base Hungersteal value of The Voracious Pan. [range: 0.0 ~ 32768.0, default: 2.0, synchronized: yes]
|
||||
D:EldritchPanHungerSteal=2.0
|
||||
|
||||
# Base Lifesteal fraction of The Voracious Pan. [range: 0.0 ~ 32768.0, default: 0.15, synchronized: yes]
|
||||
D:EldritchPanLifeSteal=0.15
|
||||
|
||||
# Base armor gain from unique mob kills for The Voracious Pan. [range: 0.0 ~ 32768.0, default: 0.5, synchronized: yes]
|
||||
D:EldritchPanUniqueArmorGain=0.5
|
||||
|
||||
# Base damage gain from unique mob kills for The Voracious Pan. [range: 0.0 ~ 32768.0, default: 0.5, synchronized: yes]
|
||||
D:EldritchPanUniqueDamageGain=0.5
|
||||
|
||||
# How many unique mob kills will count towards increasing the stats of The Voracious Pan. [range: 0 ~ 32768, default: 100, synchronized: yes]
|
||||
I:EldritchPanUniqueGainLimit=100
|
||||
|
||||
# Chance that Dimensional Anchor will not spend a charge upon player respawn [range: 0 ~ 32768, default: 35, synchronized: yes]
|
||||
I:EndAnchorChargeSaveChance=35
|
||||
|
||||
# List of specific dimensions in which Dimensional Anchor will not work. If you want it to only work in The End - use EndExclusiveMode instead. Examples: minecraft:overworld, minecraft:the_nether [default: , synchronized: no]
|
||||
S:EndAnchorDimensionBlacklist <
|
||||
>
|
||||
|
||||
# If true, Dimensional Anchor will only work in The End. [default: false, synchronized: yes]
|
||||
B:EndAnchorEndExclusiveMode=false
|
||||
|
||||
# Attack damage of The Ender Slayer, actual damage shown in tooltip will be is 4 + this_value. [range: 0 ~ 32768, default: 4, synchronized: yes]
|
||||
I:EnderSlayerAttackDamage=4
|
||||
|
||||
# Attack speed of The Ender Slayer. [range: -32768.0 ~ 32768.0, default: -2.6, synchronized: yes]
|
||||
D:EnderSlayerAttackSpeed=-2.6
|
||||
|
||||
# Attack damage bonus of The Ender Slayer against dwellers of The End. [range: 0 ~ 32768, default: 150, synchronized: yes]
|
||||
I:EnderSlayerEndDamageBonus=150
|
||||
|
||||
# List of entities that should be considered dwellers of The End by The Ender Slayer. Examples: minecraft:iron_golem, minecraft:zombified_piglin [default: , synchronized: no]
|
||||
S:EnderSlayerEndDwellers <
|
||||
>
|
||||
|
||||
# Knockback bonus of The Ender Slayer against dwellers of The End. [range: 0 ~ 32768, default: 600, synchronized: yes]
|
||||
I:EnderSlayerEndKnockbackBonus=600
|
||||
|
||||
# The damage bonus stat provided by red Enigmatic Amulet. [range: -32768.0 ~ 32768.0, default: 1.5, synchronized: yes]
|
||||
D:EnigmaticAmuletDamageBonus=1.5
|
||||
|
||||
# Whether or not it should be possible to equip multiple Enigmatic Amulets, granted player somehow gets more than one charm slot. [default: false, synchronized: yes]
|
||||
B:EnigmaticAmuletMultiequip=false
|
||||
|
||||
# If true, only original owner of Extradimensional Vessel will be able to pick it up. [default: false, synchronized: yes]
|
||||
B:EnigmaticAmuletOwnerOnlyVessel=false
|
||||
|
||||
# What fraction of player's experience should be stored in Extradimensional Vessel upon their death. Experience that is not stored will be lost forever. 1.0 means that all experience is saved. [range: 0.0 ~ 1.0, default: 1.0, synchronized: yes]
|
||||
D:EnigmaticAmuletSavedXPFraction=1.0
|
||||
|
||||
# If true, color of Enigmatic Amulet will be assigned using player's name as seed for generating it, instead of randomly - so that every player will always receive one specific color. [default: false, synchronized: yes]
|
||||
B:EnigmaticAmuletSeededColorGen=false
|
||||
|
||||
# Whether or not Enigmatic Amulet should be summoning Extradimensional Vessel on owner's death. [default: true, synchronized: yes]
|
||||
B:EnigmaticAmuletVesselEnabled=true
|
||||
|
||||
# Active ability cooldown for Heart of Creation. Measured in ticks. 20 ticks equal to 1 second. [range: 0 ~ 32768, default: 3, synchronized: yes]
|
||||
I:EnigmaticItemCooldown=3
|
||||
|
||||
# Damage reduction of shield generated by Etherium Armor. Defined as percentage. [range: 0 ~ 100, default: 50, synchronized: yes]
|
||||
I:EtheriumArmorShieldReduction=50
|
||||
|
||||
# The value of health to which player wearing full Etherium Armor set should be brough to activate the shield ability. Defined as percentage. [range: 0 ~ 100, default: 40, synchronized: yes]
|
||||
I:EtheriumArmorShieldThreshold=40
|
||||
|
||||
# The volume Etherium Waraxe AOE mining. Set to -1 to disable the feature. [range: -1 ~ 127, default: 3, synchronized: yes]
|
||||
I:EtheriumAxeMiningVolume=3
|
||||
|
||||
# The depth of Etherium Pickaxe AOE mining. [range: 0 ~ 127, default: 1, synchronized: yes]
|
||||
I:EtheriumPickaxeMiningDepth=1
|
||||
|
||||
# The radius of Etherium Pickaxe AOE mining. Set to -1 to disable the feature. [range: -1 ~ 127, default: 3, synchronized: yes]
|
||||
I:EtheriumPickaxeMiningRadius=3
|
||||
|
||||
# The volume Etherium Scythe AOE mining. Set to -1 to disable the feature. [range: -1 ~ 127, default: 3, synchronized: yes]
|
||||
I:EtheriumScytheMiningVolume=3
|
||||
|
||||
# The depth of Etherium Shovel AOE mining. [range: 0 ~ 127, default: 1, synchronized: yes]
|
||||
I:EtheriumShovelMiningDepth=1
|
||||
|
||||
# The radius of Etherium Shovel AOE mining. Set to -1 to disable the feature. [range: -1 ~ 127, default: 3, synchronized: yes]
|
||||
I:EtheriumShovelMiningRadius=3
|
||||
|
||||
# Cooldown of Etherium Broadsword ability. Measured in ticks. [range: 0 ~ 32768, default: 40, synchronized: yes]
|
||||
I:EtheriumSwordCooldown=40
|
||||
|
||||
# Attack damage increase for next attack after using active ability. Defined as percentage. [range: 0 ~ 32768, default: 150, synchronized: yes]
|
||||
I:EyeOfNebulaAttackEmpower=150
|
||||
|
||||
# Active ability cooldown for Eye of the Nebula. Measured in ticks. 20 ticks equal to 1 second. [range: 0 ~ 32768, default: 60, synchronized: yes]
|
||||
I:EyeOfNebulaCooldown=60
|
||||
|
||||
# Probability for Eye of the Nebula to teleport it's bearer from any attack without receiving any damage. Defined as percentage. [range: 0 ~ 100, default: 15, synchronized: yes]
|
||||
I:EyeOfNebulaDodgeChance=15
|
||||
|
||||
# Range in which Eye of the Nebula searches for a position to teleport it's bearer to when dodging the attack. [range: 1.0 ~ 128.0, default: 16.0, synchronized: yes]
|
||||
D:EyeOfNebulaDodgeRange=16.0
|
||||
|
||||
# Magic Damage boost provided by Eye of the Nebula. Defined as percentage. [range: 0 ~ 32768, default: 40, synchronized: yes]
|
||||
I:EyeOfNebulaMagicBoost=40
|
||||
|
||||
# Magic Damage resistance provided by Eye of the Nebula. Defined as percentage. [range: 0 ~ 100, default: 65, synchronized: yes]
|
||||
I:EyeOfNebulaMagicResistance=65
|
||||
|
||||
# Range in which Eye of the Nebula can reach an entity when using it's active ability. [range: 1.0 ~ 128.0, default: 32.0, synchronized: yes]
|
||||
D:EyeOfNebulaPhaseRange=32.0
|
||||
|
||||
# Default chance to behead an enemy with Axe of Executioner. Defined as percentage. [range: 0 ~ 100, default: 10, synchronized: yes]
|
||||
I:ForbiddenAxeBeheadingBase=10
|
||||
|
||||
# Bonus percantage to beheading chance from each Looting level applied to Axe of Executioner. [range: 0 ~ 100, default: 5, synchronized: yes]
|
||||
I:ForbiddenAxeBeheadingBonus=5
|
||||
|
||||
# Multiplier for duration of debuffs applied upon consumption of The Forbidden Fruit. Setting it to 0 will disable debuffs entirely. [range: 0.0 ~ 32768.0, default: 1.0, synchronized: yes]
|
||||
D:ForbiddenFruitDebuffDurationMultiplier=1.0
|
||||
|
||||
# How much should be subtracted from regeneration of player who have consumed The Forbidden Fruit. [range: 0 ~ 100, default: 80, synchronized: yes]
|
||||
I:ForbiddenFruitRegenerationSubtraction=80
|
||||
|
||||
# Active ability cooldown for Heart of the Golem. Measured in ticks. 20 ticks equal to 1 second. [range: 0 ~ 32768, default: 0, synchronized: yes]
|
||||
I:GolemHeartCooldown=0
|
||||
|
||||
# Default amount of armor points provided by Heart of the Golem. [range: 0.0 ~ 256.0, default: 4.0, synchronized: yes]
|
||||
D:GolemHeartDefaultArmor=4.0
|
||||
|
||||
# List of items that should not be counted as armor by Heart of the Golem, even when equipped in armor slots. [default: [minecraft:elytra], [enigmaticlegacy:enigmatic_elytra], synchronized: no]
|
||||
S:GolemHeartExcludedArmor <
|
||||
minecraft:elytra
|
||||
enigmaticlegacy:enigmatic_elytra
|
||||
>
|
||||
|
||||
# Resistance to explosion damage provided by Heart of the Golem. Defined as percentage. [range: 0 ~ 100, default: 40, synchronized: yes]
|
||||
I:GolemHeartExplosionResistance=40
|
||||
|
||||
# Resistance to knockback provided by Heart of the Golem. Defined as percentage. [range: 0 ~ 100, default: 100, synchronized: yes]
|
||||
I:GolemHeartKnockbackResistance=100
|
||||
|
||||
# Resistance to melee attacks provided by Heart of the Golem. Defined as percentage. [range: 0 ~ 100, default: 25, synchronized: yes]
|
||||
I:GolemHeartMeleeResistance=25
|
||||
|
||||
# The amount of armor points provided by Heart of the Golem when it's bearer has no armor equipped. [range: 0.0 ~ 256.0, default: 16.0, synchronized: yes]
|
||||
D:GolemHeartSuperArmor=16.0
|
||||
|
||||
# The amount of armor toughness provided by Heart of the Golem when it's bearer has no armor equipped. [range: 0.0 ~ 256.0, default: 4.0, synchronized: yes]
|
||||
D:GolemHeartSuperArmorToughness=4.0
|
||||
|
||||
# Modifier for Magic Damage vulnerability applied by Heart of the Golem. Default value of 2.0 means that player will receive twice as much damage from magic. [range: 1.0 ~ 256.0, default: 2.0, synchronized: yes]
|
||||
D:GolemHeartVulnerabilityModifier=2.0
|
||||
|
||||
# Damage boost granted by the Growing Bloodlust, per level of effect. [range: 0.0 ~ 100.0, default: 0.05, synchronized: yes]
|
||||
D:GrowingBloodlustDamageBoost=0.05
|
||||
|
||||
# How much health Growing Bloodlust leaves the player with, as a fraction of max health. [range: 0.0 ~ 32768.0, default: 0.3, synchronized: yes]
|
||||
D:GrowingBloodlustHealthLossLimit=0.3
|
||||
|
||||
# How often the player loses 1 HP at level one of Growing Bloodlust, in ticks. [range: 0 ~ 32768, default: 160, synchronized: yes]
|
||||
I:GrowingBloodlustHealthLossTicks=160
|
||||
|
||||
# Lifesteal granted by the Growing Bloodlust, per level of effect. [range: 0.0 ~ 100.0, default: 0.025, synchronized: yes]
|
||||
D:GrowingBloodlustLifestealBoost=0.025
|
||||
|
||||
# How lock the The Voracious Pan needs to be held, in ticks, to increase the strength of the Growing Bloodlust effect by one level. [range: 0 ~ 32768, default: 300, synchronized: yes]
|
||||
I:GrowingBloodlustTicksPerLevel=300
|
||||
|
||||
# Damage boost granted by the Growing Hunger, per level of effect. [range: 0.0 ~ 100.0, default: 0.1, synchronized: yes]
|
||||
D:GrowingHungerDamageBoost=0.1
|
||||
|
||||
# Exhaustion applied by Growing Hunger every 4 ticks, per level of effect. [range: 0.0 ~ 32768.0, default: 0.5, synchronized: yes]
|
||||
D:GrowingHungerExhaustionGain=0.5
|
||||
|
||||
# How lock the The Voracious Pan needs to be held, in ticks, to increase the strength of the Growing Hunger effect by one level. [range: 0 ~ 32768, default: 300, synchronized: yes]
|
||||
I:GrowingHungerTicksPerLevel=300
|
||||
|
||||
# Range of active/passive abilities of Heart of the Guardian. [range: 0 ~ 32768, default: 24, synchronized: yes]
|
||||
I:GuardianHeartAbilityRange=24
|
||||
|
||||
# Cooldown of enraging ability of Heart of the Guardian. Measured in ticks. [range: 0 ~ 32768, default: 200, synchronized: yes]
|
||||
I:GuardianHeartActiveAbilityCooldown=200
|
||||
|
||||
# Range in which monster enraged by active ability of Heart of the Guardian will seek new target. Monsters within this range will target enraged monster back. [range: 0 ~ 32768, default: 12, synchronized: yes]
|
||||
I:GuardianHeartEnrageRange=12
|
||||
|
||||
# Multiplier for experience consumption by Gift of the Heaven. [range: 0.0 ~ 32768.0, default: 1.0, synchronized: yes]
|
||||
D:HeavenScrollXPCostModifier=1.0
|
||||
|
||||
# The range in which Guide to Feral Hunt will redirect damage from pet to it's owner. [range: 0 ~ 32768, default: 24, synchronized: yes]
|
||||
I:HunterGuideEffectiveDistance=24
|
||||
|
||||
# The percantage subtracted from damage redirected by Guide to Feral Hunt, if Guide to Animal Companionship is also possessed. [range: 0 ~ 100, default: 50, synchronized: yes]
|
||||
I:HunterGuideSynergyDamageReduction=50
|
||||
|
||||
# Inverts the Shift behaviour of Magnetic Ring and Dislocation Ring. [default: false, synchronized: yes]
|
||||
B:MagnetRingInvertShift=false
|
||||
|
||||
# The radius in which Magnetic Ring will attract items. [range: 1 ~ 256, default: 8, synchronized: yes]
|
||||
I:MagnetRingRange=8
|
||||
|
||||
# Radius in which Exptrapolated Megaspong absorbs water. Default 4 equals to vanilla sponge [range: 0 ~ 128, default: 4, synchronized: yes]
|
||||
I:MegaspongeRadius=4
|
||||
|
||||
# Mining speed boost granted by Charm of Treasure Hunter. Defined as percentage. [range: 0 ~ 1000, default: 30, synchronized: yes]
|
||||
I:MiningCharmBreakSpeed=30
|
||||
|
||||
# Whether Night Vision ability of Charm of Treasure Hunter should be enabled. [default: true, synchronized: yes]
|
||||
B:MiningCharmEnableNightVision=true
|
||||
|
||||
# Additional block reach granted by Charm of Treasure Hunter. [range: 0.0 ~ 16.0, default: 2.15, synchronized: yes]
|
||||
D:MiningCharmReachDistance=2.15
|
||||
|
||||
# Whether or not Emblem of Monster Slayer should provide +1 Looting Level. [default: true, synchronized: yes]
|
||||
B:MonsterCharmBonusLooting=true
|
||||
|
||||
# Whether or not Emblem of Monster Slayer should provide double experience drop from monsters. [default: true, synchronized: yes]
|
||||
B:MonsterCharmDoubleXP=true
|
||||
|
||||
# Damage bonus against agressive creatures for Emblem of Monster Slayer. Defined as percentage. [range: 0 ~ 1000, default: 10, synchronized: yes]
|
||||
I:MonsterCharmHostileDamage=10
|
||||
|
||||
# Damage bonus against undead enemies for Emblem of Monster Slayer. Defined as percentage. [range: 0 ~ 1000, default: 25, synchronized: yes]
|
||||
I:MonsterCharmUndeadDamage=25
|
||||
|
||||
# Hard cap for Keystone of The Oblivion. When it's reached, you will no longer be able to add new items to it's list via crafting. Required to prevent potential perfomance issues with ridiculously large lists. [range: 1 ~ 32768, default: 100, synchronized: yes]
|
||||
I:OblivionStoneHardcap=100
|
||||
|
||||
# Soft cap for Keystone of The Oblivion. When it's reached, the list view seen in it's Ctrl tooltip will be fixed at this amount of items, and become chaotic and unreadable. Required since monitors are not infinitely large these days. [range: 1 ~ 32768, default: 25, synchronized: yes]
|
||||
I:OblivionStoneSoftcap=25
|
||||
|
||||
# Active ability cooldown for Will of the Ocean. Measured in ticks. 20 ticks equal to 1 second. [range: 0 ~ 32768, default: 600, synchronized: yes]
|
||||
I:OceanStoneCooldown=600
|
||||
|
||||
# Swimming speed boost provided by Will of the Ocean. Defined as percentage. [range: 0 ~ 1000, default: 200, synchronized: yes]
|
||||
I:OceanStoneSwimBoost=200
|
||||
|
||||
# Damage resistance against underwater creatures provided by Will of the Ocean. Defined as percentage. [range: 0 ~ 100, default: 40, synchronized: yes]
|
||||
I:OceanStoneUnderwaterCreaturesResistance=40
|
||||
|
||||
# Multiplier for experience consumption by active ability of Will of the Ocean. [range: 0.0 ~ 1000.0, default: 1.0, synchronized: yes]
|
||||
D:OceanStoneXPCostModifier=1.0
|
||||
|
||||
# Whether or not it should be allowed to equip multiple spellstones if they are different items, granted player somehow gets more than one spellstone slot. [default: false, synchronized: yes]
|
||||
B:SpellstonesMultiequip=false
|
||||
|
||||
# The radius in which Dislocation Ring will collect items. [range: 1 ~ 256, default: 16, synchronized: yes]
|
||||
I:SuperMagnetRingRange=16
|
||||
|
||||
# Whether or not Dislocation Ring should play sound effect when teleporting items to player. [default: false, synchronized: yes]
|
||||
B:SuperMagnetRingSound=false
|
||||
|
||||
# Attack damage of The Infinitum, actual damage shown in tooltip will be is 1 + this_value. [range: 0.0 ~ 32768.0, default: 15.0, synchronized: yes]
|
||||
D:TheInfinitumAttackDamage=15.0
|
||||
|
||||
# Attack speed of The Infinitum. [range: -32768.0 ~ 32768.0, default: -2.0, synchronized: yes]
|
||||
D:TheInfinitumAttackSpeed=-2.0
|
||||
|
||||
# Attack damage bonus of The Infinitum against players and bosses. [range: 0 ~ 32768, default: 200, synchronized: yes]
|
||||
I:TheInfinitumBossDamageBonus=200
|
||||
|
||||
# Knockback bonus of The Infinitum. For Phantoms, this value is multiplied by 1.5. [range: 0 ~ 32768, default: 200, synchronized: yes]
|
||||
I:TheInfinitumKnockbackPowerBonus=200
|
||||
|
||||
# Lifesteal bonus of The Infinitum. [range: 0 ~ 32768, default: 10, synchronized: yes]
|
||||
I:TheInfinitumLifestealBonus=10
|
||||
|
||||
# Chance of lethal damage prevention when holding The Infinitum. [range: 0 ~ 100, default: 85, synchronized: yes]
|
||||
I:TheInfinitumUndeadProbability=85
|
||||
|
||||
# Attack damage of The Twist, actual damage shown in tooltip will be is 1 + this_value. [range: 0.0 ~ 32768.0, default: 8.0, synchronized: yes]
|
||||
D:TheTwistAttackDamage=8.0
|
||||
|
||||
# Attack speed of The Twist. [range: -32768.0 ~ 32768.0, default: -1.8, synchronized: yes]
|
||||
D:TheTwistAttackSpeed=-1.8
|
||||
|
||||
# Attack damage bonus of The Twist against players and bossess. [range: 0 ~ 32768, default: 300, synchronized: yes]
|
||||
I:TheTwistBossDamageBonus=300
|
||||
|
||||
# Knockback bonus of The Twist. For Phantoms, this value is multiplied by 1.5. [range: 0 ~ 32768, default: 300, synchronized: yes]
|
||||
I:TheTwistKnockbackPowerBonus=300
|
||||
|
||||
# Base damage dealt by Darkness every half a second, when it devours a creature in proximity of bearer of the pearl. [range: 0.0 ~ 1000.0, default: 4.0, synchronized: yes]
|
||||
D:VoidPearlBaseDarknessDamage=4.0
|
||||
|
||||
# Active ability cooldown for Pearl of the Void. Measured in ticks. 20 ticks equal to 1 second. [range: 0 ~ 32768, default: 0, synchronized: yes]
|
||||
I:VoidPearlCooldown=0
|
||||
|
||||
# Modifier for slowing down player's regeneration when bearing the pearl. This includes natural regeneration, as well as artificial healing effects that work over time. The greater it is, the slower player will regenerate. [range: 0.0 ~ 1000.0, default: 1.0, synchronized: yes]
|
||||
D:VoidPearlRegenerationModifier=1.0
|
||||
|
||||
# Range in which Pearl of the Void will force darkness to devour living creatures. [range: 0.0 ~ 128.0, default: 16.0, synchronized: yes]
|
||||
D:VoidPearlShadowRange=16.0
|
||||
|
||||
# Chance for Pearl of the Void to prevent it's bearer death from receiving lethal amout of damage. Defined as percentage. [range: 0 ~ 100, default: 35, synchronized: yes]
|
||||
I:VoidPearlUndeadChance=35
|
||||
|
||||
# Level of Withering that bearer of the pearl will apply to entitities they attack. [range: 0 ~ 3, default: 2, synchronized: yes]
|
||||
I:VoidPearlWitheringLevel=2
|
||||
|
||||
# Amout of ticks for which bearer of the pearl will apply Withering effect to entities they attack. 20 ticks equals to 1 second. [range: 0 ~ 32768, default: 100, synchronized: yes]
|
||||
I:VoidPearlWitheringTime=100
|
||||
|
||||
# Range in which Scroll of Ageless Wisdom collects experience orbs when active. [range: 1.0 ~ 128.0, default: 16.0, synchronized: yes]
|
||||
D:XPScrollCollectionRange=16.0
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# Generic Config
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Some different stuff
|
||||
##########################################################################################################
|
||||
|
||||
"Generic Config" {
|
||||
# List of entities that should be accounted for as bosses by The Twist and The Infinitum. Changing this option requires game restart to take effect. [default: [minecraft:ender_dragon], [minecraft:wither], [minecraft:elder_guardian], synchronized: no]
|
||||
S:CompleteBossList <
|
||||
minecraft:ender_dragon
|
||||
minecraft:wither
|
||||
minecraft:elder_guardian
|
||||
>
|
||||
|
||||
# Maximum amount of Soul Crystals a player can lose before they won't drop anymore. If set to 10 - player can loose all of them, and doing so will result in permadeath. Each crystal lost subtracts 10% of from their maximum possible health value. [range: 1 ~ 10, default: 9, synchronized: no]
|
||||
I:MaxSoulCrystalLoss=9
|
||||
|
||||
# Soul Crystals mechanic mode. 0 - disabled unless enforced by specific in-game items; 1 - also enabled when keepInventory is true; 2 - always enabled. [range: 0 ~ 2, default: 0, synchronized: no]
|
||||
I:SoulCrystalsMode=0
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# Save the Bees
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# This category exists solely because of Jusey1z who really wanted to protect his bees.
