Compare commits

...

12 Commits

Author SHA1 Message Date
b342ed5dd6 removed minecolonies 2025-02-10 11:10:06 +01:00
4bbe16a284 config: cleanup 2025-02-10 09:20:11 +01:00
47ee42f7d2 added back good mods 2025-02-10 08:39:25 +01:00
9758deaa16 config: misc 2025-02-10 08:38:37 +01:00
0edb6c3910 config: parties 2025-02-10 07:23:30 +01:00
9a5b3d6a6f config: misc 2025-02-10 07:21:05 +01:00
a5ca2b7a85 misc: clean 2025-02-10 04:53:38 +01:00
9778dca779 config: misc 2025-02-10 04:19:31 +01:00
17ad007f23 config: misc 2025-02-10 04:03:46 +01:00
cf793a081d config: misc 2025-02-10 03:42:23 +01:00
81ae6fa92f removed rail navigator mod 2025-02-10 03:31:50 +01:00
933568ddf9 renamed mods 2025-02-10 03:31:29 +01:00
222 changed files with 12242 additions and 4723 deletions

View File

@ -1,8 +0,0 @@
RMBTweak=1
LMBTweakWithItem=1
LMBTweakWithoutItem=1
WheelTweak=1
WheelSearchOrder=1
WheelScrollDirection=0
ScrollItemScaling=0
Debug=0

View File

@ -0,0 +1,61 @@
["Commands - /cleargrounditems"]
"Enabled?" = false
"Available in creative?" = false
"Available in survival?" = false
["Enable or Disable Enchantments"]
enhanced_protection = true
enhanced_unbreaking = true
Excavator = true
Heavy = true
Disengage = true
Frostbite = true
enhanced_handling = true
lava_walker = true
Smelting = true
Feasting = true
enhanced_sharpness = true
Magnetize = true
decay = true
night_vision_ench = true
lifestealing_arrows = true
Delicate = true
final_stand = true
Vitality = true
ground_pound = true
blessed_weapon = true
dull_edge = true
swimmers_boots = true
fiery_thorns = true
midas_touch = true
Springy = true
enhanced_fire_aspect = true
Spilling = true
enhanced_locomotion = true
enhanced_thorns = true
tnt_miner = true
Webbing = true
xp_mining_master = true
Wither = true
"XP++ for Weapon" = true
Lumberjack = true
water_breathing = true
jugger_nog = true
enhanced_efficiency = true
praise_the_sun = true
exploding_arrows = true
horse_shoe = true
Savior = true
Slowness = true
insta_kill = true
Lightning = true
reverse_knockback = true
"Enhanced Eff Arm Speed" = true
["Enable or disable explosions for enchantments"]
Disengage = true
tnt_miner = true
ground_pound = true
exploding_arrows = true

View File

@ -35301,3 +35301,471 @@
}
"superiorshields:capacity" {
# The max level of this enchantment - originally 3.
# Default: 8; Range: [1 ~ 127]
I:"Max Level"=8
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: COMMON
S:Rarity=COMMON
}
"superiorshields:raging" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"superiorshields:amplify" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"superiorshields:curing" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"superiorshields:quickened" {
# The max level of this enchantment - originally 3.
# Default: 7; Range: [1 ~ 127]
I:"Max Level"=7
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"superiorshields:fire_nova" {
# The max level of this enchantment - originally 3.
# Default: 5; Range: [1 ~ 127]
I:"Max Level"=5
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"superiorshields:frost_nova" {
# The max level of this enchantment - originally 3.
# Default: 5; Range: [1 ~ 127]
I:"Max Level"=5
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"superiorshields:shulking_nova" {
# The max level of this enchantment - originally 3.
# Default: 5; Range: [1 ~ 127]
I:"Max Level"=5
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"superiorshields:poison_spikes" {
# The max level of this enchantment - originally 2.
# Default: 7; Range: [1 ~ 127]
I:"Max Level"=7
# The max level of this enchantment available from loot sources.
# Default: 2; Range: [1 ~ 127]
I:"Max Loot Level"=2
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"superiorshields:wither_spikes" {
# The max level of this enchantment - originally 2.
# Default: 7; Range: [1 ~ 127]
I:"Max Level"=7
# The max level of this enchantment available from loot sources.
# Default: 2; Range: [1 ~ 127]
I:"Max Loot Level"=2
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"superiorshields:flame_of_the_firehawk" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: true
B:Treasure=true
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"superiorshields:the_bee" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: true
B:Treasure=true
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}

View File

@ -0,0 +1,29 @@
[Client]
# What should be the style of the tooltip? 'numbers' means 'Durability: 30 / 100', 'text' means 'Durability: pristine/slight damaged/nearly broken', 'bar' means 'Durability: [███▒▒▒▒▒▒▒]'
# Allowed values: BAR, NUMBERS, TEXT - Default: NUMBERS
tooltipStyle = "NUMBERS"
# Should the tooltip include the 'Durability:' hint?
# Allowed values: true, false - Default: true
showTooltipHint = true
# What colors should be used for the reactive part (numbers/text/bar characters) of the tooltip? 'base' means use the base color, 'gold' means always gold, 'varying' means green/orange/red depending on remaining durability.
# Allowed values: BASE, GOLD, VARYING - Default: VARYING
tooltipColorStyle = "VARYING"
# What should be the base text color of the tooltip?
# Allowed values: BLACK, DARK_BLUE, DARK_GREEN, DARK_AQUA, DARK_RED, DARK_PURPLE, GOLD, GRAY, DARK_GRAY, BLUE, GREEN, AQUA, RED, LIGHT_PURPLE, YELLOW, WHITE, OBFUSCATED, BOLD, STRIKETHROUGH, UNDERLINE, ITALIC, RESET - Default: GRAY
baseTooltipColor = "GRAY"
# Should the durability tooltip only be shown on vanilla tools?
# Allowed values: true, false - Default: false
onlyVanillaTools = false
# Should the durability tooltip be shown when a tool is not damaged?
# Allowed values: true, false - Default: true
showWhenFull = true
# Which mods should be blacklisted? Items from blacklisted mods won't show the durability tooltip.
# Allowed length: 0 ~ 100 - Default: 'tconstruct,supplementaries'
blackListedMods = "tconstruct,supplementaries"

View File

@ -362,8 +362,6 @@ railcraft:crusher
railcraft:fluid_boiler
railcraft:rolling_machine
railcraft:solid_boiler
reliquary:alkahestry_charging
reliquary:alkahestry_crafting
reliquary:cauldron
reliquary:infernal_tear
reliquary:mortar

View File

@ -0,0 +1,142 @@
{
"is_shield_enchantable": true,
"is_horse_armor_enchantable": true,
"enchantments": {
"death_wish": {
"is_enabled": true,
"damage_multiplier_range": {
"min": 1.0,
"max": 2.0
},
"vulnerability_multiplier_range": {
"min": 0.7,
"max": 1.2
}
},
"dodge": {
"is_enabled": true,
"dodge_chance_per_level": 0.125
},
"enlightenment": {
"is_enabled": true,
"experience_multiplier_per_level": 0.125
},
"fishing_fanatic": {
"is_enabled": true,
"extra_loot_chance": 0.33333,
"level_up_chance": {
"__default": 0.06,
"level_2": 0.05,
"level_3": 0.04,
"level_4": 0.03,
"level_5": 0.02,
"level_6": 0.01,
"level_7": 0.004,
"level_8": 0.002
},
"level_up_chance_rain_multiplier": 2.0,
"special_drop_chance": {
"__default": 0.0,
"level_4": 0.0025,
"level_5": 0.0075,
"level_6": 0.02,
"level_7": 0.04,
"level_8": 0.06
},
"special_drop_id": "majruszsenchantments:gameplay/fishing/fishing_fanatic_extra",
"damage_bonus_per_level": 1.0,
"attack_speed_multiplier_per_level": 0.82
},
"fuse_cutter": {
"is_enabled": true,
"max_distance": 6.0,
"shield_cooldown_ratio": 1.5
},
"gold_fuelled": {
"is_enabled": true
},
"harvester": {
"is_enabled": true
},
"horse_frost_walker": {
"is_enabled": true
},
"horse_protection": {
"is_enabled": true,
"armor_bonus_per_level": 2.0
},
"horse_swiftness": {
"is_enabled": true,
"speed_multiplier_per_level": 0.125
},
"hunter": {
"is_enabled": true,
"penalty_multiplier_per_level": -0.1,
"distance_multiplier_per_level": 0.01
},
"immortality": {
"is_enabled": true
},
"leech": {
"is_enabled": true,
"health_chance": 0.1,
"hunger_chance": 0.1,
"effect_chance": 0.1
},
"magic_protection": {
"is_enabled": true
},
"misanthropy": {
"is_enabled": true,
"damage_bonus_per_level": 2.5
},
"repulsion": {
"is_enabled": true,
"knockback_strength": 1.0
},
"sixth_sense": {
"is_enabled": true,
"glow_duration": 2.0,
"chest_ids": [
"minecraft:chests/ancient_city",
"minecraft:chests/ancient_city_ice_box"
],
"loot_id": "majruszsenchantments:chests/ancient_city_sixth_sense"
},
"smelter": {
"is_enabled": true
},
"telekinesis": {
"is_enabled": true
}
},
"curses": {
"breaking_curse": {
"is_enabled": true,
"damage_multiplier_per_level": 1.0
},
"corrosion_curse": {
"is_enabled": true,
"damage_dealt_per_level": 0.25,
"damage_cooldown": 3.0
},
"fatigue_curse": {
"is_enabled": true,
"speed_multiplier_per_level": {
"mining": 0.8,
"attacking": 0.8,
"moving": 0.95,
"item_using": 0.8,
"item_swinging": 0.8
}
},
"incompatibility_curse": {
"is_enabled": true
},
"slippery_curse": {
"is_enabled": true,
"drop_chance": 0.03,
"drop_cooldown": 1.0
}
}
}

8
config/malum-client.toml Normal file
View File

@ -0,0 +1,8 @@
[codex]
#What theme should the encyclopedia arcana be in?
#Allowed Values: DEFAULT, EASY_READING
bookTheme = "DEFAULT"
#Should the scroll direction be reversed in the encyclopedia arcana entry screen? This simply affects how you move through pages in an entry.
scrollDirection = false

39
config/malum-common.toml Normal file
View File

@ -0,0 +1,39 @@
[spirit]
#If set to true, any spirits dropped will simply take the form of an item.
noFancySpirits = false
#If set to true, any spirits dropped through non-entity-means will simply take the form of an item.
noFancySpiritsTotem = true
[spirit.spawner]
#If set to true, mob spawners will create soulless mobs instead.
lameSpawners = false
[spirit.defaults]
#Whether entities without spirit jsons will use the default spirit data for their category.
defaultSpiritValues = true
[spirit.affinity]
[spirit.affinity.soul_ward]
#Multiplier for physical damage taken while soul ward is active.
#Range: 0.0 ~ 1.0
soulWardPhysical = 0.699999988079071
#Multiplier for magic damage taken while soul ward is active.
#Range: 0.0 ~ 1.0
soulWardMagic = 0.10000000149011612
#Base time in ticks it takes for one point of soul ward to recover.
soulWardRate = 100
[compat]
[compat.irons_spellbooks]
#Should Iron's Spellbooks' magic damage count as Soul Damage?
ironsSpellbooksPlayerSpiritDrops = true
#Should Iron's Spellbooks' magic damage when dealt by non-players count as Soul Damage
ironsSpellbooksNonPlayerSpiritDrops = true
[codex]
#If set to true, the first undead enemy a player slays will drop the encyclopedia arcana.
enableCodexDrop = true

View File

@ -0,0 +1,22 @@
["Mana to Fluid ratio (Mana -> First Number, Fluid -> Second Number)"]
#Keep both of these values 1 if you want the trasnformation to be lossless, change if you want otherwise.
#The first number of the mana to fluid ratio, indicates the mana
#Range: 1.0 ~ 1.7976931348623157E308
ratio_antecedent = 1.0
#The second number of the mana to fluid ratio, indicates the fluid
#Range: 1.0 ~ 1.7976931348623157E308
ratio_consequent = 1.0
["Misc configs"]
#Basically stuff that will mostly never get used but nice to have!
#(DOESN'T WORK YET) Please, do NOT be a dummy while changing this, use a site to convert an 8 digit hexcode to an int, for example this (Take the decimal number) : https://www.rapidtables.com/convert/number/hex-to-decimal.html
#Range: > -2147483648
manaFluidHexCode = -15695617
#Change this to change the fluid outputted from the mana liquidizer and/or needed to be inputted to make the mana
manaFluidReplacement = "manaliquidizer:mana_fluid"
#Set this to true if you want a one way route of the mana liquidizer, i.e converting mana to fluid, but not back. Please change oneWayMode to make the route work the way you want
isOneWayOnly = false
#(Requires isOneWayOnly to be true), Change this to fluidToManaOnly to allow conversion from fluid to mana ONLY, or keep it manaToFluidOnly for the opposite
oneWayMode = "manaToFluidOnly"

View File

@ -0,0 +1,7 @@
#Amount of mana used by the spinerette every 20 ticks (1 second)
manaCost = 5
#Base Stress value that is divided by number of bound flowers to produce total stress created by mana motor
baseStressValue = 2048
#Values of how much RPM each tier of soil generates, in ascending order
rpmvalues = [8, 16, 32, 64, 128]

View File

@ -0,0 +1,5 @@
["Configs for Mekanism TFMG Compat"]
#Enable or disable additional recipes to further improve the connection between the two mods (Restart the World or do /reload)
extra_recipes = true

5
config/mffs-client.toml Normal file
View File

@ -0,0 +1,5 @@
[general]
#Apply a fancy glitch effect on projector mode renders. Reload resources to apply change.
enableProjectorModeGlitch = true

44
config/mffs-common.toml Normal file
View File

@ -0,0 +1,44 @@
[general]
#Turning this to false will make MFFS run without electricity or energy systems required. Great for vanilla!
enableElectricity = true
#Cache allows temporary data saving to decrease calculations required
useCache = true
#How many force field blocks can be generated per tick? Less reduces lag.
#Range: > 0
maxFFGenPerTick = 1000000
#Allow server operators to bypass Force Field biometry
allowOpBiometryOverride = true
#Should the interdiction matrix interact with creative players?
interactCreative = true
#Max custom mode field scale
#Range: > 0
maxCustomModeScale = 200
#Give players a copy of the MFFS guidebook when they first join a world
giveGuidebookOnFirstJoin = true
[coercion_deriver]
#FE to convert into 1 Fortron
#Range: > 1
feCostPerFortron = 400
#FE to subtract when converting Fortron to FE
#Range: > 0
fortronToFeLoss = 1
#Base limit of fortron produced per tick (20 per second). Scales with speed modules and catalyst.
#Range: > 1
fortronPerTick = 200
#Production bonus per speed module. production = fortronPerTick + (fortronPerTick * speedModuleCount)... or x2 multiplicative
#Range: > 1
fortronPerTickSpeedModule = 200
[balance]
#Fortron catalyst production multiplier
#Range: 0.0 ~ 10000.0
catalystMultiplier = 2.0
#The amount of ticks a single catalyst item lasts for
#Range: 1 ~ 10000
catalystBurnTime = 200
#Energy to consume when the Interdiction Matrix kills a player
#Range: > 0
interdictionMatrixKillEnergy = 0

View File

@ -0,0 +1,145 @@
[Execution]
#Determines the mininmum amount of health to execute a target. The operation is (this number x execution leve)
"Min health threshold" = 2.5
#Determines wether execution should work on bosses
"Can execute bosses" = true
#Should Execution exist?
"Allow Execution" = true
#Determines the possibility per level of Execution to drop a head of the mob/player killed. Set to 0 to never apply or to 100 to always apply.
"Head Drop Chance" = 0.5
#Should this enchantment be found on the Enchanting Table?
"Find on Enchanting Table" = false
[Wave]
#Determines wether the wave enchantment should show particles
"Show Wave" = true
#Determines by how much each level of Wave should pull
"Wave kb" = 1.7
#Determines whether Wave should activate on melee hit
"Pull on Melee hit" = false
#Should Wave exist?
"Allow Wave" = true
#Should Wave be incompatible with Channeling?
"Incompatible with Channeling" = false
#Should Wave be incompatible with Riptide?
"Incompatible with Riptide" = true
#Should Wave not work in the nether?
"Doesn't work in Nether" = true
#Should this enchantment be found on the Enchanting Table?
"Find on Enchanting Table" = false
["Poison Aspect"]
#Determines the amount of ticks Poison Aspect should poison for
"Poison Ticks" = 120.0
#Should Poison Aspect exist?
"Allow Poison Aspect" = true
#Should Poison Aspect be incompatible with Fire Aspect?
"Incompatible with Fire Aspect" = true
#Should Poison Aspect be incompatible with Ice Aspect?
"Incompatible with Ice Aspect" = true
#Should this enchantment be found on the Enchanting Table?
"Find on Enchanting Table" = true
[Auto-Smelting]
#Should Auto Smelting drop additional xp? (Not much)
"Drop extra xp" = true
#Should Auto-Smelting exist?
"Allow Auto Smelting" = true
#Should Auto-Smelting be incompatible with Fortune?
"Incompatible with Fortune (Beta)" = true
#Should Auto-Smelting be incompatible with Enhancement?
"Incompatible with Enhancement" = true
#Should this enchantment be found on the Enchanting Table?
"Find on Enchanting Table" = true
[Rebirth]
#Determines whether Rebirth should take a totem from the inventory and save you from death (true) or Destroy the shield compeletely to save you from death (false)
"Use Totems" = false
#How much damage should Rebirth do to a shield?
"Rebirth Damage" = 50.0
#Should Rebirth exist?
"Allow Rebirth" = true
#Should this enchantment be found on the Enchanting Table?
"Find on Enchanting Table" = false
[Stunning]
#How many ticks should Stunning slow for? (set to 0 to disable its slow effect)
SlownessTicks = 60.0
#How many ticks should Stunning weaken the enemy for?
"Weakness Ticks" = 60.0
#Should Stunning make noise after a succesful stun?
"Make noise" = true
#Determines the cooldown in seconds after which you're able to stun again
"Stunning Cooldown" = 10.0
#Should Stunning exist?
"Allow Stunning" = true
#Should this enchantment be found on the Enchanting Table?
"Find on Enchanting Table" = false
[Agility]
#This value determines the percentage of speed that Agility should add
"Speed Percentage" = 15.0
#Should Agility exist?
"Allow Agility" = true
#Should Agility be incompatible with Curse of Slowness?
"Incompatible with Curse of Slowness" = true
#Should Agility be incompatible with Jumper
"Incompatible with Jumper" = true
#Should Agility be incompatible with Swift Sneak?
"Incompatible with Swift Sneak" = true
#Should this enchantment be found on the Enchanting Table?
"Find on Enchanting Table" = false
["Blood Blade"]
#Determines the amount of HP divided by 3 that Blood Blade will recuperate each level
"HP recuperated" = 1.0
#Should Blood Blade exist?
"Allow Blood Blade" = true
#Should Blood Blade be incompatible with Boosting?
"Incompatible with Boosting" = true
#Should Blood Blade be incompatible with Looting?
"Incompatible with Looting" = true
#Should this enchantment be found on the Enchanting Table?
"Find on Enchanting Table" = true
["Sunlight's Blessing"]
#Determines the amount of seconds Sunlight's Blessing takes to repair a single use of an item
"Sunlight Seconds" = 4.0
#Should Sunlight's Blessing exist?
"Allow Sunlight's Blessing" = true
#Should Sunlight's Blessing be incompatible with Mending?
"Incompatible with Mending" = true
#Should Sunlight's Blessing be incompatible with Curse of Moonlight?
"Incompatible with Curse of Moonlight" = true
#Should this enchantment be found on the Enchanting Table?
"Find on Enchanting Table" = false
[Jumper]
#Determines the amount of jump boost (in blocks) that Jumper should add
"Jump Blocks" = 1.0
#Should Jumper exist?
"Allow Jumper" = true
#Should Jumper be incompatible with Agility?
"Incompatible with Agility" = true
#Should Jumper be incompatible with Curse of Slowness?
"Incompatible with Curse of Slowness" = true
#Should Jumper be incompatible with Swift Sneak?
"Incompatible with Swift Sneak" = true
#Should this enchantment be found on the Enchanting Table?
"Find on Enchanting Table" = false
["Pain Power"]
#Determines the HP percentage at which Pain Power should apply its effects
"Low Health Threshold" = 100.0
#Determines the modifier to the speed increase that this enchantment should grant (set to 0 to disable)
"Speed Modifier" = 0.5
#Determines the modifier to the resistance increase that this enchantment should grant (set to 0 to disable)
"Resistance Modifier" = 1.0
#Determines the modifier to the damage increase that this enchantment should grant (set to 0 to disable)
"Damage Modifier" = 0.0
#Should Pain Power exist?
"Allow Pain Power" = true
#Should this enchantment be found on the Enchanting Table?
"Find on Enchanting Table" = false

View File

@ -0,0 +1,197 @@
["Ice Aspect"]
#Determines the amount of extra damage that Ice Aspect should do every second
"Ice damage" = 1.0
#Determines the amount of ticks (1/20 of a second) for which Ice Aspect should freeze every level (this number x 1 + 0.5 per level)
"Ice seconds" = 60.0
#Should Ice Aspect exist?
"Allow Ice Aspect" = true
#Should Ice Aspect be incompatible with Poison Aspect?
"Incompatible with Poison Aspect" = true
#Should Ice Aspect be incompatible with Fire Aspect?
"Incompatible with Fire Aspect" = true
#Should this enchantment be found on the Enchanting Table?
"Find on Enchanting Table" = true
[Lightness]
#Determines the amount of attack speed that each level of Lightness should add
"Lightness Amount" = 0.1
#Should Lightness exist?
"Allow Lightness" = true
#Should Lightness be incompatible with Reach?
"Incompatible with Reach" = true
#Should Lightness be incompatible with Sweeping Edge?
"Incompatible with Sweeping Edge" = true
#Should this enchantment be found on the Enchanting Table?
"Find on Enchanting Table" = true
[Reach]
#Determines the amount of Attack Reach that each level of Reach adds
"Reach Amount" = 0.33
#Should Reach exist?
"Allow Reach" = true
#Should Reach be incompatible with Sweeping Edge?
"Incompatible with Sweeping Edge" = true
#Should Reach be incompatible with Lightness
"Incompatible with Lightness" = true
#Should this enchantment be found on the Enchanting Table?
"Find on Enchanting Table" = true
[Floating]
#Determines the amount of weight taken each level while elytra-flying with Floating
"Float amount" = 0.01
#Should Floating exist?
"Allow Floating" = true
#Should this enchantment be found on the Enchanting Table?
"Find on Enchanting Table" = true
[Bait]
#Determines the percentage per level of finding extra loot with Bait
"Bait Chance" = 15.0
#Determines the maximum amount of loot items that should be given with Bait
"Maximum Bait Loot" = 1.0
#Determines whether Bait should only give fish
"Only Fish" = false
#Should Bait exist?
"Allow Bait" = true
#Should this enchantment be found on the Enchanting Table?
"Find on Enchanting Table" = true
[Blocking]
#Determines the percentage of chance per level to block damage
"Block Chance" = 5.0
#Should Blocking exist?
"Allow Blocking" = true
#Should this enchantment be found on the Enchanting Table?
"Find on Enchanting Table" = false
[Boosting]
#Determines the amount of XP per level addedd upon killing an entity while using Boosting
"Extra XP" = 1.5
#Should Boosting exist?
"Allow Boosting" = true
#Should Boosting be incompatible with Looting?
"Incompatible with Looting" = true
#Should Boosting be incompatible with Blood Blade?
"Incompatible with Blood Blade" = true
#Should this enchantment be found on the Enchanting Table?
"Find on Enchanting Table" = true
["Lava Walker"]
#Should Lava Walker exist?
"Allow Lava Walker" = true
#Should Lava Walker be incompatible with Frost Walker?
"Incompatible with Frost Walker" = true
#Should this enchantment be found on the Enchanting Table?
"Find on Enchanting Table" = false
[Spikes]
#Determines the amount of damage per level the attackers take upon hitting the shield
"Spike Damage" = 1.0
#Should Spikes exist?
"Allow Spikes" = true
#Should Spikes be incompatible with Reflection?
"Incompatible with Reflection" = true
#Should this enchantment be found on the Enchanting Table?
"Find on Enchanting Table" = true
[Reflection]
#Determines the amount of base damage the reflected projectile should do. This is a modifier, so it will be multiplicated by the amount of damage the incoming projectile does, giving the final amount
"Base Reflected damage" = 0.3
#Determines the amount added to the previous number for each Reflection level
"Reflected damage increase per level" = 0.15
#Determines the speed modifier for the reflected projectile
"Speed modifier Base" = 0.9
#Determines the speed increase each level of Reflection should give to the previous number
"Speed modifier increase per level" = 0.3
#Should Reflection exist?
"Allow Reflection" = true
#Should Reflection be incompatible with Spikes?
"Incompatible with Spikes" = true
#Should this enchantment be found on the Enchanting Table?
"Find on Enchanting Table" = true
#Determines whether Reflection should also work on tridents (Might cause some lag)
"Reflect Tridents" = false
[Acceleration]
#Determines the initial divider of the distance to determine the increased damage of Acceleration. This number will be decreased based on the level
"Initial Distance Divider" = 9.5
#Determines the max damage amount that can be dealt with a single accelerated shot. This number will be increased based on the level
"Initial Damage cap" = 5.5
#Determines by how much the Initial Distance Divider and the Initial Damage cap will be increased/decreased per level of Acceleration
"Level changer" = 0.5
#Should Acceleration exist?
"Allow Acceleration" = true
#Should this enchantment be found on the Enchanting Table?
"Find on Enchanting Table" = true
[Enhancement]
#Determines the modifier per level for the XP to get when breaking blocks with Enhancement
"XP modifier" = 0.25
#Determines the chance per level to obtain extra XP when mining blocks that don't give any XP while using Enhancement
"Enhancement Chance" = 0.15
#Should Enhancement exist?
"Allow Enhancement" = true
#Should Enhancement be incompatible with Fortune?
"Incompatible with Fortune" = true
#Should Enhancement be incompatible with Auto-Smelting?
"Incompatible with Auto-Smelting" = true
#Should this enchantment be found on the Enchanting Table?
"Find on Enchanting Table" = true
[Length]
#Determines the amount of interaction reach increased by Length each level
"Length addition" = 0.5
#Should Length exist?
"Allow Length" = true
#Should this enchantment be found on the Enchanting Table?
"Find on Enchanting Table" = true
["Blaze Guard"]
#Determines the duration of the fire applied for each level of Blaze Guard
"Fire Duration" = 1.0
#Should Blaze Guard exist?
"Allow Blaze Guard" = true
#Should Blaze Guard be incompatible with Chill Guard?
"Incompatible with Chill Guard" = true
#Should Blaze Guard be incompatible with Shove
"Incompatible with Shove" = true
#Should this enchantment be found on the Enchanting Table?
"Find on Enchanting Table" = true
[Soaring]
#Determines whether there should be a check to see if the elytra wearer isn't looking upwards to increase velocity. Disabling this makes fireworks unnecessary to keep flying with Soaring
"Check Head Pitch" = true
#Determines by how much Soaring should increase the speed each second per level
"Speed increase" = 1.0
#Should Soaring exist?
"Allow Soaring" = true
#Should this enchantment be found on the Enchanting Table?
"Find on Enchanting Table" = false
["Chill Guard"]
#Determines the amount of seconds each level of Chill Guard should freeze for
"Chill Seconds" = 3.0
#Determines the amount of freeze damage that Chill Guard should deal
"Chill damage" = 1.0
#Should Chill Guard exist?
"Allow Chill Guard" = true
#Should Chill Guard be incompatible with Blaze Guard?
"Incompatible with Blaze Guard" = true
#Should Chill Guard be incompatible with Shove
"Incompatible with Chill Guard" = true
#Should this enchantment be found on the Enchanting Table?
"Find on Enchanting Table" = true
[Sensing]
#Should Sensing exist?
"Allow Sensing" = false
#Should Sensing be incompatible with Aqua Affinity?
"Incompatible with Aqua Affinity" = true
#Should Sensing be incompatible with Respiration?
"Incompatible with Respiration" = false
#Should this enchantment be found on the Enchanting Table?
"Find on Enchanting Table" = false
#Determines the way Sensing should act: whether it should grant night vision (true) or create light around the user (false)
"Sensing Mode" = false