|
||||
# Btw Jusey, when I said 'very cute though', I meant you. Bees are cute either of course.
|
||||
##########################################################################################################
|
||||
|
||||
"Save the Bees" {
|
||||
# If true, bees will never affected by the Second Curse of Ring of the Seven Curses. [default: false, synchronized: yes]
|
||||
B:CursedRingDontTouchMyBees=false
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# The Seven Curses
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Config options directly affecting Ring of the Seven Curses
|
||||
##########################################################################################################
|
||||
|
||||
"The Seven Curses" {
|
||||
# How much less effective armor will be for those who bear the ring. Measured as percetage. [range: 0 ~ 100, default: 30, synchronized: yes]
|
||||
I:CursedRingArmorDebuff=30
|
||||
|
||||
# If true, Ring of the Seven Curses will be equipped into player's ring slot right away when it enters their inventory. This is different from ultra hardcore option as the way through which ring ends up in player's inventory does not matter. [default: false, synchronized: yes]
|
||||
B:CursedRingAutoEquip=false
|
||||
|
||||
# Set to false to disable ALL special drops that can be obtained from vanilla mobs when bearing Ring of the Seven Curses. [default: true, synchronized: yes]
|
||||
B:CursedRingEnableSpecialDrops=true
|
||||
|
||||
# How much additional Enchanting Power ring provides in Enchanting Table. [range: 0 ~ 32768, default: 10, synchronized: yes]
|
||||
I:CursedRingEnchantingBonus=10
|
||||
|
||||
# Allows to adjust how frequently Endermen will try to randomly teleport to player bearing the ring, even if they can't see the player and are not angered yet. Lower value = less probability of this happening. [range: 0.01 ~ 32768.0, default: 1.0, synchronized: yes]
|
||||
D:CursedRingEndermenRandomportFrequency=1.0
|
||||
|
||||
# Range in which Endermen can try to randomly teleport to bearers of the ring. [range: 8.0 ~ 32768.0, default: 32.0, synchronized: yes]
|
||||
D:CursedRingEndermenRandomportRange=32.0
|
||||
|
||||
# How much experience will drop from mobs to bearers of the ring, measured in percents. [range: 0 ~ 32768, default: 400, synchronized: yes]
|
||||
I:CursedRingExperienceBonus=400
|
||||
|
||||
# How many bonus Fortune levels ring provides [range: 0 ~ 32768, default: 1, synchronized: yes]
|
||||
I:CursedRingFortuneBonus=1
|
||||
|
||||
# How much knockback bearers of the ring take, measured in percents. [range: 0 ~ 32768, default: 200, synchronized: yes]
|
||||
I:CursedRingKnockbackDebuff=200
|
||||
|
||||
# How many bonus Looting levels ring provides [range: 0 ~ 32768, default: 1, synchronized: yes]
|
||||
I:CursedRingLootingBonus=1
|
||||
|
||||
# How much damage monsters receive from bearers of the ring will be decreased, in percents. [range: 0 ~ 32768, default: 50, synchronized: yes]
|
||||
I:CursedRingMonsterDamageDebuff=50
|
||||
|
||||
# List of entities that should never be affected by the Second Curse of Ring of the Seven Curses. Examples: minecraft:iron_golem, minecraft:zombified_piglin. Changing this option required game restart to take effect. [default: , synchronized: no]
|
||||
S:CursedRingNeutralAngerBlacklist <
|
||||
>
|
||||
|
||||
# Range in which neutral creatures are angered against bearers of the ring. [range: 4.0 ~ 32768.0, default: 24.0, synchronized: yes]
|
||||
D:CursedRingNeutralAngerRange=24.0
|
||||
|
||||
# Range in which neutral creatures can see and target bearers of the ring even if they can't directly see them. [range: 0.0 ~ 32768.0, default: 4.0, synchronized: yes]
|
||||
D:CursedRingNeutralXRayRange=4.0
|
||||
|
||||
# Defines how much damage bearers of the ring receive from any source. Measured as percentage. [range: 0 ~ 32768, default: 200, synchronized: yes]
|
||||
I:CursedRingPainModifier=200
|
||||
|
||||
# A fraction of time the player should bear the Seven Curses to use Abyssal Artifacts. [range: 0.0 ~ 32768.0, default: 0.995, synchronized: yes]
|
||||
D:CursedRingSuperCursedTime=0.995
|
||||
|
||||
# If true, Ring of the Seven Curses will be equipped into player's ring slot right away when entering a new world, instead of just being added to their inventory. [default: false, synchronized: yes]
|
||||
B:CursedRingUltraHardcore=false
|
||||
|
||||
# Set to true to prevent curse of insomnia from actually doing anything. [default: false, synchronized: yes]
|
||||
B:CursedRingdisableInsomnia=false
|
||||
}
|
||||
|
||||
|
10
config/enigmaticlegacydelight-common.toml
Normal file
10
config/enigmaticlegacydelight-common.toml
Normal file
@ -0,0 +1,10 @@
|
||||
#Whether to log the dirt block on common setup
|
||||
logDirtBlock = true
|
||||
#A magic number
|
||||
#Range: > 0
|
||||
magicNumber = 42
|
||||
#What you want the introduction message to be for the magic number
|
||||
magicNumberIntroduction = "The magic number is... "
|
||||
#A list of items to log on common setup.
|
||||
items = ["minecraft:iron_ingot"]
|
||||
|
@ -1,22 +0,0 @@
|
||||
[Client]
|
||||
# When looking at an Entangled Block, should its bound block be highlighted?
|
||||
# Allowed values: true, false - Default: true
|
||||
renderBlockHighlight = true
|
||||
|
||||
# Should the block rendered inside entangled blocks rotate?
|
||||
# Allowed values: true, false - Default: true
|
||||
rotateRenderedBlock = true
|
||||
|
||||
[General]
|
||||
# Can entangled blocks be bound between different dimensions? Previously bound entangled blocks won't be affected.
|
||||
# Allowed values: true, false - Default: true
|
||||
allowDimensional = true
|
||||
|
||||
# What is the max range in which entangled blocks can be bound? Only affects blocks in the same dimension. -1 for infinite range. Previously bound entangled blocks won't be affected.
|
||||
# Allowed range: -1 ~ 2147483647 - Default: -1
|
||||
maxDistance = -1
|
||||
|
||||
# Should the `entangled:invalid_targets` tag be treated as a whitelist rather than a blacklist? If true, entangled blocks can only be bound to blocks in the tag.
|
||||
# Allowed values: true, false - Default: false
|
||||
useWhitelist = false
|
||||
|
@ -1,14 +1,15 @@
|
||||
# This file stores configuration options for the Euphoria Patcher mod
|
||||
# Made for version 1.5.2
|
||||
# Thank you for using Euphoria Patches - SpacEagle17
|
||||
|
||||
# Option for the sodium message popup logging.
|
||||
# Default = true
|
||||
doPopUpLogging=true
|
||||
doPopUpLogging=false
|
||||
|
||||
# Option that enables or disables the update checker, which verifies if a new version of the mod is available.
|
||||
# More info here: https://github.com/EuphoriaPatches/PatcherUpdateChecker
|
||||
# Default = true
|
||||
doUpdateChecking=true
|
||||
doUpdateChecking=false
|
||||
|
||||
# Option that automatically renames outdated Euphoria Patches folders and config files to a new name.
|
||||
# This makes it easier for users to identify which ones are outdated.
|
||||
|
10
config/evilcraftdelight-common.toml
Normal file
10
config/evilcraftdelight-common.toml
Normal file
@ -0,0 +1,10 @@
|
||||
#Whether to log the dirt block on common setup
|
||||
logDirtBlock = true
|
||||
#A magic number
|
||||
#Range: > 0
|
||||
magicNumber = 42
|
||||
#What you want the introduction message to be for the magic number
|
||||
magicNumberIntroduction = "The magic number is... "
|
||||
#A list of items to log on common setup.
|
||||
items = ["minecraft:iron_ingot"]
|
||||
|
@ -18,4 +18,6 @@ disableItemRender = false
|
||||
#Size multiplier of oversize interface
|
||||
#Range: 2 ~ 4096
|
||||
oversize_interface_multiplier = 16
|
||||
#Set multiplier for specific AEKeyType in oversize interface
|
||||
custom_oversize_interface_multiplier = ["appbot:mana 2", "appflux:flux 4"]
|
||||
|
||||
|
13
config/explorerscompass-client.toml
Normal file
13
config/explorerscompass-client.toml
Normal file
@ -0,0 +1,13 @@
|
||||
|
||||
[Client]
|
||||
#Displays Explorer's Compass information on the HUD even while chat is open.
|
||||
displayWithChatOpen = true
|
||||
#Attempts to translate structure names before fixing the unlocalized names. Translations may not be available for all structures.
|
||||
translateStructureNames = true
|
||||
#The line offset for information rendered on the HUD.
|
||||
#Range: 0 ~ 50
|
||||
overlayLineOffset = 1
|
||||
#The side for information rendered on the HUD. Ex: LEFT, RIGHT
|
||||
#Allowed Values: LEFT, RIGHT
|
||||
overlaySide = "LEFT"
|
||||
|
15
config/explorerscompass-common.toml
Normal file
15
config/explorerscompass-common.toml
Normal file
@ -0,0 +1,15 @@
|
||||
|
||||
[General]
|
||||
#Allows a player to teleport to a located structure when in creative mode, opped, or in cheat mode.
|
||||
allowTeleport = true
|
||||
#Allows players to view the precise coordinates and distance of a located structure on the HUD, rather than relying on the direction the compass is pointing.
|
||||
displayCoordinates = false
|
||||
#The maximum radius that will be searched for a structure. Raising this value will increase search accuracy but will potentially make the process more resource intensive.
|
||||
#Range: 0 ~ 1000000
|
||||
maxRadius = 10000
|
||||
#A list of structures that the compass will not display in the GUI and will not be able to search for. Wildcard character * can be used to match any number of characters, and ? can be used to match one character. Ex: ["minecraft:stronghold", "minecraft:endcity", "minecraft:*village*"]
|
||||
structureBlacklist = []
|
||||
#The maximum number of samples to be taken when searching for a structure.
|
||||
#Range: 0 ~ 100000000
|
||||
maxSamples = 100000
|
||||
|
50
config/fallingtree.json
Normal file
50
config/fallingtree.json
Normal file
@ -0,0 +1,50 @@
|
||||
{
|
||||
"trees": {
|
||||
"allowedLogs": [],
|
||||
"deniedLogs": [],
|
||||
"allowedLeaves": [],
|
||||
"allowedNonDecayLeaves": [],
|
||||
"deniedLeaves": [],
|
||||
"breakMode": "INSTANTANEOUS",
|
||||
"detectionMode": "WHOLE_TREE",
|
||||
"maxScanSize": 500,
|
||||
"maxSize": 100,
|
||||
"maxLeafDistanceFromLog": 15,
|
||||
"maxSizeAction": "ABORT",
|
||||
"breakOrder": "FURTHEST_FIRST",
|
||||
"minimumLeavesAroundRequired": 1,
|
||||
"includePersistentLeavesInRequiredCount": true,
|
||||
"treeBreaking": true,
|
||||
"leavesBreaking": true,
|
||||
"leavesBreakingForceRadius": 0,
|
||||
"allowMixedLogs": false,
|
||||
"breakNetherTreeWarts": true,
|
||||
"breakMangroveRoots": true,
|
||||
"searchAreaRadius": -1,
|
||||
"allowedAdjacentBlocks": [],
|
||||
"adjacentStopMode": "STOP_ALL"
|
||||
},
|
||||
"tools": {
|
||||
"allowed": [],
|
||||
"denied": [],
|
||||
"preserve": false,
|
||||
"ignoreTools": false,
|
||||
"damageMultiplicand": 1.0,
|
||||
"damageRounding": "ROUND_DOWN",
|
||||
"speedMultiplicand": 0.0,
|
||||
"forceToolUsage": false
|
||||
},
|
||||
"player": {
|
||||
"allowedTags": []
|
||||
},
|
||||
"enchantment": {
|
||||
"registerEnchant": false,
|
||||
"registerSpecificEnchant": false,
|
||||
"hideEnchant": false,
|
||||
"requireEnchantment": false
|
||||
},
|
||||
"sneakMode": "SNEAK_DISABLE",
|
||||
"breakInCreative": false,
|
||||
"lootInCreative": true,
|
||||
"notificationMode": "ACTION_BAR"
|
||||
}
|
@ -1,23 +0,0 @@
|
||||
#List of names the merchant can have.
|
||||
merchantNames = ["Swap-O-Matic", "Emerald Muncher", "Weathered Salesperson"]
|
||||
#The range within animals can be fed by the feeding trough.
|
||||
#Range: > -2147483648
|
||||
feedingTroughRange = 8
|
||||
#The maximum amount of animals (per type) until the feeding trough stops feeding.
|
||||
#Range: > -2147483648
|
||||
feedingTroughMaxAnimals = 24
|
||||
#The range at which the chicken nest picks up laid eggs.
|
||||
#Range: > -2147483648
|
||||
chickenNestRange = 8
|
||||
#The chance to get a bonus crop when using Green Fertilizer.
|
||||
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
|
||||
fertilizerBonusCropChance = 1.0
|
||||
#The chance to get a bonus growth when using Red Fertilizer.
|
||||
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
|
||||
fertilizerBonusGrowthChance = 1.0
|
||||
#The chance for Fertilized Farmland to turn back into regular Farmland (per provided bonus).
|
||||
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
|
||||
fertilizerRegressionChance = 0.0
|
||||
#If true, merchants will be considered babies (on a technical level only), which may resolve exploits based on merchant death loot (like blood)
|
||||
treatMerchantsLikeBabies = true
|
||||
|
@ -1,6 +0,0 @@
|
||||
|
||||
["Config category"]
|
||||
#The distance at which chunks are kept in memory, regardless of whether the server unloads them. default = 32, maximum = 512
|
||||
#Range: 8 ~ 512
|
||||
maxchunkdist = 20
|
||||
|
@ -1,6 +0,0 @@
|
||||
{
|
||||
"maxRenderDistance": {
|
||||
"desc:": "Maximum allowed render distance, default 64",
|
||||
"maxRenderDistance": 32
|
||||
}
|
||||
}
|
99
config/ffenchantments-common.toml
Normal file
99
config/ffenchantments-common.toml
Normal file
@ -0,0 +1,99 @@
|
||||
|
||||
#Enchantment Configuration
|
||||
[enchantments]
|
||||
|
||||
[enchantments.aquatic_restoration]
|
||||
isAquaticRejuvenationDiscoverable = true
|
||||
isAquaticRejuvenationTradeable = true
|
||||
isAquaticRejuvenationTreasure = true
|
||||
|
||||
[enchantments.buoyancy]
|
||||
isBuoyancyDiscoverable = true
|
||||
isBuoyancyTradeable = true
|
||||
isBuoyancyTreasure = false
|
||||
|
||||
[enchantments.butchering]
|
||||
isButcheringDiscoverable = true
|
||||
isButcheringTradeable = true
|
||||
isButcheringTreasure = false
|
||||
|
||||
[enchantments.ender_shroud]
|
||||
isEnderShroudDiscoverable = true
|
||||
isEnderShroudTradeable = true
|
||||
isEnderShroudTreasure = false
|
||||
|
||||
[enchantments.inferno]
|
||||
isInfernoDiscoverable = true
|
||||
isInfernoTradeable = true
|
||||
isInfernoTreasure = false
|
||||
|
||||
[enchantments.leaping]
|
||||
isLeapingDiscoverable = true
|
||||
isLeapingTradeable = true
|
||||
isLeapingTreasure = false
|
||||
|
||||
[enchantments.maelstrom]
|
||||
isMaelstromDiscoverable = true
|
||||
isMaelstromTradeable = true
|
||||
isMaelstromTreasure = false
|
||||
|
||||
[enchantments.obsidian_skull]
|
||||
isObsidianSkullDiscoverable = true
|
||||
isObsidianSkullTradeable = true
|
||||
isObsidianSkullTreasure = true
|
||||
|
||||
[enchantments.outpour]
|
||||
isOutpourDiscoverable = true
|
||||
isOutpourTradeable = true
|
||||
isOutpourTreasure = false
|
||||
|
||||
[enchantments.retribution]
|
||||
isRetributionDiscoverable = true
|
||||
isRetributionTradeable = true
|
||||
isRetributionTreasure = false
|
||||
|
||||
[enchantments.keen_point]
|
||||
isKeenPointDiscoverable = true
|
||||
isKeenPointTradeable = true
|
||||
isKeenPointTreasure = false
|
||||
|
||||
[enchantments.poison_aspect]
|
||||
isPoisonAspectDiscoverable = true
|
||||
isPoisonAspectTradeable = true
|
||||
isPoisonAspectTreasure = false
|
||||
|
||||
[enchantments.quickness]
|
||||
isQuicknessDiscoverable = true
|
||||
isQuicknessTradeable = true
|
||||
isQuicknessTreasure = false
|
||||
|
||||
[enchantments.searing_touch]
|
||||
isSearingTouchDiscoverable = true
|
||||
isSearingTouchTradeable = true
|
||||
isSearingTouchTreasure = false
|
||||
|
||||
[enchantments.steadfast]
|
||||
isSteadfastDiscoverable = true
|
||||
isSteadfastTradeable = true
|
||||
isSteadfastTreasure = false
|
||||
|
||||
[enchantments.torrent]
|
||||
isTorrentDiscoverable = true
|
||||
isTorrentTradeable = true
|
||||
isTorrentTreasure = false
|
||||
|
||||
[enchantments.vampiric]
|
||||
isVampiricDiscoverable = true
|
||||
isVampiricTradeable = true
|
||||
isVampiricTreasure = true
|
||||
|
||||
[enchantments.weighted_blade]
|
||||
isWeightedBladeDiscoverable = true
|
||||
isWeightedBladeTradeable = true
|
||||
isWeightedBladeTreasure = false
|
||||
|
||||
[enchantments.wither_aspect]
|
||||
isWitherAspectDiscoverable = true
|
||||
isWitherAspectTradeable = true
|
||||
isWitherAspectTreasure = true
|
||||
|
4
config/fml.toml
Executable file → Normal file
4
config/fml.toml
Executable file → Normal file
@ -21,9 +21,9 @@ earlyWindowSkipGLVersions = []
|
||||
#Whether to log a help message on first attempt, to aid troubleshooting. This setting should automatically disable itself after a successful launch
|
||||
earlyWindowLogHelpMessage = false
|
||||
#Max threads for early initialization parallelism, -1 is based on processor count
|
||||
maxThreads = -1
|
||||
maxThreads = 1
|
||||
#Squir?
|
||||
earlyWindowSquir = false
|
||||
#Whether to show CPU usage stats in early window
|
||||
earlyWindowShowCPU = false
|
||||
earlyWindowShowCPU = true
|
||||
|
||||
|
9
config/galosphere-common.toml
Normal file
9
config/galosphere-common.toml
Normal file
@ -0,0 +1,9 @@
|
||||
#Slows the mining speed of budding amethyst
|
||||
slowedBuddingAmethystMiningSpeed = true
|
||||
#Adds silver ingot to pillager drops
|
||||
pillagerDropSilverIngot = true
|
||||
#Adds spectre flares to ancient city loot
|
||||
spectreFlareAncientCityLoot = true
|
||||
#Adds Silver Upgrade Template to Abandoned Mineshafts or Pillager Outposts loot
|
||||
silverUpgradeTemplatesLoot = true
|
||||
|
42
config/gammacreaturesconfig.json
Normal file
42
config/gammacreaturesconfig.json
Normal file
@ -0,0 +1,42 @@
|
||||
{
|
||||
"careyatros_spawn": true,
|
||||
"careyatros_spawn_chance": 80,
|
||||
"shecko_spawn": true,
|
||||
"shecko_spawn_chance": 80,
|
||||
"banndu_spawn": true,
|
||||
"banndu_spawn_chance": 50,
|
||||
"crasu_spawn": true,
|
||||
"crasu_spawn_chance": 70,
|
||||
"dogishi_spawn": true,
|
||||
"dogishi_spawn_chance": 70,
|
||||
"dosmo_spawn": true,
|
||||
"dosmo_spawn_chance": 60,
|
||||
"grudels_spawn": true,
|
||||
"grudels_spawn_chance": 70,
|
||||
"zatlah_spawn": true,
|
||||
"zatlah_spawn_chance": 50,
|
||||
"gusnow_spawn": true,
|
||||
"gusnow_spawn_chance": 60,
|
||||
"molluto_spawn": true,
|
||||
"molluto_spawn_chance": 60,
|
||||
"muba_spawn": true,
|
||||
"muba_spawn_chance": 50,
|
||||
"pangolin_spawn": true,
|
||||
"pangolin_spawn_chance": 60,
|
||||
"radioactive_bear_spawn": true,
|
||||
"radioactive_bear_spawn_chance": 40,
|
||||
"skinno_spawn": true,
|
||||
"skinno_spawn_chance": 80,
|
||||
"sppinto_spawn": true,
|
||||
"sppinto_spawn_chance": 60,
|
||||
"drazor_spawn": true,
|
||||
"drazor_spawn_chance": 70,
|
||||
"juvex_spawn": true,
|
||||
"juvex_spawn_chance": 70,
|
||||
"darknix_spawn": true,
|
||||
"darknix_spawn_chance": 80,
|
||||
"turlan_spawn": true,
|
||||
"turlan_spawn_chance": 70,
|
||||
"snovy_spawn": true,
|
||||
"snovy_spawn_chance": 40
|
||||
}
|
11
config/globalxp-client.toml
Normal file
11
config/globalxp-client.toml
Normal file
@ -0,0 +1,11 @@
|
||||
#How fast the emerald should spin (multiplier of the default speed)
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
spinSpeed = 1.0
|
||||
#How fast the emerald should bob up and down (multiplier of the default speed)
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
bobSpeed = 1.0
|
||||
#Whether info about the saved levels should be shown above the XP Block
|
||||
renderXPInfo = true
|
||||
#Whether the block's custom name should be shown above the XP Block
|
||||
renderCustomName = true
|
||||
|
421
config/gobber-general.toml
Normal file
421
config/gobber-general.toml
Normal file
@ -0,0 +1,421 @@
|
||||
|
||||
#Gobber Tool Material Values
|
||||
[gobber_tool_material]
|
||||
#Gobber tool durability [default: 3800]
|
||||
#Range: 0 ~ 9000
|
||||
gobberToolsDurability = 3800
|
||||
#Gobber tool mining speed [default: 9.0]
|
||||
#Range: 1.0 ~ 25.0
|
||||
gobberToolsSpeed = 9.0
|
||||
#Gobber tool attack damage [default: 9.0]
|
||||
#Range: 1.0 ~ 100.0
|
||||
gobberToolsDamage = 9.0
|
||||
#Gobber tool enchantability [default: 20]
|
||||
#Range: 1 ~ 50
|
||||
gobberToolsEnchantability = 20
|
||||
|
||||
#Nether Gobber Tool Material Values
|
||||
[nether_gobber_tool_material]
|
||||
#Nether Gobber tool durability [default: 5200]
|
||||
#Range: 0 ~ 9000
|
||||
netherGobberToolsDurability = 5200
|
||||
#Nether Gobber tool mining speed [default: 12.0]
|
||||
#Range: 1.0 ~ 25.0
|
||||
netherGobberToolsSpeed = 12.0
|
||||
#Nether Gobber tool attack damage [default: 9.0]
|
||||
#Range: 1.0 ~ 100.0
|
||||
netherGobberToolsDamage = 9.0
|
||||
#Nether Gobber tool enchantability [default: 25]
|
||||
#Range: 1 ~ 50
|
||||
netherGobberToolsEnchantability = 25
|
||||
|
||||
#End Gobber Tool Material Values
|
||||
[end_gobber_tool_material]
|
||||
#End Gobber tool durability [default: 8000]
|
||||
#Range: 0 ~ 9000
|
||||
endGobberToolsDurability = 8000
|
||||
#End Gobber tool mining speed [default: 14.0]
|
||||
#Range: 1.0 ~ 25.0
|
||||
endGobberToolsSpeed = 14.0
|
||||
#End Gobber tool attack damage [default: 9.0]
|
||||
#Range: 1.0 ~ 100.0
|
||||
endGobberToolsDamage = 9.0
|
||||
#End Gobber tool enchantability [default: 30]
|
||||
#Range: 1 ~ 50
|
||||
endGobberToolsEnchantability = 30
|
||||
#Should Tools be unbreakable when crafted? [true / false, default: true]
|
||||
endGobberToolsUnbreakable = true
|
||||
|
||||
#Gobber Armor Material Values
|
||||
[gobber_armor_material]
|
||||
#Gobber armor durability multiplier [default: 71]
|
||||
#Range: 1 ~ 200
|
||||
gobberArmorDurabilityMultiplier = 71
|
||||
#Gobber armor enchantability [default: 25]
|
||||
#Range: 1 ~ 50
|
||||
gobberArmorEnchantability = 25
|
||||
#Gobber armor toughness [default: 2.5]
|
||||
#Range: 0.0 ~ 20.0
|
||||
gobberArmorToughness = 2.5
|
||||
#Gobber armor knockback [default: 0.1]
|
||||
#Range: 0.0 ~ 5.0
|
||||
gobberArmorKnockback = 0.1
|
||||
#Gobber armor head protection [default: 6]
|
||||
#Range: 1 ~ 30
|
||||
gobberHeadProtection = 6
|
||||
#Gobber armor chest protection [default: 11]
|
||||
#Range: 1 ~ 30
|
||||
gobberChestProtection = 11
|
||||
#Gobber armor leggings protection [default: 9]
|
||||
#Range: 1 ~ 30
|
||||
gobberLeggingsProtection = 9
|
||||
#Gobber armor boots protection [default: 6]
|
||||
#Range: 1 ~ 30
|
||||
gobberBootsProtection = 6
|
||||
|
||||
#Nether Gobber Armor Material Values
|
||||
[nether_gobber_armor_material]
|
||||
#Nether Gobber armor durability multiplier [default: 83]
|
||||
#Range: 1 ~ 200
|
||||
netherGobberArmorDurabilityMultiplier = 83
|
||||
#Nether Gobber armor enchantability [default: 30]
|
||||
#Range: 1 ~ 50
|
||||
netherGobberArmorEnchantability = 30
|
||||
#Nether Gobber armor toughness [default: 2.75]
|
||||
#Range: 0.0 ~ 20.0
|
||||
netherGobberArmorToughness = 2.75
|
||||
#Nether Gobber armor knockback [default: 0.1]
|
||||
#Range: 0.0 ~ 5.0
|
||||
netherGobberArmorKnockback = 0.1
|
||||
#Nether armor head protection [default: 7]
|
||||
#Range: 1 ~ 30
|
||||
netherHeadProtection = 7
|
||||
#Nether armor chest protection [default: 12]
|
||||
#Range: 1 ~ 30
|
||||
netherChestProtection = 12
|
||||
#Nether armor leggings protection [default: 10]
|
||||
#Range: 1 ~ 30
|
||||
netherLeggingsProtection = 10
|
||||
#Nether armor boots protection [default: 7]
|
||||
#Range: 1 ~ 30
|
||||
netherBootsProtection = 7
|
||||
|
||||
#End Gobber Armor Material Values
|
||||
[end_gobber_armor_material]
|
||||
#End Gobber armor durability multiplier [default: 100]
|
||||
#Range: 1 ~ 200
|
||||
endGobberArmorDurabilityMultiplier = 100
|
||||
#End Gobber armor enchantability [default: 30]
|
||||
#Range: 1 ~ 50
|
||||
endGobberArmorEnchantability = 30
|
||||
#End Gobber armor toughness [default: 3.0]
|
||||
#Range: 0.0 ~ 20.0
|
||||
endGobberArmorToughness = 3.0
|
||||
#End Gobber armor knockback [default: 0.2]
|
||||
#Range: 0.0 ~ 5.0
|
||||
endGobberArmorKnockback = 0.2
|
||||
#Should Armor be unbreakable when crafted? [true / false, default: true]
|
||||
endGobberArmorUnbreakable = true
|
||||
#End armor head protection [default: 8]
|
||||
#Range: 1 ~ 30
|
||||
endHeadProtection = 8
|
||||
#End armor chest protection [default: 13]
|
||||
#Range: 1 ~ 30
|
||||
endChestProtection = 13
|
||||
#End armor leggings protection [default: 11]
|
||||
#Range: 1 ~ 30
|
||||
endLeggingsProtection = 11
|
||||
#End armor boots protection [default: 8]
|
||||
#Range: 1 ~ 30
|
||||
endBootsProtection = 8
|
||||
|
||||
#Dragon Armor Material Values
|
||||
[dragon_armor_material]
|
||||
#Dragon armor durability multiplier [default: 100]
|
||||
#Range: 1 ~ 200
|
||||
dragonArmorDurabilityMultiplier = 100
|
||||
#Dragon armor enchantability [default: 30]
|
||||
#Range: 1 ~ 50
|
||||
dragonArmorEnchantability = 30
|
||||
#Dragon armor toughness [default: 3.0]
|
||||
#Range: 0.0 ~ 20.0
|
||||
dragonArmorToughness = 3.0
|
||||
#Dragon armor knockback [default: 0.3]
|
||||
#Range: 0.0 ~ 5.0
|
||||
dragonArmorKnockback = 0.3
|
||||
#Should Armor be unbreakable when crafted? [true / false, default: true]
|
||||
dragonArmorUnbreakable = true
|
||||
#Dragon armor head protection [default: 8]
|
||||
#Range: 1 ~ 30
|
||||
dragonHeadProtection = 8
|
||||
#Dragon armor chest protection [default: 13]
|
||||
#Range: 1 ~ 30
|
||||
dragonChestProtection = 13
|
||||
#Dragon armor leggings protection [default: 11]
|
||||
#Range: 1 ~ 30
|
||||
dragonLeggingsProtection = 11
|
||||
#Dragon armor boots protection [default: 8]
|
||||
#Range: 1 ~ 30
|
||||
dragonBootsProtection = 8
|
||||
|
||||
#Armor Health Perks Settings
|
||||
[armor_health_perk_settings]
|
||||
#Enable/disable Gobber Armor No Fall Damage [true / false, default: true]
|
||||
gobberArmorNoFallDamage = true
|
||||
#Enable/disable Gobber Armor fire protection [true / false, default: true]
|
||||
gobberArmorFireProtection = false
|
||||
#Enable/disable Gobber Armor water breathing [true / false, default: true]
|
||||
gobberArmorWaterBreathing = false
|
||||
#Enable/disable Gobber Armor health perks [true / false, default: true]
|
||||
gobberArmorHealthPerks = false
|
||||
#Enable/disable Gobber Nether Armor health perks [true / false, default: true]
|
||||
gobberNetherArmorHealthPerks = false
|
||||
#Enable/disable Gobber End Armor health perks [true / false, default: true]
|
||||
gobberEndArmorHealthPerks = false
|
||||
#Enable/disable Gobber Dragon Armor health perks [true / false, default: true]
|
||||
gobberDragonArmorHealthPerks = true
|
||||
#Enable/disable Gobber Armor auto feeding [true / false, default: true]
|
||||
gobberArmorAutofeed = false
|
||||
#Enable/disable Gobber Nether Armor auto feeding [true / false, default: true]
|
||||
gobberNetherArmorAutofeed = false
|
||||
#Enable/disable Gobber End Armor auto feeding [true / false, default: true]
|
||||
gobberEndArmorAutofeed = false
|
||||
#Enable/disable Gobber Dragon Armor auto feeding [true / false, default: true]
|
||||
gobberDragonArmorAutofeed = true
|
||||
#Enable/disable Gobber Nether Armor yellow hearts perks [true / false, default: true]
|
||||
gobberNetherArmorYellowHeartsPerks = false
|
||||
#Enable/disable Gobber End Armor yellow hearts perks [true / false, default: true]
|
||||
gobberEndArmorYellowHeartsPerks = false
|
||||
#Enable/disable Gobber Dragon Armor yellow hearts perks [true / false, default: true]
|
||||
gobberDragonArmorYellowHeartsPerks = true
|
||||
|
||||
#Gobber Food Values
|
||||
[gobber_foods]
|
||||
#Goo hunger value [default: 7]
|
||||
#Range: 0 ~ 25
|
||||
gooHunger = 7
|
||||
#Goo saturation value [default: 0.7]
|
||||
#Range: 0.0 ~ 5.0
|
||||
gooSaturation = 0.7
|
||||
#Gooey apple hunger value [default: 8]
|
||||
#Range: 0 ~ 25
|
||||
gooeyAppleHunger = 8
|
||||
#Gooey apple saturation value [default: 0.8]
|
||||
#Range: 0.0 ~ 5.0
|
||||
gooeyAppleSaturation = 0.8
|
||||
#Gooey bread hunger value [default: 8]
|
||||
#Range: 0 ~ 25
|
||||
gooeyBreadHunger = 8
|
||||
#Gooey bread saturation value [default: 0.8]
|
||||
#Range: 0.0 ~ 5.0
|
||||
gooeyBreadSaturation = 0.8
|
||||
#Gooey beef hunger value [default: 9]
|
||||
#Range: 0 ~ 25
|
||||
gooeyBeefHunger = 9
|
||||
#Gooey beef saturation value [default: 0.9]
|
||||
#Range: 0.0 ~ 5.0
|
||||
gooeyBeefSaturation = 0.9
|
||||
#Gooey beefstew hunger value [default: 10]
|
||||
#Range: 0 ~ 25
|
||||
gooeyBeefstewHunger = 10
|
||||
#Gooey beefstew saturation value [default: 1.0]
|
||||
#Range: 0.0 ~ 5.0
|
||||
gooeyBeefstewSaturation = 1.0
|
||||
|
||||
#Nether Gobber Food Values
|
||||
[nether_gobber_foods]
|
||||
#Nether Goo hunger value [default: 9]
|
||||
#Range: 0 ~ 25
|
||||
netherGooHunger = 9
|
||||
#Nether Goo saturation value [default: 0.9]
|
||||
#Range: 0.0 ~ 5.0
|
||||
netherGooSaturation = 0.9
|
||||
#Nether Gooey apple hunger value [default: 10]
|
||||
#Range: 0 ~ 25
|
||||
netherGooeyAppleHunger = 10
|
||||
#Nether Gooey apple saturation value [default: 1.0]
|
||||
#Range: 0.0 ~ 5.0
|
||||
netherGooeyAppleSaturation = 1.0
|
||||
#Nether Gooey bread hunger value [default: 10]
|
||||
#Range: 0 ~ 25
|
||||
netherGooeyBreadHunger = 10
|
||||
#Nether Gooey bread saturation value [default: 1.0]
|
||||
#Range: 0.0 ~ 5.0
|
||||
netherGooeyBreadSaturation = 1.0
|
||||
#Nether Gooey beef hunger value [default: 12]
|
||||
#Range: 0 ~ 25
|
||||
netherGooeyBeefHunger = 12
|
||||
#Nether Gooey beef saturation value [default: 1.2]
|
||||
#Range: 0.0 ~ 5.0
|
||||
netherGooeyBeefSaturation = 1.2
|
||||
#Nether Gooey beefstew hunger value [default: 14]
|
||||
#Range: 0 ~ 25
|
||||
netherGooeyBeefstewHunger = 14
|
||||
#Nether Gooey beefstew saturation value [default: 1.5]
|
||||
#Range: 0.0 ~ 5.0
|
||||
netherGooeyBeefstewSaturation = 1.5
|
||||
|
||||
#Item Cooldown Settings
|
||||
[item_cooldown_settings]
|
||||
#Number of ticks duration for the Ring of Blink cooldown [default: 60]
|
||||
#Range: 0 ~ 3600
|
||||
ringBlinkCooldown = 60
|
||||
#Number of ticks duration for the Ring of the Miner cooldown [default: 80]
|
||||
#Range: 0 ~ 3600
|
||||
ringMinerCooldown = 80
|
||||
#Number of ticks duration for the Ring of Above cooldown [default: 80]
|
||||
#Range: 0 ~ 3600
|
||||
ringAboveCooldown = 80
|
||||
#Number of ticks duration for the Ring of the Explorer cooldown [default: 480]
|
||||
#Range: 0 ~ 3600
|
||||
ringExplorerCooldown = 480
|
||||
#Number of ticks duration for the Sword of the Sniper cooldown [default: 60]
|
||||
#Range: 0 ~ 3600
|
||||
swordSniperCooldown = 60
|
||||
#Number of ticks duration for the Staff of the Sniper cooldown [default: 60]
|
||||
#Range: 0 ~ 3600
|
||||
staffSniperCooldown = 60
|
||||
#Number of ticks duration for the Ring of Husbandry cooldown [default: 2400]
|
||||
#Range: 0 ~ 9600
|
||||
ringHusbandryCooldown = 2400
|
||||
|
||||
#Ring of the Explorer Settings
|
||||
[ring_explorer_settings]
|
||||
#Ring of Explorer - Min distance from world spawn to begin searching for a spot [default: 500]
|
||||
#Range: 0 ~ 100000
|
||||
ringExplorerMin = 500
|
||||
#Ring of Explorer - Max distance from world spawn to begin searching for a spot [default: 6000]
|
||||
#Range: 0 ~ 250000
|
||||
ringExplorerMax = 6000
|
||||
|
||||
#Misc Ring/staff Settings
|
||||
[misc_ring_staff_settings]
|
||||
#Ring of Acceleration - amount of velocity applied [default: 0.18]
|
||||
#Range: 0.0 ~ 0.3
|
||||
ringAccelerationVelocity = 0.18
|
||||
#Ring of Repair - Delay time between repair ticks [default: 120]
|
||||
#Range: 20 ~ 600
|
||||
ringRepairDelay = 120
|
||||
#Ring of Attraction - Radius in which items are pulled [default: 8]
|
||||
#Range: 0 ~ 24
|
||||
ringAttractionBlocking = 8
|
||||
#Ring of Attraction - Items are instantly placed in player inventory [true / false, default: true]
|
||||
ringAttractionMode = true
|
||||
#Ring of Dismissal - Sets the horizontal velocity [default: 0.2]
|
||||
#Range: 0.0 ~ 15.0
|
||||
ringDismissalVelocity = 0.2
|
||||
#Ring of Dismissal - Sets the horizontal range to detect mobs [default: 8.0]
|
||||
#Range: 0.0 ~ 16.0
|
||||
ringDismissalLift = 8.0
|
||||
#Enable a single use of the Ring of Teleport [true / false, default: false]
|
||||
limitedUseRingTeleport = false
|
||||
#Enable Ring of AirWalking placing glass [true / false, default: true]
|
||||
placeGlassRingAirWalking = true
|
||||
|
||||
#Ring/Staff of Farmer Settings
|
||||
[farmer_settings]
|
||||
#Ring of the Farmer base tick delay [default: 20]
|
||||
#Range: 10 ~ 120
|
||||
ringFarmerTickDelay = 20
|
||||
#Ring of the Farmer radius from player [default: 12]
|
||||
#Range: 2 ~ 20
|
||||
ringFarmerRadius = 12
|
||||
#Staff of the Farmer base tick delay [default: 20]
|
||||
#Range: 10 ~ 120
|
||||
staffFarmerTickDelay = 20
|
||||
#Staff of the Farmer radius from player [default: 12]
|
||||
#Range: 2 ~ 20
|
||||
staffFarmerRadius = 12
|
||||
|
||||
#Auto Replanting Settings
|
||||
[replanting_settings]
|
||||
#Should the Staff of Harvest auto-replant? [true / false, default: true]
|
||||
StaffHarvestReplant = true
|
||||
#Should the Staff of Harvest break non-replantable crops? [true / false, default: true]
|
||||
StaffFarmerBreaking = true
|
||||
#Should the Staff of the Farmer auto-replant? [true / false, default: true]
|
||||
StaffFarmerReplant = true
|
||||
|
||||
#Armor Hunger/Saturation Settings
|
||||
[armor_health_settings]
|
||||
#Amount of hunger points to restore per interval [default: 1]
|
||||
#Range: 0 ~ 10
|
||||
gobberArmorHunger = 1
|
||||
#Amount of saturation points to restore per interval [default: 0.02]
|
||||
#Range: 0.0 ~ 10.0
|
||||
gobberArmorSaturation = 0.02
|
||||
#Amount of hunger points to restore per interval [default: 1]
|
||||
#Range: 0 ~ 10
|
||||
gobberNetherArmorHunger = 1
|
||||
#Amount of saturation points to restore per interval [default: 0.05]
|
||||
#Range: 0.0 ~ 10.0
|
||||
gobberNetherArmorSaturation = 0.05
|
||||
#Amount of hunger points to restore per interval [default: 1]
|
||||
#Range: 0 ~ 10
|
||||
gobberEndArmorHunger = 1
|
||||
#Amount of saturation points to restore per interval [default: 0.10]
|
||||
#Range: 0.0 ~ 10.0
|
||||
gobberEndArmorSaturation = 0.1
|
||||
#Amount of hunger points to restore per interval [default: 1]
|
||||
#Range: 0 ~ 10
|
||||
gobberDragonArmorHunger = 1
|
||||
#Amount of saturation points to restore per interval [default: 0.15]
|
||||
#Range: 0.0 ~ 10.0
|
||||
gobberDragonArmorSaturation = 0.15
|
||||
|
||||
#Medallion of Experience Settings
|
||||
[medallion_exp_settings]
|
||||
#Medallion of Experience multiplier for extra XP orbs [default: 5]
|
||||
#Range: 0 ~ 20
|
||||
medallionExpOrbs = 5
|
||||
#Medallion of Experience multiplier for extra mob loot [default: 20]
|
||||
#Range: 5 ~ 100
|
||||
medallionExpLoot = 20
|
||||
|
||||
#Medallion of Healing Settings
|
||||
[medallion_healing_settings]
|
||||
#Medallion of Lesser Healing Food [default: 5]
|
||||
#Range: 0 ~ 10
|
||||
medallionLesserHealingFood = 1
|
||||
#Medallion of Lesser Healing Saturation [default: 20]
|
||||
#Range: 0.0 ~ 10.0
|
||||
medallionLesserHealingSat = 0.02
|
||||
#Medallion of Healing Food [default: 5]
|
||||
#Range: 0 ~ 10
|
||||
medallionHealingFood = 1
|
||||
#Medallion of Healing Saturation [default: 20]
|
||||
#Range: 0.0 ~ 10.0
|
||||
medallionHealingSat = 0.05
|
||||
#Medallion of Greater Healing Food [default: 5]
|
||||
#Range: 0 ~ 10
|
||||
medallionGreaterHealingFood = 1
|
||||
#Medallion of Greater Healing Saturation [default: 20]
|
||||
#Range: 0.0 ~ 10.0
|
||||
medallionGreaterHealingSat = 0.1
|
||||
|
||||
#Dragon Star Special
|
||||
[dragonStar_special]
|
||||
#Enable Dragon Star Offhannd Function [true / false, default: true]
|
||||
enableDragonStarOffhand = true
|
||||
|
||||
#Enable Dragon Armor Void Protect - immune to /kill command
|
||||
[dragon_armor_void]
|
||||
#Enable Dragon Armor Void Protection [true / false, default: false]
|
||||
enableDragonArmorVoidProtection = false
|
||||
|
||||
#Dragon Armor Fly in Any Dimension
|
||||
[dragon_armo_fly_anywhere]
|
||||
#Enable Dragon Armor flight in any dimension [true / false, default: false]
|
||||
enableDragonArmorFlyAnywhere = false
|
||||
|
||||
#Bow Zoom Value
|
||||
[bow_zoom]
|
||||
#Bow zoom valuee [0.0-1.0, default: .45]
|
||||
#Range: 0.1 ~ 0.9
|
||||
bow_zoom_value = 0.45
|
||||
|
||||
#Hammer/Excavator Full Damage
|
||||
[full_damage]
|
||||
#Hammer/Excavator Full Damage [true/false, default: true]
|
||||
full_damage = false
|
||||
|
21
config/golems-common.toml
Normal file
21
config/golems-common.toml
Normal file
@ -0,0 +1,21 @@
|
||||
|
||||
[general]
|
||||
#When true, only players in creative mode can use a Bedrock Golem spawn item
|
||||
bedrock_golem_creative_only = true
|
||||
#When true, pumpkins can be used to build Extra Golems entities
|
||||
pumpkin_builds_golems = false
|
||||
#When enabled, attacking a player-built golem will make it attack you
|
||||
friendly_fire = false
|
||||
#When enabled, players can use the spell item on a carved pumpkin to convert it to a golem head in-world
|
||||
use_spell = true
|
||||
#Super secret special days
|
||||
holidays = true
|
||||
#Percent chance for a villager to summon an Extra Golems entity
|
||||
#Range: 0 ~ 100
|
||||
villager_summon_chance = 60
|
||||
#When enabled, giving blocks and items to golems can restore health
|
||||
heal_golems = true
|
||||
#The minimum permission level required to spawn golems from the guide book
|
||||
#Range: 0 ~ 4
|
||||
debug_golems_permission_level = 2
|
||||
|
@ -1,611 +0,0 @@
|
||||
recipes:
|
||||
# Whether to generate Flawed and Chipped Gems for materials and recipes involving them.
|
||||
# Useful for mods like TerraFirmaCraft.
|
||||
# Default: false
|
||||
generateLowQualityGems: false
|
||||
|
||||
# Whether to remove Block/Ingot compression and decompression in the Crafting Table.
|
||||
# Default: true
|
||||
disableManualCompression: false
|
||||
|
||||
# Change the recipe of Rods in the Lathe to 1 Rod and 2 Small Piles of Dust, instead of 2 Rods.
|
||||
# Default: false
|
||||
harderRods: false
|
||||
|
||||
# Whether to make crafting recipes for Bricks, Firebricks, Nether Bricks, and Coke Bricks harder.
|
||||
# Default: false
|
||||
harderBrickRecipes: false
|
||||
|
||||
# Whether to nerf Wood crafting to 2 Planks from 1 Log, and 2 Sticks from 2 Planks.
|
||||
# Default: false
|
||||
nerfWoodCrafting: false
|
||||
|
||||
# Whether to make Wood related recipes harder.
|
||||
# Excludes sticks and planks.
|
||||
# Default: false
|
||||
hardWoodRecipes: false
|
||||
|
||||
# Recipes for Buckets, Cauldrons, Hoppers, and Iron Bars require Iron Plates, Rods, and more.
|
||||
# Default: true
|
||||
hardIronRecipes: false
|
||||
|
||||
# Whether to make Redstone related recipes harder.
|
||||
# Default: false
|
||||
hardRedstoneRecipes: false
|
||||
|
||||
# Whether to make Vanilla Tools and Armor recipes harder.
|
||||
# Excludes Flint and Steel, and Buckets.
|
||||
# Default: false
|
||||
hardToolArmorRecipes: false
|
||||
|
||||
# Whether to make miscellaneous recipes harder.
|
||||
# Default: false
|
||||
hardMiscRecipes: false
|
||||
|
||||
# Whether to make Glass related recipes harder. Default: true
|
||||
hardGlassRecipes: false
|
||||
|
||||
# Whether to nerf the Paper crafting recipe.
|
||||
# Default: true
|
||||
nerfPaperCrafting: false
|
||||
|
||||
# Recipes for items like Iron Doors, Trapdoors, Anvil require Iron Plates, Rods, and more.
|
||||
# Default: false
|
||||
hardAdvancedIronRecipes: false
|
||||
|
||||
# Whether to make coloring blocks like Concrete or Glass harder.
|
||||
# Default: false
|
||||
hardDyeRecipes: false
|
||||
|
||||
# Whether to remove charcoal smelting recipes from the vanilla furnace.
|
||||
# Default: true
|
||||
harderCharcoalRecipe: false
|
||||
|
||||
# Whether to make the Flint and Steel recipe require steel parts.
|
||||
# Default: true.
|
||||
flintAndSteelRequireSteel: false
|
||||
|
||||
# Whether to remove Vanilla Block Recipes from the Crafting Table.
|
||||
# Default: false
|
||||
removeVanillaBlockRecipes: false
|
||||
|
||||
# Whether to remove Vanilla TNT Recipe from the Crafting Table.
|
||||
# Default: true
|
||||
removeVanillaTNTRecipe: false
|
||||
|
||||
# How many Multiblock Casings to make per craft. Either 1, 2, or 3.
|
||||
# Default: 2
|
||||
casingsPerCraft: 2
|
||||
|
||||
# Whether to nerf the output amounts of the first circuit in a set to 1 (from 2) and SoC to 2 (from 4).
|
||||
# Default: false
|
||||
harderCircuitRecipes: false
|
||||
|
||||
# Whether to nerf machine controller recipes.
|
||||
# Default: false
|
||||
hardMultiRecipes: false
|
||||
|
||||
# Whether tools should have enchants or not. Like the flint sword getting fire aspect.
|
||||
# Default: true
|
||||
enchantedTools: true
|
||||
|
||||
worldgen:
|
||||
# Rubber Tree spawn chance (decimal % per chunk)
|
||||
# Default: 0.5
|
||||
rubberTreeSpawnChance: 0.5
|
||||
|
||||
# Should all Stone Types drop unique Ore Item Blocks?
|
||||
# Default: false (meaning only Stone, Netherrack, and Endstone)
|
||||
allUniqueStoneTypes: false
|
||||
|
||||
# Should Sand-like ores fall?
|
||||
# This includes gravel, sand, and red sand ores.
|
||||
# Default: false (no falling ores)
|
||||
sandOresFall: false
|
||||
|
||||
# Whether to increase number of rolls for dungeon chests. Increases dungeon loot drastically.
|
||||
# Default: true
|
||||
# WARNING: Currently unimplemented.
|
||||
increaseDungeonLoot: true
|
||||
|
||||
# Allow GregTech to add additional GregTech Items as loot in various structures.
|
||||
# Default: true
|
||||
addLoot: true
|
||||
|
||||
oreVeins:
|
||||
# The grid size (in chunks) for ore vein generation
|
||||
# Default: 3
|
||||
oreVeinGridSize: 3
|
||||
|
||||
# The maximum random offset (in blocks) from the grid for generating an ore vein.
|
||||
# Default: 12
|
||||
oreVeinRandomOffset: 12
|
||||
|
||||
# Prevents regular vanilla ores from being generated outside GregTech ore veins
|
||||
# Default: true
|
||||
removeVanillaOreGen: false
|
||||
|
||||
# Prevents vanilla's large ore veins from being generated
|
||||
# Default: true
|
||||
removeVanillaLargeOreVeins: false
|
||||
|
||||
# Distance between bedrock ore veins in chunks, if enabled.
|
||||
# Default: 16
|
||||
bedrockOreDistance: 16
|
||||
|
||||
# Make bedrock ore/fluid veins infinite?
|
||||
# Default: false
|
||||
infiniteBedrockOresFluids: false
|
||||
|
||||
# Sets the maximum number of chunks that may be cached for ore vein generation.
|
||||
# Higher values may improve world generation performance, but at the cost of more RAM usage.
|
||||
# If you substantially increase the ore vein grid size, random vein offset, or have very large (custom) veins, you may need to increase this value as well.
|
||||
# Default: 512 (requires restarting the server / re-opening the world)
|
||||
oreGenerationChunkCacheSize: 512
|
||||
|
||||
# Sets the maximum number of chunks for which ore indicators may be cached.
|
||||
# If you register any custom veins with very large indicator ranges (or modify existing ones that way), you may need to increase this value.
|
||||
# Default: 2048 (requires restarting the server / re-opening the world)
|
||||
oreIndicatorChunkCacheSize: 2048
|
||||
|
||||
machines:
|
||||
# Whether insufficient energy supply should reset Machine recipe progress to zero.
|
||||
# If true, progress will reset.
|
||||
# If false, progress will decrease to zero with 2x speed
|
||||
# Default: false
|
||||
recipeProgressLowEnergy: false
|
||||
|
||||
# Whether to require a Wrench, Wirecutter, or other GregTech tools to break machines, casings, wires, and more.
|
||||
# Default: false
|
||||
requireGTToolsForBlocks: false
|
||||
|
||||
# Whether machines explode in rainy weather or when placed next to certain terrain, such as fire or lava
|
||||
# Default: false
|
||||
shouldWeatherOrTerrainExplosion: false
|
||||
|
||||
# Energy use multiplier for electric items.
|
||||
# Default: 100
|
||||
energyUsageMultiplier: 100
|
||||
|
||||
# Energy use multiplier for prospectors.
|
||||
# Default: 100
|
||||
prospectorEnergyUseMultiplier: 100
|
||||
|
||||
# Whether machines or boilers damage the terrain when they explode.
|
||||
# Note machines and boilers always explode when overloaded with power or met with special conditions, regardless of this config.
|
||||
# Default: true
|
||||
doesExplosionDamagesTerrain: false
|
||||
|
||||
# Enables Safe Active Transformers, removing their ability to explode if unformed while transmitting/receiving power.
|
||||
# Default: false
|
||||
harmlessActiveTransformers: false
|
||||
|
||||
# Whether to play machine sounds while machines are active.
|
||||
# Default: true
|
||||
machineSounds: true
|
||||
|
||||
# Whether Steam Multiblocks should use Steel instead of Bronze.
|
||||
# Default: false
|
||||
steelSteamMultiblocks: false
|
||||
|
||||
# Whether to enable the cleanroom, required for various recipes.
|
||||
# Default: true
|
||||
enableCleanroom: true
|
||||
|
||||
# Whether multiblocks should ignore all cleanroom requirements.
|
||||
# This does nothing if enableCleanroom is false.
|
||||
# Default: false
|
||||
cleanMultiblocks: false
|
||||
|
||||
# Block to replace mined ores with in the miner and multiblock miner.
|
||||
# Default: minecraft:cobblestone
|
||||
replaceMinedBlocksWith: minecraft:cobblestone
|
||||
|
||||
# Whether to enable Assembly Line research for recipes.
|
||||
# Default: true
|
||||
enableResearch: true
|
||||
|
||||
# Whether to enable the Maintenance Hatch, required for Multiblocks.
|
||||
# Default: true
|
||||
enableMaintenance: true
|
||||
|
||||
# Whether to enable World Accelerators, which accelerate ticks for surrounding Tile Entities, Crops, etc.
|
||||
# Default: true
|
||||
enableWorldAccelerators: true
|
||||
|
||||
# List of TileEntities that the World Accelerator should not accelerate.
|
||||
# GregTech TileEntities are always blocked.
|
||||
# Entries must be in a fully qualified format. For example: appeng.tile.networking.TileController
|
||||
# Default: none
|
||||
worldAcceleratorBlacklist:
|
||||
|
||||
# Whether to use GT6-style pipe and cable connections, meaning they will not auto-connect unless placed directly onto another pipe or cable.
|
||||
# Default: true
|
||||
gt6StylePipesCables: true
|
||||
|
||||
# Whether the machine's circuit slot need to be inserted a real circuit.
|
||||
ghostCircuit: true
|
||||
|
||||
# Wether to add a "Bedrock Ore Miner" (also enables bedrock ore generation)
|
||||
# Default: false
|
||||
doBedrockOres: false
|
||||
|
||||
# What Kind of material should the bedrock ore miner output?
|
||||
# Default: "raw"
|
||||
bedrockOreDropTagPrefix: raw
|
||||
|
||||
# Makes nearly every GCYM Multiblock require blocks which set their maximum voltages.
|
||||
# Default: false
|
||||
enableTieredCasings: false
|
||||
|
||||
# Minimum distance between Long Distance Item Pipe Endpoints
|
||||
# Default: 50
|
||||
ldItemPipeMinDistance: 50
|
||||
|
||||
# Minimum distance betweeb Long Distance Fluid Pipe Endpoints
|
||||
# Default: 50
|
||||
ldFluidPipeMinDistance: 50
|
||||
|
||||
# Whether ONLY owners can open a machine gui
|
||||
# Default: false
|
||||
onlyOwnerGUI: false
|
||||
|
||||
# Whether ONLY owners can break a machine
|
||||
# Default: false
|
||||
onlyOwnerBreak: false
|
||||
|
||||
# Minimum op level to bypass the ownership checks
|
||||
# Default: 2
|
||||
ownerOPBypass: 2
|
||||
|
||||
# If High Tier (>UV-tier) GT content should be registered.
|
||||
# Items and Machines enabled with this config will have missing recipes by default.
|
||||
# This is intended for modpack developers only, and is not playable without custom tweaks or addons.
|
||||
# Other mods can override this to true, regardless of the config file.
|
||||
# Default: false
|
||||
highTierContent: false
|
||||
|
||||
# Whether the Assembly Line should require the item inputs to be in order.
|
||||
# Default: true
|
||||
orderedAssemblyLineItems: true
|
||||
|
||||
# Whether the Assembly Line should require the fluid inputs to be in order.
|
||||
# (Requires Ordered Assembly Line Item Inputs to be enabled.)
|
||||
# Default: false
|
||||
orderedAssemblyLineFluids: false
|
||||
|
||||
# Default maximum parallel of steam multiblocks
|
||||
# Default: 8
|
||||
steamMultiParallelAmount: 8
|
||||
|
||||
# Small Steam Boiler Options
|
||||
smallBoilers:
|
||||
# The amount of steam a Steam Solid Boiler produces per second at max temperature.
|
||||
# Default: 120
|
||||
solidBoilerBaseOutput: 120
|
||||
|
||||
# The amount of steam a High Pressure Steam Solid Boiler produces per second at max temperature.
|
||||
# Default: 300
|
||||
hpSolidBoilerBaseOutput: 300
|
||||
|
||||
# The amount of steam a Steam Liquid Boiler produces per second at max temperature.
|
||||
# Default: 240
|
||||
liquidBoilerBaseOutput: 240
|
||||
|
||||
# The amount of steam a High Pressure Steam Liquid Boiler produces per second at max temperature.
|
||||
# Default: 600
|
||||
hpLiquidBoilerBaseOutput: 600
|
||||
|
||||
# The amount of steam a Steam Solar Boiler produces per second at max temperature.
|
||||
# Default: 120
|
||||
solarBoilerBaseOutput: 120
|
||||
|
||||
# The amount of steam a High Pressure Steam Solar Boiler produces per second at max temperature.
|
||||
# Default: 360
|
||||
hpSolarBoilerBaseOutput: 360
|
||||
|
||||
# Large Steam Boiler Options
|
||||
largeBoilers:
|
||||
# The conversion rate between water and steam in Large Boilers.
|
||||
# Default: 160
|
||||
steamPerWater: 160
|
||||
|
||||
# The max temperature of the Large Bronze Boiler.
|
||||
# Default: 800
|
||||
bronzeBoilerMaxTemperature: 800
|
||||
|
||||
# The heat speed of the Large Bronze Boiler.
|
||||
# Default: 1
|
||||
bronzeBoilerHeatSpeed: 1
|
||||
|
||||
# The max temperature of the Large Steel Boiler.
|
||||
# Default: 1800
|
||||
steelBoilerMaxTemperature: 1800
|
||||
|
||||
# The heat speed of the Large Steel Boiler.
|
||||
# Default: 1
|
||||
steelBoilerHeatSpeed: 1
|
||||
|
||||
# The max temperature of the Large Titanium Boiler.
|
||||
# Default: 3200
|
||||
titaniumBoilerMaxTemperature: 3200
|
||||
|
||||
# The heat speed of the Large Titanium Boiler.
|
||||
# Default: 1
|
||||
titaniumBoilerHeatSpeed: 1
|
||||
|
||||
# The max temperature of the Large Tungstensteel Boiler.
|
||||
# Default: 6400
|
||||
tungstensteelBoilerMaxTemperature: 6400
|
||||
|
||||
# The heat speed of the Large Tungstensteel Boiler.
|
||||
# Default: 2
|
||||
tungstensteelBoilerHeatSpeed: 2
|
||||
|
||||
client:
|
||||
# Whether or not to enable Emissive Textures for GregTech Machines.
|
||||
# Default: true
|
||||
machinesEmissiveTextures: true
|
||||
|
||||
# Whether or not sounds should be played when using tools outside of crafting.
|
||||
# Default: true
|
||||
toolUseSounds: true
|
||||
|
||||
# Whether or not sounds should be played when crafting with tools.
|
||||
# Default: true
|
||||
toolCraftingSounds: true
|
||||
|
||||
# The default color to overlay onto machines.
|
||||
# #FFFFFF is no coloring (default).
|
||||
# #D2DCFF is the classic blue from GT5.
|
||||
defaultPaintingColor: #FFFFFF
|
||||
|
||||
# The default color to overlay onto Machine (and other) UIs.
|
||||
# 16777215 (#FFFFFF) is no coloring (like GTCE) (default).
|
||||
# 13819135 (#D2DCFF in decimal) is the classic blue from GT5.
|
||||
defaultUIColor: #FFFFFF
|
||||
|
||||
# Use VBO cache for multiblock preview.
|
||||
# Disable if you have issues with rendering multiblocks.
|
||||
# Default: true
|
||||
useVBO: true
|
||||
|
||||
# Duration of the multiblock in-world preview (s)
|
||||
# Default: 10
|
||||
inWorldPreviewDuration: 10
|
||||
|
||||
# Duration of UI animations in ms
|
||||
# Default: 300
|
||||
animationTime: 300
|
||||
|
||||
armorHud:
|
||||
# Sets HUD location
|
||||
# 1 - left-upper corner
|
||||
# 2 - right-upper corner
|
||||
# 3 - left-bottom corner
|
||||
# 4 - right-bottom corner
|
||||
# Default: 1
|
||||
hudLocation: 1
|
||||
|
||||
# Horizontal offset of HUD.
|
||||
# Default: 0
|
||||
hudOffsetX: 0
|
||||
|
||||
# Vertical offset of HUD.
|
||||
# Default: 0
|
||||
hudOffsetY: 0
|
||||
|
||||
renderer:
|
||||
# Render fluids in multiblocks that support them?
|
||||
# Default: true
|
||||
renderFluids: true
|
||||
|
||||
# Config options for Tools and Armor
|
||||
tools:
|
||||
# Random chance for electric tools to take actual damage
|
||||
# Default: 10%
|
||||
rngDamageElectricTools: 10
|
||||
|
||||
# Amount of blocks that can be spray painted at once
|
||||
# Default: 16
|
||||
sprayCanChainLength: 16
|
||||
|
||||
# Delay in ticks between each log being broken when tree felling
|
||||
# Default: 2
|
||||
treeFellingDelay: 2
|
||||
|
||||
# NanoSaber Options
|
||||
nanoSaber:
|
||||
# The additional damage added when the NanoSaber is powered.
|
||||
# Default: 20.0
|
||||
nanoSaberDamageBoost: 20.0
|
||||
|
||||
# The base damage of the NanoSaber.
|
||||
# Default: 5.0
|
||||
nanoSaberBaseDamage: 5.0
|
||||
|
||||
# Should Zombies spawn with charged, active NanoSabers on hard difficulty?
|
||||
# Default: true
|
||||
zombieSpawnWithSabers: true
|
||||
|
||||
# The EU/t consumption of the NanoSaber.
|
||||
# Default: 64
|
||||
energyConsumption: 64
|
||||
|
||||
# NightVision Goggles Voltage Tier. Default: 1 (LV)
|
||||
voltageTierNightVision: 1
|
||||
|
||||
# NanoSuit Voltage Tier. Default: 3 (HV)
|
||||
voltageTierNanoSuit: 3
|
||||
|
||||
# Advanced NanoSuit Chestplate Voltage Tier.
|
||||
# Default: 3 (HV)
|
||||
voltageTierAdvNanoSuit: 3
|
||||
|
||||
# QuarkTech Suit Voltage Tier.
|
||||
# Default: 5 (IV)
|
||||
voltageTierQuarkTech: 5
|
||||
|
||||
# Advanced QuarkTech Suit Chestplate Voltage Tier.
|
||||
# Default: 5 (LuV)
|
||||
voltageTierAdvQuarkTech: 6
|
||||
|
||||
# Electric Impeller Jetpack Voltage Tier.
|
||||
# Default: 2 (MV)
|
||||
voltageTierImpeller: 2
|
||||
|
||||
# Advanced Electric Jetpack Voltage Tier.
|
||||
# Default: 3 (HV)
|
||||
voltageTierAdvImpeller: 3
|
||||
|
||||
# Config options for Game Mechanics
|
||||
gameplay:
|
||||
# Enable hazardous materials
|
||||
# Default: true
|
||||
hazardsEnabled: false
|
||||
|
||||
# Whether hazards are applied to all valid items, or just GT's.
|
||||
# true = all, false = GT only.
|
||||
# Default: true
|
||||
universalHazards: false
|
||||
|
||||
# Whether environmental hazards like pollution or radiation are active
|
||||
# Default: true
|
||||
environmentalHazards: false
|
||||
|
||||
# How much environmental hazards decay per chunk, per tick.
|
||||
# Default: 0.001
|
||||
environmentalHazardDecayRate: 0.001
|
||||
|
||||
# Config options for Mod Compatibility
|
||||
compat:
|
||||
# Config options regarding GTEU compatibility with other energy systems
|
||||
energy:
|
||||
# Enable Native GTEU to Forge Energy (RF and alike) on GT Cables and Wires.
|
||||
# This does not enable nor disable Converters.
|
||||
# Default: true
|
||||
nativeEUToFE: true
|
||||
|
||||
# Enable GTEU to FE (and vice versa) Converters.
|
||||
# Default: false
|
||||
enableFEConverters: true
|
||||
|
||||
# Forge Energy to GTEU ratio for converting FE to EU.
|
||||
# Only affects converters.
|
||||
# Default: 4 FE == 1 EU
|
||||
feToEuRatio: 4
|
||||
|
||||
# GTEU to Forge Energy ratio for converting EU to FE.
|
||||
# Affects native conversion and Converters.
|
||||
# Default: 4 FE == 1 EU
|
||||
euToFeRatio: 4
|
||||
|
||||
# Config options regarding GTCEu compatibility with AE2
|
||||
ae2:
|
||||
# The interval between ME Hatch/Bus interact ME network.
|
||||
# It may cause lag if the interval is too small.
|
||||
# Default: 2 sec
|
||||
updateIntervals: 40
|
||||
|
||||
# The energy consumption of ME Hatch/Bus.
|
||||
# Default: 1.0AE/t
|
||||
meHatchEnergyUsage: 1.0
|
||||
|
||||
# Config options regarding GTCEu compatibility with minimap mods
|
||||
minimap:
|
||||
# The radius, in blocks, that picking up a surface rock will search for veins in.
|
||||
# -1 to disable.
|
||||
# Default: 24
|
||||
surfaceRockProspectRange: 24
|
||||
|
||||
# The radius, in blocks, that clicking an ore block will search for veins in.
|
||||
# -1 to disable
|
||||
# Default: 24
|
||||
oreBlockProspectRange: 24
|
||||
|
||||
# The map scale at which displayed ores will stop scaling.
|
||||
oreScaleStop: 1.0
|
||||
|
||||
# The size, in pixels, of ore icons on the map
|
||||
oreIconSize: 32
|
||||
|
||||
# The string prepending ore names in the ore vein tooltip
|
||||
oreNamePrefix: -
|
||||
|
||||
# The color to draw a box around the ore icon with.
|
||||
# Accepts either an ARGB hex color prefixed with # or the string 'material' to use the ore's material color
|
||||
borderColor: #00000000
|
||||
|
||||
# Which part of the screen to anchor buttons to
|
||||
# Default: "BOTTOM_LEFT"
|
||||
# Allowed values:
|
||||
# - TOP_LEFT
|
||||
# - TOP_CENTER
|
||||
# - TOP_RIGHT
|
||||
# - RIGHT_CENTER
|
||||
# - BOTTOM_RIGHT
|
||||
# - BOTTOM_CENTER
|
||||
# - BOTTOM_LEFT
|
||||
# - LEFT_CENTER
|
||||
buttonAnchor: BOTTOM_LEFT
|
||||
|
||||
# Which direction the buttons will go
|
||||
# Default: "HORIZONTAL"
|
||||
# Allowed values:
|
||||
# - VERTICAL
|
||||
# - HORIZONTAL
|
||||
direction: HORIZONTAL
|
||||
|
||||
# How horizontally far away from the anchor to place the buttons
|
||||
# Default: 20
|
||||
xOffset: 20
|
||||
|
||||
# How vertically far away from the anchor to place the buttons
|
||||
# Default: 0
|
||||
yOffset: 0
|
||||
|
||||
# Whether to put buttons on a separate toolbar on the right instead of the map type toolbar in JourneyMap.
|
||||
# Default: true
|
||||
rightToolbar: true
|
||||
|
||||
# Whether to hide facades of all blocks in JEI and creative search menu.
|
||||
# Default: true
|
||||
hideFacadesInRecipeViewer: true
|
||||
|
||||
# Whether to hide filled cells in JEI and creative search menu.
|
||||
# Default: true
|
||||
hideFilledCellsInRecipeViewer: true
|
||||
|
||||
# Whether to hide the ore processing diagrams in JEI
|
||||
# Default: false
|
||||
hideOreProcessingDiagrams: false
|
||||
|
||||
# Whether Gregtech should remove smelting recipes from the vanilla furnace for ingots requiring the Electric Blast Furnace.