View File

@ -0,0 +1,95 @@
[Replanting]
#Should Replanting exist?
"Allow Replanting" = true
#Should this enchantment be found on the Enchanting Table?
"Find on Enchanting Table" = false
["Anti-Water Bane"]
#Determines the amount of damage per Anti-Water Bane level it should deal
"Bane Damage" = 2.5
#Determines whether Anti-Water Bane should deal half its damage to targets that are on fire and extinguish them
"Fire Mechanic" = true
#Should Anti-Water Bane exist?
"Allow Anti-Water Bane" = true
#Should Anti-Water Bane be incompatible with Impaling?
"Incompatible with Impaling" = true
#Should this enchantment be found on the Enchanting Table?
"Find on Enchanting Table" = true
["Oath of the Nose"]
#Determines the amount of damage per Oath of the Nose level it should deal
"Nose Damage" = 2.5
#Determines whether Oath of the Nose should apply weakness to hit targets similarly to how Bane of Arthropods applies slowness
"Nose Weakness" = true
#Should Oath of the Nose exist?
"Allow Oath of the Nose" = true
#Should Oath of the Nose be incompatible with Sharpness?
"Incompatible with Sharpness with Smite" = true
#Should Oath of the Nose be incompatible with Smite?
"Incompatible with Smite" = true
#Should Oath of the Nose be incompatible with Bane of Arthropods?
"Incompatible with Bane of Arthropods" = true
#Should Oath of the Nose by a treasure enchantment?
"Is treasure" = false
[Frost]
#Determines the amount of damage that Frost should deal
"Frost Damage" = 1.0
#Determines the amount of time that Frost should freeze for
"Frost Seconds" = 7.0
#Should Frost exist?
"Allow Frost" = true
#Should Frost be incompatible with Flame?
"Incompatible with Flame" = true
#Should this enchantment be found on the Enchanting Table?
"Find on Enchanting Table" = true
[Shove]
#Determines the modifier of the push each level adds
"Push modifier" = 0.4
#Should Shove exist?
"Allow Shove" = true
#Should Shove be incompatible with Blaze Guard?
"Incompatible with Blaze Guard" = true
#Should Shove be incompatible with Chill Guard?
"Incompatible with Chill Guard" = true
#Should this enchantment be found on the Enchanting Table?
"Find on Enchanting Table" = true
[Padding]
#Determines the amount of armor points each level of Padding should grant
"Armor Points per Level" = 1.0
#Determines the damage reduction percentage that each level of Padding should grant
"Kinetic reduction Percentage" = 20.0
#Should Shove exist?
"Should Padding exist?" = true
#Should this enchantment be found on the Enchanting Table?
"Find on Enchanting Table" = false
[Marathon]
#Determines the percentage of exhaustion each level of Marathon should reduce
"Exhaustion Percentage" = 10.0
#Should this enchantment be found on the Enchanting Table?
"Find on Enchanting Table" = false
#Should Marathon exist?
"Allow Marathon" = true
#Determines whether Marathon should be incompatible with Frost Walker
"Incompatible with Frost Walker" = false
#Determines whether Marathon should be incompatible with Depth Strider
"Incompatible with Depth Strider" = true
[Turbulence]
#Should Turbulence stop enemies hit?
"Initial Stop" = true
#Determines the amount of extra damage per level Turbulence should deal to airborne enemies
"Extra Damage Midair" = 2.5
#Determines the amount of seconds each level of Turbulence should apply the Turbulent effect for (Turbulent limits the maximum velocity of a creature
"Turbulent Seconds per level" = 1.5
#Should Turbulence exist?
"Allow Turbulence" = true
#Should Turbulence be incompatible with Punch?
"Incompatible with Punch" = true
#Should this enchantment be found on the Enchanting Table?
"Find on Enchanting Table" = true

View File

@ -0,0 +1,20 @@
automatonAlwaysHostile=false
automatonHealth=100.0
automatonAttackDamage=16.0
chupacabraHealth=16.0
chupacabraAttackDamage=6.0
chupacabraSpawnWeight=30
koboldHealth=20.0
koboldAttackDamage=2.5
koboldSpawnWeight=70
koboldWarriorHealth=20.0
koboldWarriorArmor=6.0
koboldWarriorAttackDamage=5.5
koboldWarriorSpawnWeight=60
drakeHealth=30.0
drakeAttackDamage=5.0
drakeSpawnWeight=10
sporelingHealth=6.0
redSporelingLines=playerGreeting;Seen any smurfs lately?;I hate Gargamel...;Mondays, huh?;You're a big fellow!;Please don't eat me!;Why did the Creeper hang out with me? Because I'm such a fun-gi to be around!;They say I'm a fun-gi, but I think I'm just a cap-tivating conversationalist!;Looking for a spore-tacular time? You've found the right mushroom!;Did you hear about the fungi who threw a party? It was a real spore-gy!;I'm not edibles!;My cousin Brownie is an alchemist.;Do you know of a bard named Smash Mouth? I hear he's an All Star.;I'm not a regular mushroom; I'm a spore-tacular mushroom!;Some people blame me for the apocalypse...;Γειά σου Ελλάδα!
brownSporelingLines=Why do I feel like a fun-guy in a no-fun zone?;You want a piece of my spore attitude? Take a hike!;Life's a spore-t, and then you decompose.;Step back, or I'll give you a spore-tacular scowl!;Why do players always pick on mushrooms? Can't we just have a cap-py existence?;I'd rather be left alone in my dark corner. No mushroom for company!;I don't have mushroom for joy, just a whole lot of fung-titude!;Have a fung-tastic day...;I am responsible for the apocalypse.;I'm not grumpy, I'm just a fungi with a perpetual frown.;Why are you bothering me? Can't you see I'm having a spore day?;Why do players keep trying to cheer me up? Do I look like a sunflower to you?;I'm like a mushroom, growing in the darkness of my grumpy thoughts.;Step lightly, or you might awaken the wrath of the grumpy mushroom!;Why be a fun-guy when you can be a grump-guy?;I've mastered the art of being perpetually annoyed. It's my spore-cialty!;Let's get blazed! Go bring the blaze rod.;Is it 4:20 already?
sporelingSpawnWeight=16

View File

@ -98,4 +98,4 @@
# mixin.safety=true # (default)
#
# User overrides go here.
mixin.perf.dynamic_resources=true
mixin.perf.dynamic_resources=true

View File

@ -1,16 +0,0 @@
[Misc]
#Should module tooltips always show module settings (without needing to hold Shift)?
alwaysShowSettings = true
#Should module GUI's be tinted according to the module item colour?
moduleGuiBackgroundTint = true
#Should items being transferred be rendered in-world? Looks good, but many items may incur an FPS hit.
renderFlyingItems = true
#When holding an Item Router, should nearby camouflaged routers be highlighted?
heldRouterShowsCamoRouters = true
[Sound]
#Volume of the bleep played when various operations are done with modules/upgrades/etc. such as binding to an inventory, setting camo...
#Range: 0.0 ~ 2.0
bleepVolume = 0.5

View File

@ -1,167 +0,0 @@
[Module]
#Base range for Sender Mk1 (no range upgrades)
#Range: > 1
sender1BaseRange = 8
#Max range for Sender Mk1
#Range: > 1
sender1MaxRange = 16
#Base range for Sender Mk2 (no range upgrades)
#Range: > 1
sender2BaseRange = 24
#Max range for Sender Mk2
#Range: > 1
sender2MaxRange = 48
#Base range for Vacuum (no range upgrades)
#Range: > 1
vacuumBaseRange = 6
#Max range for Vacuum
#Range: > 1
vacuumMaxRange = 12
#Base range for Extruder Mk1 (no range upgrades)
#Range: > 1
extruder1BaseRange = 16
#Max range for Extruder Mk1
#Range: > 1
extruder1MaxRange = 32
#Base range for Extruder Mk2 (no range upgrades)
#Range: > 1
extruder2BaseRange = 32
#Max range for Extruder Mk2
#Range: > 1
extruder2MaxRange = 64
#Base range for Puller Mk2 (no range upgrades)
#Range: > 1
puller2BaseRange = 12
#Max range for Puller Mk2
#Range: > 1
puller2MaxRange = 24
#Base range for Fluid Mk2 (no range upgrades)
#Range: > 1
fluid2BaseRange = 12
#Max range for Fluid Mk2
#Range: > 1
fluid2MaxRange = 24
#Should Sender modules show particle effects when working?
senderParticles = true
#Should Puller modules show particle effects when working?
pullerParticles = true
#Should Placer modules show particle effects when working?
placerParticles = true
#Should Breaker modules show particle effects when working?
breakerParticles = true
#Should Vacuum modules show particle effects when working?
vacuumParticles = true
#Should Flinger modules show smoke effects & play a sound when working?
flingerEffects = true
#Should Extruder Mk1/2 modules play a sound when placing/removing blocks?
extruderSound = true
#Should Extruder Mk1/2 modules push entities along when extruding blocks?
extruderPushEntities = true
#Should Breaker & Extruder Mk1 Modules respect the harvest level of the pickaxe used to craft them? (e.g. craft with an Iron Pickaxe => can't break Obsidian
breakerHarvestLevelLimit = true
#Dimension ID's which the Sender Mk3 cannot send to or from, and the Player Module cannot operate (both router dimension and player dimension are checked). This can be wildcarded, e.g. 'somemod:*' blacklists all dimensions added by the mod 'somemod'
dimensionBlacklist = []
[Router]
#Base tick interval (in server ticks) for a router; router will run this often
#Range: > 1
baseTickRate = 20
#Number of ticks by which 1 Speed Upgrade will reduce the router's tick interval
#Range: > 1
ticksPerUpgrade = 2
#Hard minimum tick interval for a router regardless of Speed Upgrades
#Range: > 1
hardMinTickRate = 2
#Router with eco mode enabled will go into low-power mode if idle for this many server ticks
#Range: > 1
ecoTimeout = 100
#Tick interval for an eco-mode router which has gone into low-power mode
#Range: > 1
lowPowerTickRate = 100
#Base fluid transfer rate (mB/t in each direction) for a router
#Range: > 1
fluidBaseTransferRate = 50
#Max fluid transfer rate (mB/t in each direction) for a router
#Range: > 1
fluidMaxTransferRate = 400
#Fluid transfer rate increase per Fluid Transfer Upgrade
#Range: > 1
mBperFluidUpgade = 10
#FE capacity per Energy Upgrade
#Range: > 1
fePerEnergyUpgrade = 50000
#FE transfer rate (FE/t) per Energy Upgrade
#Range: > 1
feXferPerEnergyUpgrade = 1000
#Should block-breaking modules drop XP where appropriate? (ore mining etc.)
blockBreakXPDrops = true
["Energy Costs"]
#Energy cost (FE) to run one right-click operation for the Activator Module
#Range: > 0
activatorModuleEnergyCost = 0
#Energy cost (FE) to run one left-click (attack) operation for the Activator Module
#Range: > 0
activatorModuleEnergyCostAttack = 150
#Energy cost (FE) to run one operation for the Breaker Module
#Range: > 0
breakerModuleEnergyCost = 0
#Energy cost (FE) to run one operation for the Detector Module
#Range: > 0
detectorModuleEnergyCost = 0
#Energy cost (FE) to run one operation for the Distributor Module
#Range: > 0
distributorModuleEnergyCost = 0
#Energy cost (FE) to run one operation for the Dropper Module
#Range: > 0
dropperModuleEnergyCost = 0
#Energy cost (FE) to run one operation for the Energy Distributor Module
#Range: > 0
energydistributorModuleEnergyCost = 0
#Energy cost (FE) to run one operation for the Energy Output Module
#Range: > 0
energyoutputModuleEnergyCost = 0
#Energy cost (FE) to run one operation for the Extruder Module Mk1
#Range: > 0
extruderModule1EnergyCost = 0
#Energy cost (FE) to run one operation for the Extruder Module Mk2
#Range: > 0
extruderModule2EnergyCost = 0
#Energy cost (FE) to run one operation for the Flinger Module
#Range: > 0
flingerModuleEnergyCost = 0
#Energy cost (FE) to run one operation for the Fluid Module Mk1
#Range: > 0
fluidModuleEnergyCost = 0
#Energy cost (FE) to run one operation for the Fluid Module Mk2
#Range: > 0
fluidModule2EnergyCost = 0
#Energy cost (FE) to run one operation for the Placer Module
#Range: > 0
placerModuleEnergyCost = 0
#Energy cost (FE) to run one operation for the Player Module
#Range: > 0
playerModuleEnergyCost = 0
#Energy cost (FE) to run one operation for the Puller Module Mk1
#Range: > 0
pullerModule1EnergyCost = 0
#Energy cost (FE) to run one operation for the Puller Module Mk2
#Range: > 0
pullerModule2EnergyCost = 0
#Energy cost (FE) to run one operation for the Sender Module Mk1
#Range: > 0
senderModule1EnergyCost = 0
#Energy cost (FE) to run one operation for the Sender Module Mk2
#Range: > 0
senderModule2EnergyCost = 0
#Energy cost (FE) to run one operation for the Sender Module Mk3
#Range: > 0
senderModule3EnergyCost = 0
#Energy cost (FE) to run one operation for the Vacuum Module
#Range: > 0
vacuumModuleEnergyCost = 0
#Energy cost (FE) to run one operation for the Void Module
#Range: > 0
voidModuleEnergyCost = 0

View File

@ -1 +1,5 @@
[general]
#Clears dynamic models and textures from the mod dynamic pack once resource reload is done. This can save up some RAM. Turning off if you notice inconsistencies with pack loading
clear_dynamic_resources = false

View File

@ -0,0 +1,8 @@
#IMPORTANT NOTICE:
#THIS IS ONLY THE COMMON CONFIG. It does not contain all the values adjustable for More Immersive Wires
#The settings have been moved to more_immersive_wires-server.toml
#That file is PER WORLD, meaning you have to go into 'saves/<world name>/serverconfig' to adjust it. Those changes will then only apply for THAT WORLD.
#You can then take that config file and put it in the 'defaultconfigs' folder to make it apply automatically to all NEW worlds you generate FROM THERE ON.
#This may appear confusing to many of you, but it is a new sensible way to handle configuration, because the server configuration is synced when playing multiplayer.
importantInfo = true

View File

@ -0,0 +1,179 @@
#color : ores rgb color
[ores]
[ores.aluminum]
#if empty, use default
#default : a0c4d8
color = ""
[ores.amethyst]
#if empty, use default
#default : cc33cc
color = ""
[ores.apatite]
#if empty, use default
#default : 3595b2
color = ""
[ores.azure_silver]
#if empty, use default
#default : ce9cf3
color = ""
[ores.bismuth]
#if empty, use default
#default : e8d8e8
color = ""
[ores.bort]
#if empty, use default
#default : 7495af
color = ""
[ores.cinnabar]
#if empty, use default
#default : 990f0f
color = ""
[ores.cobalt]
#if empty, use default
#default : 1e66bf
color = ""
[ores.crimson_iron]
#if empty, use default
#default : f44770
color = ""
[ores.desh]
#if empty, use default
#default : ff9f51
color = ""
[ores.dilithium]
#if empty, use default
#default : d8c4c4
color = ""
[ores.draconium]
#if empty, use default
#default : a351cc
color = ""
[ores.electrotine]
#if empty, use default
#default : cb4f8
color = ""
[ores.green_sapphire]
#if empty, use default
#default : 33cc33
color = ""
[ores.iridium]
#if empty, use default
#default : d8d8c4
color = ""
[ores.lithium]
#if empty, use default
#default : 808080
color = ""
[ores.nickel]
#if empty, use default
#default : e5e09e
color = ""
[ores.niter]
#if empty, use default
#default : b8afaf
color = ""
[ores.peridot]
#if empty, use default
#default : 66ff66
color = ""
[ores.platinum]
#if empty, use default
#default : a0f0ff
color = ""
[ores.ruby]
#if empty, use default
#default : cc3333
color = ""
[ores.sapphire]
#if empty, use default
#default : 3333cc
color = ""
[ores.ostrum]
#if empty, use default
#default : 9f616f
color = ""
[ores.calorite]
#if empty, use default
#default : c44249
color = ""
[ores.silver]
#if empty, use default
#default : d8e4ed
color = ""
[ores.sulfur]
#if empty, use default
#default : d8cc51
color = ""
[ores.titanium]
#if empty, use default
#default : 405060
color = ""
[ores.tungsten]
#if empty, use default
#default : 333333
color = ""
[ores.zinc]
#if empty, use default
#default : cccc8e
color = ""
[ores.coal]
#if empty, use default
#default : 2d2d2d
color = ""
[ores.lapis]
#if empty, use default
#default : 2c69c8
color = ""
[ores.diamond]
#if empty, use default
#default : 49ead6
color = ""
[ores.redstone]
#if empty, use default
#default : ff0000
color = ""
[ores.emerald]
#if empty, use default
#default : 17da61
color = ""
[ores.quartz]
#if empty, use default
#default : ebe3db
color = ""

View File

@ -0,0 +1,186 @@
[general]
#true : show all recipes
#false : hide ore not exist recipes (can hide recipes when some mod not installed)
showOreNotExistRecipes = false
#processingLevel : set ores processing max level
# 5 : can into up x5 (able all procssing)
# 4 : can into up x4 (disable ore dissolution, slurry crystalizing)
# 3 : can into up x3 (disable injecting)
# 2 : can into up x2 (disable purifying and clumps crushing)
# 1 : reserved (currently same with 0)
# 0 : disable all processing in this mod
#disabled processing items are hided your world
[ores]
[ores.aluminum]
#Range: 0 ~ 5
processingLevel = 5
[ores.amethyst]
#Range: 0 ~ 5
processingLevel = 5
[ores.apatite]
#Range: 0 ~ 5
processingLevel = 5
[ores.azure_silver]
#Range: 0 ~ 5
processingLevel = 5
[ores.bismuth]
#Range: 0 ~ 5
processingLevel = 5
[ores.bort]
#Range: 0 ~ 5
processingLevel = 5
[ores.cinnabar]
#Range: 0 ~ 5
processingLevel = 5
[ores.cobalt]
#Range: 0 ~ 5
processingLevel = 5
[ores.crimson_iron]
#Range: 0 ~ 5
processingLevel = 5
[ores.desh]
#Range: 0 ~ 5
processingLevel = 5
[ores.dilithium]
#Range: 0 ~ 5
processingLevel = 5
[ores.draconium]
#Range: 0 ~ 5
processingLevel = 5
[ores.electrotine]
#Range: 0 ~ 5
processingLevel = 5
[ores.green_sapphire]
#Range: 0 ~ 5
processingLevel = 5
[ores.iridium]
#Range: 0 ~ 5
processingLevel = 5
[ores.lithium]
#Range: 0 ~ 5
processingLevel = 5
[ores.nickel]
#Range: 0 ~ 5
processingLevel = 5
[ores.niter]
#Range: 0 ~ 5
processingLevel = 5
[ores.peridot]
#Range: 0 ~ 5
processingLevel = 5
[ores.platinum]
#Range: 0 ~ 5
processingLevel = 5
[ores.ruby]
#Range: 0 ~ 5
processingLevel = 5
[ores.sapphire]
#Range: 0 ~ 5
processingLevel = 5
[ores.ostrum]
#Range: 0 ~ 5
processingLevel = 5
[ores.calorite]
#Range: 0 ~ 5
processingLevel = 5
[ores.silver]
#Range: 0 ~ 5
processingLevel = 5
[ores.sulfur]
#Range: 0 ~ 5
processingLevel = 5
[ores.titanium]
#Range: 0 ~ 5
processingLevel = 5
[ores.tungsten]
#Range: 0 ~ 5
processingLevel = 5
[ores.zinc]
#Range: 0 ~ 5
processingLevel = 5
[ores.coal]
#exist for modpacks, set greater than 2 to enable this material recipes
#less than or equals 2 is use Mekanism Default Recipes
# warning : when enabled, ore block can infinitely regenerate using Mekanism Combiner Default Recipe
# propose remove/override Mekanism Combiner Default Recipe
# e.g.) "ingredient":{"tag":"forge:dusts/coal"}},"amount":8
#Range: 0 ~ 5
processingLevel = 0
[ores.lapis]
#exist for modpacks, set greater than 2 to enable this material recipes
#less than or equals 2 is use Mekanism Default Recipes
# warning : when enabled, ore block can infinitely regenerate using Mekanism Combiner Default Recipe
# propose remove/override Mekanism Combiner Default Recipe
# e.g.) "ingredient":{"tag":"forge:dusts/lapis"}},"amount":8
#Range: 0 ~ 5
processingLevel = 0
[ores.diamond]
#exist for modpacks, set greater than 2 to enable this material recipes
#less than or equals 2 is use Mekanism Default Recipes
# warning : when enabled, ore block can infinitely regenerate using Mekanism Combiner Default Recipe
# propose remove/override Mekanism Combiner Default Recipe
# e.g.) "ingredient":{"tag":"forge:dusts/diamond"}},"amount":8
#Range: 0 ~ 5
processingLevel = 0
[ores.redstone]
#exist for modpacks, set greater than 2 to enable this material recipes
#less than or equals 2 is use Mekanism Default Recipes
# warning : when enabled, ore block can infinitely regenerate using Mekanism Combiner Default Recipe
# propose remove/override Mekanism Combiner Default Recipe
# e.g.) "ingredient":{"tag":"forge:dusts/redstone"}},"amount":8
#Range: 0 ~ 5
processingLevel = 0
[ores.emerald]
#exist for modpacks, set greater than 2 to enable this material recipes
#less than or equals 2 is use Mekanism Default Recipes
# warning : when enabled, ore block can infinitely regenerate using Mekanism Combiner Default Recipe
# propose remove/override Mekanism Combiner Default Recipe
# e.g.) "ingredient":{"tag":"forge:dusts/emerald"}},"amount":8
#Range: 0 ~ 5
processingLevel = 0
[ores.quartz]
#exist for modpacks, set greater than 2 to enable this material recipes
#less than or equals 2 is use Mekanism Default Recipes
# warning : when enabled, ore block can infinitely regenerate using Mekanism Combiner Default Recipe
# propose remove/override Mekanism Combiner Default Recipe
# e.g.) "ingredient":{"tag":"forge:dusts/quartz"}},"amount":8
#Range: 0 ~ 5
processingLevel = 0

View File

@ -0,0 +1,17 @@
[client]
#Toggles the lantern glow effect, which may look bad with certain shaders.
glow_effect = true
#Toggles the Umvuthana footprint effects, which may decrease performance.
umvuthana_footprints = true
#Enable camera shaking during certain mob attacks and abilities.
do_camera_shake = true
#Play boss battle themes during boss encounters.
play_boss_music = true
#Use custom boss health bar textures, if the boss has them.
custom_boss_bar = true
#Use custom player animations.
custom_player_anims = true
#Play Umvuthana Crane heal sounds. Turn this off if you are experiencing crashes when Cranes appear during Umvuthi's boss battle.
crane_heal_sounds = true

View File

@ -0,0 +1,740 @@
[tools_and_abilities]
#Cost in minutes of using the supernova ability.
#Range: > 0
supernova_cost = 60
[tools_and_abilities.suns_blessing]
#Duration in minutes of the Sun's Blessing effect.
#Range: > 0
suns_blessing_duration = 60
#Range: 0.0 ~ 1.7976931348623157E308
suns_blessing_attack_multiplier = 1.0
#Cost in minutes of using the solar beam ability.
#Range: > 0
solar_beam_cost = 5
[tools_and_abilities.wrought_helm]
#Set to true for the Wrought Helm to have limited durability.
breakable = false
[tools_and_abilities.wrought_helm.armor_config]
#Multiply armor damage reduction by this amount. See official Minecraft Wiki for an explanation of how armor damage reduction works.
#Range: 0.0 ~ 1.7976931348623157E308
damage_reduction_multiplier = 1.0
#Multiply armor toughness by this amount. See official Minecraft Wiki for an explanation of how armor toughness works.
#Range: 0.0 ~ 1.7976931348623157E308
toughness_multiplier = 1.0
[tools_and_abilities.axe_of_a_thousand_metals]
#Set to true for the Axe of a Thousand Metals to have limited durability.
breakable = false
[tools_and_abilities.axe_of_a_thousand_metals.tool_config]
#Tool attack damage
#Range: 0.0 ~ 1.7976931348623157E308
attack_damage = 9.0
#Tool attack speed
#Range: 0.0 ~ 1.7976931348623157E308
attack_speed = 0.8999999761581421
[tools_and_abilities.sol_visage]
#Set to true for the Sol Visage to have limited durability.
breakable = false
#Maximum number of Umvuthana followers a player can summon at once using the Sol Visage
#Range: 0 ~ 300
max_followers = 10
[tools_and_abilities.sol_visage.armor_config]
#Multiply armor damage reduction by this amount. See official Minecraft Wiki for an explanation of how armor damage reduction works.
#Range: 0.0 ~ 1.7976931348623157E308
damage_reduction_multiplier = 1.0
#Multiply armor toughness by this amount. See official Minecraft Wiki for an explanation of how armor toughness works.
#Range: 0.0 ~ 1.7976931348623157E308
toughness_multiplier = 1.0
[tools_and_abilities.ice_crystal]
#Multiply all damage done with the ice crystal by this amount.
#Range: 0.0 ~ 1.7976931348623157E308
attack_multiplier = 1.0
#Set to true for the ice crystal to have limited durability.
#Prevents regeneration in inventory.
breakable = false
#Ice crystal durability
#Range: > 1
durability = 600
[tools_and_abilities.umvuthana_mask]
[tools_and_abilities.umvuthana_mask.armor_config]
#Multiply armor damage reduction by this amount. See official Minecraft Wiki for an explanation of how armor damage reduction works.
#Range: 0.0 ~ 1.7976931348623157E308
damage_reduction_multiplier = 1.0
#Multiply armor toughness by this amount. See official Minecraft Wiki for an explanation of how armor toughness works.
#Range: 0.0 ~ 1.7976931348623157E308
toughness_multiplier = 1.0
[tools_and_abilities.geomancerArmor]
[tools_and_abilities.geomancerArmor.armor_config]
#Multiply armor damage reduction by this amount. See official Minecraft Wiki for an explanation of how armor damage reduction works.
#Range: 0.0 ~ 1.7976931348623157E308
damage_reduction_multiplier = 1.0
#Multiply armor toughness by this amount. See official Minecraft Wiki for an explanation of how armor toughness works.
#Range: 0.0 ~ 1.7976931348623157E308
toughness_multiplier = 1.0
[tools_and_abilities.spear]
[tools_and_abilities.spear.tool_config]
#Tool attack damage
#Range: 0.0 ~ 1.7976931348623157E308
attack_damage = 5.0
#Tool attack speed
#Range: 0.0 ~ 1.7976931348623157E308
attack_speed = 1.600000023841858
[tools_and_abilities.naga_fang_dagger]
#Duration in ticks of the poison effect (20 ticks = 1 second).
#Range: > 0
poison_duration = 40
#Damage multiplier when attacking from behind
#Range: 0.0 ~ 1.7976931348623157E308
backstab_damage_mult = 2.0
[tools_and_abilities.naga_fang_dagger.tool_config]
#Tool attack damage
#Range: 0.0 ~ 1.7976931348623157E308
attack_damage = 3.0
#Tool attack speed
#Range: 0.0 ~ 1.7976931348623157E308
attack_speed = 2.0
[tools_and_abilities.blowgun]
#Duration in ticks of the poison effect (20 ticks = 1 second).
#Range: > 0
poison_duration = 40
#Multiply all damage done with the blowgun/darts by this amount.
#Range: 0.0 ~ 1.7976931348623157E308
attack_damage = 1.0
[tools_and_abilities.earthrend_gauntlet]
#Multiply all damage done with the Earthrend Gauntlet by this amount.
#Range: 0.0 ~ 1.7976931348623157E308
attack_multiplier = 1.0
#Set to true for the Earthrend Gauntlet to have limited durability.
#Prevents regeneration in inventory.
breakable = false
#Earthrend Gauntlet durability
#Range: > 1
durability = 400
#Set to false to disable the Earthrend Gauntlet's tunneling ability.
enable_tunneling = true
[tools_and_abilities.earthrend_gauntlet.tool_config]
#Tool attack damage
#Range: 0.0 ~ 1.7976931348623157E308
attack_damage = 6.0
#Tool attack speed
#Range: 0.0 ~ 1.7976931348623157E308
attack_speed = 1.2000000476837158
[tools_and_abilities.sculptor_staff]
#Multiply all damage done with the Sculptor Staff by this amount.
#Range: 0.0 ~ 1.7976931348623157E308
attack_multiplier = 1.0
[tools_and_abilities.sculptor_staff.tool_config]
#Tool attack damage
#Range: 0.0 ~ 1.7976931348623157E308
attack_damage = 3.0
#Tool attack speed
#Range: 0.0 ~ 1.7976931348623157E308
attack_speed = 1.0
[mobs]
[mobs.frostmaw]
#Disable/enable Frostmaw's boss health bar
has_boss_bar = true
#Disable/enable frostmaws healing while asleep
heals_out_of_battle = true
#Allow players to steal frostmaws' ice crystals (only using specific means!)
stealable_ice_crystal = true
#Disable/enable frostmaws resetting health when a player respawns nearby. (Prevents respawn cheese!)
reset_health_when_respawn = true
[mobs.frostmaw.biome_config]
#Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack!
#Each entry is a combination of allowed biome tags or biome names.
#Separate types with commas to require biomes to have all tags in an entry
#Put a '!' before a biome tag to mean NOT that tag
#A blank entry means all biomes. No entries means no biomes.
#For example, 'minecraft:is_forest,forge:is_spooky,!forge:is_snowy' would mean all biomes that are spooky forests but not snowy forests
#'!minecraft:is_mountain' would mean all non-mountain biomes
biome_tags = ["forge:is_snowy,!minecraft:is_ocean,!minecraft:is_river,!minecraft:is_beach,!minecraft:is_forest,!minecraft:is_taiga"]
#Allow spawns in these biomes regardless of the biome tag settings
biome_whitelist = []
#Prevent spawns in these biomes regardless of the biome tag settings
biome_blacklist = []
#Controls for spawning structure/mob with world generation
[mobs.frostmaw.generation_config]
#Smaller number causes more generation, -1 to disable generation
#Maximum number of chunks between placements of this mob/structure.
#NO LONGER USED! USE DATAPACK INSTEAD
#Range: > -1
generation_distance = 25
#Smaller number causes more generation, -1 to disable generation
#Minimum number of chunks between placements of this mob/structure.
#NO LONGER USED! USE DATAPACK INSTEAD
#Range: > -1
generation_separation = 8
#Maximum height for generation placement. -65 to ignore
#Range: -65.0 ~ 256.0
height_max = 100.0
#Minimum height for generation placement. -65 to ignore
#Range: -65.0 ~ 256.0
height_min = 50.0
#Names of structures this mob/structure will avoid when generating.
#NO LONGER USED! USE DATAPACK INSTEAD
avoid_structures = ["minecraft:villages", "minecraft:pillager_outposts"]
[mobs.frostmaw.combat_config]
#Scale mob health by this value
#Range: 0.0 ~ 1.7976931348623157E308
health_multiplier = 1.0
#Scale mob attack damage by this value
#Range: 0.0 ~ 1.7976931348623157E308
attack_multiplier = 1.0
[mobs.umvuthi]
#Disable/enable Umvuthi's boss health bar
has_boss_bar = true
#Disable/enable Umvuthi healing while not in combat
heals_out_of_battle = true
#Which item Umvuthi desires in exchange for the Sun's Blessing
trade_which_item = "minecraft:gold_block"
#How many of the item Umvuthi desires in exchange for the Sun's Blessing
#Range: 0 ~ 64
trade_how_many = 7
#Disable/enable Umvuthi resetting health when a player respawns nearby. (Prevents respawn cheese!)
reset_health_when_respawn = true
#Generation controls for Umvuthana Groves
[mobs.umvuthi.biome_config]
#Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack!
#Each entry is a combination of allowed biome tags or biome names.
#Separate types with commas to require biomes to have all tags in an entry
#Put a '!' before a biome tag to mean NOT that tag
#A blank entry means all biomes. No entries means no biomes.
#For example, 'minecraft:is_forest,forge:is_spooky,!forge:is_snowy' would mean all biomes that are spooky forests but not snowy forests
#'!minecraft:is_mountain' would mean all non-mountain biomes
biome_tags = ["minecraft:is_savanna"]
#Allow spawns in these biomes regardless of the biome tag settings
biome_whitelist = []
#Prevent spawns in these biomes regardless of the biome tag settings
biome_blacklist = []
#Controls for spawning structure/mob with world generation
[mobs.umvuthi.generation_config]
#Smaller number causes more generation, -1 to disable generation
#Maximum number of chunks between placements of this mob/structure.
#NO LONGER USED! USE DATAPACK INSTEAD
#Range: > -1
generation_distance = 25
#Smaller number causes more generation, -1 to disable generation
#Minimum number of chunks between placements of this mob/structure.
#NO LONGER USED! USE DATAPACK INSTEAD
#Range: > -1
generation_separation = 8
#Maximum height for generation placement. -65 to ignore
#Range: -65.0 ~ 256.0
height_max = 100.0
#Minimum height for generation placement. -65 to ignore
#Range: -65.0 ~ 256.0
height_min = 50.0
#Names of structures this mob/structure will avoid when generating.
#NO LONGER USED! USE DATAPACK INSTEAD
avoid_structures = ["minecraft:villages", "minecraft:pillager_outposts"]
[mobs.umvuthi.combat_config]
#Scale mob health by this value
#Range: 0.0 ~ 1.7976931348623157E308
health_multiplier = 1.0
#Scale mob attack damage by this value
#Range: 0.0 ~ 1.7976931348623157E308
attack_multiplier = 1.0
[mobs.ferrous_wroughtnaut]
#Disable/enable Ferrous Wroughtnaut's boss health bar
has_boss_bar = true
#Disable/enable Ferrous Wroughtnaut healing while not active
heals_out_of_battle = true
#Disable/enable Ferrous Wroughtnaut resetting health when a player respawns nearby. (Prevents respawn cheese!)
reset_health_when_respawn = true
[mobs.ferrous_wroughtnaut.biome_config]
#Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack!
#Each entry is a combination of allowed biome tags or biome names.
#Separate types with commas to require biomes to have all tags in an entry
#Put a '!' before a biome tag to mean NOT that tag
#A blank entry means all biomes. No entries means no biomes.
#For example, 'minecraft:is_forest,forge:is_spooky,!forge:is_snowy' would mean all biomes that are spooky forests but not snowy forests
#'!minecraft:is_mountain' would mean all non-mountain biomes
biome_tags = ["!minecraft:is_ocean"]
#Allow spawns in these biomes regardless of the biome tag settings
biome_whitelist = []
#Prevent spawns in these biomes regardless of the biome tag settings
biome_blacklist = []
#Controls for spawning structure/mob with world generation
[mobs.ferrous_wroughtnaut.generation_config]
#Smaller number causes more generation, -1 to disable generation
#Maximum number of chunks between placements of this mob/structure.
#NO LONGER USED! USE DATAPACK INSTEAD
#Range: > -1
generation_distance = 15
#Smaller number causes more generation, -1 to disable generation
#Minimum number of chunks between placements of this mob/structure.
#NO LONGER USED! USE DATAPACK INSTEAD
#Range: > -1
generation_separation = 5
#Maximum height for generation placement. -65 to ignore
#Range: -65.0 ~ 256.0
height_max = 50.0
#Minimum height for generation placement. -65 to ignore
#Range: -65.0 ~ 256.0
height_min = 20.0
#Names of structures this mob/structure will avoid when generating.
#NO LONGER USED! USE DATAPACK INSTEAD
avoid_structures = []
[mobs.ferrous_wroughtnaut.combat_config]
#Scale mob health by this value
#Range: 0.0 ~ 1.7976931348623157E308
health_multiplier = 1.0
#Scale mob attack damage by this value
#Range: 0.0 ~ 1.7976931348623157E308
attack_multiplier = 1.0
[mobs.sculptor]
#How tall (in blocks) the Sculptor's test will be
#Range: 1 ~ 500
test_height = 60
#The time limit (in seconds) for completing the Sculptor's test
#Range: 1 ~ 36000
test_time_limit = 400
#Disable/enable the Sculptor healing while not in combat
heals_out_of_battle = true
#Disable/enable the Sculptor's boss health bar
has_boss_bar = true
#Which item the Sculptor desires in exchange for a chance to try his challenge
trade_which_item = "mowziesmobs:bluff_rod"
#How many of the item the Sculptor desires in exchange for a chance to try his challenge
#Range: 0 ~ 64
trade_how_many = 1
#Set to true for the Sculptor to disappear after a player beats the test and claims the reward.
disappear_after_reward = true
[mobs.sculptor.biome_config]
#Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack!
#Each entry is a combination of allowed biome tags or biome names.
#Separate types with commas to require biomes to have all tags in an entry
#Put a '!' before a biome tag to mean NOT that tag
#A blank entry means all biomes. No entries means no biomes.
#For example, 'minecraft:is_forest,forge:is_spooky,!forge:is_snowy' would mean all biomes that are spooky forests but not snowy forests
#'!minecraft:is_mountain' would mean all non-mountain biomes
biome_tags = ["forge:is_peak"]
#Allow spawns in these biomes regardless of the biome tag settings
biome_whitelist = []
#Prevent spawns in these biomes regardless of the biome tag settings
biome_blacklist = []
#Controls for spawning structure/mob with world generation
[mobs.sculptor.generation_config]
#Smaller number causes more generation, -1 to disable generation
#Maximum number of chunks between placements of this mob/structure.
#NO LONGER USED! USE DATAPACK INSTEAD
#Range: > -1
generation_distance = 25
#Smaller number causes more generation, -1 to disable generation
#Minimum number of chunks between placements of this mob/structure.
#NO LONGER USED! USE DATAPACK INSTEAD
#Range: > -1
generation_separation = 8
#Maximum height for generation placement. -65 to ignore
#Range: -65.0 ~ 256.0
height_max = 200.0
#Minimum height for generation placement. -65 to ignore
#Range: -65.0 ~ 256.0
height_min = 120.0
#Names of structures this mob/structure will avoid when generating.
#NO LONGER USED! USE DATAPACK INSTEAD
avoid_structures = []
[mobs.sculptor.combat_config]
#Scale mob health by this value
#Range: 0.0 ~ 1.7976931348623157E308
health_multiplier = 1.0
#Scale mob attack damage by this value
#Range: 0.0 ~ 1.7976931348623157E308
attack_multiplier = 1.0
[mobs.grottol]
[mobs.grottol.biome_config]
#Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack!
#Each entry is a combination of allowed biome tags or biome names.
#Separate types with commas to require biomes to have all tags in an entry
#Put a '!' before a biome tag to mean NOT that tag
#A blank entry means all biomes. No entries means no biomes.
#For example, 'minecraft:is_forest,forge:is_spooky,!forge:is_snowy' would mean all biomes that are spooky forests but not snowy forests
#'!minecraft:is_mountain' would mean all non-mountain biomes
biome_tags = ["!forge:is_mushroom"]
#Allow spawns in these biomes regardless of the biome tag settings
biome_whitelist = []
#Prevent spawns in these biomes regardless of the biome tag settings
biome_blacklist = []
#Controls for vanilla-style mob spawning
[mobs.grottol.spawn_config]
#Smaller number causes less spawning, 0 to disable spawning
#Range: > 0
spawn_rate = 2
#Minimum number of mobs that appear in a spawn group
#Range: > 1
min_group_size = 1
#Maximum number of mobs that appear in a spawn group
#Range: > 1
max_group_size = 1
#Probability of a spawn attempt succeeding. 1 for normal spawning, 0 will prevent spawning. Used to make mobs extra rare.
#Range: 0.0 ~ 1.0
extra_rarity = 1.0
#Names of dimensions this mob can spawn in
dimensions = ["minecraft:overworld"]
#Names of blocks this mob is allowed to spawn on. Leave blank to ignore block names.
allowed_blocks = []
#Tags of blocks this mob is allowed to spawn on. Leave blank to ignore block tags.
allowed_block_tags = ["minecraft:base_stone_overworld"]
#Maximum height for this spawn. -65 to ignore.
#Range: -65 ~ 256
height_max = 16
#Minimum height for this spawn. -65 to ignore.
#Range: -65 ~ 256
height_min = -65
#Set to true to only allow this mob to spawn in the dark, like zombies and skeletons.
needs_darkness = true
#Set to true to only spawn mob if it can see the sky.
needs_see_sky = false
#Set to true to only spawn mob if it can't see the sky.
needs_cant_see_sky = true
#Names of structures this mob will avoid spawning near.
avoid_structures = []
[mobs.grottol.combat_config]
#Scale mob health by this value
#Range: 0.0 ~ 1.7976931348623157E308
health_multiplier = 1.0
#Scale mob attack damage by this value
#Range: 0.0 ~ 1.7976931348623157E308
attack_multiplier = 1.0
[mobs.lantern]
[mobs.lantern.biome_config]
#Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack!
#Each entry is a combination of allowed biome tags or biome names.
#Separate types with commas to require biomes to have all tags in an entry
#Put a '!' before a biome tag to mean NOT that tag
#A blank entry means all biomes. No entries means no biomes.
#For example, 'minecraft:is_forest,forge:is_spooky,!forge:is_snowy' would mean all biomes that are spooky forests but not snowy forests
#'!minecraft:is_mountain' would mean all non-mountain biomes
biome_tags = ["minecraft:is_forest,mowziesmobs:is_magical,!forge:is_snowy"]
#Allow spawns in these biomes regardless of the biome tag settings
biome_whitelist = []
#Prevent spawns in these biomes regardless of the biome tag settings
biome_blacklist = []
#Controls for vanilla-style mob spawning
[mobs.lantern.spawn_config]
#Smaller number causes less spawning, 0 to disable spawning
#Range: > 0
spawn_rate = 5
#Minimum number of mobs that appear in a spawn group
#Range: > 1
min_group_size = 2
#Maximum number of mobs that appear in a spawn group
#Range: > 1
max_group_size = 4
#Probability of a spawn attempt succeeding. 1 for normal spawning, 0 will prevent spawning. Used to make mobs extra rare.
#Range: 0.0 ~ 1.0
extra_rarity = 1.0
#Names of dimensions this mob can spawn in
dimensions = ["minecraft:overworld"]
#Names of blocks this mob is allowed to spawn on. Leave blank to ignore block names.
allowed_blocks = []
#Tags of blocks this mob is allowed to spawn on. Leave blank to ignore block tags.
allowed_block_tags = ["minecraft:animals_spawnable_on", "minecraft:leaves", "minecraft:logs"]
#Maximum height for this spawn. -65 to ignore.
#Range: -65 ~ 256
height_max = -65
#Minimum height for this spawn. -65 to ignore.
#Range: -65 ~ 256
height_min = 60
#Set to true to only allow this mob to spawn in the dark, like zombies and skeletons.
needs_darkness = true
#Set to true to only spawn mob if it can see the sky.
needs_see_sky = false
#Set to true to only spawn mob if it can't see the sky.
needs_cant_see_sky = false
#Names of structures this mob will avoid spawning near.
avoid_structures = []
[mobs.lantern.combat_config]
#Scale mob health by this value
#Range: 0.0 ~ 1.7976931348623157E308
health_multiplier = 1.0
#Scale mob attack damage by this value
#Range: 0.0 ~ 1.7976931348623157E308
attack_multiplier = 1.0
[mobs.umvuthana]
#Controls spawning for Umvuthana hunting groups
#Group size controls how many raptors spawn, not followers
#See Umvuthi config for grove structure controls
[mobs.umvuthana.biome_config]
#Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack!
#Each entry is a combination of allowed biome tags or biome names.
#Separate types with commas to require biomes to have all tags in an entry
#Put a '!' before a biome tag to mean NOT that tag
#A blank entry means all biomes. No entries means no biomes.
#For example, 'minecraft:is_forest,forge:is_spooky,!forge:is_snowy' would mean all biomes that are spooky forests but not snowy forests
#'!minecraft:is_mountain' would mean all non-mountain biomes
biome_tags = ["minecraft:is_savanna"]
#Allow spawns in these biomes regardless of the biome tag settings
biome_whitelist = []
#Prevent spawns in these biomes regardless of the biome tag settings
biome_blacklist = []
#Controls for vanilla-style mob spawning
[mobs.umvuthana.spawn_config]
#Smaller number causes less spawning, 0 to disable spawning
#Range: > 0
spawn_rate = 5
#Minimum number of mobs that appear in a spawn group
#Range: > 1
min_group_size = 1
#Maximum number of mobs that appear in a spawn group
#Range: > 1
max_group_size = 1
#Probability of a spawn attempt succeeding. 1 for normal spawning, 0 will prevent spawning. Used to make mobs extra rare.
#Range: 0.0 ~ 1.0
extra_rarity = 1.0
#Names of dimensions this mob can spawn in
dimensions = ["minecraft:overworld"]
#Names of blocks this mob is allowed to spawn on. Leave blank to ignore block names.
allowed_blocks = []
#Tags of blocks this mob is allowed to spawn on. Leave blank to ignore block tags.
allowed_block_tags = ["minecraft:animals_spawnable_on", "minecraft:sand"]
#Maximum height for this spawn. -65 to ignore.
#Range: -65 ~ 256
height_max = -65
#Minimum height for this spawn. -65 to ignore.
#Range: -65 ~ 256
height_min = 60
#Set to true to only allow this mob to spawn in the dark, like zombies and skeletons.
needs_darkness = false
#Set to true to only spawn mob if it can see the sky.
needs_see_sky = false
#Set to true to only spawn mob if it can't see the sky.
needs_cant_see_sky = false
#Names of structures this mob will avoid spawning near.
avoid_structures = ["minecraft:villages", "minecraft:pillager_outposts", "mowziesmobs:umvuthana_groves"]
[mobs.umvuthana.combat_config]
#Scale mob health by this value
#Range: 0.0 ~ 1.7976931348623157E308
health_multiplier = 1.0
#Scale mob attack damage by this value
#Range: 0.0 ~ 1.7976931348623157E308
attack_multiplier = 1.0
[mobs.naga]
[mobs.naga.biome_config]
#Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack!
#Each entry is a combination of allowed biome tags or biome names.
#Separate types with commas to require biomes to have all tags in an entry
#Put a '!' before a biome tag to mean NOT that tag
#A blank entry means all biomes. No entries means no biomes.
#For example, 'minecraft:is_forest,forge:is_spooky,!forge:is_snowy' would mean all biomes that are spooky forests but not snowy forests
#'!minecraft:is_mountain' would mean all non-mountain biomes
biome_tags = ["minecraft:is_beach,minecraft:is_mountain", "minecraft:is_beach,minecraft:is_hill"]
#Allow spawns in these biomes regardless of the biome tag settings
biome_whitelist = ["minecraft:stony_shore"]
#Prevent spawns in these biomes regardless of the biome tag settings
biome_blacklist = []
#Controls for vanilla-style mob spawning
[mobs.naga.spawn_config]
#Smaller number causes less spawning, 0 to disable spawning
#Range: > 0
spawn_rate = 20
#Minimum number of mobs that appear in a spawn group
#Range: > 1
min_group_size = 1
#Maximum number of mobs that appear in a spawn group
#Range: > 1
max_group_size = 2
#Probability of a spawn attempt succeeding. 1 for normal spawning, 0 will prevent spawning. Used to make mobs extra rare.
#Range: 0.0 ~ 1.0
extra_rarity = 1.0
#Names of dimensions this mob can spawn in
dimensions = ["minecraft:overworld"]
#Names of blocks this mob is allowed to spawn on. Leave blank to ignore block names.
allowed_blocks = []
#Tags of blocks this mob is allowed to spawn on. Leave blank to ignore block tags.
allowed_block_tags = ["minecraft:animals_spawnable_on", "minecraft:base_stone_overworld"]
#Maximum height for this spawn. -65 to ignore.
#Range: -65 ~ 256
height_max = -65
#Minimum height for this spawn. -65 to ignore.
#Range: -65 ~ 256
height_min = 68
#Set to true to only allow this mob to spawn in the dark, like zombies and skeletons.
needs_darkness = true
#Set to true to only spawn mob if it can see the sky.
needs_see_sky = true
#Set to true to only spawn mob if it can't see the sky.
needs_cant_see_sky = false
#Names of structures this mob will avoid spawning near.
avoid_structures = ["minecraft:villages", "minecraft:pillager_outposts"]
[mobs.naga.combat_config]
#Scale mob health by this value
#Range: 0.0 ~ 1.7976931348623157E308
health_multiplier = 1.0
#Scale mob attack damage by this value
#Range: 0.0 ~ 1.7976931348623157E308
attack_multiplier = 1.0
[mobs.foliaath]
[mobs.foliaath.biome_config]
#Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack!
#Each entry is a combination of allowed biome tags or biome names.
#Separate types with commas to require biomes to have all tags in an entry
#Put a '!' before a biome tag to mean NOT that tag
#A blank entry means all biomes. No entries means no biomes.
#For example, 'minecraft:is_forest,forge:is_spooky,!forge:is_snowy' would mean all biomes that are spooky forests but not snowy forests
#'!minecraft:is_mountain' would mean all non-mountain biomes
biome_tags = ["minecraft:is_jungle"]
#Allow spawns in these biomes regardless of the biome tag settings
biome_whitelist = []
#Prevent spawns in these biomes regardless of the biome tag settings
biome_blacklist = []
#Controls for vanilla-style mob spawning
[mobs.foliaath.spawn_config]
#Smaller number causes less spawning, 0 to disable spawning
#Range: > 0
spawn_rate = 70
#Minimum number of mobs that appear in a spawn group
#Range: > 1
min_group_size = 1
#Maximum number of mobs that appear in a spawn group
#Range: > 1
max_group_size = 4
#Probability of a spawn attempt succeeding. 1 for normal spawning, 0 will prevent spawning. Used to make mobs extra rare.
#Range: 0.0 ~ 1.0
extra_rarity = 1.0
#Names of dimensions this mob can spawn in
dimensions = ["minecraft:overworld"]
#Names of blocks this mob is allowed to spawn on. Leave blank to ignore block names.
allowed_blocks = []
#Tags of blocks this mob is allowed to spawn on. Leave blank to ignore block tags.
allowed_block_tags = ["minecraft:animals_spawnable_on", "minecraft:leaves", "minecraft:logs"]
#Maximum height for this spawn. -65 to ignore.
#Range: -65 ~ 256
height_max = -65
#Minimum height for this spawn. -65 to ignore.
#Range: -65 ~ 256
height_min = 60
#Set to true to only allow this mob to spawn in the dark, like zombies and skeletons.
needs_darkness = true
#Set to true to only spawn mob if it can see the sky.
needs_see_sky = false
#Set to true to only spawn mob if it can't see the sky.
needs_cant_see_sky = false
#Names of structures this mob will avoid spawning near.
avoid_structures = ["minecraft:villages", "minecraft:pillager_outposts"]
[mobs.foliaath.combat_config]
#Scale mob health by this value
#Range: 0.0 ~ 1.7976931348623157E308
health_multiplier = 1.0
#Scale mob attack damage by this value
#Range: 0.0 ~ 1.7976931348623157E308
attack_multiplier = 1.0
[mobs.bluff]
[mobs.bluff.biome_config]
#Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack!
#Each entry is a combination of allowed biome tags or biome names.
#Separate types with commas to require biomes to have all tags in an entry
#Put a '!' before a biome tag to mean NOT that tag
#A blank entry means all biomes. No entries means no biomes.
#For example, 'minecraft:is_forest,forge:is_spooky,!forge:is_snowy' would mean all biomes that are spooky forests but not snowy forests
#'!minecraft:is_mountain' would mean all non-mountain biomes
biome_tags = []
#Allow spawns in these biomes regardless of the biome tag settings
biome_whitelist = []
#Prevent spawns in these biomes regardless of the biome tag settings
biome_blacklist = []
#Controls for vanilla-style mob spawning
[mobs.bluff.spawn_config]
#Smaller number causes less spawning, 0 to disable spawning
#Range: > 0
spawn_rate = 10
#Minimum number of mobs that appear in a spawn group
#Range: > 1
min_group_size = 2
#Maximum number of mobs that appear in a spawn group
#Range: > 1
max_group_size = 3
#Probability of a spawn attempt succeeding. 1 for normal spawning, 0 will prevent spawning. Used to make mobs extra rare.
#Range: 0.0 ~ 1.0
extra_rarity = 1.0
#Names of dimensions this mob can spawn in
dimensions = ["minecraft:overworld"]
#Names of blocks this mob is allowed to spawn on. Leave blank to ignore block names.
allowed_blocks = []
#Tags of blocks this mob is allowed to spawn on. Leave blank to ignore block tags.
allowed_block_tags = []
#Maximum height for this spawn. -65 to ignore.
#Range: -65 ~ 256
height_max = -65
#Minimum height for this spawn. -65 to ignore.
#Range: -65 ~ 256
height_min = -65
#Set to true to only allow this mob to spawn in the dark, like zombies and skeletons.
needs_darkness = true
#Set to true to only spawn mob if it can see the sky.
needs_see_sky = false
#Set to true to only spawn mob if it can't see the sky.
needs_cant_see_sky = true
#Names of structures this mob will avoid spawning near.
avoid_structures = []
[mobs.bluff.combat_config]
#Scale mob health by this value
#Range: 0.0 ~ 1.7976931348623157E308
health_multiplier = 1.0
#Scale mob attack damage by this value
#Range: 0.0 ~ 1.7976931348623157E308
attack_multiplier = 1.0

View File

@ -0,0 +1,36 @@
#Multiverse client-side configuration
#This is the number of layers to render rifts with
#Range: > 1
riftLayers = 3
#This is the offset in blocks for each rift layer to combat Z-fighting.
#Range: 0.0 ~ 1.7976931348623157E308
riftZOffset = 5.0E-4
#This is the fraction of the width/height of the rift that the first layer starts.
#Range: 0.0 ~ 1.0
riftLayerStart = 0.75
#This is the rate that the distance between rift layer grows using an exponential function.
#Range: 0.0 ~ 1.7976931348623157E308
riftLayerGrowth = 0.5
#This is the minimum opacity of a rift's layers as a fraction.
#Range: 0.0 ~ 1.0
riftMinOpacity = 0.65
#This is the maximum opacity of a rift's layers as a fraction. Must be at least riftMinOpacity.
#Range: 0.0 ~ 1.0
riftMaxOpacity = 1.0
#This is the distance in blocks that rift blocks are rendered.
#Range: > 0
riftRenderDistance = 256
#This is the max distance in blocks that rift explosion particles will spawn from the center.
#Range: 0.0 ~ 1.7976931348623157E308
riftExplosionParticleRange = 4.0
#This is the number of rift explosion particles spawned per tick.
#Range: > 0
riftExplosionParticles = 6
#This is the chance that each rift block plays a sound per tick.
#Range: 0.0 ~ 1.0
riftSoundFrequency = 0.005
#This is whether rifts use multiple colors.
multicolor = true
#This is whether only vanilla shaders are used to render. Try setting to true if rifts are invisible due to custom shaders.
vanillaOnly = false

3
config/mutil-client.toml Normal file
View File

@ -0,0 +1,3 @@
#Controls if perks data should be queried on startup
query_perks = true

View File

@ -1,6 +0,0 @@
#General settings
[general]
#Whether to enable Welcome Info.
welcome_info = false

View File

@ -0,0 +1,10 @@
#Whether to log the dirt block on common setup
logDirtBlock = true
#A magic number
#Range: > 0
magicNumber = 42
#What you want the introduction message to be for the magic number
magicNumberIntroduction = "The magic number is... "
#A list of items to log on common setup.
items = ["minecraft:iron_ingot"]