|
||||
# Default: true
|
||||
removeSmeltingForEBFMetals: true
|
||||
|
||||
# Whether dimension markers should show the dimension tier value.
|
||||
# Default: false
|
||||
showDimensionTier: false
|
||||
|
||||
dev:
|
||||
# Debug general events? (will print recipe conficts etc. to server's debug.log)
|
||||
# Default: false
|
||||
debug: false
|
||||
|
||||
# Debug ore vein placement? (will print placed veins to server's debug.log)
|
||||
# Default: false (no placement printout in debug.log)
|
||||
debugWorldgen: false
|
||||
|
||||
# Generate ores in superflat worlds?
|
||||
# Default: false
|
||||
doSuperflatOres: true
|
||||
|
||||
# Dump all registered GT recipes?
|
||||
# Default: false
|
||||
dumpRecipes: false
|
||||
|
||||
# Dump all registered GT models/blockstates/etc?
|
||||
# Default: false
|
||||
dumpAssets: false
|
||||
|
@ -1,37 +0,0 @@
|
||||
#List of in-game IDs of additional crops
|
||||
crops = []
|
||||
#Require holding a hoe (either hands) to right-click harvest
|
||||
"require hoe" = false
|
||||
#If [require hoe] is set to true, damage the hoe of the given amount (0 to disable, must be an integer)
|
||||
#Range: > 0
|
||||
"damage on harvest" = 0
|
||||
#Amount of experience to grant on harvest (0 to disable, must be an integer).
|
||||
#Range: > 0
|
||||
"exp on harvest" = 0
|
||||
#Play a sound when harvesting a crop.
|
||||
"play sound" = true
|
||||
#Tool tier starting from which it is possible to harvest multiple crops at once.
|
||||
#All tiers that cannot multi-harvest will have a 1x1 square area of effect (a single crop).
|
||||
#If [starting harvest area size] is set to "single" and [area increment step] to "none" multi-harvest will be effectively disabled, regardless of this config option value.
|
||||
#From lesser to greater, Vanilla tiers are: "wood", "gold", "stone", "iron", "diamond", "netherite".
|
||||
#Be aware that other mods may add other tiers and/or removing existing ones. Only the actual tiers available at runtime are allowed here.
|
||||
#When set to "none", the only value not in the tiers list, multi-harvest will be enabled without a tool too. Note that [require hoe] takes precedence.
|
||||
#The value in this config option can either be the name of the tier, e.g. "iron", or the id of the tier, e.g. "minecraft:iron".
|
||||
"multi-harvest starting tier" = "wood"
|
||||
#Starting multi-harvest area size (square side length).
|
||||
#The area is always a square centered on the right-clicked crop.
|
||||
#Setting this to "single" and [area increment step] to "none" will effectively disable multi-harvest.
|
||||
#"single" - single harvest area size, a 1x1 square.
|
||||
#"medium" - medium harvest area size, a 3x3 square.
|
||||
#"large" - large harvest area size, a 5x5 square.
|
||||
#Allowed Values: SINGLE, MEDIUM, LARGE
|
||||
"starting harvest area size" = "SINGLE"
|
||||
#Increment step for the harvest area size with higher tool tiers.
|
||||
#Setting this to "none" and [starting harvest area size] to "single" will effectively disable multi-harvest.
|
||||
#"none" - no increment, the area stays the same (as defined by [starting harvest area size]) regardless of the tool used, if any.
|
||||
#"small" - small increment, the size of the area, starting from [starting harvest area size], increases by 2 with each higher tier. E.g. 1x1 -> 3x3 -> 5x5 -> ...
|
||||
#"medium" - medium increment, the size of the area, starting from [starting harvest area size], increases by 4 with each higher tier. E.g. 1x1 -> 5x5 -> 9x9 -> ...
|
||||
#"large" - large increment, the size of the area, starting from [starting harvest area size], increases by 6 with each higher tier. E.g. 1x1 -> 7x7 -> 13x13 -> ...
|
||||
#Allowed Values: NONE, SMALL, MEDIUM, LARGE
|
||||
"area increment step" = "NONE"
|
||||
|
10
config/hex_ars_link-common.toml
Normal file
10
config/hex_ars_link-common.toml
Normal file
@ -0,0 +1,10 @@
|
||||
#convert ratio for lesser linker
|
||||
#Range: 0.0 ~ 1.0E10
|
||||
ratioLv1 = 10.0
|
||||
#convert ratio for advanced linker
|
||||
#Range: 0.0 ~ 1.0E10
|
||||
ratioLv2 = 200.0
|
||||
#convert ratio for great linker
|
||||
#Range: 0.0 ~ 1.0E10
|
||||
ratioLv3 = 500.0
|
||||
|
26
config/hexcasting-common.toml
Normal file
26
config/hexcasting-common.toml
Normal file
@ -0,0 +1,26 @@
|
||||
|
||||
["Media Amounts"]
|
||||
#How much media a single Amethyst Dust item is worth
|
||||
#Range: 0 ~ 2147483647
|
||||
dustMediaAmount = 10000
|
||||
#How much media a single Amethyst Shard item is worth
|
||||
#Range: 0 ~ 2147483647
|
||||
shardMediaAmount = 50000
|
||||
#How much media a single Charged Amethyst Crystal item is worth
|
||||
#Range: 0 ~ 2147483647
|
||||
chargedCrystalMediaAmount = 100000
|
||||
#How many points of media a half-heart is worth when casting from HP
|
||||
#Range: 0.0 ~ Infinity
|
||||
mediaToHealthRate = 10000.0
|
||||
|
||||
[Cooldowns]
|
||||
#Cooldown in ticks of a cypher
|
||||
#Range: > 0
|
||||
cypherCooldown = 8
|
||||
#Cooldown in ticks of a trinket
|
||||
#Range: > 0
|
||||
trinketCooldown = 5
|
||||
#Cooldown in ticks of a artifact
|
||||
#Range: > 0
|
||||
artifactCooldown = 3
|
||||
|
39
config/hole_filler_mod.toml
Normal file
39
config/hole_filler_mod.toml
Normal file
@ -0,0 +1,39 @@
|
||||
|
||||
[hole_filler]
|
||||
#Maximum number of blocks that can be placed per hole. Default = 500
|
||||
#Range: 1 ~ 5000
|
||||
max_hole_volume = 1000
|
||||
#Maximum diameter that the hole filler will consider a hole. If hole is larger than this value, it will not fill on that axis. Default = 18
|
||||
#Range: 3 ~ 32
|
||||
max_water_diameter = 18
|
||||
#How many 'Curing Blocks' placed per tick. Default = 5
|
||||
#Range: 1 ~ 120
|
||||
fill_speed = 5
|
||||
#Hole Filler Config
|
||||
#Maximum diameter that the hole filler will consider a hole. If hole is larger than this value, it will not fill on that axis. Default = 12
|
||||
#Range: 3 ~ 32
|
||||
max_hole_diameter = 12
|
||||
#If true, will fill majority of hole with dirt, leaving only surface blocks to match the environment
|
||||
#Recommended to set 'is_dirt_free' to true
|
||||
smart_preserve = false
|
||||
#Maximum number of blocks that can be placed per hole. Default = 500
|
||||
#Range: 1 ~ 5000
|
||||
max_water_volume = 1000
|
||||
#How many light sources can the Light Hole Filler place per torch in the players inventory. Default = 6
|
||||
#Range: 1 ~ 128
|
||||
torch_places_n_light_sources = 6
|
||||
#How long before 'Curing Blocks' are converted to dirt, in seconds. This is an approximation as some randomness is involved. Default = 15
|
||||
#Range: 1 ~ 120
|
||||
undo_timer = 15
|
||||
#The block the smart_preserve uses from your inventory
|
||||
#This is ignored if 'is_dirt_free' is true
|
||||
#Allowed Values: cobblestone, dirt, stone
|
||||
smart_preserve_fill_block = "cobblestone"
|
||||
#If true, dirt isn't required in the player's inventory
|
||||
is_dirt_free = true
|
||||
#If true, only players with OP permission can use
|
||||
restricted_use = false
|
||||
#What percentage of the light sources placed by the Light Hole Filler will the player get back. Default = 70%
|
||||
#Range: 0.0 ~ 1.0
|
||||
torch_return_rate = 0.7
|
||||
|
@ -1,41 +0,0 @@
|
||||
# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
|
||||
|
||||
# Hostile Networks Config
|
||||
|
||||
# All entries in this config file are synced from server to client.
|
||||
|
||||
|
||||
power {
|
||||
# The maximum FE stored in the Simulation Chamber.
|
||||
# Default: 2000000; Range: [1 ~ 2147483647]
|
||||
I:"Sim Chamber Power Cap"=2000000
|
||||
|
||||
# The maximum FE stored in the Loot Fabricator.
|
||||
# Default: 1000000; Range: [1 ~ 2147483647]
|
||||
I:"Loot Fab Power Cap"=1000000
|
||||
|
||||
# The FE/t cost of the Loot Fabricator.
|
||||
# Default: 256; Range: [0 ~ 2147483647]
|
||||
I:"Loot Fab Power Cost"=256
|
||||
}
|
||||
|
||||
|
||||
models {
|
||||
# If true, right clicking a blank data model on a mob will attune it to that mob. If disabled, you will need to provide players with a way to get attuned models!
|
||||
# Default: true
|
||||
B:"Right Click To Attune"=true
|
||||
|
||||
# Whether the Simulation Chamber will upgrade the data on a model. (0 = No, 1 = Yes, 2 = Only up to tier boundaries)
|
||||
# Default: 1; Range: [0 ~ 2]
|
||||
I:"Sim Chamber Upgrades Model"=1
|
||||
|
||||
# Whether killing mobs will upgrade the data on a model. Note: If you disable this, be sure to add a way for players to get non-Faulty models!
|
||||
# Default: true
|
||||
B:"Killing Upgrades Model"=true
|
||||
|
||||
# If true, the accuracy of the model increases as it gains progress towards the next tier. If false, always uses the base accuracy of the current tier.
|
||||
# Default: true
|
||||
B:"Continuous Accuracy"=true
|
||||
}
|
||||
|
||||
|
@ -1,17 +0,0 @@
|
||||
|
||||
[block_rendering]
|
||||
#Whether to preview the state a hyperbox block will be placed as.
|
||||
#Can be disabled if another placement preview mod is causing compatibility issues with this feature.
|
||||
show_placement_preview = true
|
||||
#Opacity (alpha value) of hyperbox placement preview
|
||||
#Range: 0.0 ~ 1.0
|
||||
placement_preview_opacity = 0.4
|
||||
|
||||
[nameplate_rendering]
|
||||
#Minimum distance from a hyperbox to the player to render hyperbox nameplates from while not sneaking.
|
||||
#If negative, nameplates will not be rendered while not sneaking.
|
||||
nameplate_render_distance = -1.0
|
||||
#Minimum distance from a hyperbox to the player to render hyperbox nameplates from while sneaking.
|
||||
#If negative, nameplates will not be rendered while sneaking.
|
||||
nameplate_sneaking_render_distance = 8.0
|
||||
|
@ -1,13 +0,0 @@
|
||||
|
||||
[world_management]
|
||||
#Enable automatic forceloading of hyperbox chunks.
|
||||
#While this is enabled, the primary chunks of hyperbox worlds will be kept loaded while the
|
||||
#parent hyperbox's chunk is loaded, and will be kept unloaded while the parent hyperbox's chunk
|
||||
#is not loaded.
|
||||
#If this is disabled, no automatic enabling or disabling of forceloading will be done. In this case,
|
||||
#hyperbox's interiors will only tick while occupied by a player, or while forceloaded through
|
||||
#other means.
|
||||
#Be aware that if this option is changed from true to false while any hyperbox chunks are currently
|
||||
#forceloaded, they will continue to be forceloaded until those chunks are manually un-forceloaded.
|
||||
auto_force_hyperbox_chunks = false
|
||||
|
20
config/idas.toml
Normal file
20
config/idas.toml
Normal file
@ -0,0 +1,20 @@
|
||||
|
||||
[IDAS]
|
||||
|
||||
###########################################################################################################
|
||||
## General settings.
|
||||
###########################################################################################################
|
||||
[IDAS.General]
|
||||
# Whether or not the vanilla Desert Pyramid should be disabled.
|
||||
# Default: true
|
||||
#
|
||||
"Disable Vanilla Desert Pyramid" = true
|
||||
# Whether or not Ice and Fire structures should be disabled.
|
||||
# Default: true
|
||||
#
|
||||
"Disable Ice and Fire Structures" = true
|
||||
# Whether or not mining fatigue is applied to players in the Labyrinth if it has not yet been cleared.
|
||||
# Default: true
|
||||
#
|
||||
"Apply Mining Fatigue" = true
|
||||
|
13
config/illageandspillage-client.toml
Normal file
13
config/illageandspillage-client.toml
Normal file
@ -0,0 +1,13 @@
|
||||
|
||||
["Client Settings"]
|
||||
#Setting this to false will disable camera shakes.
|
||||
cameraShakesAllowed = true
|
||||
#Setting this to false will disable the webbed screen overlay
|
||||
#Requires game restart
|
||||
webbedScreen = true
|
||||
#Setting this to false will disable the jumpscare after killing ragno
|
||||
#Requires game restart
|
||||
doJumpscare = true
|
||||
#Setting this to true will turn on Arachnophobe-Safe Mode, Ragno will become a horrifying monstrosity in a different way
|
||||
arachnophobeMode = false
|
||||
|
268
config/illageandspillage-common.toml
Normal file
268
config/illageandspillage-common.toml
Normal file
@ -0,0 +1,268 @@
|
||||
|
||||
["Mob Settings"]
|
||||
|
||||
["Mob Settings"."Igniter settings"]
|
||||
#How many Igniters each wave
|
||||
#Requires game restart
|
||||
#Must have no more and no less than 8 integers
|
||||
igniter_raidcount = [0, 0, 1, 2, 0, 2, 1, 4]
|
||||
#Controls if Igniter should cause block damage with its fireballs.
|
||||
#As of now its fireballs will still use the normal fire block; basically don't set this to true if you care about your world.
|
||||
#Default = false
|
||||
#Note that Igniter's block damage is still affected by the mobGriefing gamerule
|
||||
igniter_canBurnBlocks = false
|
||||
|
||||
["Mob Settings"."Twittollager Settings"]
|
||||
#How many Twittollagers each wave
|
||||
#Requires game restart
|
||||
#Must have no more and no less than 8 integers
|
||||
twittollager_raidcount = [0, 0, 0, 0, 1, 0, 2, 1]
|
||||
|
||||
["Mob Settings"."Preserver Settings"]
|
||||
#How many Preservers each wave
|
||||
#Requires game restart
|
||||
#Must have no more and no less than 8 integers
|
||||
preserver_raidcount = [0, 0, 0, 1, 2, 0, 3, 4]
|
||||
#Illagers the Preserver will ignore.
|
||||
#Format must be like 'examplemod:entity'. Example: "minecraft:zombie"
|
||||
#You can use the /summon command to scroll through and find the IDs for mobs you want!
|
||||
#Requires game restart
|
||||
preserver_cannotProtect = ["illageandspillage:magispeller", "illageandspillage:spiritcaller", "illageandspillage:freakager"]
|
||||
|
||||
["Mob Settings"."Engineer Settings"]
|
||||
#How many Engineers each wave
|
||||
#Requires game restart
|
||||
#Must have no more and no less than 8 integers
|
||||
engineer_raidcount = [0, 0, 0, 1, 0, 2, 1, 2]
|
||||
#Maximum amount of machines the engineer can build
|
||||
#Set to a negative number to disable limit entirely
|
||||
#Default = 3
|
||||
engineer_machine_limit = 3
|
||||
#Raiders in this list will NOT retreat to nearby Hinders when low on health.
|
||||
#This only affects mobs that extend the "Raider" class.
|
||||
#Format must be like 'examplemod:entity'. Example: "minecraft:zombie"
|
||||
#You can use the /summon command to scroll through and find the IDs for mobs you want!
|
||||
#Requires game restart
|
||||
hinder_excluded = ["minecraft:ravager", "illageandspillage:twittollager", "illageandspillage:absorber", "illageandspillage:crocofang", "illageandspillage:magispeller", "illageandspillage:spiritcaller", "illageandspillage:freakager", "illageandspillage:ragno"]
|
||||
|
||||
["Mob Settings"."Absorber Settings"]
|
||||
#How many Absorbers each wave
|
||||
#Requires game restart
|
||||
#Must have no more and no less than 8 integers
|
||||
absorber_raidcount = [0, 0, 0, 0, 1, 0, 0, 2]
|
||||
#The damage mode for Absorber.
|
||||
#On false, Absorber will always take 1 damage from anything. On true, Absorber will take a maximum of 1 damage per hit.
|
||||
#Default = false
|
||||
absorber_damageMode = false
|
||||
|
||||
["Mob Settings"."Crocofang Settings"]
|
||||
#How many Crocofangs each wave
|
||||
#Requires game restart
|
||||
#Must have no more and no less than 8 integers
|
||||
crocofang_raidcount = [0, 0, 1, 0, 1, 2, 1, 3]
|
||||
#Mobs put in this list will be randomly chosen to be the mob riding a Crocofang.
|
||||
#Format must be like 'examplemod:entity'. Example: "minecraft:zombie"
|
||||
#You can use the /summon command to scroll through and find the IDs for mobs you want!
|
||||
#Invalid entity registry names will have the Crocofang being ridden by nothing. Same goes for if this list is empty
|
||||
#Only entities extending the Abstract Raider class will actually join the Raid upon spawning
|
||||
#Requires game restart
|
||||
crocofang_rideableMobs = ["minecraft:pillager", "illageandspillage:igniter", "minecraft:vindicator"]
|
||||
|
||||
["Mob Settings"."Spiritcaller settings"]
|
||||
#Spiritcaller's max health
|
||||
#Requires game restart
|
||||
#Default: 160.0
|
||||
spiritcaller_health = 160.0
|
||||
#How many Spiritcallers each wave
|
||||
#Requires game restart
|
||||
#Must have no more and no less than 8 integers
|
||||
spiritcaller_raidcount = [0, 0, 0, 0, 0, 0, 0, 0]
|
||||
#Controls if Spiritcaller should despawn if it spawns in the 7th wave before the bonus wave.
|
||||
#Overrides spiritcaller_raidcount
|
||||
#Default = true
|
||||
spiritcaller_onlyOneAllowed = true
|
||||
#Should the Spiritcaller only be allowed to fight once all other raiders in the wave are killed?
|
||||
#Default = true
|
||||
spiritcaller_forcefield = true
|
||||
#Mobs put in this list have 'souls' the Spiritcaller can steal.
|
||||
#Format must be like 'examplemod:entity'. Example: "minecraft:zombie"
|
||||
#You can use the /summon command to scroll through and find the IDs for mobs you want!
|
||||
#Requires game restart
|
||||
spiritcaller_stealableMobs = ["minecraft:villager", "minecraft:wandering_trader", "minecraft:pig", "minecraft:cow", "minecraft:sheep", "minecraft:chicken", "minecraft:cat", "minecraft:zombie", "minecraft:husk", "minecraft:skeleton", "minecraft:stray", "minecraft:creeper", "minecraft:spider", "minecraft:enderman"]
|
||||
#Mobs put in this list won't be attacked by mobs attacking the Spiritcaller, when their souls are taken.
|
||||
#Format must be like 'examplemod:entity'. Example: "minecraft:zombie"
|
||||
#You can use the /summon command to scroll through and find the IDs for mobs you want!
|
||||
#Only actually happens if the mob is in spiritcaller_stealableMobs
|
||||
#Requires game restart
|
||||
spiritcaller_wontAttack = ["minecraft:villager", "minecraft:wandering_trader"]
|
||||
|
||||
["Mob Settings"."Freakager & Ragno Settings"]
|
||||
#Freakager's max health
|
||||
#Requires game restart
|
||||
#Default: 160.0
|
||||
freakager_health = 160.0
|
||||
#Ragno's max health
|
||||
#Requires game restart
|
||||
#Default: 180.0
|
||||
ragno_health = 180.0
|
||||
#How many Freakagers each wave
|
||||
#Requires game restart
|
||||
#Must have no more and no less than 8 integers
|
||||
freakager_raidcount = [0, 0, 0, 0, 0, 0, 0, 0]
|
||||
#Controls if Freakager should despawn if it spawns in the 7th wave before the bonus wave.
|
||||
#Overrides freakager_raidcount
|
||||
#Default = true
|
||||
freakager_onlyOneAllowed = true
|
||||
#Should the Freakager only be allowed to fight once all other raiders in the wave are killed?
|
||||
#Default = true
|
||||
freakager_forcefield = true
|
||||
#How many Old Freakagers each wave
|
||||
#Requires game restart
|
||||
#Must have no more and no less than 8 integers
|
||||
oldfreakager_raidcount = [0, 0, 0, 0, 0, 0, 0, 0]
|
||||
|
||||
["Mob Settings"."Magispeller Settings"]
|
||||
#Magispeller's max health
|
||||
#Requires game restart
|
||||
#Default: 250.0
|
||||
magispeller_health = 250.0
|
||||
#How many Magispellers each wave
|
||||
#Requires game restart
|
||||
#Must have no more and no less than 8 integers
|
||||
magispeller_raidcount = [0, 0, 0, 0, 0, 0, 0, 0]
|
||||
#Controls if Magispeller should despawn if it spawns in the 7th wave before the bonus wave.
|
||||
#Overrides magispeller_raidcount
|
||||
#Default = true
|
||||
magispeller_onlyOneAllowed = true
|
||||
#Should the Magispeller only be allowed to fight once all other raiders in the wave are killed?
|
||||
#Default = true
|
||||
magispeller_forcefield = true
|
||||
#Determines if Magispeller is allowed to use balloons to break his fall.
|
||||
#Default = true
|
||||
magispeller_balloonAllowed = true
|
||||
#Determines if Magispeller's death animation should distract other-team mobs. Mainly for Mob Battles.