69
config/neat-client.toml Normal file
View File

@ -0,0 +1,69 @@
[general]
#Maximum distance in blocks at which health bars should render
max_distance = 24
#Maximum distance in blocks at which health bars should render without line of sight
max_distance_without_line_of_sight = 8
#Whether health bars should render when the HUD is disabled with F1
render_without_gui = false
#How far above the mob the health bars should render
height_above_mob = 0.6
#Whether the gray background plate should be drawn
draw_background = true
#Amount of extra padding space around the background plate
background_padding = 2
#How tall the background plate should be
background_height = 6
#How tall the health bar should be
health_bar_height = 4
#How wide the health bar should be. If the entity has a long name, the bar will increase in size to match it.
plate_size = 25
#plateSize but for bosses
plate_size_boss = 50
#Show mob attributes such as arthropod or undead
show_attributes = true
#Show armor points
show_armor = true
#Group 5 iron icons into 1 diamond icon
group_armor = true
#Color health bar by mob type instead of health percentage
color_health_bar_by_type = false
#Text color in hex code format
text_color = "FFFFFF"
#Height of the text on the health bar
hp_text_height = 14
#Whether the maximum health of the mob should be shown
show_max_hp = true
#Whether the current health of the mob should be shown
show_current_hp = true
#Whether the percentage health of the mob should be shown
show_hp_percentage = true
#Whether bars on passive mobs should be shown
show_on_passive = true
#Whether bars on hostile mobs should be shown (does not include bosses)
show_on_hostile = true
#Whether bars on players should be shown
display_on_players = true
#Whether bars on bosses should be shown
display_on_bosses = true
#Only show bars for mobs you are targeting
only_health_bar_for_target = false
#Show bars for mobs that are at full health
show_entity_full_health = true
#Show extra debug info on the bar when F3 is enabled
show_debug_with_f3 = true
#Show entity name
show_entity_name = true
#Disables the rendering of the vanilla name tag
disable_name_tag = false
#If this is enabled and the "disableNameTag" option is true, the vanilla nametag is only hidden if the mob has a Neat healthbar rendered
disable_name_tag_if_healthbar = true
#Offsets the healtbar icons on the x axis
icon_offset_x = 0.0
#Offsets the healtbar icons on the y axis
icon_offset_y = 0.0
#This value changes the decimal format of the HP. Only change this value if you are familiar with how the decimal format works!
decimal_format = "#.##"
#Blacklist uses entity IDs, not their display names. Use F3 to see them in the Neat bar.
blacklist = ["minecraft:shulker", "minecraft:armor_stand", "minecraft:cod", "minecraft:salmon", "minecraft:pufferfish", "minecraft:tropical_fish", "minecraft:tadpole"]

View File

@ -0,0 +1,51 @@
[dimension]
#The dimension in which players will respawn from the tent dimension as needed
overworld = "minecraft:overworld"
#The number of ticks before an entity can use a tent door again
#Range: 1 ~ 300
portal_cooldown = 60
#When true, players can not teleport inside a tent
restrict_teleport = true
#When true, players in a tent can only sleep through the night if overworld players are sleeping too
sleeping_strict = true
#Dimensions in which tents cannot be used.
#Accepts dimension id or mod id with wildcard.
#Example: ["minecraft:the_nether", "rftoolsdim:*"]
dimension_blacklist = []
[permissions]
#When true, only the player who placed the tent can enter it
owner_only_enter = false
#When true, only the player who placed the tent can remove it
owner_only_pickup = false
#When true, players can enter the tent by walking through the door
players_enter_on_collide = false
#When true, non-player entities can enter the tent by walking through the door
nonplayers_enter_on_collide = true
#When true, only Creative mode players can duplicate a tent item
#(Note: this is done by clicking a tent door with any item that has NBT tag 'TentCopyTool' set to true)
copy_creative_only = true
#When true, players can only enter tents when there are no nearby monsters
enter_when_safe = false
#When true, players can only remove tents when there are no nearby monsters
pickup_when_safe = false
[other]
#When true, tents have decorations when first built
tent_decor_build = true
#When true, tents have decorations when upgraded
tent_decor_upgrade = false
#When true, the tent item will not be destroyed if it is burned
tent_fireproof = true
#Percentage chance that a plain tepee block will randomly have a design
#Range: 0 ~ 100
tepee_design_chance = 35
#Block used for harvestable layer of all tent floors
tent_floor = "minecraft:dirt"
#When true, tents will be the same size on the outside and inside
use_actual_size = false
#The number of progress stages added by one use of the tent mallet
#Range: 1 ~ 7
mallet_effectiveness = 2

View File

@ -1,3 +0,0 @@
#A list of messages that if contained in a message will be stopped.
messages = ["You are using a beta version of Railcraft Reborn", "This game is using an alpha build of Ender IO", "This pack contains Observable", "Ars Nouveau adds bulit in", "Hello, and thank you for downloading Terralith!"]

View File

@ -0,0 +1,19 @@
["QuiverHUD Settings"]
#Animate the HUD Quiver showing and hiding.
ANIMATE = true
#Hide the HUD Quiver when not selecting a shootable item.
HIDE = true
#The margin on the left of the HUD Quiver.
#Range: -5000 ~ 5000
HORIZONTAL_OFFSET = 0
#The margin on the top of the HUD Quiver.
#Range: -5000 ~ 5000
VERTICAL_OFFSET = 0
#Scale of the GUI
#Range: 0.1 ~ 200.0
gui_scale = 1.0
#The anchor point of the HUD Quiver.
#Allowed Values: TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT, HOTBAR_LEFT, HOTBAR_RIGHT
ANCHOR = "TOP_LEFT"

View File

@ -0,0 +1,55 @@
#Should Quivers be Required for Bow Usage?
requireQuiver = true
#Should Melding show up in the Enchanting Table?
meldingEnchantTable = true
#Should Melding show up on Books?
meldingBooks = true
#Should Cycling show up in the Enchanting Table?
cyclingEnchantTable = true
#Should Cycling show up on Books?
cyclingBooks = true
#Should Quinfinity show up in the Enchanting Table?
quinfinityEnchantTable = true
#Should Quinfinity show up on Books?
quinfinityBooks = true
#How many rows does the basic quiver have?
#Range: 1 ~ 13
rowsBasic = 1
#How many rows does the iron quiver have?
#Range: 1 ~ 13
rowsIron = 2
#How many rows does the copper quiver have?
#Range: 1 ~ 13
rowsCopper = 2
#How many rows does the gold quiver have?
#Range: 1 ~ 13
rowsGold = 3
#How many rows does the diamond quiver have?
#Range: 1 ~ 13
rowsDiamond = 4
#How many rows does the Netherite quiver have?
#Range: 1 ~ 13
rowsNetherite = 5
#How many columns does the basic quiver have?
#Range: 1 ~ 13
columnsBasic = 9
#How many columns does the iron quiver have?
#Range: 1 ~ 13
columnsIron = 9
#How many columns does the copper quiver have?
#Range: 1 ~ 13
columnsCopper = 7
#How many columns does the gold quiver have?
#Range: 1 ~ 13
columnsGold = 9
#How many columns does the diamond quiver have?
#Range: 1 ~ 13
columnsDiamond = 9
#How many columns does the Netherite quiver have?
#Range: 1 ~ 13
columnsNetherite = 9
#Range: -1000 ~ 1000
xPos = 76
#Range: -1000 ~ 1000
yPos = 24

View File

@ -1,8 +0,0 @@
#This file stores configuration options for Iris, such as the currently active shaderpack
#Sat Feb 08 02:07:20 CET 2025
colorSpace=SRGB
disableUpdateMessage=false
enableDebugOptions=false
maxShadowRenderDistance=32
shaderPack=
enableShaders=true

109
config/packedup-common.toml Normal file
View File

@ -0,0 +1,109 @@
[General]
# Can backpacks be put inside other backpacks?
# Allowed values: true, false - Default: true
allowBagInBag = false
# How many layers deep can you place backpacks inside backpacks? -1 for infinite, 0 is the same as setting 'allowBagInBag' to false.
# Allowed range: -1 ~ 5 - Default: -1
maxBagInBagLayer = -1
# Should the backpack remain in the player's inventory if they die?
# Allowed values: true, false - Default: false
keepBackpacksOnDeath = false
# Should backpacks be destroyed by lava and fire?
# Allowed values: true, false - Default: true
canBackpacksBurn = true
[Backpacks]
[Backpacks.Basic]
# Enable the basic backpack?
# Allowed values: true, false - Default: true
basicEnable = true
# How many rows does the basic backpack have?
# Allowed range: 1 ~ 9 - Default: 3
basicRows = 3
# How many columns does the basic backpack have?
# Allowed range: 1 ~ 13 - Default: 9
basicColumns = 9
[Backpacks.Iron]
# Enable the iron backpack?
# Allowed values: true, false - Default: true
ironEnable = true
# How many rows does the iron backpack have?
# Allowed range: 1 ~ 9 - Default: 4
ironRows = 4
# How many columns does the iron backpack have?
# Allowed range: 1 ~ 13 - Default: 9
ironColumns = 9
[Backpacks.Copper]
# Enable the copper backpack?
# Allowed values: true, false - Default: true
copperEnable = true
# How many rows does the copper backpack have?
# Allowed range: 1 ~ 9 - Default: 4
copperRows = 4
# How many columns does the copper backpack have?
# Allowed range: 1 ~ 13 - Default: 9
copperColumns = 9
[Backpacks.Silver]
# Enable the silver backpack?
# Allowed values: true, false - Default: true
silverEnable = true
# How many rows does the silver backpack have?
# Allowed range: 1 ~ 9 - Default: 5
silverRows = 5
# How many columns does the silver backpack have?
# Allowed range: 1 ~ 13 - Default: 9
silverColumns = 9
[Backpacks.Gold]
# Enable the gold backpack?
# Allowed values: true, false - Default: true
goldEnable = true
# How many rows does the gold backpack have?
# Allowed range: 1 ~ 9 - Default: 5
goldRows = 5
# How many columns does the gold backpack have?
# Allowed range: 1 ~ 13 - Default: 9
goldColumns = 9
[Backpacks.Diamond]
# Enable the diamond backpack?
# Allowed values: true, false - Default: true
diamondEnable = true
# How many rows does the diamond backpack have?
# Allowed range: 1 ~ 9 - Default: 7
diamondRows = 7
# How many columns does the diamond backpack have?
# Allowed range: 1 ~ 13 - Default: 9
diamondColumns = 9
[Backpacks.Obsidian]
# Enable the obsidian backpack?
# Allowed values: true, false - Default: true
obsidianEnable = true
# How many rows does the obsidian backpack have?
# Allowed range: 1 ~ 9 - Default: 8
obsidianRows = 8
# How many columns does the obsidian backpack have?
# Allowed range: 1 ~ 13 - Default: 9
obsidianColumns = 9

View File

@ -1,7 +1,7 @@
#Packet Fixer config file.
#Default values (minecraft default): nbtMaxSize 2097152, packetSize 1048576, decoderSize 2097152 and varInt21Size 3.
#Max values are 2147483647 for packetSize/decoderSize/varInt21 and 9223372036854775807 for nbtMaxSize.
#Sat Feb 08 02:07:14 CET 2025
#Mon Feb 10 08:08:17 CET 2025
nbtMaxSize=209715200
utfSize=32767
decoderSize=838860800

View File

@ -1,158 +0,0 @@
# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
#
general {
# If the title (the giant minecraft text) is drawn.
# Default: true
B:"Draw Title"=false
# If the splash text is drawn.
# Default: true
B:"Draw Splash"=true
# If forge information is drawn at the top center. This includes beta and update warnings.
# Default: true
B:"Draw Forge Info"=true
# If the vanilla panorama, and it's fade-in, are rendered. Enabling this disables the use of the custom background options.
# Default: false
B:"Draw Panorama"=false
# If the resource pack is loaded from /resources instead of /resources.zip
# Default: true
B:"Folder Pack"=true
# If the Panorama has a fade-in effect.
# Default: false
B:"Panorama Fade In"=false
# A multiplier on panorama speed.
# Default: 1.0; Range: [0.01 ~ 100.0]
S:"Panorama Speed"=1.0
# The number of variations of panorama that exist. Panorama files other than the original set must have the form panorama<y>_<z>.png. For example the first file of varation #2 would be panorama1_0.png
# Default: 1; Range: [1 ~ 10]
I:"Panorama Variations"=1
}
title {
# The anchor point for this element.
# Default: TITLE
S:"Anchor Point"=TITLE
# The X offset for this element.
# Default: 0; Range: [-1000 ~ 1000]
I:"X Offset"=0
# The Y Offset for this element.
# Default: 0; Range: [-1000 ~ 1000]
I:"Y Offset"=0
}
"forge info" {
# The anchor point for this element.
# Default: FORGE
S:"Anchor Point"=FORGE
# The X offset for this element.
# Default: 0; Range: [-1000 ~ 1000]
I:"X Offset"=0
# The Y Offset for this element.
# Default: 0; Range: [-1000 ~ 1000]
I:"Y Offset"=0
}
"splash text" {
# The anchor point for this element.
# Default: SPLASH
S:"Anchor Point"=SPLASH
# The X offset for this element.
# Default: 0; Range: [-1000 ~ 1000]
I:"X Offset"=0
# The Y Offset for this element.
# Default: 0; Range: [-1000 ~ 1000]
I:"Y Offset"=0
# The rotation value of the splash text.
# Default: -20.0; Range: [-360.0 ~ 360.0]
S:Rotation=-20.0
# The color of the splash text.
# Default: -256; Range: [-2147483647 ~ 2147483647]
I:Color=-256
}
logo {
# The location of the logo texture. Must be a png file. Should contain the extension.
# Default: packmenu:textures/gui/logo.png
S:"Texture Path"=packmenu:textures/gui/logo.png
# The X offset of the logo.
# Default: -650; Range: [-500000 ~ 500000]
I:"X Offset"=-650
# The Y offset of the logo.
# Default: 0; Range: [-500000 ~ 500000]
I:"Y Offset"=0
# The width of the logo.
# Default: 100; Range: [0 ~ 500000]
I:Width=100
# The height of the logo.
# Default: 100; Range: [0 ~ 500000]
I:Height=100
# The width of the logo's texture.
# Default: 300; Range: [0 ~ 500000]
I:"Texture Width"=300
# The height of the logo's texture.
# Default: 300; Range: [0 ~ 500000]
I:"Texture Height"=300
# The anchor point of the logo. The types of anchor points are available on the wiki.
# Default: DEFAULT_LOGO
S:"Anchor Point"=DEFAULT_LOGO
# If the logo is enabled or not.
# Default: true
B:"Enable Logo"=true
}
slideshow {
# The list of textures to be displayed on the slideshow. If empty, the slideshow is ignored.
# Default: [
S:Textures <
>
# How long between slideshow transitions.
# Default: 200; Range: [1 ~ 1000000]
I:Duration=200
# How long the slideshow transition lasts.
# Default: 20; Range: [1 ~ 1000000]
I:"Transition Duration"=20
# If the slideshow will be repeated when the final frame hits. Set to false to only do a single run.
# Default: true
B:Repeat=true
}
support {
# The URL that the link on the supporters page goes to.
# Default: https://www.patreon.com/Shadows_of_Fire?fan_landing=true
S:"Patreon Url"=https://www.patreon.com/Shadows_of_Fire?fan_landing=true
}

0
config/paraglider-common.toml Executable file → Normal file
View File

View File

@ -0,0 +1,6 @@
#Whether to allow patting players with a shift-right-click.
allowPats = false
#Whether to load contributor info from the internet.
#If false, no one will appear as a contributor.
loadContributors = false

View File

@ -0,0 +1,6 @@
#Client only settings, mostly things related to rendering
[client]
#Range: 0.0 ~ 0.05
minimumCameraDepth = 3.051850947599719E-5

18
config/pehkui-common.toml Normal file
View File

@ -0,0 +1,18 @@
#General configuration settings
[general]
scaledFallDamage = true
scaledMotion = true
scaledReach = true
scaledAttack = true
scaledDefense = true
scaledHealth = true
scaledItemDrops = true
scaledProjectiles = true
scaledExplosions = true
keepAllScalesOnRespawn = false
accurateNetherPortals = true
scalesKeptOnRespawn = []
enableCommands = true
enableDebugCommands = false

View File

@ -1,84 +0,0 @@
[general]
#Enable Aphorism Tile Drama! http://mc-drama.herokuapp.com/
aphorism_drama = true
#Defines which widgets are shown in the Programmer GUI: easy, medium, or advanced
#Allowed Values: EASY, MEDIUM, ADVANCED
programmer_difficulty = "EASY"
#Show tank fluids with the The One Probe when sneaking? Note that TOP has its own support for showing tanks, which by default requires a Probe to be held, or a Probe-enabled helmet to be worn.
top_shows_fluids = false
#Tint Logistics configuration GUI backgrounds according to the colour of the logistics frame you are configuring.
logistics_gui_tint = true
#Should GUI side tabs be shown with a beveled edge? Setting to false uses a plain black edge, as in earlier versions of the mod.
gui_bevel = true
#Always show the pressure durability bar for pressurizable items, even when full?
always_show_pressure_durability_bar = true
#Should tube modules emit redstone play redstone particle effects when active?
tube_module_redstone_particles = true
#Should widgets in the GUI Remote Editor be snapped to a 4x4 grid?
gui_remote_grid_snap = true
#Should the SSP game pause when the Programmer GUI is open (does not apply in SMP)?
programmer_gui_pauses = false
#Should players holding an Amadron Tablet get a notification message when offers are shuffled periodically?
notify_amadron_offer_updates = true
#Should Pressure Chambers show air particle effects inside themselves when pressurized?
pressure_chamber_particles = true
#Should the Jackhammer continually show a HUD indicating break modes other than basic single-block? If false, the mode HUD will show only when switching modes
jackhammer_hud = true
[armor]
#Intensity of the FOV modification when using Pneumatic Leggings speed boost: 0.0 for no FOV modification, higher values zoom out more. Note: non-zero values may cause FOV clashes with other mods.
#Range: 0.0 ~ 1.0
leggings_fov_factor = 0.0
#Maximum time, as a percentage of the tick, that the Pneumatic Helmet Block Tracker may take when active and scanning blocks. Larger values mean more rapid update of block information, but potentially greater impact on client FPS.
#Range: 1 ~ 100
block_tracker_max_time_per_tick = 10
#Enable the Pneumatic Helmet Coordinate Tracker pathfinder
path_enabled = false
#True if the Pneumatic Helmet Coordinate Tracker pathfinder should draw lines, false for tiles.
wire_path = false
#Should the Pneumatic Helmet Coordinate Tracker pathfinder path be visible through blocks?
xray_enabled = false
#How frequently should the Pneumatic Helmet Coordinate Tracker pathfinder path be recalculated?
#Allowed Values: SLOW, NORMAL, FAST
path_update_setting = "NORMAL"
#True: show pressure as numbers. False: show pressure as horizontal bar.
show_pressure_numerically = true
#Should enchantment glint be shown on Pneumatic Armor pieces? Disable if you don't like the enchantment glint messing up your carefully chosen colour scheme...
show_enchant_glint = true
#Maximum screen roll in degrees when banking left or right during Jet Boots flight - cosmetic only
#Range: 0 ~ 90
max_jet_boots_roll = 35
#Which component initialisation messages to display when armor is booting up
#Allowed Values: ALL, ENABLED_ONLY, NONE
component_init_messages = "ALL"
[sound]
#Volume level of the Elevator while running
#Range: 0.0 ~ 2.0
elevator_volume_running = 1.0
#Volume level of the Elevator *clunk* while starting/stopping
#Range: 0.0 ~ 2.0
elevator_volume_start_stop = 1.0
#Volume level of air leaks from unconnected tubes/machines. Beware: turning this off could lead to undetected leaks wasting pressure forever!
#Range: 0.0 ~ 2.0
air_leak_volume = 1.0
#Volume level of the hand-held Minigun
#Range: 0.0 ~ 2.0
minigun_volume_held = 0.75
#Volume level of drone-mounted Miniguns
#Range: 0.0 ~ 2.0
minigun_volume_drone = 1.0
#Volume level of the Sentry Turret's Minigun
#Range: 0.0 ~ 2.0
minigun_volume_sentry_turret = 1.0
#Volume level of the Jet Boots in normal flight mode
#Range: 0.0 ~ 2.0
jetboots_volume = 1.0
#Volume level of the Jet Boots when in Builder Mode
#Range: 0.0 ~ 2.0
jetboots_volume_builder_mode = 0.3
#Volume level of the Jackhammer
#Range: 0.0 ~ 2.0
jackhammer_volume = 0.7