|
||||
#Default = true
|
||||
magispeller_distractEnemies = true
|
||||
#How many Old Magispellers each wave
|
||||
#Requires game restart
|
||||
#Must have no more and no less than 8 integers
|
||||
oldmagispeller_raidcount = [0, 0, 0, 0, 0, 0, 0, 0]
|
||||
|
||||
["Mob Settings"."Devastator Settings"]
|
||||
#Blocks the Devastator can't break.
|
||||
#Format must be like 'examplemod:block'. Example: "minecraft:bedrock"
|
||||
#You can use the /setblock command to scroll through and find the IDs for blocks you want!
|
||||
#Invalid registry names will do nothing, so if you notice the Devastator is destroying a block it shouldn't, check this list for errors
|
||||
#Requires game restart
|
||||
devastator_cantBreak = ["minecraft:obsidian", "minecraft:bedrock", "minecraft:command_block", "minecraft:chain_command_block", "minecraft:repeating_command_block", "minecraft:barrier"]
|
||||
#Controls if Devastator should leave behind ghost blocks in its destruction
|
||||
#Don't set this to true if you care about your world.
|
||||
#Default = false
|
||||
#Note that Devastator's block damage is still affected by the mobGriefing gamerule
|
||||
devastator_ghostBlocks = false
|
||||
#Time that Ghost Blocks take to repair
|
||||
#Default = 6000 (5 minutes)
|
||||
#Range: > 1
|
||||
ghostblock_repairTime = 6000
|
||||
|
||||
["Mob Settings"."Boss Randomizer Settings"]
|
||||
#How many Boss Randomizers each wave
|
||||
#Requires game restart
|
||||
#Must have no more and no less than 8 integers
|
||||
#Note that Boss Randomizers on the final Raid wave will be considered the 'Final Boss'
|
||||
bossrandomizer_raidcount = [0, 0, 0, 0, 1, 0, 0, 1]
|
||||
#Mobs put in this list will be randomly selected by the Boss Randomizer.
|
||||
#Format must be like 'examplemod:entity'. Example: "minecraft:zombie"
|
||||
#You can use the /summon command to scroll through and find the IDs for mobs you want!
|
||||
#Invalid entity registry names will spawn the boss randomizer itself as an illager. Same goes for if this list is empty
|
||||
#Only entities extending the Abstract Raider class will actually join the Raid upon spawning
|
||||
#Requires game restart
|
||||
bossrandomizer_bosstypes = ["illageandspillage:spiritcaller", "illageandspillage:freakager"]
|
||||
#Mobs put in this list will be randomly selected by the Final Boss Randomizer. Only insanely powerful mobs like the Magispeller should go here
|
||||
#Format must be like 'examplemod:entity'. Example: "minecraft:zombie"
|
||||
#You can use the /summon command to scroll through and find the IDs for mobs you want!
|
||||
#Invalid entity registry names will spawn the boss randomizer itself as an illager. Same goes for if this list is empty
|
||||
#Only entities extending the Abstract Raider class will actually join the Raid upon spawning
|
||||
#Requires game restart
|
||||
bossrandomizer_finalbosstypes = ["illageandspillage:magispeller"]
|
||||
#Controls if the Boss Randomizer should despawn if it spawns in the 7th wave before the bonus wave.
|
||||
#Overrides bossrandomizer_raidcount
|
||||
#Default = true
|
||||
bossrandomizer_onlyOneAllowed = true
|
||||
#Should Boss Randomizer be allowed to spawn special bosses depending on the calendar date?
|
||||
#Default = true
|
||||
bossrandomizer_seasonalBosses = true
|
||||
#Should Boss Randomizer broadcast the spawning of a boss with a sound?
|
||||
#Default = true
|
||||
bossrandomizer_broadcastBossSpawn = true
|
||||
|
||||
["Item Settings"]
|
||||
#Time in minutes that the Spellbound Book will go into cooldown for.
|
||||
#Default = 60 (1 hour)
|
||||
#Set to 0 to disable cooldown
|
||||
#Range: > 0
|
||||
spellboundbook_rechargeTime = 60
|
||||
#Time in minutes that the Spellbound Book gives Misconduction for.
|
||||
#Default = 40
|
||||
#Range: > 1
|
||||
spellboundbook_effectTime = 40
|
||||
#Mobs in this list can be banished using the Totem of Banishment
|
||||
#Format must be like 'examplemod:entity'. Example: "minecraft:zombie"
|
||||
#You can use the /summon command to scroll through and find the IDs for mobs you want!
|
||||
#Requires game restart
|
||||
banishable_mobs = ["minecraft:vex"]
|
||||
|
||||
["Misc settings"]
|
||||
#Whether or not to play boss music
|
||||
#Default = true
|
||||
boss_music = true
|
||||
#Determines how to display bossbars for bosses:
|
||||
#0 = Never show
|
||||
#1 = Only show outside of raids
|
||||
#2 = Always show
|
||||
#3 = Change raid bossbar to boss name and health (NOTE: May cause issues with other mods that change the raid bossbar)
|
||||
#Requires game restart
|
||||
#Default = 3
|
||||
bossbar_type = 3
|
||||
#Whether or not the sky should darken when a boss' bossbar is displayed
|
||||
#Requires game restart
|
||||
#Default = true
|
||||
bosses_darken_sky = true
|
||||
#Determines if mobs will run away and then watch a boss while it performs its intro animation. Mainly for Mob Battles.
|
||||
#Default = true
|
||||
mobs_watchIntros = true
|
||||
|
||||
["Nightmare Mode"]
|
||||
#Nightmare Mode increases damage, resistance, and revamps attacks of all bosses to make them significantly harder
|
||||
#See the "Harder Illage and Spillage" mod on Curseforge for more info about the changes
|
||||
#Requires game restart
|
||||
#THIS IS VERY UNFINISHED! ONLY THE CONFIG OPTIONS BELOW HAVE BEEN IMPLEMENTED!
|
||||
#Default = false
|
||||
nightmare_mode = false
|
||||
#ULTIMATE NIGHTMARE replaces all mobs (except the few required to beat the game) with a random I&S mob (including bosses)
|
||||
#Needless to say, don't set this to true if you care about your world
|
||||
#Default = false
|
||||
"ULTIMATE NIGHTMARE" = false
|
||||
|
||||
["Nightmare Mode"."Spiritcaller settings"]
|
||||
#The Spiritcaller's damage will be multiplied by this number
|
||||
#Only applies when Nightmare Mode is enabled
|
||||
#Default: 2.5
|
||||
spiritcaller_damage_multiplier = 2.5
|
||||
|
||||
["Nightmare Mode"."Freakager & Ragno settings"]
|
||||
#The Freakager's damage will be multiplied by this number
|
||||
#Only applies when Nightmare Mode is enabled
|
||||
#Default: 2.5
|
||||
freakager_damage_multiplier = 2.5
|
||||
#Ragno's damage will be multiplied by this number
|
||||
#Only applies when Nightmare Mode is enabled
|
||||
#Default: 5.0
|
||||
ragno_damage_multiplier = 5.0
|
||||
|
||||
["Nightmare Mode"."Magispeller settings"]
|
||||
#The Magispeller's damage will be multiplied by this number
|
||||
#Only applies when Nightmare Mode is enabled
|
||||
#Default: 2.5
|
||||
magispeller_damage_multiplier = 2.5
|
||||
|
43
config/immersive_caves_config.toml
Normal file
43
config/immersive_caves_config.toml
Normal file
@ -0,0 +1,43 @@
|
||||
|
||||
["Biome Effects"]
|
||||
#Toggles status effects in the liminal cave
|
||||
liminal_cave_effects = true
|
||||
|
||||
["Cave Gen (DOES NOT WORK/ IN TESTING)"]
|
||||
#Toggles the generation of the iced cave
|
||||
enable_cave_iced_cave = true
|
||||
#Toggles the generation of the molten cave
|
||||
enable_cave_molten_cave = true
|
||||
#Toggles the generation of the obsidian reserve cave
|
||||
enable_cave_obsidian_reserve = true
|
||||
#Toggles the generation of the infested cave
|
||||
enable_cave_infested_cave = true
|
||||
#Toggles the generation of the explosive cave
|
||||
enable_cave_explosive_cave = true
|
||||
#Toggles the generation of the graveyard cave
|
||||
enable_cave_graveyard_cave = true
|
||||
#Toggles the generation of the spider den cave
|
||||
enable_cave_spider_den_cave = true
|
||||
#Toggles the generation of the amethyst cave
|
||||
enable_cave_amethyst_cave = true
|
||||
#Toggles the generation of the coal reserve cave
|
||||
enable_cave_coal_reserve = true
|
||||
#Toggles the generation of the nether cave
|
||||
enable_cave_nether_cave = true
|
||||
#Toggles the generation of the panda reserve cave
|
||||
enable_cave_panda_reserve = true
|
||||
#Toggles the generation of the endstone cave
|
||||
enable_cave_endstone_cave = true
|
||||
#Toggles the generation of the the depths cave
|
||||
enable_cave_the_depths = true
|
||||
#Toggles the generation of the glowstone reserve cave
|
||||
enable_cave_glowstone_reserve = true
|
||||
#Toggles the generation of the illager mine cave
|
||||
enable_cave_illager_mine = true
|
||||
#Toggles the generation of the radioactive cave
|
||||
enable_cave_radioactive_cave = true
|
||||
#Toggles the generation of the fungal caverns cave
|
||||
enable_cave_fungal_caverns = true
|
||||
#Toggles the generation of the liminal cave
|
||||
enable_cave_liminal_cave = true
|
||||
|
0
config/immersiveengineering-client.toml
Executable file → Normal file
0
config/immersiveengineering-client.toml
Executable file → Normal file
10
config/immersiveengineeringartifacts-common.toml
Normal file
10
config/immersiveengineeringartifacts-common.toml
Normal file
@ -0,0 +1,10 @@
|
||||
#Whether to log the dirt block on common setup
|
||||
logDirtBlock = true
|
||||
#A magic number
|
||||
#Range: > 0
|
||||
magicNumber = 42
|
||||
#What you want the introduction message to be for the magic number
|
||||
magicNumberIntroduction = "The magic number is... "
|
||||
#A list of items to log on common setup.
|
||||
items = ["minecraft:iron_ingot"]
|
||||
|
388
config/improvableskills.cfg
Normal file
388
config/improvableskills.cfg
Normal file
@ -0,0 +1,388 @@
|
||||
[CFG=1.0.0]
|
||||
|
||||
/* What abilities should be enabled? */
|
||||
C "Abilities"={
|
||||
/* Should Ability "ability.improvableskills:anvil" be added to the game? */
|
||||
B "improvableskills:anvil"=true
|
||||
|
||||
/* Should Ability "ability.improvableskills:auto_xp_bank" be added to the game? */
|
||||
B "improvableskills:auto_xp_bank"=true
|
||||
|
||||
/* Should Ability "ability.improvableskills:cowboy" be added to the game? */
|
||||
B "improvableskills:cowboy"=true
|
||||
|
||||
/* Should Ability "ability.improvableskills:crafter" be added to the game? */
|
||||
B "improvableskills:crafter"=true
|
||||
|
||||
/* Should Ability "ability.improvableskills:enchanting" be added to the game? */
|
||||
B "improvableskills:enchanting"=true
|
||||
|
||||
/* Should Ability "ability.improvableskills:magnetism" be added to the game? */
|
||||
B "improvableskills:magnetism"=true
|
||||
}
|
||||
|
||||
/* Features that only matter when the mod is loaded on client. */
|
||||
C "Client-side"={
|
||||
/* Should ImprovableSkills add it's Book of Skills into player's inventory? */
|
||||
B "Add Book to Inventory"=true
|
||||
}
|
||||
|
||||
/* Gameplay affecting features */
|
||||
C "Gameplay"={
|
||||
/* Enabling this option will automatically use scrolls once they enter player's inventory. */
|
||||
B "Auto-Use Scrolls"=false
|
||||
|
||||
/* Configure how expensive each skill is */
|
||||
C "Costs"={
|
||||
/*
|
||||
Cost calculator for this skill.
|
||||
Available variables:
|
||||
- %lvl% = the level we want to calculate XP value for.
|
||||
- %xpv% preset value (2) for current skill.
|
||||
*/
|
||||
S "improvableskills_accelerated_furnace"="(%lvl%+1)^%xpv%"
|
||||
|
||||
/*
|
||||
Cost calculator for this skill.
|
||||
Available variables:
|
||||
- %lvl% = the level we want to calculate XP value for.
|
||||
- %xpv% preset value (2) for current skill.
|
||||
*/
|
||||
S "improvableskills_alchemist"="(%lvl%+1)^%xpv%"
|
||||
|
||||
/*
|
||||
Cost calculator for this skill.
|
||||
Available variables:
|
||||
- %lvl% = the level we want to calculate XP value for.
|
||||
- %xpv% preset value (3) for current skill.
|
||||
*/
|
||||
S "improvableskills_atkdmg_melee"="(%lvl%+1)^%xpv%"
|
||||
|
||||
/*
|
||||
Cost calculator for this skill.
|
||||
Available variables:
|
||||
- %lvl% = the level we want to calculate XP value for.
|
||||
- %xpv% preset value (3) for current skill.
|
||||
*/
|
||||
S "improvableskills_atkdmg_ranged"="(%lvl%+1)^%xpv%"
|
||||
|
||||
/*
|
||||
Cost calculator for this skill.
|
||||
Available variables:
|
||||
- %lvl% = the level we want to calculate XP value for.
|
||||
- %xpv% preset value (1) for current skill.
|
||||
*/
|
||||
S "improvableskills_attack_speed"="%lvl%^1.5"
|
||||
|
||||
/*
|
||||
Cost calculator for this skill.
|
||||
Available variables:
|
||||
- %lvl% = the level we want to calculate XP value for.
|
||||
- %xpv% preset value (1) for current skill.
|
||||
*/
|
||||
S "improvableskills_cutting"="%lvl%^1.5"
|
||||
|
||||
/*
|
||||
Cost calculator for this skill.
|
||||
Available variables:
|
||||
- %lvl% = the level we want to calculate XP value for.
|
||||
- %xpv% preset value (3) for current skill.
|
||||
*/
|
||||
S "improvableskills_dexterous_arms"="((%lvl%+1)^%xpv%)/2"
|
||||
|
||||
/*
|
||||
Cost calculator for this skill.
|
||||
Available variables:
|
||||
- %lvl% = the level we want to calculate XP value for.
|
||||
- %xpv% preset value (1) for current skill.
|
||||
*/
|
||||
S "improvableskills_digging"="%lvl%^1.5"
|
||||
|
||||
/*
|
||||
Cost calculator for this skill.
|
||||
Available variables:
|
||||
- %lvl% = the level we want to calculate XP value for.
|
||||
- %xpv% preset value (2) for current skill.
|
||||
*/
|
||||
S "improvableskills_enchanter"="(%lvl%+1)^%xpv%"
|
||||
|
||||
/*
|
||||
Cost calculator for this skill.
|
||||
Available variables:
|
||||
- %lvl% = the level we want to calculate XP value for.
|
||||
- %xpv% preset value (3) for current skill.
|
||||
*/
|
||||
S "improvableskills_ender_manipulator"="(%lvl%+1)^%xpv%"
|
||||
|
||||
/*
|
||||
Cost calculator for this skill.
|
||||
Available variables:
|
||||
- %lvl% = the level we want to calculate XP value for.
|
||||
- %xpv% preset value (2) for current skill.
|
||||
*/
|
||||
S "improvableskills_fast_swimmer"="(%lvl%+1)^%xpv%"
|
||||
|
||||
/*
|
||||
Cost calculator for this skill.
|
||||
Available variables:
|
||||
- %lvl% = the level we want to calculate XP value for.
|
||||
- %xpv% preset value (1) for current skill.
|
||||
*/
|
||||
S "improvableskills_generic_protection"="%lvl%^2.75"
|
||||
|
||||
/*
|
||||
Cost calculator for this skill.
|
||||
Available variables:
|
||||
- %lvl% = the level we want to calculate XP value for.
|
||||
- %xpv% preset value (3) for current skill.
|
||||
*/
|
||||
S "improvableskills_growth"="((%lvl%)^%xpv%)*0.9+32"
|
||||
|
||||
/*
|
||||
Cost calculator for this skill.
|
||||
Available variables:
|
||||
- %lvl% = the level we want to calculate XP value for.
|
||||
- %xpv% preset value (3) for current skill.
|
||||
*/
|
||||
S "improvableskills_health"="(%lvl%+1)^%xpv%"
|
||||
|
||||
/*
|
||||
Cost calculator for this skill.
|
||||
Available variables:
|
||||
- %lvl% = the level we want to calculate XP value for.
|
||||
- %xpv% preset value (1) for current skill.
|
||||
*/
|
||||
S "improvableskills_huckster"="150*(%lvl%+1)+(%lvl%+1)^3"
|
||||
|
||||
/*
|
||||
Cost calculator for this skill.
|
||||
Available variables:
|
||||
- %lvl% = the level we want to calculate XP value for.
|
||||
- %xpv% preset value (2) for current skill.
|
||||
*/
|
||||
S "improvableskills_ladder_king"="(%lvl%+1)^%xpv%"
|
||||
|
||||
/*
|
||||
Cost calculator for this skill.
|
||||
Available variables:
|
||||
- %lvl% = the level we want to calculate XP value for.
|
||||
- %xpv% preset value (2) for current skill.
|
||||
*/
|
||||
S "improvableskills_leaper"="(%lvl%+1)^%xpv%"
|
||||
|
||||
/*
|
||||
Cost calculator for this skill.
|
||||
Available variables:
|
||||
- %lvl% = the level we want to calculate XP value for.
|
||||
- %xpv% preset value (2) for current skill.
|
||||
*/
|
||||
S "improvableskills_luck_of_the_sea"="(%lvl%+1)^%xpv%"
|
||||
|
||||
/*
|
||||
Cost calculator for this skill.
|
||||
Available variables:
|
||||
- %lvl% = the level we want to calculate XP value for.
|
||||
- %xpv% preset value (1) for current skill.
|
||||
*/
|
||||
S "improvableskills_mining"="sqrt(%lvl%^3)*3"
|
||||
|
||||
/*
|
||||
Cost calculator for this skill.
|
||||
Available variables:
|
||||
- %lvl% = the level we want to calculate XP value for.
|
||||
- %xpv% preset value (4) for current skill.
|
||||
*/
|
||||
S "improvableskills_mob_repellent"="(%lvl%+1)^%xpv%"
|
||||
|
||||
/*
|
||||
Cost calculator for this skill.
|
||||
Available variables:
|
||||
- %lvl% = the level we want to calculate XP value for.
|
||||
- %xpv% preset value (2) for current skill.
|
||||
*/
|
||||
S "improvableskills_obsidian_skin"="(%lvl%+1)^%xpv%"
|
||||
|
||||
/*
|
||||
Cost calculator for this skill.
|
||||
Available variables:
|
||||
- %lvl% = the level we want to calculate XP value for.
|
||||
- %xpv% preset value (2) for current skill.
|
||||
*/
|
||||
S "improvableskills_pvp"="(%lvl%+1)^%xpv%"
|
||||
|
||||
/*
|
||||
Cost calculator for this skill.
|
||||
Available variables:
|
||||
- %lvl% = the level we want to calculate XP value for.
|
||||
- %xpv% preset value (4) for current skill.
|
||||
*/
|
||||
S "improvableskills_silent_foot"="((%lvl%+1)^%xpv%)/3"
|
||||
|
||||
/*
|
||||
Cost calculator for this skill.
|
||||
Available variables:
|
||||
- %lvl% = the level we want to calculate XP value for.
|
||||
- %xpv% preset value (2) for current skill.
|
||||
*/
|
||||
S "improvableskills_soft_landing"="(%lvl%+1)^%xpv%"
|
||||
|
||||
/*
|
||||
Cost calculator for this skill.
|
||||
Available variables:
|
||||
- %lvl% = the level we want to calculate XP value for.
|
||||
- %xpv% preset value (1) for current skill.
|
||||
*/
|
||||
S "improvableskills_soul_speed"="(%lvl%+1)^6+150"
|
||||
|
||||
/*
|
||||
Cost calculator for this skill.
|
||||
Available variables:
|
||||
- %lvl% = the level we want to calculate XP value for.
|
||||
- %xpv% preset value (1) for current skill.
|
||||
*/
|
||||
S "improvableskills_treasure_sands"="(%lvl%+1)^7+200"
|
||||
|
||||
/*
|
||||
Cost calculator for this skill.
|
||||
Available variables:
|
||||
- %lvl% = the level we want to calculate XP value for.
|
||||
- %xpv% preset value (1) for current skill.