View File

@ -1,363 +0,0 @@
[General]
#Enable mod dungeon loot generation
enable_dungeon_loot = true
#Efficiency of fuel buckets as furnace fuel (default 0.05 means 1 bucket of LPG smelts 450 items in a vanilla furnace)
#Range: 0.0 ~ 1.7976931348623157E308
fuel_bucket_efficiency = 0.05
#Maximum number of blocks in the area defined in an Area Programming Puzzle Piece
#Range: > 1
max_programming_area = 250000
#Fluids at least as hot as this temperature (Kelvin) will be auto-registered as Liquid Compressor fuels, the quality being dependent on fluid temperature.
#Range: > 0
min_fluid_fuel_temperature = 373
#Should dyes be used up when coloring things (Drones, Logistics Modules, Redstone Modules)?
use_up_dyes_when_coloring = false
#Cooldown, in ticks, between subsequent uses of Bandages. Set to 0 to disable cooldowns entirely.
#Range: > 0
bandage_cooldown = 160
#Time, in ticks, it takes to use a bandage.
#Range: > 1
bandage_use_time = 40
#Health points restored on bandage use (1 health = half a heart).
#Range: 1.0 ~ 1.7976931348623157E308
bandage_health_restored = 6.0
[Worldgen]
#Oil worldgen whitelist by dimension ID: add dimension ID's to this list if you want oil lake worldgen to happen ONLY in those dimensions. You can wildcard the path; e.g 'modid:*' whitelists ALL dimensions of namespace 'modid'. If this is empty, it is ignored, and 'oil_world_gen_dimension_blacklist' will be checked instead.
oil_world_gen_dimension_whitelist = []
#Oil worldgen blacklist by dimension ID: add dimension ID's to this list if you don't want oil lake worldgen to happen there. You can wildcard this; e.g 'modid:*' blacklists ALL dimensions of namespace 'modid'.
oil_world_gen_dimension_blacklist = []
["Machine Properties"]
#Aerial Interface backwards compat: allow pre-0.8.0 behaviour of getting player's armor inventory from top face, even with Dispenser Upgrade installed
aerial_interface_armor_compat = true
#Chance per tick of Crop Supports causing a growth tick. The default, 0.002, is roughly 2.5 times faster than the vanilla growth rate
#Range: 0.0 ~ 1.7976931348623157E308
crop_sticks_growth_boost_chance = 0.002
#Changing this value will alter the pressurized air production of the Electric Compressor. The input, EU, will stay the same
#Range: > 0
electric_compressor_efficiency = 40
#Base chance (1/x) per tick of a lightning strike on/around the Electrostatic Generator
#Range: > 0
electrostatic_lightning_chance = 100000
#The max height of an elevator per stacked Elevator Base block.
#Range: 1 ~ 256
elevator_base_blocks_per_base = 6
#The amount of air produced by using 100 FE (Forge Energy) in the flux compressor
#Range: > 0
flux_compressor_efficiency = 40
#The amount to multiply the air production of the solar compressor by.
#Range: 0.0 ~ 1.7976931348623157E308
solar_compressor_multiplier = 1.0
#Can the Kerosene Lamp burn any kind of fuel? If false, only Kerosene can be burnt
kerosene_lamp_can_use_any_fuel = true
#Kerosene Lamp fuel efficiency: higher values mean fuel will last longer in the lamp
#Range: 0.0 ~ 1.7976931348623157E308
kerosene_lamp_fuel_efficiency = 1.0
#The amount of air produced by using 100 MJ (Minecraft Joules) in the flux compressor
#Range: > 0
kinetic_compressor_efficiency = 40
#Can the Liquid Hopper absorb/dispense fluids into the world with a Dispenser Upgrade?
liquid_hopper_dispenser = true
#Can the Omnidirectional Hopper dispense items into the world with a Dispenser Upgrade?
omni_hopper_dispenser = true
#Are players in Creative mode exempt from Security Station block protection? If false, only server ops are exempt (command permission >= 2)
security_station_creative_players_exempt = false
#Can Security Stations be hacked? If set to false, Security Stations are purely a grief protection feature with no hacking minigame
security_station_allow_hacking = true
#The amount of air produced for 1 pump cycle in the manual compressor
#Range: > 0
manual_compressor_air_per_cycle = 1000
#The amount of hunger consumed from the player for 1 pump cycle step in the manual compressor. For comparison, sprinting consumes 0.1 hunger per meter sprinted.
#Range: 0.0 ~ 40.0
manual_compressor_hunger_drain_per_cycle_step = 0.1
#Whether to allow fake players to use the manual compressor
manual_compressor_allow_fake_players = false
#The amount of FE (Forge Energy) produced by using 100mL of air in the Pneumatic Dynamo
#Range: > 0
pneumatic_dynamo_efficiency = 40
#The amount of MJ (Minecraft Joules) produced by using 100mL of air in the Pneumatic Dynamo
#Range: > 0
pneumatic_engine_efficiency = 40
#Changing this value will alter the pressurized air usage of the Pneumatic Generator. The output, EU, will stay the same.
#Range: > 0
pneumatic_generator_efficiency = 40
#Changing this value will alter the hydraulic bar production of the Pneumatic Pump. The input, air, will stay the same
#Range: > 0
pneumatic_pump_efficiency = 40
#Minimum pressure required for the Pressurized Spawner to run
#Range: 1.0 ~ 20.0
pressurized_spawner_min_pressure = 10.0
#Speed multiplier per speed upgrade: speed mult = speedUpgradeSpeedMultiplier ^ num_of_speed_upgrades
#Range: 1.0 ~ 2.0
speed_upgrade_speed_multiplier = 1.5
#Fuel usage / heat gen multiplier per speed upgrade: usage mult = speedUpgradeUsageMultiplier ^ num_of_speed_upgrades
#Range: 1.0 ~ 2.0
speed_upgrade_usage_multiplier = 1.649999976158142
#Blacklist items from being allowed in the Pressure Chamber disenchanting system. This is a starts-with string match, so you can match by mod, or individual item names as you need. Blacklisted by default are Quark Ancient Tomes, and all Tetra items; both can lead to enchantment duping as they have special enchantment mechanics.
disenchanting_blacklist = ["quark:ancient_tome", "tetra:"]
#ID's of dimensions in which the Aerial Interface is not allowed to operate. You can use wildcarded dimensions here, e.g. 'somemod:*'.
aerial_interface_dimension_blacklist = []
#Minimum interval in ticks which the player can use the Vortex Cannon to boost their own speed
#Range: > 1
vortex_cannon_player_boost_rate = 10
["Pneumatic Armor"]
#Jetboots air usage in mL/tick (per Jet Boots Upgrade)
#Range: > 0
jet_boots_air_usage = 12
#Base Pneumatic Armor startup time in ticks (before Speed Upgrades)
#Range: > 20
armor_startup_time = 200
#Flippers Upgrade speed boost when in water and feet on ground
#Range: 0.0 ~ 1.0
flippers_speed_boost_ground = 0.03
#Flippers Upgrade speed boost when floating in water
#Range: 0.0 ~ 1.0
flippers_speed_boost_floating = 0.045
#Air usage for armor repair, in mL per Item Life Upgrade per point of damage repaired
#Range: > 0
repair_air_usage = 100
#Air usage for Magnet Upgrade, in mL per item or XP orb attracted
#Range: > 0
magnet_air_usage = 20
#Air used per point of 'player air' restored by the Scuba Upgrade
#Range: > 1
scuba_multiplier = 8
[Advanced]
#When set to true, the Kerosene Lamp's fake air blocks won't be registered and therefore removed from the world. Useful if this causes trouble (it shouldn't though)
disable_kerosene_lamp_fake_air_block = false
#The minimum interval in ticks between which fluid tank contents should be synced to clients. Smaller values mean smoother visual tank updates, but more of a performance cost in terms of network syncing. Note that fluid tank sync packets are also only sent when a fluid tank changes by more than 1% of its capacity, or 1000mB, whichever is smaller.
#Range: 1 ~ 100
fluid_tank_update_rate = 10
#Precision to which pressurizable item air levels are synced to client. Default of 10 is precise enough to show pressure to 1 decimal place, which is what is display in client tooltips & pneumatic armor HUD. Lower values will sync less precisely, reducing server->client network traffic. Values higher than 10 are not recommended (will cause extra network traffic for no benefit).
#Range: 1 ~ 100
pressurizable_sync_precision = 10
#Don't remove a water source block when picking up (drones, liquid hoppers, gas lift) if it has at least two water source neighbours. This can reduce lag due to frequent block updates, and can also potentially make water import much faster. Set this to false if you want no-infinite-water rules in a world, or want to limit the speed of water importing to vanilla block update rates.
dont_update_infinite_water_sources = true
#When set to true, server will strip NBT data from pressurizable items (pneumatic armor, drones...) which the client doesn't care about. Good for saving on network chatter, but can cause players to be kicked under some circumstances. If this occurs, set this config value to false.
nbt_to_client_modification = true
["Micromissile Properties"]
#Base explosion damage (modified by missile setup)
#Range: 0.0 ~ 1.7976931348623157E308
base_explosion_damage = 1.0
#Do micromissile explosions cause terrain damage? Note: when set to true, the 'tntExplosionDropDecay' gamerule is used to determine block drops.
damage_terrain = false
#Do micromissile explosions start fires?
start_fires = false
#Cooldown for missile firing in ticks
#Range: > 0
launch_cooldown = 15
#Base fueled-flight duration in ticks. After this, missiles will drop from the sky.
#Range: > 0
lifetime = 300
#Hard missile lifetime in ticks. After this, missiles will immediately explode. Value must be greater than or equal to the 'lifetime' setting.
#Range: > 0
max_lifetime = 600
#Number of micromissiles per pod
#Range: > 0
missile_pod_size = 100
["Minigun Properties"]
#Armor Piercing Ammo damage multiplier (relative to standard ammo)
#Range: 0.0 ~ 1.7976931348623157E308
ap_ammo_damage_multiplier = 1.25
#Armor Piercing Ammo percentage chance to ignore target's armor
#Range: 1 ~ 100
ap_ammo_ignore_armor_chance = 100
#Armor Piercing Ammo cartridge size
#Range: 1 ~ 30000
armor_piercing_ammo_cartridge_size = 250
#Base bullet damage of the Sentry Gun, Handheld Minigun, and Drone Minigun, before ammo bonuses are considered
#Range: 0.0 ~ 1.7976931348623157E308
base_damage = 4.0
#Base range of Minigun, before Range Upgrades are considered
#Range: 5 ~ 100
base_range = 50
#Explosive Ammo cartridge size
#Range: 1 ~ 30000
explosive_ammo_cartridge_size = 125
#Minigun Explosive Ammo damage multiplier (relative to standard ammo)
#Range: 0.0 ~ 1.7976931348623157E308
explosive_ammo_damage_multiplier = 0.2
#Explosive Ammo base percentage chance to cause an explosion
#Range: > 0
explosive_ammo_explosion_chance = 50
#Minigun Explosive Ammo explosion power (ref: 2 = creeper, 4 = TNT
#Range: 0.0 ~ 1.7976931348623157E308
explosive_ammo_explosion_power = 1.5
#Does Minigun Explosive Ammo damage terrain?
explosive_ammo_terrain_damage = false
#Freezing Ammo base percentage chance to form ice or snow on blocks which have been hit
#Range: 0 ~ 100
freezing_ammo_block_ice_chance = 10
#Freezing Ammo cartridge size
#Range: > 0
freezing_ammo_cartridge_size = 500
#Freezing Ammo base percentage chance to form ice on entities which have been hit
#Range: 0 ~ 100
freezing_ammo_entity_ice_chance = 20
#Damage done to entities within the fake 'ice' blocks cause by freezing ammo
#Range: 0.0 ~ 1.7976931348623157E308
freezing_ammo_fake_ice_damage = 1.0
#Incendiary ammo base percentage chance to ignite blocks
#Range: 1 ~ 100
incendiary_ammo_block_ignite_chance = 20
#Incendiary Ammo cartridge size
#Range: 1 ~ 30000
incendiary_ammo_cartridge_size = 500
#Incendiary ammo base percentage chance to ignite entities
#Range: 1 ~ 100
incendiary_ammo_entity_ignite_chance = 100
#Incendiary ammo fire duration on target entities (seconds)
#Range: > 0
incendiary_ammo_fire_duration = 8
#Percentage chance per shot of potion-tipped ammo proc'ing the potion effect, before Dispenser Upgrades are considered
#Range: 1 ~ 100
potion_proc_chance = 7
#Standard Ammo cartridge size
#Range: 1 ~ 30000
standard_ammo_cartridge_size = 1000
#Weighted Ammo air usage multiplier (relative to standard ammo)
#Range: 0.0 ~ 1.7976931348623157E308
weighted_ammo_air_usage_multiplier = 8.0
#Weighted Ammo cartridge size
#Range: 1 ~ 30000
weighted_ammo_cartridge_size = 250
#Weighted Ammo damage multiplier (relative to standard ammo)
#Range: 0.0 ~ 1.7976931348623157E308
weighted_ammo_damage_multiplier = 2.5
#Weighted Ammo range multiplier (relative to standard ammo)
#Range: 0.0 ~ 1.7976931348623157E308
weighted_ammo_range_multiplier = 0.2
#Show particles when a block is hit by minigun fire? Looks good, but consumes some network bandwidth.
block_hit_particles = true
[Integration]
#Immersive Engineering: External Heater heat/FE. The amount of PneumaticCraft heat added by using 1 FE in the heater.
#Range: 0.0 ~ 1.7976931348623157E308
ie_external_heater_heat_per_fe = 0.01
#Immersive Engineering: External Heater FE/t. Set to 0 to disable External Heater integration entirely.
#Range: > 0
ie_external_heater_fe_per_tick = 100
#Mekanism thermal resistance multiplier. Larger values mean slower heat transfer between Mekanism and PneumaticCraft blocks.
#Range: 1.0 ~ 1.7976931348623157E308
mek_thermal_resistance_factor = 5.0
#Mekanism <-> PneumaticCraft heat conversion efficiency. Set to 0 to disable Mekanism heat integration entirely. Note that Mekanism and PNC use a similar heat system, but scale things quite differently (Mekanism heaters produces a LOT of heat by PneumaticCraft standards), so conversion efficiency tuning is important for inter-mod balance.
#Range: 0.0 ~ 2.0
mek_thermal_conversion_efficiency = 0.01
#Volume boost multiplier for pressurizable items with the CoFH Holding enchantment; air volume is multiplied by (1 + level_of_holding_enchantment) x this value. Set to 0 to disallow pressurizable items being enchanted with the Holding enchantment at all.
#Range: 0.0 ~ 1.7976931348623157E308
cofh_holding_multiplier = 1.0
[Recipes]
#Does Molten Plastic solidify to Plastic Sheets when poured into the world? If set to false, then Heat Frame cooling is the only other way to make Plastic Sheets (by default).
in_world_plastic_solidification = true
#Is in-world Yeast crafting allowed (making more Yeast Culture by pouring Water next to a Yeast Culture block with Sugar in it)? If set to false, then the default TPP Mushroom & Water -> Yeast Culture recipe is the only way to get Yeast Culture.
in_world_yeast_crafting = true
[Amadron]
#Number of periodic offers randomly selected for the 'live' offer list. Note: this a maximum, and the actual number chosen each time may be less. Periodic offers are those offers which have a static: false field in their recipe JSON.
#Range: > 0
numPeriodicOffers = 10
#Number of villager offers randomly selected for the 'live' offer list. Note: this a maximum, and the actual number chosen each time may be less.
#Range: > 0
numVillagerOffers = 20
#Time in ticks between each periodic offer reshuffle (24000 ticks = one Minecraft day)
#Range: > 1000
reshuffleInterval = 24000
#Max number of custom trades a (non-admin) player may add
#Range: > 0
max_trades_per_player = 50
#Broadcast a notification when any player adds a custom trade
notify_of_trade_addition = true
#Broadcast a notification when any player removes a custom trade
notify_of_trade_removal = true
#Broadcast a notification when a custom Amadron trade is made
notify_of_deal_made = true
#Amadrone spawn location, relative to the delivery/pickup position. This is a X/Y/Z triple. See also 'amadrone_spawn_location_relative_to_ground_level' for how the drone's Y position is calculated.
amadrone_spawn_location = [30, 30, 0]
#Affects Amadrone Y spawning position: when true, the Y position is relative to ground level at the calculated X/Z position. When false, it is relative to the delivery/pickup position.
amadrone_spawn_location_relative_to_ground_level = true
[Heat]
#Default thermal resistance for solid blocks
#Range: 4.9E-324 ~ 1.7976931348623157E308
blockThermalResistance = 500.0
#Default thermal resistance for fluid blocks
#Range: 4.9E-324 ~ 1.7976931348623157E308
fluidThermalResistance = 100.0
#Thermal resistance of air; controls how fast blocks lose heat to air when exposed
#Range: 1.0 ~ 1.7976931348623157E308
airThermalResistance = 100.0
#Default heat capacity for fluid blocks
#Range: > 0
defaultFluidHeatCapacity = 10000
#Ambient temperature modifier by biome (default 25 gives the Nether a heat boost of 30C)
#Range: 0.0 ~ 1000.0
ambientTemperatureBiomeModifier = 25.0
#Ambient temperature increase by altitude, in degrees per block below 48 (or 75% of sea level). Note that temperature decrease per block above 64 is handled by vanilla.
#Range: 0.0 ~ 10.0
ambientTemperatureHeightModifier = 0.1
#Automatically register heat properties for all detected modded fluids based on their self-defined temperature? (note: vanilla lava and water are always added)
addDefaultFluidEntries = true
[Logistics]
#Logistics Module air usage per item per block distance
#Range: 0.0 ~ 1.7976931348623157E308
item_transport_cost = 1.0
#Logistics Module air usage per mB of fluid per block distance
#Range: 0.0 ~ 1.7976931348623157E308
fluid_transport_cost = 0.02
#Minimum pressure for a Logistics Module to function
#Range: 0.0 ~ 20.0
min_pressure = 3.0
[Jackhammer]
#Max veinmining range (distance from mined block) for Vein Miner Plus mode
#Range: 1 ~ 32
max_vein_miner_range = 10
#Base Jackhammer air usage per block broken (speed upgrades increase this)
#Range: > 0
base_air_usage = 50
[Villagers]
#Frequency of PneumaticCraft village house generation? Default value of 8 tends to give 0-2 houses per village with no other mods present. Set to 0 to disable house generation entirely. May need to raise this value if there are many other mods also adding village houses. Note: changing this value won't affect any already-generated houses, only new generation.
#Range: > 0
addMechanicHouse = 8
#Which trades should the Pressure Mechanic offer? ALL will offer all trades. PCB_BLUEPRINT will offer *only* the PCB Blueprint, an item required for normal progression through the mod. NONE will offer nothing (but the PCB Blueprint is also available via Amadron by default). Note that changing this won't affect any already-spawned Pressure Mechanics.
#Allowed Values: NONE, PCB_BLUEPRINT, ALL
mechanicTrades = "ALL"
[Drones]
#Enable Drone Suffocation Damage
enable_drone_suffocation = true
#Drones render their held item (the item in slot 0 of their inventory) ? Note: this is in common config since if enabled, server needs to sync the item data to the client.
drones_render_held_item = true
#Are drones allowed to import Experience Orbs and convert them to Memory Essence fluid?
drones_can_import_xp_orbs = true
#Will Drones automatically get picked up by Boats/Minecarts/etc. if they're close enough?
drones_can_be_picked_up = false
#Show particle trail indicating the currently-debugged drone's planned path
drone_debugger_path_particles = true
#When set to true, Drones will not execute any program. This is useful to set to true when due to a bug Drones are lagging your server or crashing it. Please report any such bugs as a PneumaticCraft: Repressurized issue so it can be investigated.
stop_drone_ai = false
#How far will a drone go to find a Charging Station when it's low on air? Note: drones will teleport, possibly across the world to someone else's base, if this range is very large.
#Range: > 16
max_drone_charging_station_search_range = 80
#The maximum distance that a Drone may teleport when it can't find a path to its destination. Default value of 0 means no limit. This is primarily intended to limit abuse of teleportation to other players on PvP servers, but may find other uses. Be careful about setting this value very low.
#Range: > 0
max_drone_teleport_range = 0
#When false, drones may not navigate or teleport into unloaded chunks. Setting this true may lead to server performance and stability issues - beware.
allow_navigate_to_unloaded_chunks = false
#If a Drone has found a path, but gets stuck on a block along that path, it will teleport to its destination after this many ticks of being stuck. Set this to 0 to disable teleporting, which will likely leave the drone waiting there forever (or until it runs out of air). Note that getting stuck on a block is usually the fault of the mod that added the block (especially if the block has a non-full-cube shape), but if you encounter this behaviour, please report it as a PneumaticCraft: Repressurized issue so it can be investigated.
#Range: > 0
stuck_drone_teleport_ticks = 20
#When true, drones can query the location of any player on the server with the '$player=<name>' variable syntax. Set this to false if you don't want to allow this, e.g. on a PvP server, where this can turn drones into lethal assassins.
allowAnyPlayerVarQuery = true
#When true, drones can teleport into areas protected by Security Stations of other player. You may wish to set this to false on PvP servers.
allowTeleportToProtectedArea = true

View File

@ -0,0 +1,26 @@
#How deep does the hole go created by a portable hole.
#Range: > 1
temporary_hole_depth = 16
#For how long does a temporary hole stay open.
#Range: > 0
temporary_hole_duration = 160
#Maximum block hardness a portable hole can replace.
#Check out the Minecraft Wiki for more information: https://minecraft.fandom.com/wiki/Breaking#Blocks_by_hardness
#Range: 4.9E-324 ~ 1.7976931348623157E308
max_block_hardness = 20.0
#Cooldown in ticks after using a portable hole.
#Range: 0 ~ 72000
portable_hole_cooldown = 40
#Allow portable holes to go through block entities. Not safe to use (e.g. breaks double chests), therefore disabled by default.
replace_block_entities = false
[visuals]
#Render the end portal overlay on the outside of a temporary hole.
portal_overlay = true
#Play a breaking sound and show particles when blocks reappear from a temporary hole.
#May want to disable this feature to increase performance when a large hole depth is set.
particles_for_reappearing_blocks = true
#Render spark particles to indicate the block replaced by a temporary hole.
#May want to disable this feature to increase performance when a large hole depth is set.
spark_particles = true

View File

@ -1,383 +0,0 @@
{
// World generation config options.
"worldgen": {
// Enable this to disable worldgen entirely. If true, the other options have no effect.
"disable_all": false,
"poor_uraninite_veins_per_chunk": 8,
"uraninite_veins_per_chunk": 6,
"dense_uraninite_veins_per_chunk": 3,
"dry_ice_veins_per_chunk": 9
},
// Other general config options.
"general": {
// Enable this to get Player Aerial Pearl by right clicking a Zombie or Husk with a Aerial Pearl.
"player_aerial_pearl": true,
// Enable this to get Dimensional Binding card by right clicking an Enderman or Endermite with a Binding card.
"dimensional_binding_card": true,
// Enable this to get Lens Of Ender by right clicking an Enderman or Endermite with a Photoelectric Pane.
"lens_of_ender": true,
// List of fluids used in the Magmator.
"magmatic_fluids": {
"minecraft:lava": 10000,
"allthemodium:soul_lava": 90000
},
// List of coolant fluids used in the Reactor and the Thermo Generator.
"coolant_fluids": {
"minecraft:water": 1
},
// List of heat source blocks used under Thermo Generator.
"heat_blocks": {
"minecraft:lava": 1000,
"minecraft:magma_block": 800,
"powah:blazing_crystal_block": 2800,
"allthemodium:soul_lava": 9000
},
// Energy produced per fuel tick in the Furnator.
"energy_per_fuel_tick": 30,
"energizing_range": 4,
/* Multiplier to the required energy applied after an energizing recipe is read.
Use this to adjust the cost of ALL energizing recipes.
*/
"energizing_energy_ratio": 1.0
},
// Configuration of energy values for generators.
"generators": {
"furnators": {
"capacities": {
"starter": 20000,
"basic": 80000,
"hardened": 200000,
"blazing": 800000,
"niotic": 2000000,
"spirited": 8000000,
"nitro": 40000000
},
"transfer_rates": {
"starter": 240,
"basic": 480,
"hardened": 1600,
"blazing": 4000,
"niotic": 8000,
"spirited": 32000,
"nitro": 160000
},
"generation_rates": {
"starter": 80,
"basic": 160,
"hardened": 400,
"blazing": 1000,
"niotic": 2000,
"spirited": 8000,
"nitro": 20000
}
},
"magmators": {
"capacities": {
"starter": 20000,
"basic": 80000,
"hardened": 200000,
"blazing": 800000,
"niotic": 2000000,
"spirited": 8000000,
"nitro": 40000000
},
"transfer_rates": {
"starter": 240,
"basic": 480,
"hardened": 1600,
"blazing": 4000,
"niotic": 8000,
"spirited": 32000,
"nitro": 160000
},
"generation_rates": {
"starter": 80,
"basic": 160,
"hardened": 400,
"blazing": 1000,
"niotic": 2000,
"spirited": 8000,
"nitro": 20000
}
},
"reactors": {
"capacities": {
"starter": 250000,
"basic": 1000000,
"hardened": 2500000,
"blazing": 10000000,
"niotic": 25000000,
"spirited": 100000000,
"nitro": 500000000
},
"transfer_rates": {
"starter": 1000,
"basic": 4000,
"hardened": 10000,
"blazing": 40000,
"niotic": 100000,
"spirited": 400000,
"nitro": 2000000
},
"generation_rates": {
"starter": 250,
"basic": 1000,
"hardened": 2500,
"blazing": 10000,
"niotic": 25000,
"spirited": 100000,
"nitro": 250000
}
},
"solar_panels": {
"capacities": {
"starter": 20000,
"basic": 80000,
"hardened": 200000,
"blazing": 800000,
"niotic": 2000000,
"spirited": 8000000,
"nitro": 40000000
},
"transfer_rates": {
"starter": 160,
"basic": 480,
"hardened": 1600,
"blazing": 6000,
"niotic": 20000,
"spirited": 64000,
"nitro": 200000
},
"generation_rates": {
"starter": 40,
"basic": 120,
"hardened": 400,
"blazing": 1500,
"niotic": 5000,
"spirited": 16000,
"nitro": 50000
}
},
"thermo_generators": {
"capacities": {
"starter": 20000,
"basic": 80000,
"hardened": 200000,
"blazing": 800000,
"niotic": 2000000,
"spirited": 8000000,
"nitro": 40000000
},
"transfer_rates": {
"starter": 160,
"basic": 320,
"hardened": 800,
"blazing": 3200,
"niotic": 8000,
"spirited": 32000,
"nitro": 160000
},
"generation_rates": {
"starter": 40,
"basic": 80,
"hardened": 150,
"blazing": 300,
"niotic": 600,
"spirited": 1500,
"nitro": 3500
}
}
},
// Configuration of energy values for other devices.
"devices": {
"batteries": {
"capacities": {
"starter": 1000000,
"basic": 4000000,
"hardened": 10000000,
"blazing": 40000000,
"niotic": 100000000,
"spirited": 400000000,
"nitro": 2000000000
},
"transfer_rates": {
"starter": 1000,
"basic": 4000,
"hardened": 10000,
"blazing": 40000,
"niotic": 100000,
"spirited": 400000,
"nitro": 2000000
}
},
"cables": {
"transfer_rates": {
"starter": 500,
"basic": 2000,
"hardened": 5000,
"blazing": 20000,
"niotic": 50000,
"spirited": 200000,
"nitro": 1000000
}
},
"dischargers": {
"capacities": {
"starter": 1000000,
"basic": 4000000,
"hardened": 10000000,
"blazing": 40000000,
"niotic": 100000000,
"spirited": 400000000,
"nitro": 2000000000
},
"transfer_rates": {
"starter": 1000,
"basic": 4000,
"hardened": 10000,
"blazing": 40000,
"niotic": 100000,
"spirited": 400000,
"nitro": 2000000
}
},
"ender_cells": {
"transfer_rates": {
"starter": 1000,
"basic": 4000,
"hardened": 10000,
"blazing": 40000,
"niotic": 100000,
"spirited": 400000,
"nitro": 2000000
},
"channels": {
"starter": 1,
"basic": 2,
"hardened": 3,
"blazing": 5,
"niotic": 7,
"spirited": 9,
"nitro": 12
}
},
"ender_gates": {
"transfer_rates": {
"starter": 500,
"basic": 2000,
"hardened": 5000,
"blazing": 20000,
"niotic": 50000,
"spirited": 200000,
"nitro": 1000000
},
"channels": {
"starter": 1,
"basic": 2,
"hardened": 3,
"blazing": 5,
"niotic": 7,
"spirited": 9,
"nitro": 12
}
},
"energy_cells": {
"capacities": {
"starter": 1000000,
"basic": 4000000,
"hardened": 10000000,
"blazing": 40000000,
"niotic": 100000000,
"spirited": 400000000,
"nitro": 2000000000
},
"transfer_rates": {
"starter": 1000,
"basic": 4000,
"hardened": 10000,
"blazing": 40000,
"niotic": 100000,
"spirited": 400000,
"nitro": 2000000
}
},
"energizing_rods": {
"capacities": {
"starter": 10000,
"basic": 40000,
"hardened": 100000,
"blazing": 400000,
"niotic": 1000000,
"spirited": 4000000,
"nitro": 20000000
},
"transfer_rates": {
"starter": 100,
"basic": 400,
"hardened": 1000,
"blazing": 4000,
"niotic": 10000,
"spirited": 40000,
"nitro": 200000
}
},
"hoppers": {
"capacities": {
"starter": 1000000,
"basic": 4000000,
"hardened": 10000000,
"blazing": 40000000,
"niotic": 100000000,
"spirited": 400000000,
"nitro": 2000000000
},
"transfer_rates": {
"starter": 1000,
"basic": 4000,
"hardened": 10000,
"blazing": 40000,
"niotic": 100000,
"spirited": 400000,
"nitro": 2000000
},
"charging_rates": {
"starter": 500,
"basic": 2000,
"hardened": 5000,
"blazing": 20000,
"niotic": 50000,
"spirited": 200000,
"nitro": 1000000
}
},
"player_transmitters": {
"capacities": {
"starter": 1000000,
"basic": 4000000,
"hardened": 10000000,
"blazing": 40000000,
"niotic": 100000000,
"spirited": 400000000,
"nitro": 2000000000
},
"transfer_rates": {
"starter": 1000,
"basic": 4000,
"hardened": 10000,
"blazing": 40000,
"niotic": 100000,
"spirited": 400000,
"nitro": 2000000
},
"charging_rates": {
"starter": 500,
"basic": 2000,
"hardened": 5000,
"blazing": 20000,
"niotic": 50000,
"spirited": 200000,
"nitro": 1000000
}
}
}
}

1054
config/quark-common.toml Executable file → Normal file

File diff suppressed because it is too large Load Diff

View File

@ -1,10 +0,0 @@
#Personal setting for Chunk Destroyer. These are just default value and you can change them in-game GUI.
[ChunkDestroyerSetting]
#Whether the machine places initial frame blocks to show working area.
placeAreaFrame = true
#If true, quarry works for a chunk and go next chunk when finished.
chunkByChunk = false
#If true, quarry starts when it has enough power. If false it starts when you click start button in GUI.
startImmediately = true

View File

@ -1,172 +0,0 @@
#QuarryPlus Setting
[common]
#The top of Nether
#Range: -256 ~ 256
netherTop = 127
#debug mode
debug = false
#no energy
noEnergy = false
#Whether quarry converts deepslate ore to normal ore.
convertDeepslateOres = false
#Spawner Controller Blacklist
spawnerBlacklist = ["minecraft:ender_dragon", "minecraft:wither", "minecraft:area_effect_cloud", "minecraft:item", "minecraft:player"]
#The amount of energy[FE] that Solid Fuel Quarry generates in a tick.
#Range: 0.0 ~ 100.0
sfqEnergy = 2.0
#Remove common materials(Stone, Dirt, Grass, Sand, etc.) obtained by Chunk Destroyer
removeCommonMaterialsByCD = true
#Remove MarkerPlus guide line if player is too far from the marker.
reduceMarkerGuideLineIfPlayerIsFar = false
#Remove adjacent frames when quarry is removed.
removeFrameAfterQuarryIsRemoved = false
#Allow quarries to work in claimed chunk(FTB Chunks).
allowWorkInClaimedChunkByFBTChunks = false
#The range limit(unit: blocks) of ChunkDestroyer. Set -1 or 0 to remove limitation.
#Range: > -1
chunkDestroyerLimit = -1
#True to allow pipes to extract items in WorkbenchPlus
allowWorkbenchExtraction = false
#Use simple chunk load function.
#If you have other chunk load system, please disable this and use other mods.
enableChunkLoader = false
#Trace quarry work
logAllQuarryWork = false
#The max distance(unit: blocks) Flexible Marker can reach
#Range: 16 ~ 4096
flexMarkerMaxDistance = 256
#Remove fluids after Chunk Destroyer finishes working. Recommended to set `false` as some issues are reported in #371
removeFluidAfterFinishedByCD = false
#Custom player
customPlayer = false
#QuarryPlus Machines. Set true to enable machine or item.
[machines]
adv_pump = true
adv_quarry = true
book_mover = true
exp_module = true
exp_pump = true
filler = true
filler_module = true
filter_module = true
fuel_module_normal = true
mini_quarry = true
mining_well = true
mover = true
placer_plus = true
pump_module = true
pump_plus = true
quarry = true
remote_placer = false
remove_bedrock_module = false
replacer = false
replacer_module = false
solid_fuel_quarry = true
spawner_controller = false
workbench = true
repeat_tick_module = false
#Power settings of each machines
[powers]
[powers.mini_quarry]
#Range: 0.0 ~ 1.0E9
maxEnergy = 1000.0
#Range: 0.0 ~ 1.0E9
breakBlockBase = 20.0
[powers.solid_fuel_quarry]
#Range: 0.0 ~ 1.0E9
maxEnergy = 1000.0
#Range: 0.0 ~ 1.0E9
makeFrame = 15.0
#Range: 0.0 ~ 1.0E9
breakBlockBase = 25.0
#Range: 0.0 ~ 1.0E9
breakBlockFluid = 125.0
#Range: 0.0 ~ 1.0E9
moveHeadBase = 1.0
#Range: 0.0 ~ 1.0E9
expCollect = 2.5
#Range: 0.0 ~ 1.0E9
efficiencyCoefficient = 1.5848931924611136
#Range: 0.0 ~ 1.0E9
breakEfficiencyCoefficient = 1.379729661461215
#Range: 0.0 ~ 1.0E9
breakFortuneCoefficient = 1.5874010519681996
#Range: 0.0 ~ 1.0E9
breakSilktouchCoefficient = 4.0
[powers.adv_quarry]
#Range: 0.0 ~ 1.0E9
maxEnergy = 50000.0
#Range: 0.0 ~ 1.0E9
makeFrame = 15.0
#Range: 0.0 ~ 1.0E9
breakBlockBase = 25.0
#Range: 0.0 ~ 1.0E9
breakBlockFluid = 125.0
#Range: 0.0 ~ 1.0E9
moveHeadBase = 1.0
#Range: 0.0 ~ 1.0E9
expCollect = 2.5
#Range: 0.0 ~ 1.0E9
efficiencyCoefficient = 1.5848931924611136
#Range: 0.0 ~ 1.0E9
breakEfficiencyCoefficient = 1.379729661461215
#Range: 0.0 ~ 1.0E9
breakFortuneCoefficient = 1.5874010519681996
#Range: 0.0 ~ 1.0E9
breakSilktouchCoefficient = 4.0
[powers.filler]
#Range: 0.0 ~ 1.0E9
maxEnergy = 1000.0
#Range: 0.0 ~ 1.0E9
breakBlockBase = 15.0
[powers.book_mover]
#Range: 0.0 ~ 1.0E9
maxEnergy = 50000.0
[powers.workbench]
#Range: 0.0 ~ 1.0E9
maxEnergy = 5.0
[powers.quarry]
#Range: 0.0 ~ 1.0E9
maxEnergy = 10000.0
#Range: 0.0 ~ 1.0E9
makeFrame = 15.0
#Range: 0.0 ~ 1.0E9
breakBlockBase = 25.0
#Range: 0.0 ~ 1.0E9
breakBlockFluid = 125.0
#Range: 0.0 ~ 1.0E9
moveHeadBase = 1.0
#Range: 0.0 ~ 1.0E9
expCollect = 2.5
#Range: 0.0 ~ 1.0E9
efficiencyCoefficient = 1.5848931924611136
#Range: 0.0 ~ 1.0E9
breakEfficiencyCoefficient = 1.379729661461215
#Range: 0.0 ~ 1.0E9
breakFortuneCoefficient = 1.5874010519681996
#Range: 0.0 ~ 1.0E9
breakSilktouchCoefficient = 4.0
#IC2 integration
[ic2-integration]
#The rate to convert EU to nano FE. Default(4,000,000,000) is the rate of 1 EU = 4 FE
#Range: 1 ~ 9223372036854775807
conversionRate = 4000000000
#Enchantments. Defines enchantments machines can accept.
[enchantments]
quarry = ["minecraft:efficiency", "minecraft:unbreaking", "minecraft:fortune", "minecraft:silk_touch"]
adv_quarry = ["minecraft:efficiency", "minecraft:unbreaking", "minecraft:fortune", "minecraft:silk_touch"]
mini_quarry = ["minecraft:efficiency", "minecraft:unbreaking"]
adv_pump = ["minecraft:efficiency", "minecraft:unbreaking", "minecraft:fortune"]

View File

@ -1,80 +0,0 @@
#.
#Client-only settings - If you're looking for general settings, look inside your worlds serverconfig folder!
[client]
#.
#Show extended debug info in coupler goggle overlay
showExtendedCouplerDebug = false
#.
#Skip clientside train derailing. This prevents stuttering when a train places tracks, but trains will not appear derailed when they crash
skipClientDerailing = false
#.
#Use a scanline shader when spying through a conductor
useConductorSpyShader = true
#.
#Vertical offset for track overlays
#Range: -256.0 ~ 256.0
trackOverlayOffset = 0.0
#.
#Whether to actually apply the dev cape (ignored for non-devs)
#This setting may require a relog to take effect
useDevCape = true
#.
#Should the normal create conductor cap be rendered on top of the conductors existing hat?
renderNormalCap = true
#.
#Should flywheels and blocks extending the FlywheelBlock class be animated when apart of trains?
animatedFlywheels = true
#.
#Smoke Settings
[client.smoke]
#.
#Smoke particle style
#Allowed Values: VANILLA, OLD, CARTOON
smokeType = "CARTOON"
#.
#Old-style Smoke Settings
[client.smoke.old]
#.
#[in Ticks]
#Lifetime of smoke particles emitted by contraptions
#Range: 20 ~ 1000
smokeLifetime = 500
#.
#Smoke emission rate on contraptions
#Range: 0.0 ~ 10.0
smokePercentage = 0.75
#.
#Smoke texture quality
#Allowed Values: LOW, MEDIUM, HIGH, ULTRA
smokeQuality = "HIGH"
#.
#Thicker smoke (renders 2 extra layers per particle)
thickerSmoke = true
#.
#Cartoon-style Smoke Settings
[client.smoke.cartoon]
#.
#Spawn faster-rising small puffs of smoke on an interval
spawnFasterPuffs = true
#.
#Spawn steam on an interval
spawnSteam = false
#.
#Journeymap Settings
[client.journeymap]
#.
#[in Ticks]
#Journeymap train overlay update time
#Range: 1 ~ 600
updateRate = 1
#.
#[in Ticks]
#Journeymap train overlay old marker removal check time
#Range: 10 ~ 1200
removeObsoleteRate = 200

View File

@ -1,9 +0,0 @@
#.
#Register integration tracks for mods that are not present
#[@cui:RequiresReload:both]
registerMissingTracks = false
#.
#Disable Steam 'n' Rails datafixers. Do not enable this config if your world contains pre-Create 0.5.1 monobogeys, because then they will be destroyed
#[@cui:RequiresReload:both]
disableDatafixer = false

View File

@ -1,43 +1,43 @@
#General Settings
[general]
#Power requirement for Heat exchanger blocks
#Range: 0 ~ 1000
multiblock_crafter_heat_cost = 0
#Power requirement for Frame blocks
#Range: 0 ~ 1000
multiblock_crafter_frame_cost = 0
#Power requirement for Storage blocks
#Power requirement for Heat exchanger blocks
#Range: 0 ~ 1000
multiblock_crafter_storage_cost = 10
multiblock_crafter_heat_cost = 0
#Power requirement for Crafting Cpu blocks
#Range: 0 ~ 1000
multiblock_crafter_cpu_cost = 5
#Power requirement for Storage blocks
#Range: 0 ~ 1000
multiblock_crafter_storage_cost = 10
#Multiblock Settings
[multiblock]
#Range: 0 ~ 100000
advanced_wireless_transmitter_cost = 100
#Maximum Z size
#Range: 3 ~ 64
multiblock_crafter_max_z = 16
#Maximum Y size
#Range: 3 ~ 64
multiblock_crafter_max_y = 16
#Maximum X size
#Range: 3 ~ 64
multiblock_crafter_max_x = 16
#Range: > 0
advanced_wireless_transmitter_range = 1000
#Maximum Z size
#Range: 3 ~ 64
multiblock_crafter_min_z = 3
#Maximum Y size
#Range: 3 ~ 64
multiblock_crafter_min_y = 3
multiblock_crafter_max_y = 16
#Maximum Z size
#Range: 3 ~ 64
multiblock_crafter_max_z = 16
#Maximum X size
#Range: 3 ~ 64
multiblock_crafter_min_x = 3
#Maximum Y size
#Range: 3 ~ 64
multiblock_crafter_min_y = 3
#Maximum Z size
#Range: 3 ~ 64
multiblock_crafter_min_z = 3
#Range: > 0
advanced_wireless_transmitter_range = 1000
#Range: 0 ~ 100000
advanced_wireless_transmitter_cost = 100
#Range: 0 ~ 100000
advanced_wireless_transmitter_range_booster_range = 500

View File

@ -0,0 +1,10 @@
#Whether to log the dirt block on common setup
logDirtBlock = true
#A magic number
#Range: > 0
magicNumber = 42
#What you want the introduction message to be for the magic number
magicNumberIntroduction = "The magic number is... "
#A list of items to log on common setup.
items = ["minecraft:iron_ingot"]

0
config/reliquary-common.toml Executable file → Normal file
View File

View File

@ -4,7 +4,7 @@
"validator": {
"uuids": [],
"if": {
"password": "a0df2617-1455-4a74-a6b0-dd2fa1a2d635",
"password": "0bd5c9ae-def3-49fd-b133-70fefc26c555",
"type": "password"
},
"type": "if"

View File

@ -1,21 +0,0 @@
#Settings for the builder
[builder]
#If true a holo hud with current progress is shown above the builder
showProgressHud = true
#Settings for the scanner, composer, and projector
[scanner]
#Height of the beacon in case beacons are used
#Range: > 0
locatorBeaconHeight = 30
#The amount of milliseconds before the client will remove shape render data that hasn't been used. Decreasing this will free memory faster at the cost of having to update shape renders more often
#Range: 100 ~ 1000000
clientRenderDataTimeout = 10000
#The amount of milliseconds that a scanline 'flash' will exist on the client
#Range: 10 ~ 1000000
projectorFlashTimeout = 400
#The volume for the projector sound (0.0 is off)
#Range: 0.0 ~ 1.0
baseProjectorVolume = 0.4

View File

@ -1,22 +0,0 @@
#Settings for the modular storage system
[storage]
#Background color for group lines
#Range: > 0
groupBackground = -1123021
#Foreground color for group lines
#Range: > 0
groupForeground = -16777216
#If true we automatically set the focus on the search field when opening the GUI for the modular storage. Set to false if you don't want that
autofocusSearch = false
#If true we clear the search field when opening the GUI for the modular storage. Set to false if you don't want that
clearSearchOnOpen = true
#Settings for the storage scanner machine
[storagescanner]
#Time (in seconds) to hilight a block in the world
#Range: > 0
hilightTime = 5
#If this is true then opening the storage scanner GUI will automatically select the starred inventory view
hilightStarredOnGuiOpen = true

View File

@ -1,15 +0,0 @@
#Settings for the screen system
[screen]
#Set to true for TrueType font, set to false for vanilla font
useTruetype = false
#Set to true for force TrueType to be disabled in all cases. Use this in case the truetype font is causing issues
forceNoTruetype = false
#The default truetype font to use
fontName = "rftoolsutility:ubuntu"
#The size of the font
#Range: 0.0 ~ 1000000.0
fontSize = 40.0
#Additional characters that should be supported by the truetype system
additionalCharacters = ""

6
config/sebastrnlib-client.toml Executable file → Normal file
View File

@ -1,3 +1,3 @@
#Display a thank you message at spawn?
sayThanksMessage = false
#Display a thank you message at spawn?
sayThanksMessage = false

View File

@ -1,9 +0,0 @@
#Send a welcome message containing tips when joining the world
sayThanksMessage = false
#Should reinforced blocks' textures be slightly darker than their vanilla counterparts? Servers can force this setting on clients if the server config setting "force_reinforced_block_tint" is set to true.
reinforced_block_tint = true
#Set the color that reinforced blocks' textures have when reinforced_block_tint is enabled. This cannot be overridden by servers, and will be applied the same to all blocks. Grayscale values look best.
#Format: 0xRRGGBB
#Range: 0 ~ 16777215
reinforced_block_tint_color = 10066329

View File

@ -0,0 +1,36 @@
#--------------------------------------------------------
#Client Party Settings
#Type /party reload in-game to reload this configuration.
#--------------------------------------------------------
[party-ui]
#End the potion effects on the client without the server packet
#If true, the client won't wait for the server to send a potion effect packet to remove the potion effects from the UI.
#If false, the potion effects will stay on the client until the server says the client no longer has it.
endPotionEffects = true
#Enables the Player Frame under specific conditions.
#ON - Enables the Player Frame.
#PARTY - Enables the Player Frame only when the player is in a party.
#OFF - Disables the Player Frame.
#Allowed Values: ON, PARTY, OFF
playerRender = "ON"
#Renders armor toughness as text in paranthesis next to the armor value if it's not zero.
toughnessRender = false
#Makes all the models drawn on the party frame face forward if true.
#Self model is drawn when the head element has Head Type at 1, or 2 for the entire party.
forceModelRotation = false
#Offset of the front-facing model if forceModelRotation is enabled.
#Negative values make the model face right, while positive values make the model face left.
#Range: -180 ~ 180
rotationOffset = -20
[mod-options]
#This allows you to set the type of automatic syncing you'd like for GameStages support
#When prompted from a party invite. Syncing only occurs if players allow it.
#ALL - Prompt disabled, all game stages are synced. Only works if server allows it.
#FUTURE - Prompt disabled, future game stages are synced. Only works if server allows it.
#NONE - Prompt disabled, no game stages are synced at all.
#PROMPT - A prompt asking for sync permission is sent each time you join a party.
#Allowed Values: ALL, FUTURE, NONE
defaultSync = "NONE"

View File

@ -0,0 +1,83 @@
#Common Party Settings
[timers]
#Delay (in seconds) for player to accept invite before it automatically expires.
#Range: 5 ~ 60
playerAcceptTimer = 30
#Delay (in ticks) for player packet syncing (hunger, xp)
#Range: 10 ~ 200
playerUpdateInterval = 10
#Delay (in ticks) for player packet syncing for less frequent items (World Temp, etc)
#Range: 40 ~ 800
playerSlowUpdateInterval = 40
[mechanics]
#Max size for a party
#Range: > 2
partySize = 5
#Makes the party system utilize the vanilla team system as well.
useVanillaTeams = true
#Allow players to attack each other in parties
friendlyFire = false
[xp-share]
#Allow players to share XP in a party. This is a universal option.
enableShare = true
#Enables XP Sharing between party members regardless of distance from each other.
globalShare = true
#Disables XP Sharing from vanilla commands that give experience *points*.
#(/xp add [name] [amount] points)
ignoreCommand = true
[mod-support]
#This allows for extra modded information (like cast bars) to update regardless of distance.
#true - Enables this feature. Members have all information shared regardless of distance.
#false - Disables this feature. Members have to be within tracking range for updates.
#APPLIES TO: Cast Bar Element
allowGlobalUpdates = true
#Allow you to enable specific type of game stage syncing between party members.
#ALL - Players can opt-in to allow all game stage syncing, including previous entries.
#FUTURE - Players can only opt-in to allow future game stages to be synced
#NONE - Game stage syncing is disabled completely.
#Allowed Values: ALL, FUTURE, NONE
syncGameStages = "NONE"
#Specifies if Game Stages (and other mods with similar systems) should utilize server lists for syncing.
#These white/blacklists determine what stages are allowed to be synced by the client, regardless of sync settings.
#If the list is a whitelist, only stages in the list will be syncable.
#For a blacklist, all stages that aren't in the list will be syncable.
useSyncLists = false
#Uses FTB Teams to handle party management instead. Commands will be disabled.
useFTBTeams = false
[boss-module]
#The boss module allows you to alter boss attributes and loot depending on the number of players from various types of sources.
#true - Enables the boss module.
#false - Disables the boss module.
bossModuleEnabled = false
#A list of entity IDs that the Parties mod treats as bosses. These entities will utilize the scaling of the Boss Module. Changes to this list require a restart.
markBosses = ["minecraft:wither", "minecraft:ender_dragon", "minecraft:warden"]
#Changes the way the player count is calculated to adjust the attributes and loot drops of bosses.
#SERVER - Counts all online players.
#DIMENSION - Counts all players in the same dimension.
#RADIUS - Counts all players in a defined radius from the spawned boss. (Not functional yet)
#PARTY - Counts all players in the nearest player's party.
#Allowed Values: SERVER, DIMENSION, RADIUS, PARTY
playerCountType = "DIMENSION"
#If playerCountType is RADIUS, this defines the radius size from the boss to look for players, in meters.
#Range: > 1
playerCountRadius = 256
#The health mod per player count defined above, as a total multiplier. (0.5 = 150%)
#A value of 0 disables health modifiers.
#Range: 0.0 ~ 2.147483647E9
healthMod = 0.25
#The damage mod per player count defined above, as a total multiplier. (0.5 = 150%)
#A value of 0 disables damage modifiers.
#Range: 0.0 ~ 2.147483647E9
damageMod = 0.25
#If true, scales the loot to the amount of players from the player count above.
#Setting this value to false disables this feature.
scaleLoot = true
#If true, scales special loot just like above.
#Currently determines whether you'd get more Affixed items from Apotheosis mini-bosses.
scaleSpecialLoot = false

View File

@ -1,12 +0,0 @@
["Version Configuration"]
# Define a version here. On world load the mod will look up the serverconfig version and reset all files that specified up to the newest version.
# Example: ["1=minecraft","2=forge"] will reset minecraft and forge config on first load, but will only reset forge if the world has been loaded before with only version 1 defined
versions = [""]
["File Deleter"]
# This is intended for deleting files for pack updates. This is a last resort! Replace with empty files instead when possible. The file will be deleted every launch if it exists! Specify the path to the file. Comma Separated List. Example: scripts/badscript.zs
files = ["kubejs/data/sgjourney/worldgen/", "kubejs/data/sgjourney/tags/worldgen/"]
# By default Folders are only deleted if they are empty. Set to true to change that.
deleteFoldersWithContent = true

View File

@ -1,2 +0,0 @@
showLineNumbers = false

View File

@ -1,8 +0,0 @@
#Range: > 1
timerTriggerMinimumIntervalInTicks = 20
#Range: > 1
timerTriggerMinimumIntervalInTicksWhenOnlyForgeEnergyIOStatementsPresent = 1
#The number of scenarios to check is 2^n where n is the number of if statements in a trigger
#Range: > 0
maxIfStatementsInTriggerBeforeSimulationIsntAllowed = 10

View File

@ -1,63 +0,0 @@
["Stargate Journey Client Config"]
["Stargate Journey Client Config".client]
#Stargate Journey Client Config
#Disables smooth animations of Stargate Journey Block Entities
disable_smooth_animations = false
["Stargate Journey Client Config"."Stargate Config"]
["Stargate Journey Client Config"."Stargate Config".client]
#If true you will be able to see Stargate Variants
stargate_variants = true
#If true Solar Systems will use unique Symbols
unique_symbols = false
#Decide if Event Horizons should be shinier
shiny_event_horizons = true
#If true Wormholes will produce Vortex after a Kawoosh
enable_vortex = false
#The amount of distortion the Stargate Event Horizon will experience
#Range: 0 ~ 25
event_horizon_distortion = 25
#Decide if Milky Way Stargate should use the Movie Stargate model
use_movie_stargate_model = false
#If true only the front of the Universe Stargate will rotate
universe_front_rotates = false
#Decide if the Primary Chevron on the Movie Stargate model should open
movie_primary_chevron_opens = false
#Decide if Movie Stargate model should use alternate chevron locking
alternate_movie_chevron_locking = false
#Decide if Chevrons on the back of Milky Way Stargate should light up
milky_way_stargate_back_lights_up = false
#Decide if Chevrons on the back of Pegasus Stargate should light up
pegasus_stargate_back_lights_up = true
#The distance at which the sounds a Stargate makes can still be heard at full volume
#Range: 0 ~ 128
stargate_full_sound_distance = 32
#The distance at which the sounds a Stargate makes can still be heard
#Range: 16 ~ 128
stargate_max_sound_distance = 64
["Stargate Journey Client Config"."DHD Config"]
["Stargate Journey Client Config"."DHD Config".client]
#If true, Milky Way DHD symbol positions won't be ordered and instead be based on the canon
milky_way_dhd_canon_symbol_positions = false
#If true, Pegasus DHD symbol positions won't be ordered and instead be based on the canon
pegasus_dhd_canon_symbol_positions = false
["Stargate Journey Client Config"."Sky Config"]
["Stargate Journey Client Config"."Sky Config".client]
#If true you will render a custom Abydos sky
custom_abydos_sky = true
#If true you will render a custom Chulak sky
custom_chulak_sky = true
#If true you will render a custom Cavum Tenebrae sky
custom_cavum_tenebrae_sky = true
#If true you will render a custom Lantea sky
custom_lantea_sky = true
#If true you will render a custom Athos sky
custom_athos_sky = true

View File

@ -1,292 +0,0 @@
["Stargate Journey Common Config"]
["Stargate Journey Common Config".server]
#Stargate Journey General Config
#Disable energy requirements for blocks added by Stargate Journey
disable_energy_requirements = true
["Stargate Journey Common Config"."ZPM Config"]
["Stargate Journey Common Config"."ZPM Config".server]
#The energy that can be extracted from a single level of entropy
#Range: 1 ~ 9223372036854775807
zpm_energy_per_level_of_entropy = 100000000000
#Maximum amount of energy that can be transferred from the ZPM Hub in one tick
#Range: 1 ~ 9223372036854775807
zpm_hub_max_transfer = 100000000000
["Stargate Journey Common Config"."Interface Config"]
["Stargate Journey Common Config"."Interface Config".server]
#The default amount of energy the Interface will try to provide until it stops
#Range: 1 ~ 2147483647
default_energy_target = 200000
#The amount of energy a Basic Interface can hold
#Range: 1 ~ 2147483647
basic_interface_capacity = 10000000
#The maximum amount of energy a Basic Interface can transfer at once
#Range: 1 ~ 2147483647
basic_interface_max_transfer = 100000
#The amount of energy a Crystal Interface can hold
#Range: 1 ~ 2147483647
crystal_interface_capacity = 100000000
#The maximum amount of energy a Crystal Interface can transfer at once
#Range: 1 ~ 2147483647
crystal_interface_max_transfer = 10000000
#The amount of energy an Advanced Crystal Interface can hold
#Range: 1 ~ 2147483647
advanced_crystal_interface_capacity = 1000000000
#The maximum amount of energy an Advanced Crystal Interface can transfer at once
#Range: 1 ~ 2147483647
advanced_crystal_interface_max_transfer = 100000000
["Stargate Journey Common Config"."Stargate Config"]
["Stargate Journey Common Config"."Stargate Config".server]
#If true, Stargate will load the chunk it's in while it's connected to another Stargate
stargate_loads_chunk_when_connected = true
#The maximum amount of time the Stargate will be open for in seconds
#Range: 10 ~ 2280
max_wormhole_open_time = 228
#If false, the Wormhole connection can only be ended from the dialing side
end_connection_from_both_ends = true
#ENABLED - Two way travel possible; CREATIVE_ONLY - Two way travel limited to Players in Creative Mode; DISABLED - Two way travel impossible
#Allowed Values: ENABLED, CREATIVE_ONLY, DISABLED
two_way_wormholes = "CREATIVE_ONLY"
#If true, going through the wrong side of the wormhole will result in death
reverse_wormhole_kills = true
#If true, allow the destruction of Blocks by Kawooshes
kawoosh_destroys_blocks = true
#If true, allow the disintegration of Entities by Kawooshes
kawoosh_disintegrates_entities = true
#If true, allow the disintegration of Items by Kawooshes
kawoosh_disintegrates_items = true
#Decides if 8-chevron addresses can be used for dialing within the same galaxy
allow_interstellar_8_chevron_addresses = false
#Decides if two Stargates from the same Solar System should be able to connect
allow_system_wide_connections = true
#Enables the use of redstone for manual Stargate dialing
enable_redstone_dialing = true
#The maximum amount of blocks allowed within the ring area before Stargate becomes obstructed
#Range: 1 ~ 21
max_obstructive_blocks = 12
#Enables choosing the Address when first creating a Stargate by right-clicking it with a renamed Control Crystal
enable_address_choice = false
#Enables upgrading the Classic Stargate
enable_classic_stargate_upgrades = true
#Enables creating Stargate Variants
enable_stargate_variants = true
#If true, Stargate item will always display the 9-Chevron Address of the Stargate in the inventory
always_display_stargate_id = false
#If true, the Universe Stargate will always rotate in the best direction; If false, the Universe Stargate will alternate between rotation directions
universe_stargate_best_direction = true
#If true, the Universe Stargate will rotate faster (Fast full rotation takes 108 ticks, slow full toration takes 162 ticks)
universe_fast_rotation = true
#FAST - Incoming Chevrons take 4 Ticks to lock; MEDIUM - Incoming Chevrons take 8 Ticks to lock; SLOW - Incoming Chevrons take 12 Ticks to lock
#Allowed Values: SLOW, MEDIUM, FAST
universe_chevron_lock_speed = "SLOW"
#FAST - Incoming Chevrons take 4 Ticks to lock; MEDIUM - Incoming Chevrons take 8 Ticks to lock; SLOW - Incoming Chevrons take 12 Ticks to lock
#Allowed Values: SLOW, MEDIUM, FAST
milky_way_chevron_lock_speed = "SLOW"
#FAST - Incoming Chevrons take 4 Ticks to lock; MEDIUM - Incoming Chevrons take 8 Ticks to lock; SLOW - Incoming Chevrons take 12 Ticks to lock
#Allowed Values: SLOW, MEDIUM, FAST
pegasus_chevron_lock_speed = "MEDIUM"
#FAST - Incoming Chevrons take 4 Ticks to lock; MEDIUM - Incoming Chevrons take 8 Ticks to lock; SLOW - Incoming Chevrons take 12 Ticks to lock
#Allowed Values: SLOW, MEDIUM, FAST
classic_chevron_lock_speed = "SLOW"
#FAST - Incoming Chevrons take 4 Ticks to lock; MEDIUM - Incoming Chevrons take 8 Ticks to lock; SLOW - Incoming Chevrons take 12 Ticks to lock
#Allowed Values: SLOW, MEDIUM, FAST
tollan_chevron_lock_speed = "MEDIUM"
#The maximum connection time can be extended by increasing the energy input
enable_energy_bypass = false
#If true, the wormhole will draw power from both connected Stargates
can_draw_power_from_both_ends = false
#The amount of energy cost of keeping the wormhole open each tick for system-wide connections
#Range: 0 ~ 9223372036854775807
system_wide_connection_energy_draw = 5
#The amount of energy cost of keeping the wormhole open each tick for interstellar connections
#Range: 0 ~ 9223372036854775807
interstellar_connection_energy_draw = 50
#The amount of energy cost of keeping the wormhole open each tick for intergalactic connections
#Range: 0 ~ 9223372036854775807
intergalactic_connection_energy_draw = 50000
#The amount of energy required to establish a connection inside a solar system
#Range: 0 ~ 9223372036854775807
system_wide_connection_energy_cost = 50000
#The amount of energy required to establish a connection inside the galaxy
#Range: 0 ~ 9223372036854775807
interstellar_connection_energy_cost = 100000
#The amount of energy required to establish a connection outside the galaxy
#Range: 0 ~ 9223372036854775807
intergalactic_connection_energy_cost = 100000000000
#The maximum amount of energy the Stargate can hold
#Range: 0 ~ 9223372036854775807
stargate_energy_capacity = 1000000000000
#The maximum amount of energy the Stargate can receive at once
#Range: 0 ~ 9223372036854775807
stargate_energy_max_receive = 1000000000000
#The energy required to keep the Stargate open after exceeding the maximum open time is multiplied by this number
#Range: > 1
energy_bypass_multiplier = 100000
["Stargate Journey Common Config"."Iris Config"]
["Stargate Journey Common Config"."Iris Config".server]
#If true, players in Creative Mode will be able to pass through the Stargate even when the Iris is closed on the other side
creative_ignores_iris = false
#The Iris can break any Blocks with Block Strength below the Iris Strength
#Range: 0.0 ~ 1.7976931348623157E308
iris_breaking_strength = 0.5
#Durability of the Copper Iris
#Range: > 1
copper_iris_durability = 1024
#Durability of the Iron Iris
#Range: > 1
iron_iris_durability = 2048
#Durability of the Gold Iris
#Range: > 1
gold_iris_durability = 1024
#Durability of the Diamond Iris
#Range: > 1
diamond_iris_durability = 8192
#Durability of the Netherite Iris
#Range: > 1
netherite_iris_durability = 16384
#Durability of the Naquadah Alloy Iris
#Range: > 1
naquadah_alloy_iris_durability = 8192
#Durability of the Trinium Iris
#Range: > 1
trinium_iris_durability = 16384
#Durability of the Bronze Iris
#Range: > 1
bronze_iris_durability = 4096
#Durability of the Steel Iris
#Range: > 1
steel_iris_durability = 4096
["Stargate Journey Common Config"."Transmission Config"]
["Stargate Journey Common Config"."Transmission Config".server]
#Max number of times a transmission can be forwarded before it disappears
#Range: 1 ~ 16
max_transmission_jumps = 1
#Max distance from which the GDO transmission can reach a transmission receiver
#Range: 1 ~ 128
max_gdo_transmission_distance = 20
#Max distance from which the Transceiver transmission can reach a transmission receiver
#Range: 1 ~ 128
max_transceiver_transmission_distance = 20
#Max distance from which the Stargate transmission can reach a transmission receiver
#Range: 1 ~ 128
max_stargate_transmission_distance = 20
["Stargate Journey Common Config"."Naquadah Generator Config"]
["Stargate Journey Common Config"."Naquadah Generator Config".server]
#The maximum amount of fuel stored in a single Naquadah Fuel Rod
#Range: > 1
naquadah_rod_max_fuel = 256
#The amount of time in ticks for which the Mark I Naquadah Generator will generate energy from one unit of fuel
#Range: 1 ~ 9223372036854775807
naquadah_generator_mark_i_reaction_time = 100
#The amount of FE generated per one tick of reaction by the Mark I Naquadah Generator
#Range: 1 ~ 9223372036854775807
naquadah_generator_mark_i_energy_per_tick = 100
#The amount of energy a Mark I Naquadah Generator can hold
#Range: 1 ~ 9223372036854775807
naquadah_generator_mark_i_capacity = 100000
#The maximum amount of energy a Mark I Naquadah Generator can transfer at once
#Range: 1 ~ 9223372036854775807
naquadah_generator_mark_i_max_transfer = 100000
#The amount of time in ticks for which the Mark II Naquadah Generator will generate energy from one unit of fuel
#Range: 1 ~ 9223372036854775807
naquadah_generator_mark_ii_reaction_time = 150
#The amount of FE generated per one tick of reaction by the Mark II Naquadah Generator
#Range: 1 ~ 9223372036854775807
naquadah_generator_mark_ii_energy_per_tick = 120
#The amount of energy a Mark II Naquadah Generator can hold
#Range: 1 ~ 9223372036854775807
naquadah_generator_mark_ii_capacity = 1000000
#The maximum amount of energy a Mark II Naquadah Generator can transfer at once
#Range: 1 ~ 9223372036854775807
naquadah_generator_mark_ii_max_transfer = 1000000
["Stargate Journey Common Config"."Stargate Network Config"]
["Stargate Journey Common Config"."Stargate Network Config".server]
#Stargate Network will use addresses from datapacks
use_datapack_addresses = true
#Stargate Network will generate random Solar System for each dimension not registered through a datapack
generate_random_solar_systems = true
#Stargate Network will randomize addresses based on the world seed
random_addresses_from_seed = true
#Stargates Network will not consider DHDs when choosing preferred Stargate
disable_dhd_preference = false
["Stargate Journey Common Config"."Generation Config"]
["Stargate Journey Common Config"."Generation Config".server]
#X chunk center offset of structures that contain a Stargate
#Range: -512 ~ 512
stargate_generation_center_x_chunk_offset = 0
#Z chunk center offset of structures that contain a Stargate
#Range: -512 ~ 512
stargate_generation_center_z_chunk_offset = 0
#X chunk bounds within which a Structure containing a Stargate may generate
#Range: 0 ~ 64
stargate_generation_x_bound = 64
#Z chunk bounds within which a Structure containing a Stargate may generate
#Range: 0 ~ 64
stargate_generation_z_bound = 64
#X chunk bounds within which a Buried Stargate may generate
#Range: 0 ~ 64
buried_stargate_generation_x_bound = 64
#Z chunk bounds within which a Buried Stargate may generate
#Range: 0 ~ 64
buried_stargate_generation_z_bound = 64
["Stargate Journey Common Config"."Tech Config"]
["Stargate Journey Common Config"."Tech Config".server]
#If true Kara Kesh won't require its user to have Naquadah in their bloodstream
disable_kara_kesh_requirements = true
#The amount of Heavy Liquid Naquadah a Personal Shield can hold
#Range: 1 ~ 10000
personal_shield_capacity = 300
#The amount of energy an Energy Crystal can hold
#Range: 1 ~ 9223372036854775807
energy_crystal_capacity = 50000
#The amount of energy an Advanced Energy Crystal can hold
#Range: 1 ~ 9223372036854775807
advanced_energy_crystal_capacity = 100000
#The amount of energy that can be transfered into and out of an Energy Crystal per tick
#Range: 1 ~ 9223372036854775807
energy_crystal_max_transfer = 1500
#The amount of energy that can be transfered into and out of an Advanced Energy Crystal per tick
#Range: 1 ~ 9223372036854775807
advanced_energy_crystal_max_transfer = 3000
#The amount of energy a Transfer Crystal can transfer per tick
#Range: 1 ~ 9223372036854775807
transfer_crystal_max_transfer = 2500
#The amount of energy an Advanced Transfer Crystal can transfer per tick
#Range: 1 ~ 9223372036854775807
advanced_transfer_crystal_max_transfer = 5000
["Stargate Journey Common Config"."Genetic Config"]
["Stargate Journey Common Config"."Genetic Config".server]
#Percentage of Players who will inherit the Ancient Gene
#Range: 0 ~ 100
player_ata_gene_inheritance_chance = 30
#Percentage of Villagers who will inherit the Ancient Gene
#Range: 0 ~ 100
villager_player_ata_gene_inheritance_chance = 30
#Probability of the Prototype Ancient Gene Therapy working
#Range: 0 ~ 100
prototype_ata_gene_therapy_success_rate = 50
#Probability of the Ancient Gene Therapy working
#Range: 0 ~ 100
ata_gene_therapy_success_rate = 100