|
||||
*/
|
||||
S "improvableskills_xp_plus"="%lvl%^3+(%lvl%+1)*100"
|
||||
}
|
||||
|
||||
/* Should scrolls still drop for players that have unlocked the skill already, but haven't yet maxxed it out? */
|
||||
B "Drop Scrolls After Unlock"=true
|
||||
|
||||
/* Various configurations for parchment fragment */
|
||||
C "Parchment Fragment"={
|
||||
/* Which chests should be blocked from generating fragments? */
|
||||
[s "Chest Blocklist"=[
|
||||
"minecraft:chests/village/village_weaponsmith",
|
||||
"minecraft:chests/village/village_weaponsmith",
|
||||
"minecraft:chests/village/village_toolsmith",
|
||||
"minecraft:chests/village/village_toolsmith",
|
||||
"minecraft:chests/village/village_armorer",
|
||||
"minecraft:chests/village/village_armorer",
|
||||
"minecraft:chests/village/village_cartographer",
|
||||
"minecraft:chests/village/village_cartographer",
|
||||
"minecraft:chests/village/village_mason",
|
||||
"minecraft:chests/village/village_mason",
|
||||
"minecraft:chests/village/village_shepherd",
|
||||
"minecraft:chests/village/village_shepherd",
|
||||
"minecraft:chests/village/village_butcher",
|
||||
"minecraft:chests/village/village_butcher",
|
||||
"minecraft:chests/village/village_fletcher",
|
||||
"minecraft:chests/village/village_fletcher",
|
||||
"minecraft:chests/village/village_fisher",
|
||||
"minecraft:chests/village/village_fisher",
|
||||
"minecraft:chests/village/village_tannery",
|
||||
"minecraft:chests/village/village_tannery",
|
||||
"minecraft:chests/village/village_temple",
|
||||
"minecraft:chests/village/village_temple",
|
||||
"minecraft:chests/village/village_desert_house",
|
||||
"minecraft:chests/village/village_desert_house",
|
||||
"minecraft:chests/village/village_plains_house",
|
||||
"minecraft:chests/village/village_plains_house",
|
||||
"minecraft:chests/village/village_taiga_house",
|
||||
"minecraft:chests/village/village_taiga_house",
|
||||
"minecraft:chests/village/village_snowy_house",
|
||||
"minecraft:chests/village/village_snowy_house",
|
||||
"minecraft:chests/village/village_savanna_house",
|
||||
"minecraft:chests/village/village_savanna_house"
|
||||
]
|
||||
|
||||
/* Should parchment fragment appear in naturally generated chests? */
|
||||
B "Do Generation"=true
|
||||
|
||||
/* How rare should parchment fragment be? Higher values make the fragment appear less frequently inside chests. (Range: [1; 2147483647)) */
|
||||
I "WorldGen Rarity"=25
|
||||
}
|
||||
|
||||
/* Should XP Bank be active in the book? Disabling this only hides the skill from the player. */
|
||||
B "XP Storage"=true
|
||||
}
|
||||
|
||||
/* What skills should be enabled? */
|
||||
C "Skills"={
|
||||
/* Should Skill "skill.improvableskills:accelerated_furnace" be added to the game? */
|
||||
B "improvableskills:accelerated_furnace"=true
|
||||
|
||||
/* Should Skill "skill.improvableskills:alchemist" be added to the game? */
|
||||
B "improvableskills:alchemist"=true
|
||||
|
||||
/* Should Skill "skill.improvableskills:atkdmg_melee" be added to the game? */
|
||||
B "improvableskills:atkdmg_melee"=true
|
||||
|
||||
/* Should Skill "skill.improvableskills:atkdmg_ranged" be added to the game? */
|
||||
B "improvableskills:atkdmg_ranged"=true
|
||||
|
||||
/* Should Skill "skill.improvableskills:attack_speed" be added to the game? */
|
||||
B "improvableskills:attack_speed"=true
|
||||
|
||||
/* Should Skill "skill.improvableskills:cutting" be added to the game? */
|
||||
B "improvableskills:cutting"=true
|
||||
|
||||
/* Should Skill "skill.improvableskills:dexterous_arms" be added to the game? */
|
||||
B "improvableskills:dexterous_arms"=true
|
||||
|
||||
/* Should Skill "skill.improvableskills:digging" be added to the game? */
|
||||
B "improvableskills:digging"=true
|
||||
|
||||
/* Should Skill "skill.improvableskills:enchanter" be added to the game? */
|
||||
B "improvableskills:enchanter"=true
|
||||
|
||||
/* Should Skill "skill.improvableskills:ender_manipulator" be added to the game? */
|
||||
B "improvableskills:ender_manipulator"=true
|
||||
|
||||
/* Should Skill "skill.improvableskills:fast_swimmer" be added to the game? */
|
||||
B "improvableskills:fast_swimmer"=true
|
||||
|
||||
/* Should Skill "skill.improvableskills:generic_protection" be added to the game? */
|
||||
B "improvableskills:generic_protection"=true
|
||||
|
||||
/* Should Skill "skill.improvableskills:growth" be added to the game? */
|
||||
B "improvableskills:growth"=true
|
||||
|
||||
/* Should Skill "skill.improvableskills:health" be added to the game? */
|
||||
B "improvableskills:health"=true
|
||||
|
||||
/* Should Skill "skill.improvableskills:huckster" be added to the game? */
|
||||
B "improvableskills:huckster"=true
|
||||
|
||||
/* Should Skill "skill.improvableskills:ladder_king" be added to the game? */
|
||||
B "improvableskills:ladder_king"=true
|
||||
|
||||
/* Should Skill "skill.improvableskills:leaper" be added to the game? */
|
||||
B "improvableskills:leaper"=true
|
||||
|
||||
/* Should Skill "skill.improvableskills:luck_of_the_sea" be added to the game? */
|
||||
B "improvableskills:luck_of_the_sea"=true
|
||||
|
||||
/* Should Skill "skill.improvableskills:mining" be added to the game? */
|
||||
B "improvableskills:mining"=true
|
||||
|
||||
/* Should Skill "skill.improvableskills:mob_repellent" be added to the game? */
|
||||
B "improvableskills:mob_repellent"=true
|
||||
|
||||
/* Should Skill "skill.improvableskills:obsidian_skin" be added to the game? */
|
||||
B "improvableskills:obsidian_skin"=true
|
||||
|
||||
/* Should Skill "skill.improvableskills:pvp" be added to the game? */
|
||||
B "improvableskills:pvp"=true
|
||||
|
||||
/* Should Skill "skill.improvableskills:silent_foot" be added to the game? */
|
||||
B "improvableskills:silent_foot"=true
|
||||
|
||||
/* Should Skill "skill.improvableskills:soft_landing" be added to the game? */
|
||||
B "improvableskills:soft_landing"=true
|
||||
|
||||
/* Should Skill "skill.improvableskills:soul_speed" be added to the game? */
|
||||
B "improvableskills:soul_speed"=true
|
||||
|
||||
/* Should Skill "skill.improvableskills:treasure_sands" be added to the game? */
|
||||
B "improvableskills:treasure_sands"=true
|
||||
|
||||
/* Should Skill "skill.improvableskills:xp_plus" be added to the game? */
|
||||
B "improvableskills:xp_plus"=true
|
||||
}
|
16
config/integrated_villages-forge-1_20.toml
Normal file
16
config/integrated_villages-forge-1_20.toml
Normal file
@ -0,0 +1,16 @@
|
||||
|
||||
["Integrated Villages"]
|
||||
|
||||
###########################################################################################################
|
||||
## General settings.
|
||||
###########################################################################################################
|
||||
["Integrated Villages".General]
|
||||
# Whether or not vanilla villages should be disabled.
|
||||
# Default: true
|
||||
#
|
||||
"Disable Vanilla Villages" = true
|
||||
# Whether or not create contraptions such as windmills will be activated on world generation. Turning this to false could prevent some lag.
|
||||
# Default: true
|
||||
#
|
||||
"Activate Create Contraptions" = true
|
||||
|
2
config/integratedtunnels-common.toml
Executable file → Normal file
2
config/integratedtunnels-common.toml
Executable file → Normal file
@ -66,6 +66,8 @@
|
||||
worldInteractionEvents = true
|
||||
#If an anonymous mod startup analytics request may be sent to our analytics service.
|
||||
analytics = false
|
||||
#For how many ticks importers/exporters should fail to process before they can start sleeping.
|
||||
inventoryUnchangedTickCount = 3
|
||||
#If items should be ejected into the world when a block is broken and not all items fit into the target. Will be voided otherwise.
|
||||
ejectItemsOnBlockDropOverflow = true
|
||||
#How many ticks importers/exporters should sleep until checking targets again when they were previously unchanged.
|
||||
|
@ -1,277 +0,0 @@
|
||||
|
||||
#Modded Furnace Settings
|
||||
[modded_furnaces]
|
||||
|
||||
[modded_furnaces.vibranium_furnace]
|
||||
# How much RF to generate per tick
|
||||
# Default: 3000
|
||||
#Range: 1 ~ 100000
|
||||
generation = 3000
|
||||
# Number of items that can be smelted at once. The regular furnace only smelts 1 item at once of course.
|
||||
# Default: 32
|
||||
#Range: 1 ~ 64
|
||||
mult = 32
|
||||
# What tier this furnace should be.
|
||||
# Default: 2
|
||||
#Range: 0 ~ 2
|
||||
tier = 2
|
||||
# Number of ticks to complete one smelting operation.
|
||||
# 200 ticks is what a regular furnace takes.
|
||||
# Default: 3
|
||||
#Range: 1 ~ 72000
|
||||
speed = 3
|
||||
|
||||
[modded_furnaces.allthemodium_furnace]
|
||||
# How much RF to generate per tick
|
||||
# Default: 2000
|
||||
#Range: 1 ~ 100000
|
||||
generation = 2000
|
||||
# Number of items that can be smelted at once. The regular furnace only smelts 1 item at once of course.
|
||||
# Default: 16
|
||||
#Range: 1 ~ 64
|
||||
mult = 16
|
||||
# What tier this furnace should be.
|
||||
# Default: 2
|
||||
#Range: 0 ~ 2
|
||||
tier = 2
|
||||
# Number of ticks to complete one smelting operation.
|
||||
# 200 ticks is what a regular furnace takes.
|
||||
# Default: 5
|
||||
#Range: 1 ~ 72000
|
||||
speed = 5
|
||||
|
||||
[modded_furnaces.unobtainium_furnace]
|
||||
# How much RF to generate per tick
|
||||
# Default: 5000
|
||||
#Range: 1 ~ 100000
|
||||
generation = 5000
|
||||
# Number of items that can be smelted at once. The regular furnace only smelts 1 item at once of course.
|
||||
# Default: 64
|
||||
#Range: 1 ~ 64
|
||||
mult = 64
|
||||
# What tier this furnace should be.
|
||||
# Default: 2
|
||||
#Range: 0 ~ 2
|
||||
tier = 2
|
||||
# Number of ticks to complete one smelting operation.
|
||||
# 200 ticks is what a regular furnace takes.
|
||||
# Default: 1
|
||||
#Range: 1 ~ 72000
|
||||
speed = 1
|
||||
|
||||
#Update Checker Settings
|
||||
[updates]
|
||||
|
||||
[updates.check_updates]
|
||||
# true = check for updates, false = don't check for updates.
|
||||
# Default: true.
|
||||
updates = false
|
||||
|
||||
#Furnace Settings
|
||||
[furnaces]
|
||||
# The capacity of the recipe cache, higher values use more memory.
|
||||
# Default: 10
|
||||
#Range: 1 ~ 100
|
||||
recipe_cache = 10
|
||||
|
||||
[furnaces.iron_furnace]
|
||||
# How much RF to generate per tick
|
||||
# Default: 40
|
||||
#Range: 1 ~ 100000
|
||||
generation = 40
|
||||
# What tier this furnace should be.
|
||||
# Default: 0
|
||||
#Range: 0 ~ 2
|
||||
tier = 0
|
||||
# Number of ticks to complete one smelting operation.
|
||||
# 200 ticks is what a regular furnace takes.
|
||||
# Default: 160
|
||||
#Range: 2 ~ 72000
|
||||
speed = 160
|
||||
|
||||
[furnaces.obsidian_furnace]
|
||||
# How much RF to generate per tick
|
||||
# Default: 500
|
||||
#Range: 1 ~ 100000
|
||||
generation = 500
|
||||
# What tier this furnace should be.
|
||||
# Default: 2
|
||||
#Range: 0 ~ 2
|
||||
tier = 2
|
||||
# Number of ticks to complete one smelting operation.
|
||||
# 200 ticks is what a regular furnace takes.
|
||||
# Default: 20
|
||||
#Range: 2 ~ 72000
|
||||
speed = 20
|
||||
|
||||
[furnaces.recipeMaxXPLevel]
|
||||
# How many levels of experience that can be stored in recipes stored in the furnace, after the experience stored in the recipe reaches this value (in levels) it will be voided.
|
||||
# Default: 100
|
||||
# 100 levels is 30971 XP
|
||||
#Range: 1 ~ 1000
|
||||
level = 100
|
||||
|
||||
[furnaces.netherite_furnace]
|
||||
# How much RF to generate per tick
|
||||
# Default: 1000
|
||||
#Range: 1 ~ 100000
|
||||
generation = 1000
|
||||
# What tier this furnace should be.
|
||||
# Default: 2
|
||||
#Range: 0 ~ 2
|
||||
tier = 2
|
||||
# Number of ticks to complete one smelting operation.
|
||||
# 200 ticks is what a regular furnace takes.
|
||||
# Default: 5
|
||||
#Range: 2 ~ 72000
|
||||
speed = 5
|
||||
|
||||
[furnaces.copper_furnace]
|
||||
# How much RF to generate per tick
|
||||
# Default: 40
|
||||
#Range: 1 ~ 100000
|
||||
generation = 40
|
||||
# What tier this furnace should be.
|
||||
# Default: 0
|
||||
#Range: 0 ~ 2
|
||||
tier = 0
|
||||
# Number of ticks to complete one smelting operation.
|
||||
# 200 ticks is what a regular furnace takes.
|
||||
# Default: 180
|
||||
#Range: 2 ~ 72000
|
||||
speed = 180
|
||||
|
||||
[furnaces.emerald_furnace]
|
||||
# How much RF to generate per tick
|
||||
# Default: 320
|
||||
#Range: 1 ~ 100000
|
||||
generation = 320
|
||||
# What tier this furnace should be.
|
||||
# Default: 1
|
||||
#Range: 0 ~ 2
|
||||
tier = 2
|
||||
# Number of ticks to complete one smelting operation.
|
||||
# 200 ticks is what a regular furnace takes.
|
||||
# Default: 40
|
||||
#Range: 2 ~ 72000
|
||||
speed = 40
|
||||
|
||||
[furnaces.million_furnace]
|
||||
# What tier this furnace should be.
|
||||
# Default: 2
|
||||
#Range: 0 ~ 2
|
||||
tier = 2
|
||||
|
||||
[furnaces.crystal_furnace]
|
||||
# How much RF to generate per tick
|
||||
# Default: 360
|
||||
#Range: 1 ~ 100000
|
||||
generation = 360
|
||||
# What tier this furnace should be.
|
||||
# Default: 2
|
||||
#Range: 0 ~ 2
|
||||
tier = 2
|
||||
# Number of ticks to complete one smelting operation.
|
||||
# 200 ticks is what a regular furnace takes.
|
||||
# Default: 40
|
||||
#Range: 2 ~ 72000
|
||||
speed = 40
|
||||
|
||||
[furnaces.diamond_furnace]
|
||||
# How much RF to generate per tick
|
||||
# Default: 240
|
||||
#Range: 1 ~ 100000
|
||||
generation = 240
|
||||
# What tier this furnace should be.
|
||||
# Default: 1
|
||||
#Range: 0 ~ 2
|
||||
tier = 2
|
||||
# Number of ticks to complete one smelting operation.
|
||||
# 200 ticks is what a regular furnace takes.
|
||||
# Default: 80
|
||||
#Range: 2 ~ 72000
|
||||
speed = 80
|
||||
|
||||
[furnaces.silver_furnace]
|
||||
# How much RF to generate per tick
|
||||
# Default: 100
|
||||
#Range: 1 ~ 100000
|
||||
generation = 100
|
||||
# What tier this furnace should be.
|
||||
# Default: 1
|
||||
#Range: 0 ~ 2
|
||||
tier = 1
|
||||
# Number of ticks to complete one smelting operation.
|
||||
# 200 ticks is what a regular furnace takes.
|
||||
# Default: 140
|
||||
#Range: 2 ~ 72000
|
||||
speed = 140
|
||||
|
||||
[furnaces.rainbow_furnace]
|
||||
# How much power the Rainbow Furnace will generate.
|
||||
# Default: 50000
|
||||
#Range: 1 ~ 100000000
|
||||
rainbow_generation = 50000
|
||||
# How much RF to generate per tick
|
||||
# Default: 2000
|
||||
#Range: 1 ~ 100000
|
||||
generation = 2000
|
||||
# Number of ticks to complete one smelting operation.
|
||||
# 200 ticks is what a regular furnace takes.
|
||||
# Default: 20
|
||||
#Range: 2 ~ 72000
|
||||
speed = 20
|
||||
|
||||
[furnaces.energy]
|
||||
# How much energy can be stored in tier 0 furnaces.
|
||||
# Default: 80 000
|
||||
#Range: > 4000
|
||||
tier_0 = 80000
|
||||
# How much energy can be stored in tier 2 furnaces.
|
||||
# Default: 1 000 000
|
||||
#Range: > 4000
|
||||
tier_2 = 1000000
|
||||
# How much energy can be stored in tier 1 furnaces.
|
||||
# Default: 200 000
|
||||
#Range: > 4000
|
||||
tier_1 = 200000
|
||||
|
||||
[furnaces.gold_furnace]
|
||||
# How much RF to generate per tick
|
||||
# Default: 160
|
||||
#Range: 1 ~ 100000
|
||||
generation = 160
|
||||
# What tier this furnace should be.
|
||||
# Default: 1
|
||||
#Range: 0 ~ 2
|
||||
tier = 1
|
||||
# Number of ticks to complete one smelting operation.
|
||||
# 200 ticks is what a regular furnace takes.
|
||||
# Default: 120
|
||||
#Range: 2 ~ 72000
|
||||
speed = 120
|
||||
|
||||
#JEI Settings
|
||||
[jei]
|
||||
|
||||
[jei.jei]
|
||||
# Enable or disable the Click Area inside the GUI in all of Iron Furnaces' furnaces.
|
||||
enable_jei_click_area = true
|
||||
# Enable or disable the Catalysts in Jei for Iron Furnaces.
|
||||
enable_jei_catalysts = true
|
||||
# Enable or disable the JeiPlugin of Iron Furnaces.
|
||||
enable_jei = true
|
||||
|
||||
#Misc
|
||||
[misc]
|
||||
|
||||
[misc.misc]
|
||||
# Enable or disable the Rainbow Content
|
||||
rainbow = true
|
||||
# Enable or disable light-updates, furances will no longer emit light, true = disable
|
||||
lightupdates = false
|
||||
# Enable or disable version checking and player identification through the web, true = disabled, if your server is using firewall software you might want to disable this
|
||||
web = false
|
||||
# Show furnace settings errors in chat, used for debugging
|
||||
errors = false
|
||||
|
@ -1,27 +0,0 @@
|
||||
|
||||
#General configuration options.
|
||||
[General]
|
||||
#Enable jetpack sounds?
|
||||
jetpackSounds = true
|
||||
#Enable jetpack particles?
|
||||
jetpackParticles = true
|
||||
#Enable jetpack stat tooltips?
|
||||
advancedTooltips = true
|
||||
|
||||
#HUD configuration options.
|
||||
[HUD]
|
||||
#Enable the HUD?
|
||||
enable = true
|
||||
#The position preset for the HUD.
|
||||
#0=Top Left, 1=Middle Left, 2=Bottom Left, 3=Top Right, 4=Middle Right, 5=Bottom Right
|
||||
#Range: 0 ~ 5
|
||||
position = 1
|
||||
#The X offset for the HUD.
|
||||
#Range: > -2147483648
|
||||
offsetX = 0
|
||||
#The Y offset for the HUD.
|
||||
#Range: > -2147483648
|
||||
offsetY = 0
|
||||
#Show HUD over the chat?
|
||||
showOverChat = false
|
||||
|
@ -1,19 +0,0 @@
|
||||
|
||||
#General configuration options.
|
||||
[General]
|
||||
#Should jetpacks be enchantable?
|
||||
enchantableJetpacks = false
|
||||
#Enable Curios integration.
|
||||
curiosIntegration = true
|
||||
|
||||
#Dynamic recipe options.
|
||||
[Recipe]
|
||||
#Enable default recipes for Energy Cells?
|
||||
cells = true
|
||||
#Enable default recipes for Thrusters?
|
||||
thrusters = true
|
||||
#Enable default recipes for Capacitors?
|
||||
capacitors = true
|
||||
#Enable default recipes for Jetpacks?
|
||||
jetpacks = true
|
||||
|
10
config/ironsspellsartifacts-common.toml
Normal file
10
config/ironsspellsartifacts-common.toml
Normal file
@ -0,0 +1,10 @@
|
||||
#Whether to log the dirt block on common setup
|
||||
logDirtBlock = true
|
||||
#A magic number
|
||||
#Range: > 0
|
||||
magicNumber = 42
|
||||
#What you want the introduction message to be for the magic number
|
||||
magicNumberIntroduction = "The magic number is... "
|
||||
#A list of items to log on common setup.
|
||||
items = ["minecraft:iron_ingot"]
|
||||
|
10
config/ironsspellstrade-common.toml
Normal file
10
config/ironsspellstrade-common.toml
Normal file
@ -0,0 +1,10 @@
|
||||
#Whether to log the dirt block on common setup
|
||||
logDirtBlock = true
|
||||
#A magic number
|
||||
#Range: > 0
|
||||
magicNumber = 42
|
||||
#What you want the introduction message to be for the magic number
|
||||
magicNumberIntroduction = "The magic number is... "
|
||||
#A list of items to log on common setup.
|
||||
items = ["minecraft:iron_ingot"]
|
||||
|
@ -129,7 +129,6 @@ Create Metallurgy
|
||||
Create Optical Mod
|
||||
Create Ore Excavation
|
||||
Create Quality of Life
|
||||
Create Railways Navigator
|
||||
Create Recycling
|
||||
Create Slice & Dice
|
||||
Create Stuff & Additions
|
||||
|
360
config/jlme.toml
Normal file
360
config/jlme.toml
Normal file
@ -0,0 +1,360 @@
|
||||
|
||||
[Parry]
|
||||
#Activates or disables enchantment
|
||||
Active = true
|
||||
#Chance of blocking an attack 0.15 at default.
|
||||
Chance = 0.15
|
||||
|
||||
[Evasive]
|
||||
#Activates or disables enchantment
|
||||
Active = true
|
||||
Chance = 0.25
|
||||
|
||||
[Agility]
|
||||
#Activates or disables enchantment
|
||||
Active = true
|
||||
#Speed per level of enchantment
|
||||
Speed = 0.01
|
||||
#Max level of enchantment
|
||||
"Max Level" = 2
|
||||
|
||||
[Lifesteal]
|
||||
#Activates or disables enchantment
|
||||
Active = true
|
||||
#Percentage of damage healed per level.
|
||||
Percentage = 0.1
|
||||
#Max level of enchantment
|
||||
"Max Level" = 1
|
||||
|
||||
["Light Weight"]
|
||||
#Activates or disables enchantment
|
||||
Active = true
|
||||
#Max level of enchantment
|
||||
"Max Level" = 3
|
||||
|
||||
[Envenomed]
|
||||
#Activates or disables enchantment
|
||||
Active = true
|
||||
#Max level of enchantment
|
||||
"Max Level" = 3
|
||||
|
||||
[Vitality]
|
||||
#Activates or disables enchantment
|
||||
Active = true
|
||||
#Max level of enchantment
|
||||
"Max Level" = 5
|
||||
#Amount of health per level
|
||||
Health = 4.0
|
||||
|
||||
[Purge]
|
||||
#Activates or disables enchantment
|
||||
Active = true
|
||||
#Max level of enchantment
|
||||
"Max Level" = 5
|
||||
#Chance per level
|
||||
Chance = 0.1
|
||||
|
||||
["Ash Destroyer"]
|
||||
#Activates or disables enchantment
|
||||
Active = true
|
||||
#Max level of enchantment
|
||||
"Max Level" = 5
|
||||
#Percentage of damage per level
|
||||
"Damage Increase" = 0.2
|
||||
|
||||
[Headless]
|
||||
#Activates or disables enchantment
|
||||
Active = true
|
||||
|
||||
[Viper]
|
||||
#Activates or disables enchantment
|
||||
Active = true
|
||||
#Max level of enchantment
|
||||
"Max Level" = 5
|
||||
#Base damage bonus for poisoned enemies, doesnt scale with levels
|
||||
"Poisoned base damage" = 2.25
|
||||
#Damage bonus per level to poisoned enemies
|
||||
"Poisoned bonus damage" = 0.75
|
||||
#Base damage bonus for withered enemies, doesnt scale with levels
|
||||
"Withered base damage" = 1.5
|
||||
#Damage bonus per level to withered enemies
|
||||
"Withered bonus damage" = 0.5
|
||||
|
||||
["Curse of Possession"]
|
||||
#Activates or disables enchantment
|
||||
Active = true
|
||||
|
||||
["Swifter Slashes"]
|
||||
#Activates or disables enchantment
|
||||
Active = true
|
||||
#Max level of enchantment
|
||||
"Max Level" = 5
|
||||
#Bonus attack speed per level
|
||||
"Attack Speed" = 0.2
|
||||
#Chance to ignore iframes per level
|
||||
Chance = 0.02
|
||||
|
||||
["Advanced Looting"]
|
||||
#Activates or disables enchantment
|
||||
Active = true
|
||||
#Max level of enchantment
|
||||
"Max Level" = 3
|
||||
|
||||
[Adept]
|
||||
#Activates or disables enchantment
|
||||
Active = true
|
||||
#Max level of enchantment
|
||||
"Max Level" = 3
|
||||
#Percentual increase in experience per level
|
||||
"Percentual increase" = 0.3
|
||||
#Percentual increase in experience per level for bossess
|
||||
"Percentual boss increase" = 0.15
|
||||
#Amount of original XP after the enchantment considers a mob a Boss
|
||||
Threshold = 25
|
||||
|
||||
["Piercing Capabilities"]
|
||||
#Activates or disables enchantment
|
||||
Active = true
|
||||
#Max level of enchantment
|
||||
"Max Level" = 4
|
||||
#Percentage of damage that ignores reductions per level
|
||||
Percentage = 0.25
|
||||
|
||||
["Advanced Protection"]
|
||||
#Activates or disables enchantment
|
||||
Active = true
|
||||
#Max level of enchantment
|
||||
"Max Level" = 4
|
||||
|
||||
["Advanced Blast Protection"]
|
||||
#Activates or disables enchantment
|
||||
Active = true
|
||||
#Max level of enchantment
|
||||
"Max Level" = 4
|
||||
|
||||
["Advanced Projectile Protection"]
|
||||
#Activates or disables enchantment
|
||||
Active = true
|
||||
#Max level of enchantment
|
||||
"Max Level" = 4
|
||||
|
||||
["Advanced Fire Protection"]
|
||||
#Activates or disables enchantment
|
||||
Active = true
|
||||
#Max level of enchantment
|
||||
"Max Level" = 4
|
||||
|
||||
["Advanced Feather Falling"]
|
||||
#Activates or disables enchantment
|
||||
Active = true
|
||||
#Max level of enchantment
|
||||
"Max Level" = 4
|
||||
|
||||
["Advanced Efficiency"]
|
||||
#Activates or disables enchantment
|
||||
Active = true
|
||||
#Max level of enchantment
|
||||
"Max Level" = 5
|
||||
|
||||
["Advanced Lure"]
|
||||
#Activates or disables enchantment
|
||||
Active = true
|
||||
#Max level of enchantment
|
||||
"Max Level" = 3
|
||||
|
||||
["Advanced Luck of the Sea"]
|
||||
#Activates or disables enchantment
|
||||
Active = true
|
||||
#Max level of enchantment
|
||||
"Max Level" = 2
|
||||
|
||||
["Advanced Fortune"]
|
||||
#Activates or disables enchantment
|
||||
Active = true
|
||||
#Max level of enchantment
|
||||
"Max Level" = 3
|
||||
|
||||
["Advanced Sharpness"]
|
||||
#Activates or disables enchantment
|
||||
Active = true
|
||||
|
||||
["Supreme Sharpness"]
|
||||
#Activates or disables enchantment
|
||||
Active = true
|
||||
|
||||
["Lethal Cadence"]
|
||||
#Activates or disables enchantment
|
||||
Active = true
|
||||
#Chance of ignoring iframes
|
||||
Chance = 0.15
|
||||
|
||||
[Range]
|
||||
#Activates or disables enchantment
|
||||
Active = true
|
||||
#Multiplier Speed for arrows, below 1 will cause arrows to be slower
|
||||
Boost = 2.0
|
||||
|
||||
["Advanced Power"]
|
||||
#Activates or disables enchantment
|
||||
Active = true
|
||||
#Max level of enchantment
|
||||
"Max Level" = 5
|
||||
|
||||
["Arrow Piercing"]
|
||||
#Activates or disables enchantment
|
||||
Active = true
|
||||
#Max level of enchantment
|
||||
"Max Level" = 4
|
||||
#Percentage of damage that ignores reductions per level
|
||||
Percentage = 0.25
|
||||
|
||||
[Vulnerability]
|
||||
#Activates or disables enchantment
|
||||
Active = true
|
||||
#Max level of enchantment
|
||||
"Max Level" = 4
|
||||
#Percentage of damage increased per level
|
||||
Percentage = 0.08
|
||||
|
||||
["Double Edge"]
|
||||
#Activates or disables enchantment
|
||||
Active = true
|
||||
#Percentage of damage dealt increased
|
||||
"Damage Bonus" = 0.25
|
||||
#Percentage of damage dealt to itself
|
||||
"Self Damage" = 0.5
|
||||
|
||||
["Heavy Weight"]
|
||||
#Activates or disables enchantment
|
||||
Active = true
|
||||
#Max level of enchantment
|
||||
"Max Level" = 5
|
||||
#Attack Speed Decrease
|
||||
Percentage = 0.2
|
||||
|
||||
["Advanced Smite"]
|
||||
#Activates or disables enchantment
|
||||
Active = true
|
||||
|
||||
["Supreme Smite"]
|
||||
#Activates or disables enchantment
|
||||
Active = true
|
||||
|
||||
["Advanced Bane of Arthropods"]
|
||||
#Activates or disables enchantment
|
||||
Active = true
|
||||
|
||||
["Supreme Bane of Arthropods"]
|
||||
#Activates or disables enchantment
|
||||
Active = true
|
||||
|
||||
["Armor Piercing"]
|
||||
#Activates or disables enchantment
|
||||
Active = true
|
||||
#Max level of enchantment
|
||||
"Max Level" = 4
|
||||
#Base percentage of damage that ignores armor
|
||||
Base = 0.15
|
||||
#Percentage of damage that ignores armor per level
|
||||
Percentage = 0.15
|
||||
|
||||
["Magic Piercing"]
|
||||
#Activates or disables enchantment
|
||||
Active = true
|
||||
#Max level of enchantment
|
||||
"Max Level" = 4
|
||||
#Base percentage of damage that ignores armor
|
||||
Base = 0.15
|
||||
#Percentage of damage that ignores enchantments per level
|
||||
Percentage = 0.15
|
||||
|
||||
["Critical Strike"]
|
||||
#Activates or disables enchantment
|
||||
Active = true
|
||||
#Max level of enchantment
|
||||
"Max Level" = 4
|
||||
#Percentage of damage per level
|
||||
"Level Damage Increase" = 0.25
|
||||
#Base percentage damage
|
||||
"Base Damage Increase" = 0.5
|
||||
#Percentage chance per level
|
||||
"Chance Increase" = 0.05
|
||||
|
||||
["Giant Slayer"]
|
||||
#Activates or disables enchantment
|
||||
Active = true
|
||||
#Max level of enchantment
|
||||
"Max Level" = 4
|
||||
#Percentage of damage per level
|
||||
"Level Damage Increase" = 0.01
|
||||
#Base percentage damage
|
||||
"Base Damage Increase" = 0.02
|
||||
#Max damage bonus possible
|
||||
"Max damage" = 10.0
|
||||
|
||||
[Executioner]
|
||||
#Activates or disables enchantment
|
||||
Active = true
|
||||
#Max level of enchantment
|
||||
"Max Level" = 4
|
||||
#Percentage of missing health as damage per level
|
||||
"Level Damage Increase" = 0.1
|
||||
#Base Percentage of missing health as damage
|
||||
"Base Damage Increase" = 0.1
|
||||
#Max damage bonus possible
|
||||
"Max damage" = 10.0
|
||||
|
||||
[Shielded]
|
||||
#Activates or disables enchantment
|
||||
Active = true
|
||||
#Max level of enchantment
|
||||
"Max Level" = 5
|
||||
#Max amount of absorption per level
|
||||
Absorption = 2.0
|
||||
|
||||
[Heating]
|
||||
#Activates or disables enchantment
|
||||
Active = true
|
||||
|
||||
[Chilling]
|
||||
#Activates or disables enchantment
|
||||
Active = true
|
||||
|
||||
[Butcher]
|
||||
#Activates or disables enchantment
|
||||
Active = true
|
||||
#Max level of enchantment
|
||||
"Max Level" = 3
|
||||
|
||||
["Advanced Butcher"]
|
||||
#Activates or disables enchantment
|
||||
Active = true
|
||||
#Max level of enchantment
|
||||
"Max Level" = 3
|
||||
|
||||
[Learning]
|
||||
#Activates or disables enchantment
|
||||
Active = true
|
||||
#Max level of enchantment
|
||||
"Max Level" = 3
|
||||
#Percentual increase in experience per level
|
||||
"Percentual increase" = 0.6
|
||||
#Amount of original XP after the enchantment considers a mob a Boss
|
||||
Threshold = 25
|
||||
|
||||
["Double Jump"]
|
||||
#Activates or disables enchantment
|
||||
Active = true
|
||||
|
||||
[Harvester]
|
||||
#Activates or disables enchantment
|
||||
Active = true
|
||||
#Max level of enchantment
|
||||
"Max Level" = 4
|
||||
#Increase in damage per kill
|
||||
"Damage Increase" = 0.06
|
||||
#Initial max amount of kills
|
||||
"Base kills" = 80
|
||||
#Increase in max amount of kills per level
|
||||
"Increase per levels" = 30
|
||||
|
10
config/jlme_compatibility.toml
Normal file
10
config/jlme_compatibility.toml
Normal file
@ -0,0 +1,10 @@
|
||||
|
||||
["Incompatibility groups"]
|
||||
#Define enchantment groups for compatibility.
|
||||
#Each entry is a comma-separated list of enchantment registry names that are incompatible with each other.
|
||||
incompatible = ["jlme:critical_strike, jlme:ash_destroyer", "jlme:executioner, jlme:ash_destroyer, jlme:critical_strike", "jlme:giant_slayer, jlme:critical_strike", "jlme:swifter_slashes, minecraft:knockback", "jlme:armor_piercing, jlme:piercing_capabilities", "jlme:magic_piercing, jlme:piercing_capabilities", "jlme:advanced_looting, jlme:butcher, jlme:advanced_butcher, minecraft:looting", "jlme:learning, jlme:adept", "jlme:learning, minecraft:looting, jlme:advanced_looting", "jlme:shielded, jlme:vitality", "jlme:viper, jlme:executioner", "jlme:executioner, jlme:swifter_slashes", "jlme:harvester, jlme:ash_destroyer", "jlme:heavy_weight, jlme:swifter_slashes"]
|
||||
|
||||
["Rune Enchantments"]
|
||||
#Max amount of Rune Enchantments allowed in a single item
|
||||
"Max Runes" = 2
|
||||
|
10
config/lendersdelight-common.toml
Normal file
10
config/lendersdelight-common.toml
Normal file
@ -0,0 +1,10 @@
|
||||
#Whether to log the dirt block on common setup
|
||||
logDirtBlock = true
|
||||
#A magic number
|
||||
#Range: > 0
|
||||
magicNumber = 42
|
||||
#What you want the introduction message to be for the magic number
|
||||
magicNumberIntroduction = "The magic number is... "
|
||||
#A list of items to log on common setup.
|
||||
items = ["minecraft:iron_ingot"]
|
||||
|
@ -1,11 +0,0 @@
|
||||
|
||||
[general]
|
||||
#Modify the rate of smoke produced by a tug. Min 0, Max 1, Default 0.4
|
||||
#Range: 0.0 ~ 1.0
|
||||
tugSmoke = 0.4
|
||||
#Modify the rate of smoke produced by a locomotive. Min 0, Max 1, Default 0.2
|
||||
#Range: 0.0 ~ 1.0
|
||||
locomotiveSmoke = 0.2
|
||||
#Disable indicator beacons for tug route item. Default false.
|
||||
disableTugRouteBeacons = false
|
||||
|
@ -1,5 +0,0 @@
|
||||
|
||||
[compat]
|
||||
#Additional compatibility features for third-party mods, disable if broken by a third-party mod update.
|
||||
create = true
|
||||
|
23
config/lodestone-client.toml
Normal file
23
config/lodestone-client.toml
Normal file
@ -0,0 +1,23 @@
|
||||
|
||||
[graphics]
|
||||
#Should lodestone use experimental fabulous graphics layering? You pretty much never wanna turn this on at the moment unless you're a developer.
|
||||
experimental_fabulous_layering = false
|
||||
|
||||
[graphics.particle]
|
||||
#Should particles render on the delayed buffer? This means they will properly render after clouds & water do, but could cause issues with mods like sodium.
|
||||
buffer_particles = true
|
||||
|
||||
[graphics.fire]
|
||||
#Downwards offset of Minecraft's first-person fire overlay. Higher numbers cause it to visually display lower and free up more screen space.
|
||||
#Range: 0.0 ~ 1.0
|
||||
fire_overlay_offset = 0.0
|
||||
|
||||
[screenshake]
|
||||
#Intensity of screenshake. Higher numbers increase amplitude. Disable to turn off screenshake.
|
||||
#Range: 0.0 ~ 5.0
|
||||
screenshake_intensity = 1.0
|
||||
|
||||
[screen_particles]
|
||||
#Are screen particles enabled?
|
||||
enable_screen_particles = true
|
||||
|
@ -1,22 +0,0 @@
|
||||
{
|
||||
"invulTime": {
|
||||
"desc:": "Maximum time in ticks the logging player is invulnerable, 20 ticks is 1sec. Default is 50secs so 1000 ticks",
|
||||
"invulTime": 1000
|
||||
},
|
||||
"ignoreFallDamage": {
|
||||
"desc:": "Allows fall-damage to bypass the protection, default: true",
|
||||
"ignoreFallDamage": true
|
||||
},
|
||||
"debugOutput": {
|
||||
"desc:": "Whether to enable debug log outputs, default: false",
|
||||
"debugOutput": false
|
||||
},
|
||||
"dimensionprotection": {
|
||||
"desc:": "Enables the protection for dimension changes too, default: true",
|
||||
"dimensionprotection": true
|
||||
},
|
||||
"respawnprotection": {
|
||||
"desc:": "Enables the protection for respawning too, default: true",
|
||||
"respawnprotection": true
|
||||
}
|
||||
}
|
50
config/lootbagmod-common.toml
Normal file
50
config/lootbagmod-common.toml
Normal file
@ -0,0 +1,50 @@
|
||||
|
||||
["Loot Bag Mod Config"]
|
||||
|
||||
["Loot Bag Mod Config".Misc]
|
||||
#Maximum possible stack size for dropped items
|
||||
#Range: 1 ~ 64
|
||||
stacksize = 15
|
||||
#How many items drop when a loot bag is used
|
||||
#Range: 1 ~ 1000
|
||||
dropamount = 5
|
||||
#Try to place items into inventory before dropping them onto the ground
|
||||
itemsininventory = true
|
||||
|
||||
["Loot Bag Mod Config"."Debug/Modpack tools"]
|
||||
#Print mobs registry name to chat and log file when killed
|
||||
entityname = false
|
||||
#Print list of items dropped to debug.log
|
||||
itemsdropped = false
|
||||
#Print list of items dropped to the chat
|
||||
itemsdroppedchat = false
|
||||
|
||||
["Loot Bag Mod Config"."Black And White Lists"]
|
||||
#Use the whitelist
|
||||
enablewhitelist = false
|
||||
#BlackList (Syntax "minecraft or modid : item or block name"; example "minecraft:air" or "lootbagmod:lootbag")
|
||||
blacklist = ["lootbagmod:lootbag", "minecraft:air", "minecraft:command_block", "minecraft:structure_block", "minecraft:knowledge_book", "minecraft:chain_command_block", "minecraft:repeating_command_block", "minecraft:barrier", "minecraft:enchanted_book", "minecraft:written_book", "minecraft:potion", "minecraft:splash_potion", "minecraft:lingering_potion", "minecraft:spawn_egg", "minecraft:structure_void", "minecraft:mob_spawner", "minecraft:bedrock"]
|
||||
#WhiteList Syntax "minecraft or modid : item or block name"; example minecraft:air or lootbagmod:lootbag)
|
||||
whitelist = ["minecraft:stone", "minecraft:nether_star"]
|
||||
|
||||
["Loot Bag Mod Config"."Mod List"]
|
||||
#Mod black/whitelist (Syntax " modid ")
|
||||
modlist = ["tconstruct"]
|
||||
|
||||
["Loot Bag Mod Config"."Contains List"]
|
||||
#Contains List (Synyax "word")
|
||||
contains = ["apples", "creative"]
|
||||
#Enable Contains List
|
||||
enablecontains = false
|
||||
|
||||
["Loot Bag Mod Config"."Mob Drops"]
|
||||
#Mob drops list (Syntax " minecraft or modname : mobregistryname ")
|
||||
mobdropslist = ["minecraft:blaze", "minecraft:cave_spider", "minecraft:creeper", "minecraft:drowned", "minecraft:elder_guardian", "minecraft:enderman", "minecraft:endermite", "minecraft:evoker"]
|
||||
#Loot Bag drop chance from mobs (the higher the number the more common they are)
|
||||
#Range: 1 ~ 100
|
||||
dropchance = 2
|
||||
#Make Loot Bags dropppable from all hostile Mobs
|
||||
allHostileMobs = false
|
||||
#Make Loot Bags droppable from all passive and neutral mobs
|
||||
allNonHostileMobs = false
|
||||
|
5
config/mae2-common.toml
Normal file
5
config/mae2-common.toml
Normal file
@ -0,0 +1,5 @@
|
||||
|
||||
[Parts]
|
||||
#Whether the EU P2P is enabled
|
||||
euP2P = true
|
||||
|
13
config/magicamillion-common.toml
Normal file
13
config/magicamillion-common.toml
Normal file
@ -0,0 +1,13 @@
|
||||
|
||||
["Config for MagicAMillion"]
|
||||
"pickaxe & axe Insurance" = 3
|
||||
"sword & hoe Insurance" = 2
|
||||
"shovel & brush Insurance" = 1
|
||||
"Unknown Tool Insurance" = 2
|
||||
"wearable Insurance" = 4
|
||||
"custom level 5 Insurance" = 5
|
||||
"custom level 6 Insurance" = 6
|
||||
"custom level 7 Insurance" = 7
|
||||
"custom level 8 Insurance" = 8
|
||||
"custom level 9 Insurance" = 9
|
||||
|
@ -1,49 +0,0 @@
|
||||
|
||||
["Common Configs for MerryMaking Mod"]
|
||||
#mod recipe ingredients can spawn in chests. Set to 0 to disable
|
||||
#Range: > 0
|
||||
ingredients_in_chests_spawn = 1
|
||||
#Christmas presents can spawn in chests. Set to 0 to disable
|
||||
#Range: > 0
|
||||
christmas_present_chest_spawn = 1
|
||||
#Enable Christmas Creepers to spawn naturally in the world. Set to False to disable
|
||||
christmas_creeper_enabled = true
|
||||
#Enable mobs to spawn wearing Christmas sweaters and hats. Set to False to disable
|
||||
mob_wear_christmas_armor_enabled = true
|
||||
#Enable Santa Hats or sweaters to drop from mobs that are wearing them. Set to False to disable
|
||||
mob_drop_christmas_armor_enabled = true
|
||||
#Tiny Spruce saplings will drop from Spruce Leaves. Set to 0 to disable
|
||||
#Range: > 0
|
||||
tiny_spruce_from_leaves_drop = 1
|
||||
#Enable Holly tree to spawn in world. Set to False to disable
|
||||
holly_enabled = true
|
||||
#Enable Tiny Spruce tree to spawn in world. Set to False to disable
|
||||
tiny_spruce_enabled = true
|
||||
#Enable Clover to grow naturally in the world. Set to False to disable
|
||||
clover_enabled = true
|
||||
#Easter Eggs will appear naturally in the world. Set to False to disable.
|
||||
easter_egg_spawn = true
|
||||
#Easter baskets can spawn in chests. Set to 0 to disable
|
||||
#Range: > 0
|
||||
easter_basket_chest_spawn = 1
|
||||
#Enable Easter Lily flower to grow naturally in the world. Set to False to disable
|
||||
easter_lily_enabled = true
|
||||
#Enable Hydrangea flower to grow naturally in the world. Set to False to disable
|
||||
hydrangea_enabled = true
|
||||
#Enable Hyacinth flower to grow naturally in the world. Set to False to disable
|
||||
hyacinth_enabled = true
|
||||
#Enable Colored Chickens to spawn naturally in the world. Set to False to disable
|
||||
colored_chicken_enabled = true
|
||||
#Enable Costumed Mobs to spawn in the world. Set to False to disable
|
||||
costumes_enabled = true
|
||||
#Enable Gravestones to spawn in the world. Set to False to disable
|
||||
gravestones_enabled = true
|
||||
#Halloween Discs can spawn in chests. Set to 0 to disable
|
||||
#Range: > 0
|
||||
halloween_disc_chest_spawn = 1
|
||||
#Enable Pine Tree to spawn in the world. Set to False to disable
|
||||
pine_enabled = true
|
||||
#Enable Ham item to drop from pigs. Set to False to disable
|
||||
#Range: > 0
|
||||
ham_drop = 1
|
||||
|
4
config/majruszlibrary.json
Normal file
4
config/majruszlibrary.json
Normal file
@ -0,0 +1,4 @@
|
||||
{
|
||||
"debug_logs_enabled": false,
|
||||
"send_new_available_updates_message": false
|
||||
}
|
@ -1,41 +0,0 @@
|
||||
{
|
||||
"minimumClient": {
|
||||
"desc:": "Set the clients minimum memory warning threshold in MB. Choose the lowest value possible which keeps the pack playable. default:2500, min 2500, max 25000",
|
||||
"minimumClient": 8192
|
||||
},
|
||||
"maximumClient": {
|
||||
"desc:": "Set the clients maximum memory warning threshold in MB. Choose a generous maximum with some additional over the required, e.g.recommended memory for the pack is 6000mb then set this to ~8000mb",
|
||||
"maximumClient": 14336
|
||||
},
|
||||
"minimumServer": {
|
||||
"desc:": "Set the servers minimum memory warning threshold in MB. Choose the lowest value possible which keeps the pack playable. default:2500, min 2500, max 25000",
|
||||
"minimumServer": 4096
|
||||
},
|
||||
"maximumServer": {
|
||||
"desc:": "Set the servers maximum memory warning threshold in MB. Choose a generous maximum with some additional over the required, e.g.recommended is 6000mb then set this to ~8000mb",
|
||||
"maximumServer": 20480
|
||||
},
|
||||
"disableWarnings": {
|
||||
"desc:": "Disable the memory warnings, default: false",
|
||||
"disableWarnings": false
|
||||
},
|
||||
"howtolink": {
|
||||
"desc:": "Set the link used to guide players to a website with instructions to change memory allocation",
|
||||
"howtolink": "https://apexminecrafthosting.com/how-to-allocate-more-ram/"
|
||||
},
|
||||
"warningTolerance": {
|
||||
"desc:": "Set how many percent the memory is allowed to deviate from the recommended for the system before warning about it, default: 30, max 100",
|
||||
"warningTolerance": 30
|
||||
},
|
||||
"recommendedMemory": {
|
||||
"desc:": "Set the recommended memory values based off system memory in MB. [\"system memory:recommended\"]",
|
||||
"memory values": [
|
||||
"16000:8000",
|
||||
"20000:10000",
|
||||
"24000:12000",
|
||||
"32000:12000",
|
||||
"64000:12000",
|
||||
"12800:12000"
|
||||
]
|
||||
}
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user