View File

@ -1,17 +0,0 @@
#Set to false to allow shrinking while in spectator mode
enableShrinkInSpectator = false
#Set the amount of power required to use use the personal shrinking device
setPowerUsage = 5000
#Set to false to disable mobs being put in bottles
enableMobBottles = true
#Set to false to disable power requirements for personal shrinking device
enablePowerRequirements = true
#Set the max size a player can grow too
#Range: 0.0 ~ 100.0
maxSize = 10.0
#Set the min size a player can shrink too
#Range: 0.21 ~ 100.0
minSize = 0.21
#Set the amount of power the personal shrinking device can store
setShrinkingDeviceCapacity = 100000

View File

@ -2,9 +2,6 @@
"ftbteams": {
"my_team": true
},
"ftbquests": {
"quests": true
},
"ftblibrary": {
"toggle.gamemode": true,
"toggle.rain": true,

View File

@ -1,20 +0,0 @@
[gear]
#Allow gear items to have the 'enchanted glow' effect. Set to 'false' to disable the effect.
#The way vanilla handles the effect is bugged, and it is recommended to disable this until it can be fixed
#The bug is not harmful and some like the way the overpowered effect looks
allowEnchantedEffect = false
#Plays a sped-up 'item breaking' sound when an item's stats are recalculated due to durability loss
playKachinkSound = true
[tooltip]
#Show SGear Material tooltips on items that can be used as materials.
showMaterialTooltips = true
#Show tooltips on parts and items that can be used as parts.
showPartTooltips = true
#Tooltips are replaced with a simpler variant similar to vanilla and contains about as much information.
vanillaStyleTooltips = false
#Show tooltips on certain items (like blueprints) reminding the player of JEI functionality,
#or encouraging the player to install JEI (Just Enough Items) if the mod is missing.
jeiHints = true

View File

@ -1,208 +0,0 @@
[item]
#Blueprint and template settings
[item.blueprint]
#Allowed blueprint types. Valid values are: BOTH, BLUEPRINT, and TEMPLATE
#Allowed Values: BOTH, BLUEPRINT, TEMPLATE
typesAllowed = "BOTH"
#When joining a new world, should players be given a blueprint package?
#The blueprint package gives some blueprints when used (right-click).
#To change what is given, override the starter_blueprints loot table.
spawnWithStarterBlueprints = false
#Repair kit configs.
[item.repairKits]
#Capacity is the number of materials that can be stored (all types combined)
#Setting to zero would make the repair kit unusable.
[item.repairKits.capacity]
#Range: > 0
very_crude = 8
#Range: > 0
crude = 16
#Range: > 0
sturdy = 32
#Range: > 0
crimson = 48
#Range: > 0
azure = 64
#Efficiency is the percentage of the repair value used. Higher values mean less materials used.
#Setting to zero would make the repair kit unusable.
[item.repairKits.efficiency]
#Range: 0.0 ~ 10.0
very_crude = 0.30000001192092896
#Range: 0.0 ~ 10.0
crude = 0.3499999940395355
#Range: 0.0 ~ 10.0
sturdy = 0.4000000059604645
#Range: 0.0 ~ 10.0
crimson = 0.44999998807907104
#Range: 0.0 ~ 10.0
azure = 0.5
#Repair efficiency with loose materials if no repair kit is used.
#Setting a value greater than zero makes repair kits optional.
#Range: 0.0 ~ 10.0
missing = 0.0
[item.netherwood_charcoal]
#Burn time of netherwood charcoal, in ticks. Vanilla charcoal is 1600.
#Range: > 0
burn_time = 2400
#Settings for nerfed items.
#You can give items reduced durability to encourage use of Silent Gear tools.
#Changes require a restart!
[nerfedItems]
#Enable this feature. If false, the other settings in this category are ignored.
enabled = false
#Multiplies max durability by this value. If the result would be zero, a value of 1 is assigned.
#Range: 0.0 ~ 1.0
durabilityMultiplier = 0.05
#Multiplies harvest speed by this value.
#Range: 0.0 ~ 1.0
harvestSpeedMultiplier = 0.5
#These items will have reduced durability
items = ["diamond_axe", "iron_axe", "golden_axe", "stone_axe", "wooden_axe", "diamond_hoe", "iron_hoe", "golden_hoe", "stone_hoe", "wooden_hoe", "diamond_pickaxe", "iron_pickaxe", "golden_pickaxe", "stone_pickaxe", "wooden_pickaxe", "diamond_shovel", "iron_shovel", "golden_shovel", "stone_shovel", "wooden_shovel", "diamond_sword", "iron_sword", "golden_sword", "stone_sword", "wooden_sword"]
#Settings for sinew drops
[sinew]
#Drop rate of sinew (chance out of 1)
#Range: 0.0 ~ 1.0
dropRate = 0.2
#These entities can drop sinew when killed.
dropsFrom = ["minecraft:cow", "minecraft:pig", "minecraft:sheep"]
#Settings for gear (tools, weapons, and armor)
[gear]
#Allow parts to be crafted with mixed materials in a crafting grid, like earlier versions.
#In 1.17, mixing is normally only allowed in compound-crafting blocks.
allowLegacyMaterialMixing = false
#If set to false all conversion recipes (type 'silentgear:conversion') will be disabled
#An example of a conversion recipe is placing a vanilla stone pickaxe into a crafting grid to make a Silent Gear stone pickaxe
#Note: This also affects conversion recipes added by data packs and other mods
allowConversionRecipes = true
#Displays a message in chat, notifying the player that an item broke and hinting that it can be repaired
sendBrokenMessage = true
#How frequently gear will recalcute stats as damaged
#Higher numbers will cause more recalculations, allowing traits to update stat values more often
#Range: > 1
damageFactorLevels = 10
#If true, gear breaks permanently, like vanilla tools and armor
breaksPermanently = false
#The item tier assigned to gear tool items.
#Leave this alone unless you are trying to work around mod compatibility issues!
#Normally, this value is not used for anything. But some mods mistakenly check it.
#Allowed Values: WOOD, STONE, IRON, DIAMOND, GOLD, NETHERITE
dummyToolTier = "WOOD"
#The armor material assigned to the gear armor items.
#Leave this alone unless you are trying to work around mod compatibility issues!
#Normally, this value is not used for anything. But some mods mistakenly check it.
#Allowed Values: LEATHER, CHAIN, IRON, GOLD, DIAMOND, TURTLE, NETHERITE
dummyArmorMaterial = "LEATHER"
[gear.enchanting]
#Allow gear items to be enchanted by normal means (enchanting table, etc.)
#There may still be other ways to obtain enchantments on gear items, depending on what other mods are installed.
#Enchantments will not be removed from gear items that have them.
allowEnchanting = true
#Forcibly remove all enchantments from gear items. Enchantments added by traits will not be removed.
#Enchantments will be removed during stat recalculations, so items not in a player's inventory will not be affected.
forceRemoveEnchantments = false
[gear.prospector_hammer]
#The range in blocks the prospector hammer will search for blocks of interest
#Range: 0 ~ 64
range = 16
[gear.saw]
#Caps how far the saw can look for blocks when chopping down trees. Try decreasing this if you get stack overflow exceptions.
#Increasing this value is allowed, but not recommended unless you know what you are doing.
#Range: > 0
recursionDepth = 200
#Settings for AOE tools (hammer, excavator)
#Match modes determine what blocks are considered similar enough to be mined together.
#LOOSE: Break anything (you probably do not want this)
#MODERATE: Break anything with the same harvest level
#STRICT: Break only the exact same block
[gear.aoeTool]
[gear.aoeTool.matchMode]
#Match mode for most blocks
#Allowed Values: LOOSE, MODERATE, STRICT
standard = "MODERATE"
#Match mode for ore blocks (anything in the forge:ores block tag)
#Allowed Values: LOOSE, MODERATE, STRICT
ores = "STRICT"
[gear.repairs]
#Effectiveness of gear repairs done in an anvil. Set to 0 to disable anvil repairs.
#Range: 0.0 ~ 1.0
anvilEffectiveness = 0.5
#DEPRECATED! Use repair kit configs instead.
#Range: 0.0 ~ 1.0
quickEffectiveness = 0.35
[gear.upgrades]
#If true, upgrade parts may only be applied in an anvil.
applyInAnvilOnly = false
#If true, parts that are replaced (swapped out) of a gear item are not returned to the player and are instead destroyed.
#This applies to the recipe where placing a gear item and a part into a crafting grid will swap out the part.
destroySwappedParts = false
#Settings for the material grader
[materialGrader]
#The median (most common, average) grade that a material grader with tier 1 catalyst will produce.
#Higher tier catalysts will increase the median by one grade per tier past 1 (if 1 = C, 2 = B, etc.)
#Allowed Values: NONE, E, D, C, B, A, S, SS, SSS, MAX
median_grade = "C"
#The standard deviation of grades the material grader will produce.
#Grades are normally distributed, with the median grade being at the center of the bell curve.
#Larger numbers will make both higher and lower grades more common.
#Extremely large values may completely break the curve, yielding mostly the lowest and highest grades.
#Range: 0.0 ~ 100.0
standardDeviation = 1.5
#Settings for the salvager
[salvager]
[salvager.partLossRate]
#Minimum rate of part loss when salvaging items. 0 = no loss, 1 = complete loss.
#Rate depends on remaining durability.
#Range: 0.0 ~ 1.0
min = 0.0
#Maximum rate of part loss when salvaging items. 0 = no loss, 1 = complete loss.
#Rate depends on remaining durability.
#Range: 0.0 ~ 1.0
max = 0.5
#Settings for the starlight charger
[starlightCharger]
#The rate at which the starlight charger gathers energy during the night
#Range: > 0
chargeRate = 50
#The maximum amount of energy the starlight charger can store
#Range: > 0
maxCharge = 1000000
[debug]
[debug.logging]
#Log additional information related to loading and synchronizing gear parts and traits.
#This might help track down more obscure issues.
extraPartAndTraitInfo = false
#Log stat calculations in the debug.log every time gear stats are recalculated
stats = true
#Log information on construction of gear and part models, as well as textures they attempt to load.
#This is intended to help find and fix rare issues that some users are experiencing.
modelAndTexture = false
#Log details about certain features being adding to biomes and other world generator details
worldGen = true
[other]
#Shows a "WIP" (work in progress) label in the tooltip of certain unfinished, but usable blocks and items
#Set to false to remove the text from tooltips
showWipText = true

11
config/slots.jsonc Normal file
View File

@ -0,0 +1,11 @@
{
/*
* Amount of xp level needed to obtain 1 slot
* Type: Integer
*/
"level_per_slot": 5,
// Determine if slot reward items are generated in chests
"generate_item_reward": false,
// Determine if slot reward items are preserved when you die
"preserve_rewards_on_death": true
}

File diff suppressed because one or more lines are too long

View File

@ -0,0 +1,10 @@
#Whether to log the dirt block on common setup
logDirtBlock = true
#A magic number
#Range: > 0
magicNumber = 42
#What you want the introduction message to be for the magic number
magicNumberIntroduction = "The magic number is... "
#A list of items to log on common setup.
items = ["minecraft:iron_ingot"]

View File

@ -4,7 +4,7 @@
#Range: 0 ~ 1200
hideDelay = 0
#Put the mana bar above the food/health bar (true) or else put it below (false).
guiAboveFood = false
guiAboveFood = true
#Put the mana bar next to the health bar (true) or else leave it next to the food bar (false).
guiByHealth = true
#The mana bar icons jitter when your current mana is low (true) or else the icons always stay put (false).

View File

@ -0,0 +1,49 @@
["Spells Gone Wrong Config"]
#Enable some bonus features for spells!
["Spells Gone Wrong Config"."Spell Additions Settings"]
#When enabled the Black Hole Spell will become unstable just before the spell expires and cause random explosions around the black hole. When enabled the Black Hole Spell will also display explosion particles (Don't cause damage) in the middle of the black hole when the spell expires
"Black Hole Spell Can Cause Explosions Just Before The Spell Expires" = true
#When enabled the Ice Block Spell can cause Ice Patches when hitting the ground or when hitting water. Ice Patches will place Ice on blocks with the #spells_gone_wrong:ice_patch_replaceable tag and will turn Ice into Packed Ice.
"Ice Block Spell Can Cause Ice Patches" = true
#When enabled the Firefly Swarm Spell will give the glowing effect to nearby enemies
"Firefly Swarm Spell Can Give Glowing Effect" = true
#When enabled Holy Spells that deal damage do extra damage to undead mobs. When enabled with Consecration installed, Holy Spells will cause smite weakness
"Holy Spells Do Extra Damage To Undead Mobs" = true
#Settings for letting a spell hurt the player who casted it
["Spells Gone Wrong Config"."Spell Can Hurt Caster Settings"]
#Should the Black Hole Spell hurt the player who casted it?
"Black Hole Spell Can Hurt Owner" = true
#Should the Ice Block Spell hurt the player who casted it?
"Ice Block Spell Can Hurt Owner" = true
#Should the Comets spawned by the Starfall Spell hurt the player who casted it?
"Starfall Spell Can Hurt Owner" = true
#Should the Acid Orbs spawned by the Acid Spit Spell hurt the player who casted it?
"Acid Spit Spell Can Hurt Owner" = true
#Should the Poison Arrow and the Poison Clouds spawned by the Poison Arrow Spell hurt the player who casted it?
"Poison Arrow Spell Can Hurt Owner" = true
#Should the Fireflies spawned by the Firefly Swarm Spell hurt the player who casted it?
"Firefly Swarm Spell Can Hurt Owner" = true
#Should the Earthquake Spell hurt the player who casted it?
"Earthquake Spell Can Hurt Owner" = true
#Should the Magma Bomb and the Fire Field spawned by the Magma Bomb Spell hurt the player who casted it?
"Magma Bomb Spell Can Hurt Owner" = true
#Should the Wall Of Fire Spell hurt the player who casted it?
"Wall Of Fire Spell Can Hurt Owner" = true
#Should the Void Tentacles spawned by the Sculk Tentacles Spell hurt the player who casted it?
"Sculk Tentacles Spell Can Hurt Owner" = true
#Should the Chain Lightning Spell hurt the player who casted it?
"Chain Lightning Spell Can Hurt Owner" = true
#Should the Slow Spell slow down the player who casted it?
"Slow Spell Can Hurt Owner" = true
#Should the Lightning Bolt Spell hurt the player who casted it?
"Lightning Bolt Spell Can Hurt Owner" = true
#Should the Lightning Lance Spell hurt the player who casted it?
"Lightning Lance Spell Can Hurt Owner" = true
#Should the Blood Needles Spell and Acupuncture Spell hurt the player who casted it?
"Blood Needles Spell And Acupuncture Spell Can Hurt Owner" = true
#Should the Fang Strike Spell and Fang Ward Spell hurt the player who casted it?
"Fang Strike Spell And Fang Ward Spell Can Hurt Owner" = true

View File

@ -0,0 +1,32 @@
["General Configs"]
#Value of milli-bucket of fluid converted in source by the sourcelink
#Example entry: "minecraft:lava=1.6"
fluid_to_source = []
#Source cost to make a bucket of liquid source.
#Range: > 1
source_condense_cost = 1000
#Transfer rate of the fluid starbuncles
#Range: > 1
starbucket_ratio = 1000
#Transfer rate of the energy starbuncles
#Range: > 1
starbattery_ratio = 100000
#Transfer rate of the gas starbuncles
#Range: > 1
starballoon_ratio = 1000
#Threshold of the fluid starbuncles, lower this if you need them to check and fill more often.
#Range: > 1
starbucket_threshold = 250
#Threshold rate of the energy starbuncles, lower this if you need them to check and fill more often.
#Range: > 1
starbattery_threshold = 1000
#Threshold rate of the gas starbuncles, lower this if you need them to check and fill more often.
#Range: > 1
starballoon_threshold = 250
["Mekanism Compat"]
#How much energy is produced per mB of Gaseous Source
#Range: 0 ~ 9223372036854775807
source_gas_energy_density = 200

View File

@ -0,0 +1,94 @@
[steam]
#HU generation for each fuel burning tick. 10HU=1mb of steam. THIS AFFECT ALL BURNERS AND BOILERS!
#Range: 0 ~ 655360
HuPerFuelTick = 24
#This defines how many mbs of steam does a mb of water can turn into.
#Range: 0.0 ~ 100000.0
steamPerWater = 12.0
[boiler]
#Maximum HU the boiler intakes. 10HU=1mb of steam.
#Range: 0 ~ 1000000
bronzeBoilerHu = 120
#Range: 0 ~ 1000000
castIronBoilerHu = 240
#Range: 0 ~ 1000000
steelBoilerHu = 480
[burner]
#Maximum HU the boiler emits. Note that this does not affect steam per fuel tick. 10HU=1mb of steam.
#Range: 0 ~ 1000000
bronzeBurnerHu = 120
#Range: 0 ~ 1000000
castIronBurnerHu = 240
#Range: 0 ~ 1000000
steelBurnerHu = 480
[burnerEfficiency]
#Fuel Tick to HU Convertion Percentage. 10HU=1mb of steam.
#Range: 0.0 ~ 1.0
bronzeBurnerEfficiency = 0.8
#Range: 0.0 ~ 1.0
castIronBurnerEfficiency = 0.9
#Range: 0.0 ~ 1.0
steelBurnerEfficiency = 1.0
[flywheel]
[flywheel.bronze_flywheel]
#Range: 0 ~ 8192
bronzeFlywheelCapacity = 512
#Range: 0 ~ 8192
bronzeFlywheelSpeed = 32
#Range: 0 ~ 8192
bronzeFlywheelSteamConsumptionPerTick = 12
#Range: 0 ~ 1048576
bronzeFlywheelSteamStorage = 32000
#Range: 0.0 ~ 1.0
bronzeFlywheelSuckEfficiency = 0.7
[flywheel.cast_iron_flywheel]
#Range: 0 ~ 8192
castIronFlywheelCapacity = 1024
#Range: 0 ~ 8192
castIronFlywheelSpeed = 32
#Range: 0 ~ 8192
castIronFlywheelSteamConsumptionPerTick = 24
#Range: 0 ~ 1048576
castIronFlywheelSteamStorage = 64000
#Range: 0.0 ~ 1.0
castIronFlywheelSuckEfficiency = 0.7
[flywheel.steel_flywheel]
#Range: 0 ~ 8192
steelFlywheelCapacity = 2048
#Range: 0 ~ 8192
steelFlywheelSpeed = 32
#Range: 0 ~ 1048576
steelFlywheelSteamConsumptionPerTick = 48
#Range: 0 ~ 1048576
steelFlywheelSteamStorage = 96000
#Range: 0.0 ~ 1.0
steelFlywheelSuckEfficiency = 0.7
[dynamo]
#If dynamo is disabled in the server config, the following will be ignored!
#Range: 0 ~ 8192
dynamoFeMaxOut = 256
#Range: 0 ~ 8192
dynamoFeCapacity = 2048
#Range: 0 ~ 8192
dynamoImpact = 16
#Range: 0.0 ~ 1.0
dynamoEfficiency = 0.75
[cogwheel]
#For those who want to make the game more challenging, you can add stress impact to cogwheels!
#Range: 0.0 ~ 1.0
bronzeCogwheelImpact = 0.0
#Range: 0.0 ~ 1.0
castIronCogwheelImpact = 0.0
#Range: 0.0 ~ 1.0
steelCogwheelImpact = 0.0

View File

@ -1,14 +0,0 @@
#General settings
[general]
#Sets the range in blocks in which the structure compasses can locate structures [default: 10000]
#Range: > 0
compassRange = 10000
#Defines if the structure compass should only locate unexplored structures. A structure is tagged as explored when the compass is used to find it. [default: false]]
locateUnexplored = false
#Defines which structures can't be searched with the Structure Compass
#(Supports wildcard *, Example: 'minecraft:*' will blacklist anything in the minecraft domain)
structureBlacklist = ["minecraft:monument", "minecraft:desert_pyramid", "minecraft:stronghold", "minecraft:fortress", "minecraft:mineshaft"]
#Defines if the structure compass should locate structures asynchronously [default: false]
locateAsync = false

View File

@ -95,13 +95,13 @@
[blocks.hat_stand]
[blocks.hat_stand.swing_physics]
min_angle = 0.0
collision_force = 15.0
damping = 1.625
collision_inertia = 1.5
collision_considers_entity_hitbox = true
frequency = 1.5
collision_considers_entity_hitbox = true
collision_inertia = 1.5
collision_force = 15.0
min_angle = 0.0
max_angle = 54.999996
damping = 1.625
[blocks.turn_table]
#Display visual particles when a block is rotated

View File

@ -134,6 +134,10 @@
#Range: 0.0 ~ 1.0
chance_per_slime_size = 0.15
[tweaks.dragon_banner_pattern]
#Adds dragon banner pattern made from dragon head
enabled = true
#General settings
[general]
#Disable startup messages and sanity check that the mod performs to inform of possible detected crashes that might occur due to issues
@ -392,8 +396,6 @@
sconce = true
sconce_lever = true
pancake = true
netherite_door = true
netherite_trapdoor = true
checker_block = true
raked_gravel = true
feather_block = true
@ -468,7 +470,7 @@
[building.pedestal]
enabled = true
#If enabled end crystals placed on a pedestals will provide an enchantment power bonus equivalent to 3 bookshelves
#Range: 0 ~ 100
#Range: 0.0 ~ 100.0
crystal_enchanting = 3
[building.ash]
@ -536,6 +538,10 @@
#Makes so flower boxes can only contain one tall flower item per block
simple_mode = true
[building.netherite_doors]
door = true
trapdoor = true
[tools]
candy = true
stasis = true

View File

@ -0,0 +1,21 @@
[SomniumBar]
#Modify the Somnium Bar's position by adjusting the Y and X coordinates.
PositionX = 0.0
#Modify the Somnium Bar's position by adjusting the Y and X coordinates.
PositionY = 0.0
[DimensionSettings]
#Adjust the difficulty level in the Abyss by entering a numerical value between 0 and 5. Choose 0 for very easy and 5 for ultra hardcore. This modification will impact the strength of entities, influence mob spawn rates, and determine the speed at which a player succumbs to infection.
Difficulty = 3.0
#Enable the Guide Book to be automatically provided to each player upon their first join. When enabled, every new player will receive a guide book specifically designed for the Abyss.
GuideBook = false
#If set to true, particle generation will be reduced, leading to an overall improvement in performance.
PotatoParticles = false
#If set to true, internal post shaders will be reduced, resulting in improved performance.
PotatoShaders = false
#Adjust this value between 0 and 30 to modify the frequency of ore vein generation. A setting of 0 corresponds to very rare, while 30 indicates a very common occurrence.
OreRarity = 10.0
#Modify this value within the range of 0 to 30 to alter the frequency of structure generation, including dungeons, houses, or giant trees. A setting of 0 makes them rare, while 30 makes them more common.
StructureGen = 15.0

View File

@ -0,0 +1,4 @@
{
"levelBase": 0,
"removeAnvilLimit": true
}

View File

@ -1,9 +0,0 @@
{
/*
* The color of the Tempad's gui text and the portals.
* Type: Integer
*/
"color": -37120,
// Whether or not to render the blur on summoned Timedoors. This feature is experimental, having it enabled may make it incompatible with certain mods.
"renderBlur": false
}

View File

@ -1,51 +0,0 @@
{
/*
* The distance from the player that the Tempad is summoned.
* Range: 1 - 10
*/
"distanceFromPlayer": 3,
/*
* The amount of time in ticks that the timedoor will wait before closing itself after the owner walked through it.
* Type: Integer
*/
"timedoorWaitTime": 60,
/*
* The amount of time in ticks that the Tempad will add to the wait time when the player is in the Tempad.
* Type: Integer
*/
"timedoorAddWaitTime": 40,
// Whether or not the Tempad should allow interdimensional travel.
"allowInterdimensionalTravel": true,
// Whether or not the Tempad should allow exporting of locations onto Location Cards.
"allowExporting": true,
// Whether or not the Tempad should consume a cooldown when exporting a location.
"consumeCooldown": true,
// Whether or not the Tempad should allow teleporting to waystones.
"waystonesCompat": true,
// Whether or not the Tempad should allow teleporting to waystones from the Fabric version of Waystones by LordDeatHunter (fwaystones) (ignore on forge).
"fabricWaystonesCompat": true,
/*
* The amount of fuel that the timedoor will consume on opening of the timedoor.
* Type: Integer
*/
"timedoorFuelAmount": 180,
/*
* The amount of fuel that the timedoor can hold.
* Type: Integer
*/
"timedoorFuelCapacity": 1000,
/*
* The amount of fuel that the advanced timedoor will consume on opening of the timedoor.
* Type: Integer
*/
"advancedTimedoorFuelAmount": 1,
/*
* The amount of fuel that the advanced timedoor can hold.
* Type: Integer
*/
"advancedTimedoorFuelCapacity": 1000,
// The type of fuel that the timedoor will consume.
"timedoorFuelType": "tempad:timer",
// The type of fuel that the advanced timedoor will consume.
"advancedTimedoorFuelType": "tempad:unlimited"
}

View File

@ -3,15 +3,15 @@ general = {}
#Generation settings
[generation_settings]
#The size of nether biome regions from each mod that uses TerraBlender.
#Range: 2-6
nether_region_size = 2
#The size of overworld biome regions from each mod that uses TerraBlender.
#Range: 2-6
overworld_region_size = 3
#The weighting of vanilla biome regions in the nether.
#Range: 0-2147483647
vanilla_nether_region_weight = 10
#The size of nether biome regions from each mod that uses TerraBlender.
#Range: 2-6
nether_region_size = 2
#The weighting of vanilla biome regions in the overworld.
#Range: 0-2147483647
vanilla_overworld_region_weight = 10

78
config/tetra.toml Normal file
View File

@ -0,0 +1,78 @@
[misc]
#Enable modular bows
bow = true
#Enable modular single headed implements
single_headed = true
#Enable modular shields
shield = true
#Enables the enchantment glint rendering on modular items
glint = true
#Enables commands & data reloading functionality useful for development, has a negative impact on performance
development = false
#If enabled and Curios is installed, Toolbelts will only work in the Curio belt slot
toolbelt_curio_only = false
#Features that are considered experimental can be listed here to enable them
experimental_features = []
#Features can be listed here to disable them
disabled_features = []
#Multiplier for magic capacity gains, increasing this may be useful when having a large set enchantments added by other mods
#Range: 0.0 ~ 1.7976931348623157E308
magic_cap_multiplier = 1.0
#Allows tetra items to "level up" after being used a certain amount of times, allowing the player to choose from different ways to "hone" 1 module on the item. Major modules also settle after some time, increasing its integrity
[module_progression]
enabled = true
#The base value for number of uses required for a module to settle
#Range: > -2147483648
settle_base = 270
#Level multiplier for settling limit, a value of 3 would cause a module that has settled once to require 3x as many uses before it settles again
#Range: 4.9E-324 ~ 1.7976931348623157E308
settle_level_multiplier = 3.0
#Durability multiplier for settling limit, a value of 1 would cause a module with 75 durability to require an additional 75 uses before it settles
#Range: 4.9E-324 ~ 1.7976931348623157E308
settle_durability_multiplier = 0.5
#The base value for number of uses required before a sword can be honed
#Range: > -2147483648
hone_sword_base = 110
#Integrity multiplier for sword honing, a value of 2 would cause a sword which uses 3 integrity to require 2*3 times as many uses before it can be honed
#Range: > -2147483648
hone_sword_integrity_multiplier = 65
#The base value for number of uses required before a tool can be honed
#Range: > -2147483648
hone_double_base = 140
#Integrity multiplier for tool honing, a value of 2 would cause a sword which uses 3 integrity to require 2*3 times as many uses before it can be honed
#Range: > -2147483648
hone_double_integrity_multiplier = 75
#The base value for number of uses required before a bow can be honed
#Range: > -2147483648
hone_bow_base = 48
#Integrity multiplier for bow honing, a value of 2 would cause a bow which uses 3 integrity to require 2*3 times as many uses before it can be honed
#Range: > -2147483648
hone_bow_integrity_multiplier = 32
#The base value for number of uses required before a shield can be honed
#Range: > -2147483648
hone_shield_base = 48
#Integrity multiplier for shield honing, a value of 2 would cause a shield which uses 3 integrity to require 2*3 times as many uses before it can be honed
#Range: > -2147483648
hone_shield_integrity_multiplier = 32
#The base value for number of uses required before a crossbow can be honed
#Range: > -2147483648
hone_crossbow_base = 48
#Integrity multiplier for crossbow honing, a value of 2 would cause a crossbow which uses 3 integrity to require 2*3 times as many uses before it can be honed
#Range: > -2147483648
hone_crossbow_integrity_multiplier = 32
#The base value for number of uses required before a single headed implement can be honed
#Range: > -2147483648
hone_single_headed_base = 120
#Integrity multiplier for single headed implement honing, a value of 2 would cause an implement which uses 3 integrity to require 2*3 times as many uses before it can be honed
#Range: > -2147483648
hone_single_headed_integrity_multiplier = 60
#Toggles & config for experimental features
[experimental]
#Enable the extractor bedrock functionality
extractor = false
#Enable modular crossbows
crossbow = false

26
config/tfbr-common.toml Normal file
View File

@ -0,0 +1,26 @@
["Naga resurrection"]
naga_trophy_block = "twilightforest:naga_trophy"
naga_ring_block = "twilightforest:ironwood_block"
naga_entity = "twilightforest:naga"
["Lich resurrection"]
lich_trophy_block = "twilightforest:lich_trophy"
lich_ring_block = "minecraft:gold_block"
lich_entity = "twilightforest:lich"
["Hydra resurrection"]
hydra_trophy_block = "twilightforest:hydra_trophy"
hydra_ring_block = "minecraft:ancient_debris"
hydra_entity = "twilightforest:hydra"
["Ur-Ghast resurrection"]
urghast_trophy_block = "twilightforest:ur_ghast_trophy"
urghast_ring_block = "minecraft:crying_obsidian"
urghast_entity = "twilightforest:ur_ghast"
["Snow Queen resurrection"]
sq_trophy_block = "twilightforest:snow_queen_trophy"
sq_ring_block = "minecraft:lapis_block"
sq_entity = "twilightforest:snow_queen"

View File

@ -1,60 +0,0 @@
#General configuration
#How much time (ms) to wait before reporting an exception again
#Range: 1 ~ 10000000
loggingThrowableTimeout = 20000
#Is the probe needed to show the tooltip? 0 = no, 1 = yes, 2 = yes and clients cannot override, 3 = probe needed for extended info only
#Range: 0 ~ 3
needsProbe = 3
#If true the probe will automatically show extended information if it is in your main hand (so not required to sneak)
extendedInMain = false
#If true there will be a bauble version of the probe if baubles is present
supportBaubles = true
#If true there will be a readme note for first-time players
spawnNote = false
#If true show the color of the collar of a wolf
showCollarColor = true
#How to display RF: 0 = do not show, 1 = show in a bar, 2 = show as text
#Range: 0 ~ 2
showRF = 1
#How to display tank contents: 0 = do not show, 1 = show in fluid bar, 2 = show in a bar, 3 = show as text
#Range: 0 ~ 3
showTank = 1
#Format for displaying RF
rfFormat = "COMPACT"
#Format for displaying tank contents
tankFormat = "COMPACT"
#If true show debug info with creative probe
showDebugInfo = true
#If true equal stacks will be compacted in the chest contents overlay
compactEqualStacks = true
#Color for the RF bar
rfbarFilledColor = "ffdd0000"
#Alternate color for the RF bar
rfbarAlternateFilledColor = "ff430000"
#Color for the RF bar border
rfbarBorderColor = "ff555555"
#Color for the tank bar
tankbarFilledColor = "ff0000dd"
#Alternate color for the tank bar
tankbarAlternateFilledColor = "ff000043"
#Color for the tank bar border
tankbarBorderColor = "ff555555"
#If the number of items in an inventory is lower or equal then this number then more info is shown
#Range: 0 ~ 20
showItemDetailThresshold = 4
#The maximum amount of slots (empty or not) to show without sneaking
#Range: 0 ~ 1000
showSmallChestContentsWithoutSneaking = 0
#A list of blocks for which we automatically show chest contents even if not sneaking
showContentsWithoutSneaking = ["storagedrawers:basicdrawers", "storagedrawersextra:extra_drawers"]
#A list of blocks for which we don't show chest contents automatically except if sneaking
dontShowContentsUnlessSneaking = []
#A list of blocks for which we don't send NBT over the network. This is mostly useful for blocks that have HUGE NBT in their pickblock (itemstack)
dontSendNBT = []
#A list of either <modid>:<entityid> to disable the tooltip for specific entities. Can also be a single <modid> to disable an entire mod. Or it can also be '*' to disable everything
blacklistEntities = []
#A list of <tag>=<name> containing all tooltype tags with their associated name to display
tooltypeTags = ["minecraft:mineable/axe=Axe", "minecraft:mineable/pickaxe=Pickaxe", "minecraft:mineable/shovel=Shovel", "minecraft:mineable/hoe=Hoe"]
#A list of <tag>=<name> containing all harvestability tags with their associated name to display
harvestabilityTags = ["forge:needs_wood_tool=Wood", "forge:needs_gold_tool=Gold", "minecraft:needs_stone_tool=Stone", "minecraft:needs_iron_tool=Iron", "minecraft:needs_diamond_tool=Diamond", "forge:needs_netherite_tool=Netherite"]

12
config/thermal-client.toml Executable file → Normal file
View File

@ -1,13 +1,13 @@
[Holidays]
#If TRUE, some Mobs will have festive hats on certain days. Disabling this will disable it for ALL mobs, including vanilla. May require client restart.
"Festive Mobs" = false
#If TRUE, some vanilla Mobs will also have festive hats on certain days. May require client restart.
"Festive Vanilla Mobs" = false
[Sounds]
#If TRUE, some 'Thermal Series' Blocks will have ambient sounds.
"Ambient Block Sounds" = true
#If TRUE, some 'Thermal Series' Mobs will have ambient sounds.
"Ambient Mob Sounds" = true
[Holidays]
#If TRUE, some Mobs will have festive hats on certain days. Disabling this will disable it for ALL mobs, including vanilla. May require client restart.
"Festive Mobs" = false
#If TRUE, some vanilla Mobs will also have festive hats on certain days. May require client restart.
"Festive Vanilla Mobs" = false

38
config/thermal-common.toml Executable file → Normal file
View File

@ -9,33 +9,17 @@
[World.Features.Apatite]
#Whether this feature should naturally spawn in the world.
Enable = false
Enable = true
[World.Features.Silver]
#Whether this feature should naturally spawn in the world.
Enable = false
Enable = true
[World.Features.Lead]
#Whether this feature should naturally spawn in the world.
Enable = false
Enable = true
[World.Features.Nickel]
#Whether this feature should naturally spawn in the world.
Enable = false
[World.Features.Cinnabar]
#Whether this feature should naturally spawn in the world.
Enable = false
[World.Features.Sulfur]
#Whether this feature should naturally spawn in the world.
Enable = false
[World.Features.Tin]
#Whether this feature should naturally spawn in the world.
Enable = false
[World.Features.Niter]
#Whether this feature should naturally spawn in the world.
Enable = true
@ -43,3 +27,19 @@
#Whether this feature should naturally spawn in the world.
Enable = true
[World.Features.Cinnabar]
#Whether this feature should naturally spawn in the world.
Enable = true
[World.Features.Sulfur]
#Whether this feature should naturally spawn in the world.
Enable = true
[World.Features.Tin]
#Whether this feature should naturally spawn in the world.
Enable = true
[World.Features.Niter]
#Whether this feature should naturally spawn in the world.
Enable = true

12
config/thermal_integration-common.toml Executable file → Normal file
View File

@ -16,16 +16,16 @@
"Farmer's Delight" = true
#If TRUE, mod integration support for Immersive Engineering is enabled, if the mod is loaded.
"Immersive Engineering" = true
#If TRUE, mod integration support for Mekanism is enabled, if the mod is loaded.
Mekanism = true
#If TRUE, mod integration support for Mystical Agriculture is enabled, if the mod is loaded.
"Mystical Agriculture" = true
#If TRUE, mod integration support for Quark is enabled, if the mod is loaded.
Quark = true
#If TRUE, mod integration support for Redstone Arsenal is enabled, if the mod is loaded.
"Redstone Arsenal" = true
#If TRUE, mod integration support for Refined Storage is enabled, if the mod is loaded.
"Refined Storage" = true
#If TRUE, mod integration support for Tinker's Construct is enabled, if the mod is loaded.
"Tinker's Construct" = true
#If TRUE, mod integration support for Mekanism is enabled, if the mod is loaded.
Mekanism = true
#If TRUE, mod integration support for Mystical Agriculture is enabled, if the mod is loaded.
"Mystical Agriculture" = false
#If TRUE, mod integration support for Redstone Arsenal is enabled, if the mod is loaded.
"Redstone Arsenal" = true

View File

@ -1,7 +0,0 @@
#Rendering Settings
[rendering]
#True to show the icon of the source item on top of the sulfur jar icon, false to hide it (source item will still be shown on hover in item name).
#Disabling this setting may improve performance in inventories with lots of sulfur item stacks.
renderSulfurSourceItem = true

5
config/tickrate-api.toml Normal file
View File

@ -0,0 +1,5 @@
["Timer Settings"]
#define whether remove tickrate limit of entities
disableTickrateLimit = false

4
config/tombstone-client.toml Executable file → Normal file
View File

@ -1,8 +1,6 @@
#Personal Options that can be edited even on server
[client]
#Allows the ghost to appear around you during Halloween [false/true|default:true]
allow_halloween_ghost = false
#Shows the magic circles when using some items [false/true|default:true]
show_magic_circle = true
#Shows all the infos in the tooltip of items [false/true|default:true]
@ -13,6 +11,8 @@
skip_respawn_screen = false
#Shows shield particles on villager [false/true|default:true]
show_shield_particle = true
#Allows the ghost to appear around you during Halloween [false/true|default:true]
allow_halloween_ghost = false
#Shows only the elapsed minecraft days since the death on graves [false/true|default:false]
date_in_mc_time = false
#Display or not the messages of gain of points in knowledge of death [false/true|default:true]

View File

@ -17,24 +17,15 @@
allow_to_fill_existing_grave = true
#Caps the duration of Ghostly Shape effect to 10 seconds when teleporting with a Grave's Key [false/true|default:true]
nerf_ghostly_shape_teleport_with_key = true
#Cancel the Ghostly Shape effect when colliding an enemy [false/true|default:true]
nerf_ghostly_shape_enemy_collision = true
#Cancel the Ghostly Shape effect when opening a chest [false/true|default:true]
nerf_ghostly_shape_open_chest = true
#Cancel the Ghostly Shape effect when breaking a block [false/true|default:true]
nerf_ghostly_shape_break_block = true
#The radius in which items should be collected when a grave is spawned [1..10|default:5]
#Range: 1 ~ 10
sniffer_range = 5
sniffer_range = 6
#The chance that creatures appear after the contents of a grave are retrieved [0..100|default:0]
#Range: 0 ~ 100
chance_mob_on_grave_recovery = 0
#Percent of stolen experience by killing a player when PvP mode is enabled [0..100|default:30]
#Range: 0 ~ 100
pvp_stolen_xp = 30
#Knowledge of Death loss on death [0..500|default:0]
#Range: 0 ~ 500
knowledge_loss = 0
#The chance that some items are lost on death [0..100|default:0]
#Range: 0 ~ 100
chance_loss_on_death = 0
@ -171,46 +162,6 @@
#Range: 0 ~ 100
chance_pray_reward = 30
#Allows to customize or disable the enchantments
[enchantments]
#The wearer is also affected by the effect if his alignment is not bad [false/true|default:true]
nerf_plague_bringer = true
#Maximum duration of stolen effects in minutes [1..MAX|default:10]
#Range: > 1
max_duration_magic_siphon = 10
#Duration of applied effects in seconds [1..MAX|default:10]
#Range: > 1
duration_plague_bringer = 10
#Defines if players can steal effects to others players. If nerfed, the stolen effect duration is limited to 10% of the initial effect [ALLOW/NERFED/DISALLOW|default:ALLOW]
#Allowed Values: ALLOW, NERFED, DISALLOW
magic_siphon_on_player_rule = "ALLOW"
#Halves the reflected damages of Bone Shield [false/true|default:false]
nerf_curse_of_bones = false
#Cooldown in seconds to have a chance to obtain a new effect [0..60|default:10]
#Range: 0 ~ 60
cooldown_blessing = 10
#Minimum cooldown in seconds to have a chance to obtain Bone Shield [10..40|default:20]
#Range: 10 ~ 40
min_cooldown_curse_of_bones = 20
#Maximum cooldown in seconds to have a chance to obtain Bone Shield [60..120|default:60]
#Range: 60 ~ 120
max_cooldown_curse_of_bones = 60
#Minimum cooldown in seconds to have a chance to obtain Spectral Bite [3..20|default:3]
#Range: 3 ~ 20
min_cooldown_spectral_bite = 3
#Maximum cooldown in seconds to have a chance to obtain Spectral Bite [30..60|default:30]
#Range: 30 ~ 60
max_cooldown_spectral_bite = 30
#Minimum cooldown in seconds to have a chance to spawn a Spectral Wolf [3..20|default:3]
#Range: 20 ~ 90
min_cooldown_spectral_conjurer = 60
#Maximum cooldown in seconds to have a chance to spawn a Spectral Wolf [30..60|default:30]
#Range: 120 ~ 600
max_cooldown_spectral_conjurer = 240
#Maximum duration of conjured Spectral Wolf [10..300|default:120]
#Range: 10 ~ 300
max_duration_spectral_conjurer = 60
#Options related to the command recovery and auto-save of players
[recovery]
#Enables to backup automatically players [false/true|default:true]
@ -228,8 +179,8 @@
#Options related to looted items
[loot]
#Maximum xp rewarded with a Lost Page of Erdös [1..200000|default:2000]
#Range: 1 ~ 200000
#Maximum xp rewarded with a Lost Page of Erdös [100..200000|default:2000]
#Range: 100 ~ 200000
max_xp_lost_page = 2000
#Allows to enable some features related to others mods

100
config/tombstone-server.toml Executable file → Normal file
View File

@ -27,26 +27,55 @@
enable_enchantment_blessing = true
#Enables the enchantment Frostbite [false/true|default:true]
enable_enchantment_frostbite = true
#Allows Spectral Bite at enchanting table [false/true|default:false]
spectral_bite_enchanting_table = false
#Allows Magic Siphon at enchanting table [false/true|default:false]
magic_siphon_enchanting_table = false
#Allows Plague Bringer at enchanting table [false/true|default:false]
plague_bringer_enchanting_table = false
#Allows Curse of Bones at enchanting table [false/true|default:false]
curse_of_bones_enchanting_table = false
#Allows Blessing at enchanting table [false/true|default:false]
blessing_enchanting_table = false
#Allows Frostbite at enchanting table [false/true|default:false]
frostbite_enchanting_table = false
#Allows Plague Bringer to combine with Magic Siphon [false/true|default:false]
plague_bringer_combining_magic_siphon = false
#Allows Frostbite to combine with Fire Aspect [false/true|default:false]
frostbite_combining_fire_aspect = true
#Enables the enchantment Spectral Conjurer [false/true|default:true]
enable_enchantment_spectral_conjurer = true
#Enables the enchantment Incurable Wounds [false/true|default:true]
enable_enchantment_incurable_wounds = true
#Enables the enchantment Decrepitude [false/true|default:true]
enable_enchantment_decrepitude = true
#Enables the enchantment Sanctified [false/true|default:true]
enable_enchantment_sanctified = true
#Enables the enchantment Ruthless Strike [false/true|default:true]
enable_enchantment_ruthless_strike = true
#Allows Soulbound at enchanting table [false/true|default:false]
soulbound_enchanting_table = true
#Allows Spectral Bite at enchanting table [false/true|default:false]
spectral_bite_enchanting_table = true
#Allows Magic Siphon at enchanting table [false/true|default:false]
magic_siphon_enchanting_table = true
#Allows Plague Bringer at enchanting table [false/true|default:false]
plague_bringer_enchanting_table = true
#Allows Curse of Bones at enchanting table [false/true|default:false]
curse_of_bones_enchanting_table = true
#Allows Blessing at enchanting table [false/true|default:false]
blessing_enchanting_table = true
#Allows Frostbite at enchanting table [false/true|default:false]
frostbite_enchanting_table = true
#Allows Spectral Conjurer at enchanting table [false/true|default:false]
spectral_conjurer_enchanting_table = false
spectral_conjurer_enchanting_table = true
#Allows Incurable Wounds at enchanting table [false/true|default:false]
incurable_wounds_enchanting_table = true
#Allows Decrepitude at enchanting table [false/true|default:false]
decrepitude_enchanting_table = true
#Allows Sanctified at enchanting table [false/true|default:false]
sanctified_enchanting_table = true
#Allows Ruthless Strike at enchanting table [false/true|default:false]
ruthless_strike_enchanting_table = true
#Allows to customize or disable the potions
[potions]
#Allows Earthly Garden [false/true|default:true]
allow_earthly_garden = true
#Allows Bait [false/true|default:true]
allow_bait = true
#Allows Frostbite [false/true|default:true]
allow_frostbite = true
#Allows Darkness [false/true|default:true]
allow_darkness = true
#Allows Discretion [false/true|default:true]
allow_discretion = true
#Allows Restoration [false/true|default:true]
allow_restoration = true
#Allows to customize or disable the perks
[allowed_perks]
@ -113,6 +142,8 @@
[magic_item]
#Always enchant Grave's Key [false/true|default:false]
always_enchant_grave_key = false
#Prevents to craft Enchanted Grave Key [false/true|default:false]
disable_enchanted_grave_key_recipe = false
#Scroll duration [1200..120000|default:12000]
#Range: 1200 ~ 120000
scroll_duration = 12000
@ -125,8 +156,6 @@
#Cooldown in second after using a tablet [60..1200|default:300]
#Range: 60 ~ 1200
tablet_cooldown = 300
#Prevents to craft Enchanted Grave Key [false/true|default:false]
disable_enchanted_grave_key_recipe = false
#For settings related to decorative tombs and magic items
[decorative_grave]
@ -138,6 +167,8 @@
[allowedMagicItems]
#Voodoo Poppet [false/true|default:true]
allow_voodoo_poppet = true
#Receptacle of Familiar [false/true|default:true]
allow_receptacle_of_familiar = true
#Book of Disenchantment [false/true|default:true]
allow_book_of_disenchantment = true
#Scroll of Preservation [false/true|default:true]
@ -152,6 +183,8 @@
allow_tablet_of_home = true
#Tablet of Assistance [false/true|default:true]
allow_tablet_of_assistance = true
#Tablet of Guard [false/true|default:true]
allow_tablet_of_guard = true
#Tablet of Cupidity [false/true|default:true]
allow_tablet_of_cupidity = true
#Scroll of Unstable Intangibility [false/true|default:true]
@ -181,13 +214,17 @@
#Enchanted Bundle [false/true|default:true]
allow_enchanted_bundle = true
#Book of Recycling [false/true|default:true]
allow_book_of_recycling = false
allow_book_of_recycling = true
#Book of Repairing [false/true|default:true]
allow_book_of_repairing = true
#Book of Magic Impregnation [false/true|default:true]
allow_book_of_magic_impregnation = true
#Book of Scribe [false/true|default:true]
allow_book_of_scribe = true
#Book of Soulbound [false/true|default:true]
allow_book_of_soulbound = true
#Book of Oblivion [false/true|default:true]
allow_book_of_oblivion = true
#Smoke Ball [false/true|default:true]
allow_smoke_ball = true
#Seeker Rod [false/true|default:true]
@ -198,14 +235,6 @@
allow_bag_of_seeds = true
#Magic Scroll [false/true|default:true]
allow_magic_scroll = true
#Receptacle of Familiar [false/true|default:true]
allow_receptacle_of_familiar = true
#Tablet of Guard [false/true|default:true]
allow_tablet_of_guard = true
#Book of Soulbound [false/true|default:true]
allow_book_of_soulbound = true
#Book of Oblivion [false/true|default:true]
allow_book_of_oblivion = true
#Gemstone of Familiar [false/true|default:true]
allow_gemstone_of_familiar = true
#Gemstone of Merchant [false/true|default:true]
@ -220,18 +249,3 @@
#fix the RepairCost:0 added by the anvil & grindstone in nbt preventing theses items to stack [false/true|default:true]
fix_repair_cost_zero = true
#Allows to customize or disable the potions
[potions]
#Allows Earthly Garden [false/true|default:true]
allow_earthly_garden = true
#Allows Bait [false/true|default:true]
allow_bait = true
#Allows Frostbite [false/true|default:true]
allow_frostbite = true
#Allows Darkness [false/true|default:true]
allow_darkness = true
#Allows Discretion [false/true|default:true]
allow_discretion = true
#Allows Restoration [false/true|default:true]
allow_restoration = true

View File

@ -1,50 +0,0 @@
[General]
#Show additional information in the tooltip of certain items and blocks
beginnerTooltips = true
#By default, mega torches only block natural spawns (i.e. from low light levels). Setting this to false will also block spawns from spawners
blockOnlyNaturalSpawns = true
#If this setting is enabled, the mega torch will block all natural spawn attempts from Lycanites Mobs in its radius
lycanitesMobsBlockAll = true
#If this setting is enabled, the mega torch will block village sieges from zombies
blockVillageSieges = true
#The radius of the mega torch in each direction (cube) with the torch at its center
#Range: > 0
megaTorchRadius = 64
#The radius of the dread lamp in each direction (cube) with the torch at its center
#Range: > 0
dreadLampRadius = 64
#Use this setting to override the internal lists for entity blocking
#You can use this to block more entities or even allow certain entities to still spawn
#The + prefix will add the entity to the list, effectivly denying its spawns
#The - prefix will remove the entity from the list (if necessary), effectivly allowing its spawns
#Note: Each entry needs to be put in quotes! Multiple Entries should be separated by comma.
#Block zombies: "+minecraft:zombie"
#Allow creepers: "-minecraft:creeper"
megaTorchEntityBlockListOverrides = []
#Same as the mega torch block list override, just for the dread lamp
#Block squid: +minecraft:squid
#Allow pigs: -minecraft:pig
dreadLampEntityBlockListOverrides = []
#The radius in which the feral flare should try to place lights
#Range: 1 ~ 127
feralFlareRadius = 16
#Controls how often the flare should try to place lights. 1 means every tick, 10 every 10th tick, etc
#Range: > 1
feralFlareTickRate = 5
#The target minimum light level to place lights for
#Range: 0 ~ 15
feralFlareMinLightLevel = 10
#The maximum amount of invisble lights a feral flare lantern can place. Set to 0 to disable light placement.
#Warning: Setting this value too high in conjunction with the feralFlareMinLightLevel and Radius can lead to world corruption!
#(Badly compressed packet error)
#Range: 0 ~ 32767
feralFlareLanternLightCountHardcap = 255
#Durability of the frozen pearl. Each removed light will remove one charge from the pearl. Set to 0 to disable durability
#Range: 0 ~ 32767
frozenPearlDurability = 1024
#Print entity spawn checks to the debug log
logSpawnChecks = false
#Configures the spawn check to be more aggressive, effectivly overriding the CheckSpawn results of other mods
aggressiveSpawnChecks = false

Some files were not shown because too many files have changed in this diff Show More